DCDC24-EmissionVision/Assets/WorldPoliticalMapGlobeEdition/Demos/13 Clipping Objects
Negin Soltani 37239732ac Initial Push
- Globe Asset
- Spatial Anchors
- Photon Implementation
- Scripts for Globe Control and Initial Country Colorizing
- Script for Reading csv file
2024-05-16 14:41:23 +02:00
..
README.txt Initial Push 2024-05-16 14:41:23 +02:00
README.txt.meta Initial Push 2024-05-16 14:41:23 +02:00
Scene_URP.unity Initial Push 2024-05-16 14:41:23 +02:00
Scene_URP.unity.meta Initial Push 2024-05-16 14:41:23 +02:00
Scene.unity Initial Push 2024-05-16 14:41:23 +02:00
Scene.unity.meta Initial Push 2024-05-16 14:41:23 +02:00
SpherePingPong.cs Initial Push 2024-05-16 14:41:23 +02:00
SpherePingPong.cs.meta Initial Push 2024-05-16 14:41:23 +02:00

This demo shows how to use custom shaders (provided) to support correct clipping when an objects enter globe.

There're two spheres intersecting the globe, one uses a standard shader material and another an unlit material.

If you're using the Universal Rendering Pipeline, please open the "Scene_URP" scene.