2025-05-19 04:03:28 +02:00

44 lines
1.3 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Meta.XR.MRUtilityKit;
using UnityEngine;
public class NavMeshSampleController : MonoBehaviour
{
public SceneNavigation SceneNavigation;
public bool useGlobalMesh = false;
// Update is called once per frame
void Update()
{
if (OVRInput.GetDown(OVRInput.RawButton.B))
{
if (!SceneNavigation)
{
return;
}
useGlobalMesh = !useGlobalMesh;
SceneNavigation.ToggleGlobalMeshNavigation(useGlobalMesh);
}
}
}