using System.Diagnostics; namespace Proxima { internal class Log { [Conditional("PROXIMA_LOG_VERBOSE")] public static void Verbose(string message) { UnityEngine.Debug.Log("PXV: " + message); } public static void Info(string message) { UnityEngine.Debug.Log("PX: " + message); } public static void Warning(string message) { UnityEngine.Debug.LogWarning("PX: " + message); } public static void Error(string message) { UnityEngine.Debug.LogError("PX: " + message); } public static void Exception(System.Exception e) { UnityEngine.Debug.LogException(e); } } }