Negin Soltani 37239732ac Initial Push
- Globe Asset
- Spatial Anchors
- Photon Implementation
- Scripts for Globe Control and Initial Country Colorizing
- Script for Reading csv file
2024-05-16 14:41:23 +02:00

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Shader "World Political Map/Unlit Texture 16K" {
Properties {
_Color ("Color", Color) = (1,1,1)
_TexTL ("Tex TL", 2D) = "white" {}
_TexTR ("Tex TR", 2D) = "white" {}
_TexBL ("Tex BL", 2D) = "white" {}
_TexBR ("Tex BR", 2D) = "white" {}
}
SubShader {
Tags { "Queue"="Geometry-20" "RenderType"="Opaque" }
Lighting Off
ZWrite Off
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#include "UnityCG.cginc"
sampler2D _TexTL;
sampler2D _TexTR;
sampler2D _TexBL;
sampler2D _TexBR;
struct v2f {
float4 pos : SV_POSITION;
float2 uv : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO
};
v2f vert (appdata_base v) {
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_OUTPUT(v2f, o);
UNITY_TRANSFER_INSTANCE_ID(v, o);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
o.pos = UnityObjectToClipPos (v.vertex);
o.uv = v.texcoord.xy;
return o;
}
half4 frag (v2f i) : SV_Target {
UNITY_SETUP_INSTANCE_ID(i);
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
half4 color;
// compute Earth pixel color
if (i.uv.x<0.5) {
if (i.uv.y>0.5) {
color = tex2Dlod(_TexTL, float4(i.uv.x * 2.0, (i.uv.y - 0.5) * 2.0, 0, 0));
} else {
color = tex2Dlod(_TexBL, float4(i.uv.x * 2.0, i.uv.y * 2.0, 0, 0));
}
} else {
if (i.uv.y>0.5) {
color = tex2Dlod(_TexTR, float4((i.uv.x - 0.5) * 2.0f, (i.uv.y - 0.5) * 2.0, 0, 0));
} else {
color = tex2Dlod(_TexBR, float4((i.uv.x - 0.5) * 2.0f, i.uv.y * 2.0, 0, 0));
}
}
return color;
}
ENDCG
}
}
}