2025-05-15 13:36:56 +02:00

15 lines
258 B
C#

using UnityEngine;
public class RoofManager : MonoBehaviour
{
public GameObject[] roofs;
public void activeRoof(int index)
{
for (int i = 0; i < roofs.Length; i++)
{
roofs[i].SetActive(i == index);
}
}
}