173 lines
5.1 KiB
C#
173 lines
5.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using Photon.Pun;
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using PhotonPun = Photon.Pun;
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using System;
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public class CanvasCountryInfoManager : MonoBehaviour
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{
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public GameObject prefabCountryContainer;
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public Transform countryInfoContainer;
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public int maxNumberOfCountriesDisplayed = 3;
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public GameObject info;
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private int numberOfCountriesDisplayed = 0;
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// SINGLETON
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public static CanvasCountryInfoManager instance;
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public void Awake()
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{
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if (instance != null && instance != this)
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{
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Destroy(this);
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}
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else
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{
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instance = this;
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}
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}
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private void Update()
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{
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if (countryInfoContainer != null)
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{
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numberOfCountriesDisplayed = countryInfoContainer.childCount;
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}
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//Check if it should show description
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if (numberOfCountriesDisplayed == 0)
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info.SetActive(true);
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else
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info.SetActive(false);
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// Test Inputs
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if (Input.GetKeyDown(KeyCode.I))
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{
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int testYear = 2018;
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string testCountry = "Sweden";
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float testValueCo2 = DataManager.instance.GetCo2FromYearAndCountry(testYear, testCountry);
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gameObject.GetComponent<PhotonPun.PhotonView>().RPC("ShowNewCountryInCanvas", RpcTarget.All, testCountry, testValueCo2.ToString());
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}
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if (Input.GetKeyDown(KeyCode.O))
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{
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gameObject.GetComponent<PhotonPun.PhotonView>().RPC("ShowNewCountryInCanvas", RpcTarget.All, "Iran", "5.0");
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}
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if (Input.GetKeyDown(KeyCode.P))
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{
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gameObject.GetComponent<PhotonPun.PhotonView>().RPC("ShowNewCountryInCanvas", RpcTarget.All, "Sweden", "6.0");
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}
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}
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public void showNewCountries(String countryName, String co2Emissions)
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{
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//CanvasCountryInfoManager.instance.ShowNewCountryInCanvas(countryName, co2Emissions);
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GetComponent<PhotonPun.PhotonView>().RPC("ShowNewCountryInCanvas", RpcTarget.AllViaServer, countryName, co2Emissions);
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}
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[PunRPC]
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public void ShowNewCountryInCanvas(string countryName, string co2ratio)
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{
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if (numberOfCountriesDisplayed < maxNumberOfCountriesDisplayed)
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{
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GameObject go = PhotonNetwork.Instantiate(prefabCountryContainer.name, Vector3.zero, Quaternion.identity, 0);
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go.transform.SetParent(countryInfoContainer, false);
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SingleCountryDataUI dataScript = go.GetComponent<SingleCountryDataUI>();
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dataScript.SetData(countryName, co2ratio);
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}
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}
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}
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/*using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using Photon.Pun;
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using PhotonPun = Photon.Pun;
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using System;
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public class CanvasCountryInfoManager : MonoBehaviour
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{
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public GameObject prefabCountryContainer;
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public Transform countryInfoContainer;
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public int maxNumberOfCountriesDisplayed = 3;
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public GameObject info;
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private int numberOfCountriesDisplayed = 0;
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// SINGLETON
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public static CanvasCountryInfoManager instance;
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public void Awake()
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{
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if (instance != null && instance != this)
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{
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Destroy(this);
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}
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else
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{
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instance = this;
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}
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}
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private void Update()
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{
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if (countryInfoContainer != null)
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{
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numberOfCountriesDisplayed = countryInfoContainer.childCount;
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}
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//Check if it should show description
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if (numberOfCountriesDisplayed == 0)
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info.SetActive(true);
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else
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info.SetActive(false);
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// Test Inputs
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if (Input.GetKeyDown(KeyCode.I))
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{
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int testYear = 2018;
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string testCountry = "Sweden";
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float testValueCo2 = DataManager.instance.GetCo2FromYearAndCountry(testYear, testCountry);
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gameObject.GetComponent<PhotonPun.PhotonView>().RPC("ShowNewCountryInCanvas", RpcTarget.All, testCountry, testValueCo2.ToString());
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}
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if (Input.GetKeyDown(KeyCode.O))
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{
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gameObject.GetComponent<PhotonPun.PhotonView>().RPC("ShowNewCountryInCanvas", RpcTarget.All, "Iran", "5.0");
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}
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if (Input.GetKeyDown(KeyCode.P))
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{
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gameObject.GetComponent<PhotonPun.PhotonView>().RPC("ShowNewCountryInCanvas", RpcTarget.All, "Sweden", "6.0");
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}
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}
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public void showNewCountries(String countryName, String co2Emissions)
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{
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//CanvasCountryInfoManager.instance.ShowNewCountryInCanvas(countryName, co2Emissions);
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GetComponent<PhotonPun.PhotonView>().RPC("ShowNewCountryInCanvas", RpcTarget.AllViaServer, countryName, co2Emissions);
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}
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[PunRPC]
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public void ShowNewCountryInCanvas(string countryName, string co2ratio)
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{
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if (numberOfCountriesDisplayed < maxNumberOfCountriesDisplayed)
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{
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GameObject go = Instantiate(prefabCountryContainer, countryInfoContainer);
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SingleCountryDataUI dataScript = go.GetComponent<SingleCountryDataUI>();
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dataScript.SetData(countryName, co2ratio);
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}
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}
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}*/
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