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- Globe Asset - Spatial Anchors - Photon Implementation - Scripts for Globe Control and Initial Country Colorizing - Script for Reading csv file
This demo shows how to use custom shaders (provided) to support correct clipping when an objects enter globe. There're two spheres intersecting the globe, one uses a standard shader material and another an unlit material. If you're using the Universal Rendering Pipeline, please open the "Scene_URP" scene.