using UnityEngine; namespace IdyllicFantasyNature { public class ButterflySpawnArea : MonoBehaviour { public Collider Collider { get; set; } [Tooltip("the minimum cooldown for the butterfly to respawn")] [Min(0)] public float MinCooldown; [Tooltip("the maximum cooldown for the butterfly to respawn")] [Min(1)] public float MaxCooldown; private void Start() { Collider = GetComponent(); } } }