Negin Soltani 37239732ac Initial Push
- Globe Asset
- Spatial Anchors
- Photon Implementation
- Scripts for Globe Control and Initial Country Colorizing
- Script for Reading csv file
2024-05-16 14:41:23 +02:00

124 lines
3.2 KiB
C#

/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
namespace WPM.Poly2Tri {
public struct FixedBitArray3 : IEnumerable<bool> {
public bool _0, _1, _2;
public bool this [int index] {
get {
switch (index) {
case 0:
return _0;
case 1:
return _1;
case 2:
return _2;
default:
throw new IndexOutOfRangeException ();
}
}
set {
switch (index) {
case 0:
_0 = value;
break;
case 1:
_1 = value;
break;
case 2:
_2 = value;
break;
default:
throw new IndexOutOfRangeException ();
}
}
}
public bool Contains (bool value) {
return _0 == value || _1 == value || _2 == value;
// for (int i = 0; i < 3; ++i) {
// if (this [i] == value) {
// return true;
// }
// }
//
// return false;
}
public int IndexOf (bool value) {
if (_0 == value)
return 0;
if (_1 == value)
return 1;
if (_2 == value)
return 2;
return -1;
// for (int i = 0; i < 3; ++i) {
// if (this [i] == value) {
// return i;
// }
// }
//
// return -1;
}
public void Clear () {
_0 = _1 = _2 = false;
}
public void Clear (bool value) {
for (int i = 0; i < 3; ++i) {
if (this [i] == value) {
this [i] = false;
}
}
}
private IEnumerable<bool> Enumerate () {
for (int i = 0; i < 3; ++i) {
yield return this [i];
}
}
public IEnumerator<bool> GetEnumerator () {
return Enumerate ().GetEnumerator ();
}
IEnumerator IEnumerable.GetEnumerator () {
return GetEnumerator ();
}
}
}