Negin Soltani 37239732ac Initial Push
- Globe Asset
- Spatial Anchors
- Photon Implementation
- Scripts for Globe Control and Initial Country Colorizing
- Script for Reading csv file
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This demo shows how to use custom shaders (provided) to support correct clipping when an objects enter globe.

There're two spheres intersecting the globe, one uses a standard shader material and another an unlit material.

If you're using the Universal Rendering Pipeline, please open the "Scene_URP" scene.