Negin Soltani 37239732ac Initial Push
- Globe Asset
- Spatial Anchors
- Photon Implementation
- Scripts for Globe Control and Initial Country Colorizing
- Script for Reading csv file
2024-05-16 14:41:23 +02:00

30 lines
701 B
C#

using UnityEngine;
using System.Collections;
namespace WPM {
public class ConstraintArea : MonoBehaviour {
// Use this for initialization
void Start () {
WorldMapGlobe map = WorldMapGlobe.instance;
// Gets France center in sphere coordinates
int countryIndex = map.GetCountryIndex("France");
Vector3 countryCenter = map.countries[countryIndex].localPosition;
// Center on France and set constraint around country center
map.FlyToLocation(countryCenter, 0);
map.constraintPosition = countryCenter;
map.constraintPositionAngle = 5f;
map.constraintPositionEnabled = true;
// Set zoom level and stop rotation
map.SetZoomLevel(0.1f);
map.autoRotationSpeed = 0f;
}
}
}