138 lines
3.1 KiB
C#
138 lines
3.1 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using Meta.XR.MRUtilityKit;
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using UnityEngine.UI;
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public class PanelSettingManager : MonoBehaviour
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{
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[SerializeField] private TMP_InputField _txtAngle;
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[SerializeField] private TMP_InputField _txtMember;
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[SerializeField] private TMP_InputField _txtPanel;
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[SerializeField] private TMP_InputField _txtTotalEnergy;
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[SerializeField] private int angleInterval=25;
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private WeatherApiManager weatherApiManager;
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private int currentAngle = 0;
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private int currentPanel = 0;
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private int currentMember = 0;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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weatherApiManager = GameObject.Find("WeatherApiManager").GetComponent<WeatherApiManager>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void Awake()
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{
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}
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public void OnCityChange(string city)
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{
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// Aquí puedes acceder al GameObject o un ID personalizado
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weatherApiManager.callingSolarEnergyApi(city,_txtAngle.text, _txtPanel.text );
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SolarEnergyResponse response = weatherApiManager.getSolarEnergyResponse();
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_txtTotalEnergy.text = response.totalEnergy.ToString();
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}
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public void OnToggleChanged()
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{
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Toggle toggle = GetComponent<Toggle>();
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_txtTotalEnergy.text = toggle.name;
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}
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public void ChangeAngle(string type)
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{
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switch (type)
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{
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case "1":
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if (currentAngle < 90)
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{
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currentAngle=currentAngle+angleInterval;
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}
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_txtAngle.text = currentAngle.ToString();
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break;
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case "0":
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if (currentAngle > 0)
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{
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currentAngle=currentAngle-angleInterval;
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}
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_txtAngle.text = currentAngle.ToString();
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break;
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default:
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break;
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}
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}
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public void ChangePanel(string type)
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{
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switch (type)
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{
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case "1":
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currentPanel++;
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_txtPanel.text = currentPanel.ToString();
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break;
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case "0":
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if (currentPanel > 0)
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{
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currentPanel--;
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}
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_txtPanel.text = currentPanel.ToString();
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break;
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default:
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break;
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}
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}
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public void ChangeMember(string type)
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{
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switch (type)
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{
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case "1":
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currentMember++;
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_txtMember.text = currentMember.ToString();
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break;
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case "0":
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if (currentMember > 0)
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{
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currentMember--;
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}
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_txtMember.text = currentMember.ToString();
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break;
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default:
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break;
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}
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}
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}
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