64 lines
2.4 KiB
C#
64 lines
2.4 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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public class BouncingBallMgr : MonoBehaviour
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{
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[SerializeField] private Transform trackingSpace;
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[SerializeField] private Transform rightControllerPivot;
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[SerializeField] private GameObject ballPrefab;
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private BouncingBallLogic currentBall;
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private bool ballGrabbed;
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private void Update()
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{
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const OVRInput.RawButton grabButton = OVRInput.RawButton.RHandTrigger;
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if (!ballGrabbed && OVRInput.GetDown(grabButton))
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{
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currentBall = Instantiate(ballPrefab).GetComponent<BouncingBallLogic>();
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ballGrabbed = true;
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}
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if (ballGrabbed)
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{
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currentBall.Rigidbody.position = rightControllerPivot.position;
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if (OVRInput.GetUp(grabButton))
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{
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var localVel = OVRInput.GetLocalControllerVelocity(OVRInput.Controller.RTouch);
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var vel = trackingSpace.TransformVector(localVel);
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var angVel = OVRInput.GetLocalControllerAngularVelocity(OVRInput.Controller.RTouch);
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currentBall.Release(rightControllerPivot.position, vel, angVel);
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ballGrabbed = false;
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}
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}
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if (OVRInput.GetDown(OVRInput.RawButton.RIndexTrigger))
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{
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const float speed = 10f;
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var newBall = Instantiate(ballPrefab).GetComponent<BouncingBallLogic>();
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const float shiftToPreventCollisionWithGrabbedBall = 0.1f;
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var pos = rightControllerPivot.position + rightControllerPivot.forward * shiftToPreventCollisionWithGrabbedBall;
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newBall.Release(pos, rightControllerPivot.forward * speed, Vector3.zero);
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}
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}
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}
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