37239732ac
- Globe Asset - Spatial Anchors - Photon Implementation - Scripts for Globe Control and Initial Country Colorizing - Script for Reading csv file
63 lines
1.4 KiB
Plaintext
63 lines
1.4 KiB
Plaintext
Shader "World Political Map/Unlit Province Highlight" {
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Properties {
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_Color ("Tint Color", Color) = (1,1,1,0.5)
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_Intensity ("Intensity", Range(0.0, 2.0)) = 1.0
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_MainTex ("Texture", 2D) = "white" {}
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}
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SubShader {
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Tags {
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"Queue"="Geometry-11"
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"IgnoreProjector"="True"
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"RenderType"="Transparent"
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}
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Cull Off
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ZWrite Off
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ZTest Always
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Blend SrcAlpha OneMinusSrcAlpha
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Pass {
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CGPROGRAM
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#pragma fragment frag
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#pragma vertex vert
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#include "UnityCG.cginc"
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fixed4 _Color;
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fixed _Intensity;
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sampler2D _MainTex;
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struct AppData {
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float4 vertex : POSITION;
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float2 texcoord: TEXCOORD0;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f {
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float4 pos : SV_POSITION;
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float2 uv: TEXCOORD0;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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UNITY_VERTEX_OUTPUT_STEREO
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};
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v2f vert(AppData v) {
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v2f o;
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_OUTPUT(v2f, o);
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UNITY_TRANSFER_INSTANCE_ID(v, o);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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o.pos = UnityObjectToClipPos(v.vertex);
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o.uv = v.texcoord;
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return o;
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}
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fixed4 frag(v2f i) : SV_Target {
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UNITY_SETUP_INSTANCE_ID(i);
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UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
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fixed4 pixel = tex2D(_MainTex, i.uv);
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return pixel * _Color * _Intensity;
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}
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ENDCG
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}
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}
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}
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