/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; public class OppyLightGlow : MonoBehaviour { private const string EmissionColorShaderPropertyName = "_EmissionColor"; [SerializeField] private Material oppyMaterial; private readonly Color _glowColor = new(1, 0.8f, 0.3f); private readonly Color _noGlowColor = Color.black; public void SetGlowActive(bool active) { if (!active) { oppyMaterial.SetColor(EmissionColorShaderPropertyName, _noGlowColor); } else { oppyMaterial.SetColor(EmissionColorShaderPropertyName, _glowColor); } } }