using UnityEngine; [RequireComponent(typeof(SphereCollider))] public class Singularity : MonoBehaviour { //This is the main script which pulls the objects nearby [SerializeField] public float GRAVITY_PULL = 100f; public static float m_GravityRadius = 1f; void Awake() { m_GravityRadius = GetComponent().radius; if(GetComponent()){ GetComponent().isTrigger = true; } } void OnTriggerStay (Collider other) { if(other.attachedRigidbody && other.GetComponent()) { float gravityIntensity = Vector3.Distance(transform.position, other.transform.position) / m_GravityRadius; other.attachedRigidbody.AddForce((transform.position - other.transform.position) * gravityIntensity * other.attachedRigidbody.mass * GRAVITY_PULL * Time.smoothDeltaTime); } } }