/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using Meta.XR.Samples; using UnityEngine; namespace Meta.XR.MRUtilityKitSamples { [MetaCodeSample("MRUK-KeyboardTracker")] public class CameraFollower : MonoBehaviour { [SerializeField] Camera _camera; [SerializeField] float _distance = 1; [SerializeField] [Tooltip("How quickly this object will move to the target position.")] [Range(0, 1)] float _stiffness = .1f; void Update() { var targetPosition = _camera.transform.position + _camera.transform.forward * _distance; var targetRotation = Quaternion.LookRotation(_camera.transform.forward); transform.SetPositionAndRotation( position: Vector3.Lerp(transform.position, targetPosition, _stiffness), rotation: Quaternion.Slerp(transform.rotation, targetRotation, _stiffness)); } } }