46 lines
1.2 KiB
C#

using Scripts;
using UnityEngine;
using Fusion;
public class TriggerDoor : MonoBehaviour
{
[SerializeField] GameManager gameManager;
[SerializeField] int puzzleStage;
[SerializeField] public Animator doorAnim;
bool opened = false;
void Start()
{
//if (doorAnim != null)
// doorAnim.enabled = false;
}
private void Awake()
{
gameManager = FindAnyObjectByType<GameManager>();
}
void OnTriggerEnter(Collider other)
{
// Ignore collisions once we've already opened the door
//if (opened) return;
// Only react to the HandGrab cube (tagged "Pickup")
if (!other.CompareTag("pickup")) return;
else
{
//opened = true;
gameManager.RPC_OnPuzzleSolved(puzzleStage);
Debug.Log("Trigger Success! Moving to Stage:" + puzzleStage);
//if (doorAnim != null)
//{
// // Enable the Animator and play the slide clip from the beginning
// doorAnim.enabled = true;
// doorAnim.Play("DoorSlide", 0, 0f);
//}
}
}
}