89532a0987
Rotation working over network but still having issues with colorchanges, it works in simulator but not when built to headset.
55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
using Photon.Pun;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GlobePhotonColorControlScript : MonoBehaviour
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{
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public int selectedYear;
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public GlobeControllerScript globeControllerScript;
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public ColorizeCountriesScript colorizeCountriesScript;
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public PhotonView photonView;
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// Start is called before the first frame update
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void Start()
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{
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selectedYear = 2018;
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photonView = GetComponent<PhotonView>();
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var globeController = FindAnyObjectByType<GlobeControllerScript>();
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globeControllerScript = globeController.GetComponent<GlobeControllerScript>();
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var colorizeCountries = FindAnyObjectByType<ColorizeCountriesScript>();
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colorizeCountriesScript = colorizeCountries.GetComponent<ColorizeCountriesScript>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void SelectNextYear()
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{
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selectedYear = Mathf.Min(selectedYear + 1, 2018);
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Debug.Log("Selected Year: " + selectedYear);
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photonView.RPC("UpdateYearRPC", RpcTarget.All, selectedYear);
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//colorizeCountriesScript.ColorizeCountries(selectedYear, this.gameObject);
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}
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public void SelectPreviousYear()
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{
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selectedYear = Mathf.Max(selectedYear - 1, 1991);
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Debug.Log("Selected Year: " + selectedYear);
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photonView.RPC("UpdateYearRPC", RpcTarget.All, selectedYear);
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//colorizeCountriesScript.ColorizeCountries(selectedYear, this.gameObject);
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}
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[PunRPC]
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public void UpdateYearRPC(int year)
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{
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Debug.Log("Updated to: " + selectedYear);
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colorizeCountriesScript.ColorizeCountries(year, this.gameObject);
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}
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}
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