using UnityEngine; public class WaterLevelControlUI : MonoBehaviour { [SerializeField] private MapSyncController mapSyncController; [SerializeField] public float changeAmount = 0.01f; public void IncreaseWaterLevel() { if (mapSyncController != null) { mapSyncController.RPC_IncreaseWaterLevel(changeAmount); } } public void DecreaseWaterLevel() { if (mapSyncController != null) { mapSyncController.RPC_DecreaseWaterLevel(changeAmount); } } }