using UnityEngine; public class MapTileManager : MonoBehaviour { public MapTileDownloader tileDownloader; public string mapId = "your-map-id"; // Create in Google Cloud if needed public int zoom = 16; public int centerX = 34567; public int centerY = 22123; public int tileCount = 3; public float tileSize = 10f; void Start() { GenerateTiles(); } void GenerateTiles() { for (int x = -tileCount / 2; x <= tileCount / 2; x++) { for (int y = -tileCount / 2; y <= tileCount / 2; y++) { int tileX = centerX + x; int tileY = centerY + y; Vector3 position = new Vector3(x * tileSize, 0, y * tileSize); tileDownloader.DownloadTile(mapId, tileX, tileY, zoom, texture => { GameObject tile = GameObject.CreatePrimitive(PrimitiveType.Plane); tile.transform.localScale = Vector3.one * tileSize * 0.1f; // Plane is 10x10 by default tile.transform.position = position; Material mat = new Material(Shader.Find("Standard")); mat.mainTexture = texture; tile.GetComponent().material = mat; }); } } } }