using UnityEngine; [CreateAssetMenu(fileName = "ApiKeyConfig", menuName = "GoogleMaps/ApiKeyConfig")] public class ApiKeyConfig : ScriptableObject { [Header("🔑 API Key")] public string apiKey; [Header("🌍 URL Endpoints")] public string mapTilesBaseUrl = "https://tile.googleapis.com/v1/2dtiles"; public string aerialViewBaseUrl = "https://aerialview.googleapis.com/v1"; }