using UnityEngine; public class FaceCameraYOnly : MonoBehaviour { private Transform cameraTransform; void Start() { cameraTransform = Camera.main?.transform; if (cameraTransform == null) { Debug.LogWarning("Main Camera not found. Make sure your HMD camera is tagged as 'MainCamera'."); } } void Update() { if (cameraTransform == null) return; // Calculate direction to camera, but only in horizontal plane Vector3 direction = cameraTransform.position - transform.position; direction.y = 0f; if (direction.sqrMagnitude < 0.001f) return; // Look in horizontal direction, keep object upright Quaternion lookRotation = Quaternion.LookRotation(direction.normalized); transform.rotation = Quaternion.Euler(0f, lookRotation.eulerAngles.y, 0f); } }