52 lines
1.2 KiB
C#
52 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using Photon.Pun;
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using Photon.Realtime;
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using PhotonPun = Photon.Pun;
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using PhotonRealtime = Photon.Realtime;
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public class SingleCountryDataUI : MonoBehaviourPunCallbacks
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{
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public TMP_Text countryName;
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public TMP_Text co2ratio;
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void Start()
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{
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// Ensure PhotonView is properly initialized and assigned a valid ViewID
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if (photonView == null)
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{
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PhotonView pv = gameObject.AddComponent<PhotonView>();
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pv.ViewID = PhotonNetwork.AllocateViewID(false);
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}
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}
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[PunRPC]
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public void SetData(string country, string co2)
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{
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// Set UI data
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countryName.text = country;
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co2ratio.text = co2;
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}
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public void CloseThisCountry()
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{
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if (photonView.IsMine)
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{
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photonView.RPC("DestroyObject", RpcTarget.AllBuffered);
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}
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else if (PhotonNetwork.IsMasterClient)
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{
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photonView.TransferOwnership(PhotonNetwork.LocalPlayer);
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photonView.RPC("DestroyObject", RpcTarget.AllBuffered);
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}
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}
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[PunRPC]
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public void DestroyObject()
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{
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PhotonNetwork.Destroy(gameObject);
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}
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}
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