using Scripts; using UnityEngine; using Fusion; public class TriggerDoor : MonoBehaviour { [SerializeField] GameManager gameManager; [SerializeField] int puzzleStage; [SerializeField] public Animator doorAnim; bool opened = false; void Start() { if (doorAnim != null) doorAnim.enabled = false; } private void Awake() { gameManager = FindAnyObjectByType(); } void OnTriggerEnter(Collider other) { // Ignore collisions once we've already opened the door if (opened) return; // Only react to the HandGrab cube (tagged "Pickup") if (!other.CompareTag("pickup")) return; else { opened = true; gameManager.RPC_OnPuzzleSolved(puzzleStage); Debug.Log("Trigger Success! Moving to Stage:" + puzzleStage); if (doorAnim != null) { // Enable the Animator and play the slide clip from the beginning doorAnim.enabled = true; doorAnim.Play("DoorSlide", 0, 0f); } } } }