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Assets/Dark Singularity/Core Scripts/Singularity.cs
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using UnityEngine;
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[RequireComponent(typeof(SphereCollider))]
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public class Singularity : MonoBehaviour
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{
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//This is the main script which pulls the objects nearby
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float gravityIntensity = Vector3.Distance(transform.position, other.transform.position) / m_GravityRadius;
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