2025-05-15 16:25:40 +02:00

21 lines
565 B
C#

using UnityEngine;
using UnityEngine.InputSystem;
namespace VRUIP
{
public class HandController : MonoBehaviour
{
public InputActionProperty pinchAction;
public InputActionProperty gripAction;
public Animator handAnimator;
private void Update()
{
var triggerValue = pinchAction.action.ReadValue<float>();
var gripValue = gripAction.action.ReadValue<float>();
handAnimator.SetFloat("Trigger", triggerValue);
handAnimator.SetFloat("Grip", gripValue);
}
}
}