37239732ac
- Globe Asset - Spatial Anchors - Photon Implementation - Scripts for Globe Control and Initial Country Colorizing - Script for Reading csv file |
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.. | ||
README.txt | ||
README.txt.meta | ||
Scene_URP.unity | ||
Scene_URP.unity.meta | ||
Scene.unity | ||
Scene.unity.meta | ||
SpherePingPong.cs | ||
SpherePingPong.cs.meta |
This demo shows how to use custom shaders (provided) to support correct clipping when an objects enter globe. There're two spheres intersecting the globe, one uses a standard shader material and another an unlit material. If you're using the Universal Rendering Pipeline, please open the "Scene_URP" scene.