using UnityEngine; using UnityEngine.InputSystem; namespace VRUIP { public class HandController : MonoBehaviour { public InputActionProperty pinchAction; public InputActionProperty gripAction; public Animator handAnimator; private void Update() { var triggerValue = pinchAction.action.ReadValue(); var gripValue = gripAction.action.ReadValue(); handAnimator.SetFloat("Trigger", triggerValue); handAnimator.SetFloat("Grip", gripValue); } } }