Negin Soltani 37239732ac Initial Push
- Globe Asset
- Spatial Anchors
- Photon Implementation
- Scripts for Globe Control and Initial Country Colorizing
- Script for Reading csv file
2024-05-16 14:41:23 +02:00

62 lines
1.2 KiB
Plaintext

Shader "World Political Map/FogOfWarPainter" {
Properties {
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_PaintData ("Location", Vector) = (0,0,0,1)
_PaintStrength ("Paint Strength", Float) = 0.2
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#include "UnityCG.cginc"
sampler2D _MainTex;
float4 _PaintData;
float _PaintStrength;
struct appdata {
float4 vertex : POSITION;
float2 texcoord: TEXCOORD0;
};
struct v2f {
float4 pos : SV_POSITION;
float2 uv: TEXCOORD0;
};
v2f vert(appdata v) {
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
o.uv = v.texcoord;
return o;
}
fixed4 frag(v2f i) : SV_Target {
fixed c = tex2D (_MainTex, i.uv).r;
float2 dd = abs(i.uv - _PaintData.xy);
dd.x = min(dd.x, 1.0 - dd.x);
dd.x *= 2.0;
float dy = abs(i.uv.y - 0.5);
float cx = cos (3.1415927 * dy);
// if (dy > 0.5) {
// cx *= 1.0 + (dy - 0.5f) * 0.33f;
// }
dd.x *= cx;
float dist = dot(dd, dd);
if (dist<_PaintData.z) c = lerp(c, _PaintData.w, _PaintStrength);
return c.xxxx;
}
ENDCG
}
}
}