161 lines
5.6 KiB
C#
161 lines
5.6 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using UnityEngine;
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using UnityEngine.Serialization;
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public class FlameController : MonoBehaviour
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{
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private const int BlendShapesSpeed = 6;
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[SerializeField] private GameObject root;
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[SerializeField] private GameObject mid;
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[SerializeField] private GameObject tip;
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[SerializeField] private Transform attractionTarget;
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[SerializeField] private Light flameLight;
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[SerializeField] private GameObject lookAtTarget;
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[SerializeField] private int attractionForceMultiplier = 2;
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[SerializeField] private float lightIntensityVariance = 0.2f;
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private Vector3 targetOffset = new(0.013f, 0.5f, 0);
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private int _blendShapeCount;
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private Vector3 _distanceFromRoot;
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private GameObject _midGoal;
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private Rigidbody _midRigidbody;
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private GameObject _rootGoal;
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private Rigidbody _rootRigidbody;
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private SkinnedMeshRenderer _skinnedMeshRenderer;
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private float _startingLightIntensity;
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private GameObject _tipGoal;
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private Rigidbody _tipRigidbody;
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private void Awake()
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{
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_distanceFromRoot = targetOffset;
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}
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private void Start()
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{
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CreateTargetObject();
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_skinnedMeshRenderer = GetComponentInChildren<SkinnedMeshRenderer>();
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_blendShapeCount = _skinnedMeshRenderer.sharedMesh.blendShapeCount;
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_rootRigidbody = root.GetComponent<Rigidbody>();
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_midRigidbody = mid.GetComponent<Rigidbody>();
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_tipRigidbody = tip.GetComponent<Rigidbody>();
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_startingLightIntensity = flameLight.intensity;
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}
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private void Update()
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{
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AnimateBlendShapes();
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RotateFlame();
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MoveFlame();
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AnimateLightIntensity();
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}
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private void FixedUpdate()
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{
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AddAttractionForces();
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}
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private void AddAttractionForces()
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{
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var baseDistance = _rootGoal.transform.position - root.transform.position;
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_rootRigidbody.AddForce(baseDistance * attractionForceMultiplier);
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var midAttractDir = _midGoal.transform.position - mid.transform.position;
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_midRigidbody.AddForce(midAttractDir * attractionForceMultiplier);
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var tipAttractDir = _tipGoal.transform.position - tip.transform.position;
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_tipRigidbody.AddForce(tipAttractDir * attractionForceMultiplier);
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}
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private void MoveFlame()
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{
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_rootGoal.transform.position = attractionTarget.transform.position + _distanceFromRoot;
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}
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private void AnimateLightIntensity()
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{
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flameLight.intensity = Remap(0, 100, _startingLightIntensity - lightIntensityVariance,
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_startingLightIntensity + lightIntensityVariance, _skinnedMeshRenderer.GetBlendShapeWeight(0));
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}
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private void RotateFlame()
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{
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var flameForward =
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Vector3.ProjectOnPlane(lookAtTarget.transform.position - root.transform.position, Vector3.up);
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tip.transform.rotation =
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Quaternion.LookRotation(tip.transform.position - mid.transform.position, flameForward);
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mid.transform.rotation =
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Quaternion.LookRotation(tip.transform.position - mid.transform.position, flameForward);
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root.transform.GetChild(0).rotation =
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Quaternion.LookRotation(mid.transform.position - root.transform.position, flameForward);
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}
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private void CreateTargetObject()
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{
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_rootGoal = new GameObject("baseGoal");
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_midGoal = new GameObject("midGoal");
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_tipGoal = new GameObject("topGoal");
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_midGoal.transform.SetParent(_rootGoal.transform);
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_tipGoal.transform.SetParent(_midGoal.transform);
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_rootGoal.transform.position = root.transform.position;
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_rootGoal.transform.rotation = root.transform.rotation;
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_midGoal.transform.position = mid.transform.position;
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_midGoal.transform.rotation = mid.transform.rotation;
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_tipGoal.transform.position = tip.transform.position;
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_tipGoal.transform.rotation = tip.transform.rotation;
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}
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private void AnimateBlendShapes()
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{
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for (var i = 0; i < _blendShapeCount; i++)
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{
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var noise = Mathf.PerlinNoise(Time.time * BlendShapesSpeed, i + 1);
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_skinnedMeshRenderer.SetBlendShapeWeight(i, noise * 100);
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}
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var lowestBlendShape = Mathf.Infinity;
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for (var i = 0; i < _blendShapeCount; i++)
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{
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if (_skinnedMeshRenderer.GetBlendShapeWeight(i) < lowestBlendShape)
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{
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lowestBlendShape = _skinnedMeshRenderer.GetBlendShapeWeight(i);
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}
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}
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for (var i = 0; i < _blendShapeCount; i++)
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{
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var remappedWeight = Remap(lowestBlendShape, 100, 0, 100,
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_skinnedMeshRenderer.GetBlendShapeWeight(i));
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_skinnedMeshRenderer.SetBlendShapeWeight(i, remappedWeight);
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}
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}
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private float Remap(float a, float b, float c, float d, float x)
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{
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return c + (x - a) * (d - c) / (b - a);
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}
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}
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