using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class RestartExperienceScript : MonoBehaviour { //Entering this boundary restarts the scene public void OnTriggerEnter(Collider other) { if (other.CompareTag("BoundHMD")) { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } } }