using System; using UnityEngine; namespace VRUIP { public class UIFX : MonoBehaviour { public bool alwaysFacePlayer; private void Update() { if (alwaysFacePlayer) { LookAtPlayer(); } } /// /// Rotate this canvas to be facing the player. /// private void LookAtPlayer() { var direction = transform.position - VRUIPManager.instance.mainCamera.transform.position; var lookRotation = Quaternion.LookRotation(direction); transform.rotation = lookRotation; } } }