37239732ac
- Globe Asset - Spatial Anchors - Photon Implementation - Scripts for Globe Control and Initial Country Colorizing - Script for Reading csv file
222 lines
4.9 KiB
Plaintext
222 lines
4.9 KiB
Plaintext
Shader "World Political Map/Unlit Outline" {
|
|
|
|
Properties {
|
|
_Color ("Color", Color) = (1,1,1,1)
|
|
}
|
|
|
|
SubShader {
|
|
Tags {
|
|
"Queue"="Geometry-6"
|
|
"RenderType"="Opaque"
|
|
}
|
|
ZWrite [_ZWrite]
|
|
Pass {
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#include "UnityCG.cginc"
|
|
|
|
fixed4 _Color;
|
|
|
|
struct AppData {
|
|
float4 vertex : POSITION;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct v2f {
|
|
float4 vertex : SV_POSITION;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
v2f vert(AppData v) {
|
|
v2f o;
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag(v2f i) : SV_Target {
|
|
UNITY_SETUP_INSTANCE_ID(i);
|
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
|
return _Color;
|
|
}
|
|
|
|
ENDCG
|
|
}
|
|
|
|
// SECOND STROKE (RIGHT) ***********
|
|
Pass {
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#include "UnityCG.cginc"
|
|
|
|
fixed4 _Color;
|
|
|
|
struct AppData {
|
|
float4 vertex : POSITION;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
|
|
struct v2f {
|
|
float4 vertex : SV_POSITION;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
|
|
v2f vert(AppData v) {
|
|
v2f o;
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.vertex.x += 2 * (o.vertex.w/_ScreenParams.x);
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag(v2f i) : SV_Target {
|
|
UNITY_SETUP_INSTANCE_ID(i);
|
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
|
return _Color;
|
|
}
|
|
|
|
ENDCG
|
|
}
|
|
|
|
// THIRD STROKE (UP) ***********
|
|
|
|
Pass {
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#include "UnityCG.cginc"
|
|
|
|
fixed4 _Color;
|
|
|
|
struct AppData {
|
|
float4 vertex : POSITION;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
|
|
struct v2f {
|
|
float4 vertex : SV_POSITION;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
v2f vert(AppData v) {
|
|
v2f o;
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.vertex.y += 2 * (o.vertex.w/_ScreenParams.y);
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag(v2f i) : SV_Target {
|
|
UNITY_SETUP_INSTANCE_ID(i);
|
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
|
return _Color;
|
|
}
|
|
|
|
ENDCG
|
|
}
|
|
|
|
|
|
// FOURTH STROKE (LEFT) ***********
|
|
|
|
Pass {
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#include "UnityCG.cginc"
|
|
|
|
fixed4 _Color;
|
|
|
|
struct AppData {
|
|
float4 vertex : POSITION;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
|
|
struct v2f {
|
|
float4 vertex : SV_POSITION;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
v2f vert(AppData v) {
|
|
v2f o;
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.vertex.x -= 2 * (o.vertex.w/_ScreenParams.x);
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag(v2f i) : SV_Target {
|
|
UNITY_SETUP_INSTANCE_ID(i);
|
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
|
return _Color;
|
|
}
|
|
|
|
ENDCG
|
|
}
|
|
|
|
// FIFTH STROKE (DOWN) ***********
|
|
|
|
Pass {
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#include "UnityCG.cginc"
|
|
|
|
fixed4 _Color;
|
|
|
|
struct AppData {
|
|
float4 vertex : POSITION;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
|
|
struct v2f {
|
|
float4 vertex : SV_POSITION;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
v2f vert(AppData v) {
|
|
v2f o;
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.vertex.y -= 2 * (o.vertex.w/_ScreenParams.y);
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag(v2f i) : SV_Target {
|
|
UNITY_SETUP_INSTANCE_ID(i);
|
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
|
return _Color;
|
|
}
|
|
|
|
ENDCG
|
|
}
|
|
|
|
}
|
|
}
|