20 lines
579 B
C#
20 lines
579 B
C#
using UnityEngine;
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using System.Collections;
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//randomize object rotation when particle system is inactive (which requires "Looping" unchecked as well).
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public class randomParticleRotation : MonoBehaviour {
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public bool x=false;
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public bool y=false;
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public bool z=false;
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void OnEnable() {
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if (x) {
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this.transform.localEulerAngles += new Vector3 (Random.value * 360f,0f,0f);
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}
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if (y) {
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this.transform.localEulerAngles += new Vector3 (0f,Random.value * 360f,0f);
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}
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if (z) {
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this.transform.localEulerAngles += new Vector3 (0f,0f,Random.value * 360f);
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}
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}
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} |