using TMPro; using UnityEngine; public class NumberDisplayController : MonoBehaviour { public TextMeshProUGUI numberText; private int currentValue = 1; public int minValue = 1; void Start() { UpdateDisplay(); } public void Increase() { currentValue++; UpdateDisplay(); } public void Decrease() { if (currentValue > minValue) { currentValue--; UpdateDisplay(); } } private void UpdateDisplay() { numberText.text = currentValue.ToString(); } }