37239732ac
- Globe Asset - Spatial Anchors - Photon Implementation - Scripts for Globe Control and Initial Country Colorizing - Script for Reading csv file
36 lines
927 B
Plaintext
36 lines
927 B
Plaintext
Shader "World Political Map/FogOfWar Pass 2" {
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Properties {
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_MainTex ("Albedo (RGB)", 2D) = "white" {}
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_Color ("Fog Color 1", Color) = (1,1,0)
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_Color2 ("Fog Color 2", Color) = (0,1,1)
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_MaskTex ("Mask Texture (R)", 2D) = "white" {}
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_Elevation ("_Elevation", Float) = 1.0
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_Alpha ("Alpha", Float) = 1.0
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_Noise ("Noise", Float) = 1.0
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}
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SubShader {
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Tags { "RenderType"="Transparent" "Queue"="Transparent+52" "DisableBatching"="True" "ForceNoShadowCasting"="True" "IgnoreProjector"="True" }
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Pass {
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Stencil {
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Ref 2
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Comp NotEqual
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Pass Keep
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}
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ZWrite On
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ZTest Always
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Blend SrcAlpha OneMinusSrcAlpha
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CGPROGRAM
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#define WPM_NO_MASK
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 3.0
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#pragma fragmentoption ARB_precision_hint_fastest
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#include "FogOfWar.cginc"
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ENDCG
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}
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}
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}
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