DCDC24-EmissionVision/Assets/WorldPoliticalMapGlobeEdition/Editor/Tools/HiddenObjects.cs
Negin Soltani 37239732ac Initial Push
- Globe Asset
- Spatial Anchors
- Photon Implementation
- Scripts for Globe Control and Initial Country Colorizing
- Script for Reading csv file
2024-05-16 14:41:23 +02:00

58 lines
2.2 KiB
C#

using UnityEngine;
using UnityEditor;
using System.Collections;
namespace WPM {
public class HiddenObjects : EditorWindow {
[MenuItem("GameObject/Hidden GameObjects Tool")]
public static void Create() {
GetWindow<HiddenObjects>("Hidden Tool");
}
void OnGUI() {
GUILayout.Label("This tools deal with hidden GameObjects under the WPM hierarchy (those with the HideFlags.HideInHierarchy flag set).", EditorStyles.wordWrappedLabel);
if (GUILayout.Button("Count Hidden GameObjects")) {
GameObject g = FindObjectOfType<WorldMapGlobe>().gameObject;
int count = 0;
foreach (Transform t in g.transform) {
if ((t.gameObject.hideFlags & HideFlags.HideInHierarchy) != 0) {
Debug.Log(t.gameObject.name + " is invisible in the hierarchy.");
count++;
}
}
Debug.Log(count + " hidden GameObject(s) found.");
}
if (GUILayout.Button("Show Hidden GameObjects")) {
GameObject g = FindObjectOfType<WorldMapGlobe>().gameObject;
int count = 0;
foreach (Transform t in g.transform) {
if ((t.gameObject.hideFlags & HideFlags.HideInHierarchy) != 0) {
t.gameObject.hideFlags ^= HideFlags.HideInHierarchy;
count++;
Debug.Log(g.name + " is now visible in the hierarchy.");
}
}
Debug.Log(count + " GameObject(s) found.");
}
if (GUILayout.Button("Destroy Hidden GameObjects")) {
GameObject g = FindObjectOfType<WorldMapGlobe>().gameObject;
int count = 0;
foreach (Transform t in g.transform) {
if ((t.gameObject.hideFlags & HideFlags.HideInHierarchy) != 0) {
count++;
Debug.Log(t.gameObject.name + " destroyed.");
DestroyImmediate(t.gameObject);
}
}
Debug.Log(count + " GameObject(s) destroyed.");
}
}
}
}