Initial commit

This commit is contained in:
Abdul Mukheem Shaik 2024-02-22 02:40:30 +01:00
commit 1860fca79f
336 changed files with 242469 additions and 0 deletions
.gitattributes.gitignore
Assets
Dark Singularity.meta
Dark Singularity
GalaxyBox2.meta
GalaxyBox2

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# Auto detect text files and perform LF normalization
* text=auto

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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*

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using UnityEngine;
[RequireComponent(typeof(SphereCollider))]
public class Singularity : MonoBehaviour
{
//This is the main script which pulls the objects nearby
[SerializeField] public float GRAVITY_PULL = 100f;
public static float m_GravityRadius = 1f;
void Awake() {
m_GravityRadius = GetComponent<SphereCollider>().radius;
if(GetComponent<SphereCollider>()){
GetComponent<SphereCollider>().isTrigger = true;
}
}
void OnTriggerStay (Collider other) {
if(other.attachedRigidbody && other.GetComponent<SingularityPullable>()) {
float gravityIntensity = Vector3.Distance(transform.position, other.transform.position) / m_GravityRadius;
other.attachedRigidbody.AddForce((transform.position - other.transform.position) * gravityIntensity * other.attachedRigidbody.mass * GRAVITY_PULL * Time.smoothDeltaTime);
}
}
}

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using UnityEngine;
[RequireComponent(typeof(SphereCollider))]
public class SingularityCore : MonoBehaviour
{
//This script is responsible for what happens when the pullable objects reach the core
//by default, the game objects are simply turned off
//as this is much more performant than destroying the objects
void OnTriggerStay (Collider other) {
if(other.GetComponent<SingularityPullable>()){
other.gameObject.SetActive(false);
}
}
void Awake(){
if(GetComponent<SphereCollider>()){
GetComponent<SphereCollider>().isTrigger = true;
}
}
}

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using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
public class SingularityPullable : MonoBehaviour
{
//Add this script to objects you want to be pulled by the singularity script
public bool pullable = true;
}

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