using System.Diagnostics; using UnityEngine; public class SpawnSolarPanel : MonoBehaviour { public GameObject solarPanel; public Vector3 spawnPosition; public int maxSpawnCount = 6; private int currentSpawnCount = 0; public void SpawnObject() { if (currentSpawnCount < maxSpawnCount) { Instantiate(solarPanel, spawnPosition, Quaternion.identity); currentSpawnCount++; } else { UnityEngine.Debug.Log("Spawn limit"); } } }