# UnitOptionRow

sourceScriptGuids: a4d4c76e63944cba8c7d00f56334b98c
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Text Mesh Pro Floating Text: Find Objects By Type
haystackProgrammer: TextMeshProFloatingText.FindObjectsByType
tag1: TMPro.Examples.TextMeshProFloatingText
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
TMPro.Examples.TextMeshProFloatingText.FindObjectsByType(System.TypeUnityEngine.FindObjectsInactiveUnityEngine.FindObjectsSortMode)@any

tag2:
TMPro.Examples.TextMeshProFloatingText;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive;UnityEngine.FindObjectsSortMode

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive","sortMode"],"member":{"name":"FindObjectsByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive","UnityEngine.FindObjectsSortMode"],"targetType":"TMPro.Examples.TextMeshProFloatingText","targetTypeName":"TMPro.Examples.TextMeshProFloatingText","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"},"%sortMode":{"$content":"None","$type":"UnityEngine.FindObjectsSortMode"}},"position":{"x":0.0,"y":0.0},"guid":"03108eaf-8acc-4c6e-b26c-0a594d8225be","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: a4d4c76e63944cba8c7d00f56334b98c
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Text Mesh Pro Floating Text: Dont Destroy On Load
haystackProgrammer: TextMeshProFloatingText.DontDestroyOnLoad
favoriteKey: TMPro.Examples.TextMeshProFloatingText.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: TMPro.Examples.TextMeshProFloatingText
tag2: TMPro.Examples.TextMeshProFloatingText;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["target"],"member":{"name":"DontDestroyOnLoad","parameterTypes":["UnityEngine.Object"],"targetType":"TMPro.Examples.TextMeshProFloatingText","targetTypeName":"TMPro.Examples.TextMeshProFloatingText","$version":"A"},"defaultValues":{"%target":null},"position":{"x":0.0,"y":0.0},"guid":"89bd22d2-41ac-4b05-be78-ef3d7a50d3b3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: a4d4c76e63944cba8c7d00f56334b98c
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Text Mesh Pro Floating Text: Find First Object By Type
haystackProgrammer: TextMeshProFloatingText.FindFirstObjectByType
favoriteKey: TMPro.Examples.TextMeshProFloatingText.FindFirstObjectByType(System.Type)@any
tag1: TMPro.Examples.TextMeshProFloatingText
tag2: TMPro.Examples.TextMeshProFloatingText;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"FindFirstObjectByType","parameterTypes":["System.Type"],"targetType":"TMPro.Examples.TextMeshProFloatingText","targetTypeName":"TMPro.Examples.TextMeshProFloatingText","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"cfc6b697-dcc5-45e9-9d6c-904c4b01642b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: a4d4c76e63944cba8c7d00f56334b98c
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Text Mesh Pro Floating Text: Find Any Object By Type
haystackProgrammer: TextMeshProFloatingText.FindAnyObjectByType
favoriteKey: TMPro.Examples.TextMeshProFloatingText.FindAnyObjectByType(System.Type)@any
tag1: TMPro.Examples.TextMeshProFloatingText
tag2: TMPro.Examples.TextMeshProFloatingText;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"FindAnyObjectByType","parameterTypes":["System.Type"],"targetType":"TMPro.Examples.TextMeshProFloatingText","targetTypeName":"TMPro.Examples.TextMeshProFloatingText","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"5c373804-14f4-4ba3-9112-286346196086","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: a4d4c76e63944cba8c7d00f56334b98c
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Text Mesh Pro Floating Text: Find First Object By Type
haystackProgrammer: TextMeshProFloatingText.FindFirstObjectByType
tag1: TMPro.Examples.TextMeshProFloatingText
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
TMPro.Examples.TextMeshProFloatingText.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
TMPro.Examples.TextMeshProFloatingText;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive"],"member":{"name":"FindFirstObjectByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive"],"targetType":"TMPro.Examples.TextMeshProFloatingText","targetTypeName":"TMPro.Examples.TextMeshProFloatingText","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"}},"position":{"x":0.0,"y":0.0},"guid":"3f47e934-be83-4385-a53d-7383980b6db8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: a4d4c76e63944cba8c7d00f56334b98c
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Text Mesh Pro Floating Text: Find Any Object By Type
haystackProgrammer: TextMeshProFloatingText.FindAnyObjectByType
tag1: TMPro.Examples.TextMeshProFloatingText
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
TMPro.Examples.TextMeshProFloatingText.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
TMPro.Examples.TextMeshProFloatingText;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive"],"member":{"name":"FindAnyObjectByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive"],"targetType":"TMPro.Examples.TextMeshProFloatingText","targetTypeName":"TMPro.Examples.TextMeshProFloatingText","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"}},"position":{"x":0.0,"y":0.0},"guid":"531ccc69-54d9-443e-9a8f-7f1be88454f3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: a4d4c76e63944cba8c7d00f56334b98c
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Text Mesh Pro Floating Text: To String
haystackProgrammer: TextMeshProFloatingText.ToString
favoriteKey: TMPro.Examples.TextMeshProFloatingText.ToString()@any
tag1: TMPro.Examples.TextMeshProFloatingText
tag2: TMPro.Examples.TextMeshProFloatingText;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: TMPro.Examples.TextMeshProFloatingText
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"TMPro.Examples.TextMeshProFloatingText","targetTypeName":"TMPro.Examples.TextMeshProFloatingText","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d617ba79-86e6-445e-9643-a67f81599892","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: a4d4c76e63944cba8c7d00f56334b98c
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Text Mesh Pro Floating Text: Equals
haystackProgrammer: TextMeshProFloatingText.Equals
favoriteKey: TMPro.Examples.TextMeshProFloatingText.Equals(System.ObjectSystem.Object)@any
tag1: TMPro.Examples.TextMeshProFloatingText
tag2: TMPro.Examples.TextMeshProFloatingText;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"TMPro.Examples.TextMeshProFloatingText","targetTypeName":"TMPro.Examples.TextMeshProFloatingText","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"202718e0-383c-424d-9ff2-7ebeb3cd77c8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: a4d4c76e63944cba8c7d00f56334b98c
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Text Mesh Pro Floating Text: Get Type
haystackProgrammer: TextMeshProFloatingText.GetType
favoriteKey: TMPro.Examples.TextMeshProFloatingText.GetType()@any
tag1: TMPro.Examples.TextMeshProFloatingText
tag2: TMPro.Examples.TextMeshProFloatingText;GetType;
tag3: System.Object;GetType;
valueInputTypes: TMPro.Examples.TextMeshProFloatingText
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"TMPro.Examples.TextMeshProFloatingText","targetTypeName":"TMPro.Examples.TextMeshProFloatingText","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d3bab552-bba9-461c-83e6-db10d1466b62","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: a4d4c76e63944cba8c7d00f56334b98c
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Text Mesh Pro Floating Text: Reference Equals
haystackProgrammer: TextMeshProFloatingText.ReferenceEquals
favoriteKey: TMPro.Examples.TextMeshProFloatingText.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: TMPro.Examples.TextMeshProFloatingText
tag2: TMPro.Examples.TextMeshProFloatingText;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"TMPro.Examples.TextMeshProFloatingText","targetTypeName":"TMPro.Examples.TextMeshProFloatingText","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6dc8205b-165c-4f14-bdc4-e637e1975a2c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: a4d4c76e63944cba8c7d00f56334b98c
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Text Mesh Pro Floating Text: Get Destroy Cancellation Token
haystackProgrammer: TextMeshProFloatingText.destroyCancellationToken (get)
favoriteKey: TMPro.Examples.TextMeshProFloatingText.destroyCancellationToken@get
tag1: TMPro.Examples.TextMeshProFloatingText
tag2: TMPro.Examples.TextMeshProFloatingText;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: TMPro.Examples.TextMeshProFloatingText
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"TMPro.Examples.TextMeshProFloatingText","targetTypeName":"TMPro.Examples.TextMeshProFloatingText","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d84257d3-086c-4684-8c68-3a72e2e2cb31","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: a4d4c76e63944cba8c7d00f56334b98c
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Text Mesh Pro Floating Text: Get Use GUI Layout
haystackProgrammer: TextMeshProFloatingText.useGUILayout (get)
favoriteKey: TMPro.Examples.TextMeshProFloatingText.useGUILayout@get
tag1: TMPro.Examples.TextMeshProFloatingText
tag2: TMPro.Examples.TextMeshProFloatingText;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: TMPro.Examples.TextMeshProFloatingText
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"TMPro.Examples.TextMeshProFloatingText","targetTypeName":"TMPro.Examples.TextMeshProFloatingText","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0bbf1650-e483-4300-9fd7-d266fa5c484b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: a4d4c76e63944cba8c7d00f56334b98c
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Text Mesh Pro Floating Text: Set Use GUI Layout
haystackProgrammer: TextMeshProFloatingText.useGUILayout (set)
favoriteKey: TMPro.Examples.TextMeshProFloatingText.useGUILayout@set
tag1: TMPro.Examples.TextMeshProFloatingText
tag2: TMPro.Examples.TextMeshProFloatingText;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: TMPro.Examples.TextMeshProFloatingText|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"TMPro.Examples.TextMeshProFloatingText","targetTypeName":"TMPro.Examples.TextMeshProFloatingText","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"110442eb-a20e-4c80-b321-edace2916fc2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: a4d4c76e63944cba8c7d00f56334b98c
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Text Mesh Pro Floating Text: Get Did Start
haystackProgrammer: TextMeshProFloatingText.didStart (get)
favoriteKey: TMPro.Examples.TextMeshProFloatingText.didStart@get
tag1: TMPro.Examples.TextMeshProFloatingText
tag2: TMPro.Examples.TextMeshProFloatingText;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: TMPro.Examples.TextMeshProFloatingText
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"TMPro.Examples.TextMeshProFloatingText","targetTypeName":"TMPro.Examples.TextMeshProFloatingText","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8575dd0a-5134-4b3d-8c2a-bac23797349d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: a4d4c76e63944cba8c7d00f56334b98c
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Text Mesh Pro Floating Text: Get Did Awake
haystackProgrammer: TextMeshProFloatingText.didAwake (get)
favoriteKey: TMPro.Examples.TextMeshProFloatingText.didAwake@get
tag1: TMPro.Examples.TextMeshProFloatingText
tag2: TMPro.Examples.TextMeshProFloatingText;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: TMPro.Examples.TextMeshProFloatingText
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"TMPro.Examples.TextMeshProFloatingText","targetTypeName":"TMPro.Examples.TextMeshProFloatingText","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"461f94d5-ccec-4857-8631-7d6c4d31cecc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: a4d4c76e63944cba8c7d00f56334b98c
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Text Mesh Pro Floating Text: Get Run In Edit Mode
haystackProgrammer: TextMeshProFloatingText.runInEditMode (get)
favoriteKey: TMPro.Examples.TextMeshProFloatingText.runInEditMode@get
tag1: TMPro.Examples.TextMeshProFloatingText
tag2: TMPro.Examples.TextMeshProFloatingText;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: TMPro.Examples.TextMeshProFloatingText
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"TMPro.Examples.TextMeshProFloatingText","targetTypeName":"TMPro.Examples.TextMeshProFloatingText","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"811ea756-7c00-41b1-bfad-ff6be54dde2a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: a4d4c76e63944cba8c7d00f56334b98c
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Text Mesh Pro Floating Text: Set Run In Edit Mode
haystackProgrammer: TextMeshProFloatingText.runInEditMode (set)
favoriteKey: TMPro.Examples.TextMeshProFloatingText.runInEditMode@set
tag1: TMPro.Examples.TextMeshProFloatingText
tag2: TMPro.Examples.TextMeshProFloatingText;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: TMPro.Examples.TextMeshProFloatingText|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"TMPro.Examples.TextMeshProFloatingText","targetTypeName":"TMPro.Examples.TextMeshProFloatingText","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"67805c0e-0968-4be3-a5e6-888ca78f5552","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: a4d4c76e63944cba8c7d00f56334b98c
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Text Mesh Pro Floating Text: Get Enabled
haystackProgrammer: TextMeshProFloatingText.enabled (get)
favoriteKey: TMPro.Examples.TextMeshProFloatingText.enabled@get
tag1: TMPro.Examples.TextMeshProFloatingText
tag2: TMPro.Examples.TextMeshProFloatingText;enabled
tag3: TMPro.Examples.TextMeshProFloatingText;enabled
valueInputTypes: TMPro.Examples.TextMeshProFloatingText
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"TMPro.Examples.TextMeshProFloatingText","targetTypeName":"TMPro.Examples.TextMeshProFloatingText","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fcff1cb6-be7b-4f4e-9504-142c8a6161fa","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: a4d4c76e63944cba8c7d00f56334b98c
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Text Mesh Pro Floating Text: Set Enabled
haystackProgrammer: TextMeshProFloatingText.enabled (set)
favoriteKey: TMPro.Examples.TextMeshProFloatingText.enabled@set
tag1: TMPro.Examples.TextMeshProFloatingText
tag2: TMPro.Examples.TextMeshProFloatingText;enabled
tag3: TMPro.Examples.TextMeshProFloatingText;enabled
valueInputTypes: TMPro.Examples.TextMeshProFloatingText|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"TMPro.Examples.TextMeshProFloatingText","targetTypeName":"TMPro.Examples.TextMeshProFloatingText","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"1c4d8263-35a7-459b-b47b-874a188e4440","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: a4d4c76e63944cba8c7d00f56334b98c
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Text Mesh Pro Floating Text: Is Active And Enabled
haystackProgrammer: TextMeshProFloatingText.isActiveAndEnabled (get)
favoriteKey: TMPro.Examples.TextMeshProFloatingText.isActiveAndEnabled@get
tag1: TMPro.Examples.TextMeshProFloatingText
tag2: TMPro.Examples.TextMeshProFloatingText;isActiveAndEnabled
tag3: TMPro.Examples.TextMeshProFloatingText;isActiveAndEnabled
valueInputTypes: TMPro.Examples.TextMeshProFloatingText
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"TMPro.Examples.TextMeshProFloatingText","targetTypeName":"TMPro.Examples.TextMeshProFloatingText","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"95ee211e-2146-47bb-b68e-ec0fdd12403e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: a4d4c76e63944cba8c7d00f56334b98c
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Text Mesh Pro Floating Text: Get Transform
haystackProgrammer: TextMeshProFloatingText.transform (get)
favoriteKey: TMPro.Examples.TextMeshProFloatingText.transform@get
tag1: TMPro.Examples.TextMeshProFloatingText
tag2: TMPro.Examples.TextMeshProFloatingText;transform
tag3: UnityEngine.Component;transform
valueInputTypes: TMPro.Examples.TextMeshProFloatingText
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"TMPro.Examples.TextMeshProFloatingText","targetTypeName":"TMPro.Examples.TextMeshProFloatingText","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"031581aa-8de4-49c6-8d99-c7c85b32b2ac","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: a4d4c76e63944cba8c7d00f56334b98c
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Text Mesh Pro Floating Text: Get Game Object
haystackProgrammer: TextMeshProFloatingText.gameObject (get)
favoriteKey: TMPro.Examples.TextMeshProFloatingText.gameObject@get
tag1: TMPro.Examples.TextMeshProFloatingText
tag2: TMPro.Examples.TextMeshProFloatingText;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: TMPro.Examples.TextMeshProFloatingText
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sourceScriptGuids: 76c11bbcfddf44e0ba17d6c2751c8d84
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sourceScriptGuids: 76c11bbcfddf44e0ba17d6c2751c8d84
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haystackProgrammer: TextMeshSpawner.gameObject (get)
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sourceScriptGuids: 76c11bbcfddf44e0ba17d6c2751c8d84
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haystackHuman: Text Mesh Spawner: Get Tag
haystackProgrammer: TextMeshSpawner.tag (get)
favoriteKey: TMPro.Examples.TextMeshSpawner.tag@get
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sourceScriptGuids: 76c11bbcfddf44e0ba17d6c2751c8d84
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haystackHuman: Text Mesh Spawner: Set Tag
haystackProgrammer: TextMeshSpawner.tag (set)
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sourceScriptGuids: 76c11bbcfddf44e0ba17d6c2751c8d84
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labelProgrammer: name (get)
haystackHuman: Text Mesh Spawner: Get Name
haystackProgrammer: TextMeshSpawner.name (get)
favoriteKey: TMPro.Examples.TextMeshSpawner.name@get
tag1: TMPro.Examples.TextMeshSpawner
tag2: TMPro.Examples.TextMeshSpawner;name
tag3: UnityEngine.Object;name
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sourceScriptGuids: 76c11bbcfddf44e0ba17d6c2751c8d84
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labelProgrammer: name (set)
haystackHuman: Text Mesh Spawner: Set Name
haystackProgrammer: TextMeshSpawner.name (set)
favoriteKey: TMPro.Examples.TextMeshSpawner.name@set
tag1: TMPro.Examples.TextMeshSpawner
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valueInputTypes: TMPro.Examples.TextMeshSpawner|System.String
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sourceScriptGuids: 76c11bbcfddf44e0ba17d6c2751c8d84
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sourceScriptGuids: 76c11bbcfddf44e0ba17d6c2751c8d84
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labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
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haystackProgrammer: TMPro_InstructionOverlay.InvokeRepeating
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haystackProgrammer: TMPro_InstructionOverlay.useGUILayout (set)
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labelProgrammer: didStart (get)
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labelProgrammer: enabled (get)
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haystackProgrammer: TMPro_InstructionOverlay.enabled (get)
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haystackProgrammer: TMPro_InstructionOverlay.enabled (set)
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haystackHuman: TM Pro_ Instruction Overlay: Is Active And Enabled
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labelProgrammer: transform (get)
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haystackProgrammer: TMPro_InstructionOverlay.gameObject (get)
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labelProgrammer: tag (get)
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haystackProgrammer: TMPro_InstructionOverlay.tag (get)
favoriteKey: TMPro.Examples.TMPro_InstructionOverlay.tag@get
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haystackProgrammer: TMPro_InstructionOverlay.tag (set)
favoriteKey: TMPro.Examples.TMPro_InstructionOverlay.tag@set
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haystackProgrammer: TMPro_InstructionOverlay.name (set)
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