37239732ac
- Globe Asset - Spatial Anchors - Photon Implementation - Scripts for Globe Control and Initial Country Colorizing - Script for Reading csv file
64 lines
1.3 KiB
Plaintext
64 lines
1.3 KiB
Plaintext
Shader "World Political Map/Unlit Province Surface Texture" {
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Properties {
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_Color ("Color", Color) = (1,1,1)
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_MainTex ("Texture", 2D) = "white"
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}
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SubShader {
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Tags {
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"Queue"="Geometry-15"
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"RenderType"="Opaque"
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}
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Blend SrcAlpha OneMinusSrcAlpha
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ZWrite Off
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Pass {
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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fixed4 _Color;
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sampler2D _MainTex;
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struct AppData {
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float4 vertex : POSITION;
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float4 uv : TEXCOORD0;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f {
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float4 vertex : SV_POSITION;
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float4 uv : TEXCOORD0;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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UNITY_VERTEX_OUTPUT_STEREO
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};
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v2f vert(AppData v) {
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v2f o;
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_OUTPUT(v2f, o);
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UNITY_TRANSFER_INSTANCE_ID(v, o);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = v.uv;
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return o;
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}
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fixed4 frag(v2f i) : SV_Target {
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UNITY_SETUP_INSTANCE_ID(i);
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UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
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return tex2D(_MainTex, i.uv) * _Color;
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}
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ENDCG
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}
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}
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}
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