/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/// Changes from the Java version
/// Removed BST code, but not all artifacts of it
/// Future possibilities
/// Eliminate Add/RemoveNode ?
/// Comments comments and more comments!
using System.Text;
using System;
namespace WPM.Poly2Tri {
/**
* @author Thomas Åhlen (thahlen@gmail.com)
*/
public class AdvancingFront {
public AdvancingFrontNode Head;
public AdvancingFrontNode Tail;
protected AdvancingFrontNode Search;
public AdvancingFront (AdvancingFrontNode head, AdvancingFrontNode tail) {
this.Head = head;
this.Tail = tail;
this.Search = head;
// AddNode (head);
// AddNode (tail);
}
//
// public void AddNode (AdvancingFrontNode node) {
// }
//
// public void RemoveNode (AdvancingFrontNode node) {
// }
public override string ToString () {
StringBuilder sb = new StringBuilder ();
AdvancingFrontNode node = Head;
while (node != Tail) {
sb.Append (node.Point.X).Append ("->");
node = node.Next;
}
sb.Append (Tail.Point.X);
return sb.ToString ();
}
///
/// MM: This seems to be used by LocateNode to guess a position in the implicit linked list of AdvancingFrontNodes near x
/// Removed an overload that depended on this being exact
///
private AdvancingFrontNode FindSearchNode (double x) {
return Search;
}
///
/// We use a balancing tree to locate a node smaller or equal to given key value (in theory)
///
public AdvancingFrontNode LocateNode (TriangulationPoint point) {
return LocateNode (point.X);
}
private AdvancingFrontNode LocateNode (double x) {
AdvancingFrontNode node = FindSearchNode (x);
if (x < node.Value) { // - Point2D.PRECISION) {
while ((node = node.Prev) != null) {
if (x >= node.Value) { // - Point2D.PRECISION) {
Search = node;
return node;
}
}
} else {
while ((node = node.Next) != null) {
if (x < node.Value) { // - Point2D.PRECISION) {
Search = node.Prev;
return node.Prev;
}
}
}
return null;
}
///
/// This implementation will use simple node traversal algorithm to find a point on the front
///
public AdvancingFrontNode LocatePoint (TriangulationPoint point) {
double px = point.X;
AdvancingFrontNode node = FindSearchNode (px);
double nx = node.Point.X;
if (px == nx) { // Changed by Kronnect Games == nx) {
if (point != node.Point) {
// We might have two nodes with same x value for a short time
if (point == node.Prev.Point) {
node = node.Prev;
} else if (point == node.Next.Point) {
node = node.Next;
} else {
throw new Exception ("Failed to find Node for given afront point");
}
}
} else if (px < nx) { // Changes by Kronnect Games
while ((node = node.Prev) != null) {
if (point == node.Point) {
break;
}
}
} else {
while ((node = node.Next) != null) {
if (point == node.Point) {
break;
}
}
}
Search = node;
return node;
}
}
}