using System.Collections; using System.Collections.Generic; using UnityEngine; public class PokableButton : MonoBehaviour { public GameObject board; public float turnSpeed = 5f; public void PokeButton() { // Make the button disappear // gameObject.SetActive(false); Destroy(gameObject); // Change the board's position board.transform.position = new Vector3(0, -0.617f, 4.33f); } private void OnTriggerEnter(Collider other) { // Check if the object entering the trigger is the player or any other object you want to interact with if (other.CompareTag("Player")) { // Call the method to handle button poke PokeButton(); } } }