# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Merge Scenes (Source Scene, Destination Scene)
labelProgrammer: MergeScenes (sourceScene, destinationScene)
haystackHuman: Scene Manager: Merge Scenes
haystackProgrammer: SceneManager.MergeScenes
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: UnityEngine.SceneManagement.Scene
favoriteKey:
UnityEngine.SceneManagement.SceneManager.MergeScenes(UnityEngine.SceneManagement.SceneUnityEngine.SceneManagement.Scene)@any

tag2:
UnityEngine.SceneManagement.SceneManager;MergeScenes;UnityEngine.SceneManagement.Scene;UnityEngine.SceneManagement.Scene

tag3:
UnityEngine.SceneManagement.SceneManager;MergeScenes;UnityEngine.SceneManagement.Scene;UnityEngine.SceneManagement.Scene

unit:
{"chainable":false,"parameterNames":["sourceScene","destinationScene"],"member":{"name":"MergeScenes","parameterTypes":["UnityEngine.SceneManagement.Scene","UnityEngine.SceneManagement.Scene"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"81eaa6dd-2bf0-4eea-85c0-6626a59cabf3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Move Game Object To Scene (Go, Scene)
labelProgrammer: MoveGameObjectToScene (go, scene)
haystackHuman: Scene Manager: Move Game Object To Scene
haystackProgrammer: SceneManager.MoveGameObjectToScene
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: UnityEngine.GameObject|UnityEngine.SceneManagement.Scene
favoriteKey:
UnityEngine.SceneManagement.SceneManager.MoveGameObjectToScene(UnityEngine.GameObjectUnityEngine.SceneManagement.Scene)@any

tag2:
UnityEngine.SceneManagement.SceneManager;MoveGameObjectToScene;UnityEngine.GameObject;UnityEngine.SceneManagement.Scene

tag3:
UnityEngine.SceneManagement.SceneManager;MoveGameObjectToScene;UnityEngine.GameObject;UnityEngine.SceneManagement.Scene

unit:
{"chainable":false,"parameterNames":["go","scene"],"member":{"name":"MoveGameObjectToScene","parameterTypes":["UnityEngine.GameObject","UnityEngine.SceneManagement.Scene"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%go":null},"position":{"x":0.0,"y":0.0},"guid":"4db5034b-84bf-44a5-909f-e207488dd110","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Move Game Objects To Scene (Instance I Ds, Scene)
labelProgrammer: MoveGameObjectsToScene (instanceIDs, scene)
haystackHuman: Scene Manager: Move Game Objects To Scene
haystackProgrammer: SceneManager.MoveGameObjectsToScene
tag1: UnityEngine.SceneManagement.SceneManager
favoriteKey:
UnityEngine.SceneManagement.SceneManager.MoveGameObjectsToScene(Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]UnityEngine.SceneManagement.Scene)@any

tag2:
UnityEngine.SceneManagement.SceneManager;MoveGameObjectsToScene;Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]];UnityEngine.SceneManagement.Scene

tag3:
UnityEngine.SceneManagement.SceneManager;MoveGameObjectsToScene;Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]];UnityEngine.SceneManagement.Scene

unit:
{"chainable":false,"parameterNames":["instanceIDs","scene"],"member":{"name":"MoveGameObjectsToScene","parameterTypes":["Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]","UnityEngine.SceneManagement.Scene"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"31b7be0b-cc7c-45f5-8ddd-34bbc3c3b269","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
Unity.Collections.NativeArray`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]|UnityEngine.SceneManagement.Scene


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Scene (Scene Name)
labelProgrammer: CreateScene (sceneName)
haystackHuman: Scene Manager: Create Scene
haystackProgrammer: SceneManager.CreateScene
favoriteKey: UnityEngine.SceneManagement.SceneManager.CreateScene(System.String)@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;CreateScene;System.String
tag3: UnityEngine.SceneManagement.SceneManager;CreateScene;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.SceneManagement.Scene
unit:
{"chainable":false,"parameterNames":["sceneName"],"member":{"name":"CreateScene","parameterTypes":["System.String"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"dea7dda0-8c35-4e97-bbb5-de418f34c739","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene (Scene Name, Mode)
labelProgrammer: LoadScene (sceneName, mode)
haystackHuman: Scene Manager: Load Scene
haystackProgrammer: SceneManager.LoadScene
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: System.String|UnityEngine.SceneManagement.LoadSceneMode
favoriteKey:
UnityEngine.SceneManagement.SceneManager.LoadScene(System.StringUnityEngine.SceneManagement.LoadSceneMode)@any

tag2:
UnityEngine.SceneManagement.SceneManager;LoadScene;System.String;UnityEngine.SceneManagement.LoadSceneMode

tag3:
UnityEngine.SceneManagement.SceneManager;LoadScene;System.String;UnityEngine.SceneManagement.LoadSceneMode

unit:
{"chainable":false,"parameterNames":["sceneName","mode"],"member":{"name":"LoadScene","parameterTypes":["System.String","UnityEngine.SceneManagement.LoadSceneMode"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneName":{"$content":"","$type":"System.String"},"%mode":{"$content":"Single","$type":"UnityEngine.SceneManagement.LoadSceneMode"}},"position":{"x":0.0,"y":0.0},"guid":"ab12b286-8f59-4abc-ba5a-b584c6ce5593","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene (Scene Name)
labelProgrammer: LoadScene (sceneName)
haystackHuman: Scene Manager: Load Scene
haystackProgrammer: SceneManager.LoadScene
favoriteKey: UnityEngine.SceneManagement.SceneManager.LoadScene(System.String)@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;LoadScene;System.String
tag3: UnityEngine.SceneManagement.SceneManager;LoadScene;System.String
valueInputTypes: System.String
unit:
{"chainable":false,"parameterNames":["sceneName"],"member":{"name":"LoadScene","parameterTypes":["System.String"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"55b7f6a4-500c-43bd-a53f-77ef2c0d7c56","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene (Scene Name, Parameters)
labelProgrammer: LoadScene (sceneName, parameters)
haystackHuman: Scene Manager: Load Scene
haystackProgrammer: SceneManager.LoadScene
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: System.String|UnityEngine.SceneManagement.LoadSceneParameters
valueOutputTypes: UnityEngine.SceneManagement.Scene
favoriteKey:
UnityEngine.SceneManagement.SceneManager.LoadScene(System.StringUnityEngine.SceneManagement.LoadSceneParameters)@any

tag2:
UnityEngine.SceneManagement.SceneManager;LoadScene;System.String;UnityEngine.SceneManagement.LoadSceneParameters

tag3:
UnityEngine.SceneManagement.SceneManager;LoadScene;System.String;UnityEngine.SceneManagement.LoadSceneParameters

unit:
{"chainable":false,"parameterNames":["sceneName","parameters"],"member":{"name":"LoadScene","parameterTypes":["System.String","UnityEngine.SceneManagement.LoadSceneParameters"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"61f1204e-03ba-42e4-be9a-358cef576f25","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene (Scene Build Index, Mode)
labelProgrammer: LoadScene (sceneBuildIndex, mode)
haystackHuman: Scene Manager: Load Scene
haystackProgrammer: SceneManager.LoadScene
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: System.Int32|UnityEngine.SceneManagement.LoadSceneMode
favoriteKey:
UnityEngine.SceneManagement.SceneManager.LoadScene(System.Int32UnityEngine.SceneManagement.LoadSceneMode)@any

tag2:
UnityEngine.SceneManagement.SceneManager;LoadScene;System.Int32;UnityEngine.SceneManagement.LoadSceneMode

tag3:
UnityEngine.SceneManagement.SceneManager;LoadScene;System.Int32;UnityEngine.SceneManagement.LoadSceneMode

unit:
{"chainable":false,"parameterNames":["sceneBuildIndex","mode"],"member":{"name":"LoadScene","parameterTypes":["System.Int32","UnityEngine.SceneManagement.LoadSceneMode"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneBuildIndex":{"$content":0,"$type":"System.Int32"},"%mode":{"$content":"Single","$type":"UnityEngine.SceneManagement.LoadSceneMode"}},"position":{"x":0.0,"y":0.0},"guid":"552bc62a-aa8b-4f63-b932-3f51552b94ae","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene (Scene Build Index)
labelProgrammer: LoadScene (sceneBuildIndex)
haystackHuman: Scene Manager: Load Scene
haystackProgrammer: SceneManager.LoadScene
favoriteKey: UnityEngine.SceneManagement.SceneManager.LoadScene(System.Int32)@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;LoadScene;System.Int32
tag3: UnityEngine.SceneManagement.SceneManager;LoadScene;System.Int32
valueInputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["sceneBuildIndex"],"member":{"name":"LoadScene","parameterTypes":["System.Int32"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneBuildIndex":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"2d0a5561-1bab-4699-8533-95fa7cc76518","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene (Scene Build Index, Parameters)
labelProgrammer: LoadScene (sceneBuildIndex, parameters)
haystackHuman: Scene Manager: Load Scene
haystackProgrammer: SceneManager.LoadScene
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: System.Int32|UnityEngine.SceneManagement.LoadSceneParameters
valueOutputTypes: UnityEngine.SceneManagement.Scene
favoriteKey:
UnityEngine.SceneManagement.SceneManager.LoadScene(System.Int32UnityEngine.SceneManagement.LoadSceneParameters)@any

tag2:
UnityEngine.SceneManagement.SceneManager;LoadScene;System.Int32;UnityEngine.SceneManagement.LoadSceneParameters

tag3:
UnityEngine.SceneManagement.SceneManager;LoadScene;System.Int32;UnityEngine.SceneManagement.LoadSceneParameters

unit:
{"chainable":false,"parameterNames":["sceneBuildIndex","parameters"],"member":{"name":"LoadScene","parameterTypes":["System.Int32","UnityEngine.SceneManagement.LoadSceneParameters"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneBuildIndex":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"08297976-93c7-43b8-8537-1e03b159766b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene Async (Scene Build Index, Mode)
labelProgrammer: LoadSceneAsync (sceneBuildIndex, mode)
haystackHuman: Scene Manager: Load Scene Async
haystackProgrammer: SceneManager.LoadSceneAsync
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: System.Int32|UnityEngine.SceneManagement.LoadSceneMode
valueOutputTypes: UnityEngine.AsyncOperation
favoriteKey:
UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(System.Int32UnityEngine.SceneManagement.LoadSceneMode)@any

tag2:
UnityEngine.SceneManagement.SceneManager;LoadSceneAsync;System.Int32;UnityEngine.SceneManagement.LoadSceneMode

tag3:
UnityEngine.SceneManagement.SceneManager;LoadSceneAsync;System.Int32;UnityEngine.SceneManagement.LoadSceneMode

unit:
{"chainable":false,"parameterNames":["sceneBuildIndex","mode"],"member":{"name":"LoadSceneAsync","parameterTypes":["System.Int32","UnityEngine.SceneManagement.LoadSceneMode"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneBuildIndex":{"$content":0,"$type":"System.Int32"},"%mode":{"$content":"Single","$type":"UnityEngine.SceneManagement.LoadSceneMode"}},"position":{"x":0.0,"y":0.0},"guid":"5881fd0c-af1f-447b-9a8b-945b8fcc95b7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene Async (Scene Build Index)
labelProgrammer: LoadSceneAsync (sceneBuildIndex)
haystackHuman: Scene Manager: Load Scene Async
haystackProgrammer: SceneManager.LoadSceneAsync
favoriteKey: UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(System.Int32)@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;LoadSceneAsync;System.Int32
tag3: UnityEngine.SceneManagement.SceneManager;LoadSceneAsync;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: UnityEngine.AsyncOperation
unit:
{"chainable":false,"parameterNames":["sceneBuildIndex"],"member":{"name":"LoadSceneAsync","parameterTypes":["System.Int32"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneBuildIndex":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"92b51f83-1f51-4e13-9498-8945910c4147","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene Async (Scene Build Index, Parameters)
labelProgrammer: LoadSceneAsync (sceneBuildIndex, parameters)
haystackHuman: Scene Manager: Load Scene Async
haystackProgrammer: SceneManager.LoadSceneAsync
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: System.Int32|UnityEngine.SceneManagement.LoadSceneParameters
valueOutputTypes: UnityEngine.AsyncOperation
favoriteKey:
UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(System.Int32UnityEngine.SceneManagement.LoadSceneParameters)@any

tag2:
UnityEngine.SceneManagement.SceneManager;LoadSceneAsync;System.Int32;UnityEngine.SceneManagement.LoadSceneParameters

tag3:
UnityEngine.SceneManagement.SceneManager;LoadSceneAsync;System.Int32;UnityEngine.SceneManagement.LoadSceneParameters

unit:
{"chainable":false,"parameterNames":["sceneBuildIndex","parameters"],"member":{"name":"LoadSceneAsync","parameterTypes":["System.Int32","UnityEngine.SceneManagement.LoadSceneParameters"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneBuildIndex":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"04babb82-e7a9-4d82-a6fe-f32416be48f2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene Async (Scene Name, Mode)
labelProgrammer: LoadSceneAsync (sceneName, mode)
haystackHuman: Scene Manager: Load Scene Async
haystackProgrammer: SceneManager.LoadSceneAsync
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: System.String|UnityEngine.SceneManagement.LoadSceneMode
valueOutputTypes: UnityEngine.AsyncOperation
favoriteKey:
UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(System.StringUnityEngine.SceneManagement.LoadSceneMode)@any

tag2:
UnityEngine.SceneManagement.SceneManager;LoadSceneAsync;System.String;UnityEngine.SceneManagement.LoadSceneMode

tag3:
UnityEngine.SceneManagement.SceneManager;LoadSceneAsync;System.String;UnityEngine.SceneManagement.LoadSceneMode

unit:
{"chainable":false,"parameterNames":["sceneName","mode"],"member":{"name":"LoadSceneAsync","parameterTypes":["System.String","UnityEngine.SceneManagement.LoadSceneMode"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneName":{"$content":"","$type":"System.String"},"%mode":{"$content":"Single","$type":"UnityEngine.SceneManagement.LoadSceneMode"}},"position":{"x":0.0,"y":0.0},"guid":"ce61beb8-d862-41a5-af9a-5d15f08b2053","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene Async (Scene Name)
labelProgrammer: LoadSceneAsync (sceneName)
haystackHuman: Scene Manager: Load Scene Async
haystackProgrammer: SceneManager.LoadSceneAsync
favoriteKey: UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(System.String)@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;LoadSceneAsync;System.String
tag3: UnityEngine.SceneManagement.SceneManager;LoadSceneAsync;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.AsyncOperation
unit:
{"chainable":false,"parameterNames":["sceneName"],"member":{"name":"LoadSceneAsync","parameterTypes":["System.String"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"eeffabdf-b9c9-4e60-bfb5-6256a9941b01","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene Async (Scene Name, Parameters)
labelProgrammer: LoadSceneAsync (sceneName, parameters)
haystackHuman: Scene Manager: Load Scene Async
haystackProgrammer: SceneManager.LoadSceneAsync
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: System.String|UnityEngine.SceneManagement.LoadSceneParameters
valueOutputTypes: UnityEngine.AsyncOperation
favoriteKey:
UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(System.StringUnityEngine.SceneManagement.LoadSceneParameters)@any

tag2:
UnityEngine.SceneManagement.SceneManager;LoadSceneAsync;System.String;UnityEngine.SceneManagement.LoadSceneParameters

tag3:
UnityEngine.SceneManagement.SceneManager;LoadSceneAsync;System.String;UnityEngine.SceneManagement.LoadSceneParameters

unit:
{"chainable":false,"parameterNames":["sceneName","parameters"],"member":{"name":"LoadSceneAsync","parameterTypes":["System.String","UnityEngine.SceneManagement.LoadSceneParameters"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"8a4a2380-1021-40d6-970a-5c22a803b641","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unload Scene Async (Scene Build Index)
labelProgrammer: UnloadSceneAsync (sceneBuildIndex)
haystackHuman: Scene Manager: Unload Scene Async
haystackProgrammer: SceneManager.UnloadSceneAsync
favoriteKey: UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(System.Int32)@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;System.Int32
tag3: UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: UnityEngine.AsyncOperation
unit:
{"chainable":false,"parameterNames":["sceneBuildIndex"],"member":{"name":"UnloadSceneAsync","parameterTypes":["System.Int32"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneBuildIndex":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"99ca1095-6124-459a-a989-a2be3e72324a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unload Scene Async (Scene Name)
labelProgrammer: UnloadSceneAsync (sceneName)
haystackHuman: Scene Manager: Unload Scene Async
haystackProgrammer: SceneManager.UnloadSceneAsync
favoriteKey: UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(System.String)@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;System.String
tag3: UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.AsyncOperation
unit:
{"chainable":false,"parameterNames":["sceneName"],"member":{"name":"UnloadSceneAsync","parameterTypes":["System.String"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"69b08d99-fce1-456c-b32b-ad08970481fc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unload Scene Async (Scene)
labelProgrammer: UnloadSceneAsync (scene)
haystackHuman: Scene Manager: Unload Scene Async
haystackProgrammer: SceneManager.UnloadSceneAsync
favoriteKey: UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(UnityEngine.SceneManagement.Scene)@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;UnityEngine.SceneManagement.Scene
tag3: UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;UnityEngine.SceneManagement.Scene
valueInputTypes: UnityEngine.SceneManagement.Scene
valueOutputTypes: UnityEngine.AsyncOperation
unit:
{"chainable":false,"parameterNames":["scene"],"member":{"name":"UnloadSceneAsync","parameterTypes":["UnityEngine.SceneManagement.Scene"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6f903071-f610-43b4-8391-62cd29abadac","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unload Scene Async (Scene Build Index, Options)
labelProgrammer: UnloadSceneAsync (sceneBuildIndex, options)
haystackHuman: Scene Manager: Unload Scene Async
haystackProgrammer: SceneManager.UnloadSceneAsync
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: System.Int32|UnityEngine.SceneManagement.UnloadSceneOptions
valueOutputTypes: UnityEngine.AsyncOperation
favoriteKey:
UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(System.Int32UnityEngine.SceneManagement.UnloadSceneOptions)@any

tag2:
UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;System.Int32;UnityEngine.SceneManagement.UnloadSceneOptions

tag3:
UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;System.Int32;UnityEngine.SceneManagement.UnloadSceneOptions

unit:
{"chainable":false,"parameterNames":["sceneBuildIndex","options"],"member":{"name":"UnloadSceneAsync","parameterTypes":["System.Int32","UnityEngine.SceneManagement.UnloadSceneOptions"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneBuildIndex":{"$content":0,"$type":"System.Int32"},"%options":{"$content":"","$type":"UnityEngine.SceneManagement.UnloadSceneOptions"}},"position":{"x":0.0,"y":0.0},"guid":"99b2e08c-7989-42d3-9b9f-b89a70cf5101","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unload Scene Async (Scene Name, Options)
labelProgrammer: UnloadSceneAsync (sceneName, options)
haystackHuman: Scene Manager: Unload Scene Async
haystackProgrammer: SceneManager.UnloadSceneAsync
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: System.String|UnityEngine.SceneManagement.UnloadSceneOptions
valueOutputTypes: UnityEngine.AsyncOperation
favoriteKey:
UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(System.StringUnityEngine.SceneManagement.UnloadSceneOptions)@any

tag2:
UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;System.String;UnityEngine.SceneManagement.UnloadSceneOptions

tag3:
UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;System.String;UnityEngine.SceneManagement.UnloadSceneOptions

unit:
{"chainable":false,"parameterNames":["sceneName","options"],"member":{"name":"UnloadSceneAsync","parameterTypes":["System.String","UnityEngine.SceneManagement.UnloadSceneOptions"],"targetType":"UnityEngine.SceneManagement.SceneManager","targetTypeName":"UnityEngine.SceneManagement.SceneManager","$version":"A"},"defaultValues":{"%sceneName":{"$content":"","$type":"System.String"},"%options":{"$content":"","$type":"UnityEngine.SceneManagement.UnloadSceneOptions"}},"position":{"x":0.0,"y":0.0},"guid":"193dd4f4-e18d-43af-8579-710eaf44c1c1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unload Scene Async (Scene, Options)
labelProgrammer: UnloadSceneAsync (scene, options)
haystackHuman: Scene Manager: Unload Scene Async
haystackProgrammer: SceneManager.UnloadSceneAsync
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: UnityEngine.SceneManagement.Scene|UnityEngine.SceneManagement.UnloadSceneOptions
valueOutputTypes: UnityEngine.AsyncOperation
favoriteKey:
UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(UnityEngine.SceneManagement.SceneUnityEngine.SceneManagement.UnloadSceneOptions)@any

tag2:
UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;UnityEngine.SceneManagement.Scene;UnityEngine.SceneManagement.UnloadSceneOptions

tag3:
UnityEngine.SceneManagement.SceneManager;UnloadSceneAsync;UnityEngine.SceneManagement.Scene;UnityEngine.SceneManagement.UnloadSceneOptions

unit:
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labelProgrammer: Equals (obj)
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labelProgrammer: Equals (objA, objB)
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labelProgrammer: GetHashCode ()
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labelProgrammer: GetType ()
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labelProgrammer: ToString ()
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labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
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labelHuman: Create Scene Manager ()
labelProgrammer: new SceneManager ()
haystackHuman: Scene Manager: Create Scene Manager
haystackProgrammer: new SceneManager
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labelHuman: Get Scene Count
labelProgrammer: sceneCount (get)
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haystackProgrammer: SceneManager.sceneCount (get)
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labelHuman: Get Loaded Scene Count
labelProgrammer: loadedSceneCount (get)
haystackHuman: Scene Manager: Get Loaded Scene Count
haystackProgrammer: SceneManager.loadedSceneCount (get)
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Scene Count In Build Settings
labelProgrammer: sceneCountInBuildSettings (get)
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haystackProgrammer: SceneManager.sceneCountInBuildSettings (get)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Enable ()
labelProgrammer: OnEnable ()
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haystackProgrammer: PlayerConnection.OnEnable
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Register (Message Id, Callback)
labelProgrammer: Register (messageId, callback)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unregister (Message Id, Callback)
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unitType: Unity.VisualScripting.InvokeMember
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unitType: Unity.VisualScripting.InvokeMember
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Disconnect All ()
labelProgrammer: DisconnectAll ()
haystackHuman: Player Connection: Disconnect All
haystackProgrammer: PlayerConnection.DisconnectAll
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
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haystackProgrammer: PlayerConnection.CreateInstance
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labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
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labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Player Connection: Get Instance ID
haystackProgrammer: PlayerConnection.GetInstanceID
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Player Connection: Get Hash Code
haystackProgrammer: PlayerConnection.GetHashCode
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labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Player Connection: Equals
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labelProgrammer: Instantiate (original, position, rotation)
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labelProgrammer: Instantiate (original)
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labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
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labelHuman: Destroy (Obj, T)
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labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Player Connection: Find Objects By Type
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labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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labelHuman: Dont Destroy On Load (Target)
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labelHuman: Find First Object By Type (Type)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Player Connection: Equals
haystackProgrammer: PlayerConnection.Equals
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Player Connection: Get Type
haystackProgrammer: PlayerConnection.GetType
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.GetType()@any
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tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;GetType;
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Player Connection: Reference Equals
haystackProgrammer: PlayerConnection.ReferenceEquals
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
favoriteKey:
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tag2:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Instance
labelProgrammer: instance (get)
haystackHuman: Player Connection: Get Instance
haystackProgrammer: PlayerConnection.instance (get)
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.instance@get
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;instance
tag3: UnityEngine.Networking.PlayerConnection.PlayerConnection;instance
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Connected
labelProgrammer: isConnected (get)
haystackHuman: Player Connection: Is Connected
haystackProgrammer: PlayerConnection.isConnected (get)
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.isConnected@get
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;isConnected
tag3: UnityEngine.Networking.PlayerConnection.PlayerConnection;isConnected
valueInputTypes: UnityEngine.Networking.PlayerConnection.PlayerConnection
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Player Connection: Get Name
haystackProgrammer: PlayerConnection.name (get)
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.name@get
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Networking.PlayerConnection.PlayerConnection
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Player Connection: Set Name
haystackProgrammer: PlayerConnection.name (set)
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.name@set
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Networking.PlayerConnection.PlayerConnection|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Player Connection: Get Hide Flags
haystackProgrammer: PlayerConnection.hideFlags (get)
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.hideFlags@get
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Networking.PlayerConnection.PlayerConnection
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Player Connection: Set Hide Flags
haystackProgrammer: PlayerConnection.hideFlags (set)
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.hideFlags@set
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Networking.PlayerConnection.PlayerConnection|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Playable (Graph, Owner)
labelProgrammer: CreatePlayable (graph, owner)
haystackHuman: Playable Asset: Create Playable
haystackProgrammer: PlayableAsset.CreatePlayable
tag1: UnityEngine.Playables.PlayableAsset
valueInputTypes: UnityEngine.Playables.PlayableAsset|UnityEngine.Playables.PlayableGraph|UnityEngine.GameObject
valueOutputTypes: UnityEngine.Playables.Playable
favoriteKey:
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tag2:
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tag3:
UnityEngine.Playables.PlayableAsset;CreatePlayable;UnityEngine.Playables.PlayableGraph;UnityEngine.GameObject

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: Playable Asset: Create Instance
haystackProgrammer: PlayableAsset.CreateInstance
favoriteKey: UnityEngine.Playables.PlayableAsset.CreateInstance(System.String)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;CreateInstance;System.String
tag3: UnityEngine.ScriptableObject;CreateInstance;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.ScriptableObject
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
haystackHuman: Playable Asset: Create Instance
haystackProgrammer: PlayableAsset.CreateInstance
favoriteKey: UnityEngine.Playables.PlayableAsset.CreateInstance(System.Type)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;CreateInstance;System.Type
tag3: UnityEngine.ScriptableObject;CreateInstance;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.ScriptableObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Playable Asset: Get Instance ID
haystackProgrammer: PlayableAsset.GetInstanceID
favoriteKey: UnityEngine.Playables.PlayableAsset.GetInstanceID()@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.Playables.PlayableAsset
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Playable Asset: Get Hash Code
haystackProgrammer: PlayableAsset.GetHashCode
favoriteKey: UnityEngine.Playables.PlayableAsset.GetHashCode()@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.Playables.PlayableAsset
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Playable Asset: Equals
haystackProgrammer: PlayableAsset.Equals
favoriteKey: UnityEngine.Playables.PlayableAsset.Equals(System.Object)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.Playables.PlayableAsset|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Playable Asset: Instantiate
haystackProgrammer: PlayableAsset.Instantiate
tag1: UnityEngine.Playables.PlayableAsset
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Playable Asset: Instantiate
haystackProgrammer: PlayableAsset.Instantiate
tag1: UnityEngine.Playables.PlayableAsset
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Playable Asset: Instantiate
haystackProgrammer: PlayableAsset.Instantiate
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tag1: UnityEngine.Playables.PlayableAsset
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tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
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tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene
valueInputTypes: UnityEngine.Object|UnityEngine.SceneManagement.Scene
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Playable Asset: Instantiate
haystackProgrammer: PlayableAsset.Instantiate
favoriteKey: UnityEngine.Playables.PlayableAsset.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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haystackProgrammer: PlayableAsset.Instantiate
tag1: UnityEngine.Playables.PlayableAsset
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Playable Asset: Destroy
haystackProgrammer: PlayableAsset.Destroy
favoriteKey: UnityEngine.Playables.PlayableAsset.Destroy(UnityEngine.ObjectSystem.Single)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
valueInputTypes: UnityEngine.Object|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Playable Asset: Destroy
haystackProgrammer: PlayableAsset.Destroy
favoriteKey: UnityEngine.Playables.PlayableAsset.Destroy(UnityEngine.Object)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Playable Asset: Destroy Immediate
haystackProgrammer: PlayableAsset.DestroyImmediate
favoriteKey: UnityEngine.Playables.PlayableAsset.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Playable Asset: Destroy Immediate
haystackProgrammer: PlayableAsset.DestroyImmediate
favoriteKey: UnityEngine.Playables.PlayableAsset.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
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labelProgrammer: DontDestroyOnLoad (target)
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labelProgrammer: FindFirstObjectByType (type)
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labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
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labelHuman: To String ()
labelProgrammer: ToString ()
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unitType: Unity.VisualScripting.GetMember
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labelProgrammer: name (get)
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
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labelProgrammer: GetComponentInParent (t, includeInactive)
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labelProgrammer: GetComponentsInParent (t)
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labelProgrammer: GetComponents (type, results)
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labelHuman: Get Component Index ()
labelProgrammer: GetComponentIndex ()
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labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
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labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer Name
labelProgrammer: sortingLayerName (get)
haystackHuman: Sorting Group: Get Sorting Layer Name
haystackProgrammer: SortingGroup.sortingLayerName (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingLayerName@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingLayerName
tag3: UnityEngine.Rendering.SortingGroup;sortingLayerName
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.String
unit:
{"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"be8b8ddf-5963-4568-b856-21e9b5afb287","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer Name
labelProgrammer: sortingLayerName (set)
haystackHuman: Sorting Group: Set Sorting Layer Name
haystackProgrammer: SortingGroup.sortingLayerName (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingLayerName@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingLayerName
tag3: UnityEngine.Rendering.SortingGroup;sortingLayerName
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"31abe359-467c-404e-9b5d-82999afe58db","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer ID
labelProgrammer: sortingLayerID (get)
haystackHuman: Sorting Group: Get Sorting Layer ID
haystackProgrammer: SortingGroup.sortingLayerID (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingLayerID@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingLayerID
tag3: UnityEngine.Rendering.SortingGroup;sortingLayerID
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"476ebfdd-350e-447e-85e2-adf82ff8f6d8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer ID
labelProgrammer: sortingLayerID (set)
haystackHuman: Sorting Group: Set Sorting Layer ID
haystackProgrammer: SortingGroup.sortingLayerID (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingLayerID@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingLayerID
tag3: UnityEngine.Rendering.SortingGroup;sortingLayerID
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"7b98bfcb-f24f-4bca-a3d6-31677052ddad","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Order
labelProgrammer: sortingOrder (get)
haystackHuman: Sorting Group: Get Sorting Order
haystackProgrammer: SortingGroup.sortingOrder (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingOrder@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingOrder
tag3: UnityEngine.Rendering.SortingGroup;sortingOrder
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3d970857-e83a-4039-a238-02e95277e025","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Order
labelProgrammer: sortingOrder (set)
haystackHuman: Sorting Group: Set Sorting Order
haystackProgrammer: SortingGroup.sortingOrder (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingOrder@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingOrder
tag3: UnityEngine.Rendering.SortingGroup;sortingOrder
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"b1abb056-93d8-4394-b37b-bd276ff1df8c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sort At Root
labelProgrammer: sortAtRoot (get)
haystackHuman: Sorting Group: Get Sort At Root
haystackProgrammer: SortingGroup.sortAtRoot (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortAtRoot@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortAtRoot
tag3: UnityEngine.Rendering.SortingGroup;sortAtRoot
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"sortAtRoot","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3e3c41f8-164e-4611-a28a-c058501fc8cd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sort At Root
labelProgrammer: sortAtRoot (set)
haystackHuman: Sorting Group: Set Sort At Root
haystackProgrammer: SortingGroup.sortAtRoot (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortAtRoot@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortAtRoot
tag3: UnityEngine.Rendering.SortingGroup;sortAtRoot
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"sortAtRoot","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"94fa4d6d-2edd-4a79-9b74-2610c28576d3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Sorting Group: Get Enabled
haystackProgrammer: SortingGroup.enabled (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.enabled@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;enabled
tag3: UnityEngine.Rendering.SortingGroup;enabled
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"26525ecf-4a1b-444f-9215-d558e9dfd326","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Sorting Group: Set Enabled
haystackProgrammer: SortingGroup.enabled (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.enabled@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;enabled
tag3: UnityEngine.Rendering.SortingGroup;enabled
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"be02e135-82f4-41e6-8016-f3fd015b4f4f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Sorting Group: Is Active And Enabled
haystackProgrammer: SortingGroup.isActiveAndEnabled (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.isActiveAndEnabled@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;isActiveAndEnabled
tag3: UnityEngine.Rendering.SortingGroup;isActiveAndEnabled
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3bb7f714-a5ed-4b0b-b1e9-f2aa5509e369","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Sorting Group: Get Transform
haystackProgrammer: SortingGroup.transform (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.transform@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f35154db-c03d-46bc-b758-6bec583e6c78","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Sorting Group: Get Game Object
haystackProgrammer: SortingGroup.gameObject (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.gameObject@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"16d720ea-7785-494f-bc7f-4bb746877985","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Sorting Group: Get Tag
haystackProgrammer: SortingGroup.tag (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.tag@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4aabd9d2-b147-44de-a44e-ea261617db79","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Sorting Group: Set Tag
haystackProgrammer: SortingGroup.tag (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.tag@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"cb8c25f6-55c7-4d76-863a-e8b2fc74800a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Sorting Group: Get Name
haystackProgrammer: SortingGroup.name (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.name@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bc2f0316-7453-457c-93cb-af2b774617a0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Sorting Group: Set Name
haystackProgrammer: SortingGroup.name (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.name@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"d6c73a0a-181d-42f0-af4a-386cf2532cb5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Sorting Group: Get Hide Flags
haystackProgrammer: SortingGroup.hideFlags (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.hideFlags@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"071767da-b661-4182-8581-351d1639cdbb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Sorting Group: Set Hide Flags
haystackProgrammer: SortingGroup.hideFlags (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.hideFlags@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.SortingGroup|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"8e2ed3ce-9fc4-4722-b932-ebd58f1b5677","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Has Shader Define (Tier, Define Hash)
labelProgrammer: HasShaderDefine (tier, defineHash)
haystackHuman: Graphics Settings: Has Shader Define
haystackProgrammer: GraphicsSettings.HasShaderDefine
tag1: UnityEngine.Rendering.GraphicsSettings
valueInputTypes: UnityEngine.Rendering.GraphicsTier|UnityEngine.Rendering.BuiltinShaderDefine
valueOutputTypes: System.Boolean
favoriteKey:
UnityEngine.Rendering.GraphicsSettings.HasShaderDefine(UnityEngine.Rendering.GraphicsTierUnityEngine.Rendering.BuiltinShaderDefine)@any

tag2:
UnityEngine.Rendering.GraphicsSettings;HasShaderDefine;UnityEngine.Rendering.GraphicsTier;UnityEngine.Rendering.BuiltinShaderDefine

tag3:
UnityEngine.Rendering.GraphicsSettings;HasShaderDefine;UnityEngine.Rendering.GraphicsTier;UnityEngine.Rendering.BuiltinShaderDefine

unit:
{"chainable":false,"parameterNames":["tier","defineHash"],"member":{"name":"HasShaderDefine","parameterTypes":["UnityEngine.Rendering.GraphicsTier","UnityEngine.Rendering.BuiltinShaderDefine"],"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"%tier":{"$content":"Tier1","$type":"UnityEngine.Rendering.GraphicsTier"},"%defineHash":{"$content":"UNITY_NO_DXT5nm","$type":"UnityEngine.Rendering.BuiltinShaderDefine"}},"position":{"x":0.0,"y":0.0},"guid":"d84a469c-2faf-4681-a701-6cf6b0c6f992","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Has Shader Define (Define Hash)
labelProgrammer: HasShaderDefine (defineHash)
haystackHuman: Graphics Settings: Has Shader Define
haystackProgrammer: GraphicsSettings.HasShaderDefine
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;HasShaderDefine;UnityEngine.Rendering.BuiltinShaderDefine
tag3: UnityEngine.Rendering.GraphicsSettings;HasShaderDefine;UnityEngine.Rendering.BuiltinShaderDefine
valueInputTypes: UnityEngine.Rendering.BuiltinShaderDefine
valueOutputTypes: System.Boolean
favoriteKey:
UnityEngine.Rendering.GraphicsSettings.HasShaderDefine(UnityEngine.Rendering.BuiltinShaderDefine)@any

unit:
{"chainable":false,"parameterNames":["defineHash"],"member":{"name":"HasShaderDefine","parameterTypes":["UnityEngine.Rendering.BuiltinShaderDefine"],"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"%defineHash":{"$content":"UNITY_NO_DXT5nm","$type":"UnityEngine.Rendering.BuiltinShaderDefine"}},"position":{"x":0.0,"y":0.0},"guid":"7da724a5-5ce0-4df0-9a3e-42806cd61a62","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Graphics Settings ()
labelProgrammer: GetGraphicsSettings ()
haystackHuman: Graphics Settings: Get Graphics Settings
haystackProgrammer: GraphicsSettings.GetGraphicsSettings
favoriteKey: UnityEngine.Rendering.GraphicsSettings.GetGraphicsSettings()@any
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;GetGraphicsSettings;
tag3: UnityEngine.Rendering.GraphicsSettings;GetGraphicsSettings;
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetGraphicsSettings","parameterTypes":[],"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"95c7dfd6-d18e-4c9d-adb0-9e59550bbd3e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Shader Mode (Type, Mode)
labelProgrammer: SetShaderMode (type, mode)
haystackHuman: Graphics Settings: Set Shader Mode
haystackProgrammer: GraphicsSettings.SetShaderMode
tag1: UnityEngine.Rendering.GraphicsSettings
valueInputTypes: UnityEngine.Rendering.BuiltinShaderType|UnityEngine.Rendering.BuiltinShaderMode
favoriteKey:
UnityEngine.Rendering.GraphicsSettings.SetShaderMode(UnityEngine.Rendering.BuiltinShaderTypeUnityEngine.Rendering.BuiltinShaderMode)@any

tag2:
UnityEngine.Rendering.GraphicsSettings;SetShaderMode;UnityEngine.Rendering.BuiltinShaderType;UnityEngine.Rendering.BuiltinShaderMode

tag3:
UnityEngine.Rendering.GraphicsSettings;SetShaderMode;UnityEngine.Rendering.BuiltinShaderType;UnityEngine.Rendering.BuiltinShaderMode

unit:
{"chainable":false,"parameterNames":["type","mode"],"member":{"name":"SetShaderMode","parameterTypes":["UnityEngine.Rendering.BuiltinShaderType","UnityEngine.Rendering.BuiltinShaderMode"],"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"%type":{"$content":"DeferredShading","$type":"UnityEngine.Rendering.BuiltinShaderType"},"%mode":{"$content":"Disabled","$type":"UnityEngine.Rendering.BuiltinShaderMode"}},"position":{"x":0.0,"y":0.0},"guid":"629463f6-1c0b-48ef-b02e-863fefa51634","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Shader Mode (Type)
labelProgrammer: GetShaderMode (type)
haystackHuman: Graphics Settings: Get Shader Mode
haystackProgrammer: GraphicsSettings.GetShaderMode
favoriteKey: UnityEngine.Rendering.GraphicsSettings.GetShaderMode(UnityEngine.Rendering.BuiltinShaderType)@any
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;GetShaderMode;UnityEngine.Rendering.BuiltinShaderType
tag3: UnityEngine.Rendering.GraphicsSettings;GetShaderMode;UnityEngine.Rendering.BuiltinShaderType
valueInputTypes: UnityEngine.Rendering.BuiltinShaderType
valueOutputTypes: UnityEngine.Rendering.BuiltinShaderMode
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetShaderMode","parameterTypes":["UnityEngine.Rendering.BuiltinShaderType"],"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"%type":{"$content":"DeferredShading","$type":"UnityEngine.Rendering.BuiltinShaderType"}},"position":{"x":0.0,"y":0.0},"guid":"5d3c6e48-fb4a-4b55-b394-d0d6000d9a1f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Custom Shader (Type, Shader)
labelProgrammer: SetCustomShader (type, shader)
haystackHuman: Graphics Settings: Set Custom Shader
haystackProgrammer: GraphicsSettings.SetCustomShader
tag1: UnityEngine.Rendering.GraphicsSettings
valueInputTypes: UnityEngine.Rendering.BuiltinShaderType|UnityEngine.Shader
favoriteKey:
UnityEngine.Rendering.GraphicsSettings.SetCustomShader(UnityEngine.Rendering.BuiltinShaderTypeUnityEngine.Shader)@any

tag2:
UnityEngine.Rendering.GraphicsSettings;SetCustomShader;UnityEngine.Rendering.BuiltinShaderType;UnityEngine.Shader

tag3:
UnityEngine.Rendering.GraphicsSettings;SetCustomShader;UnityEngine.Rendering.BuiltinShaderType;UnityEngine.Shader

unit:
{"chainable":false,"parameterNames":["type","shader"],"member":{"name":"SetCustomShader","parameterTypes":["UnityEngine.Rendering.BuiltinShaderType","UnityEngine.Shader"],"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"%type":{"$content":"DeferredShading","$type":"UnityEngine.Rendering.BuiltinShaderType"},"%shader":null},"position":{"x":0.0,"y":0.0},"guid":"ef13d459-3e6b-41c8-bc3b-2b1ab3173f76","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Custom Shader (Type)
labelProgrammer: GetCustomShader (type)
haystackHuman: Graphics Settings: Get Custom Shader
haystackProgrammer: GraphicsSettings.GetCustomShader
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labelHuman: For Each (Callback)
labelProgrammer: ForEach (callback)
haystackHuman: Graphics Settings: For Each
haystackProgrammer: GraphicsSettings.ForEach
tag1: UnityEngine.Rendering.GraphicsSettings
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labelHuman: Get Settings For Render Pipeline (Render Pipeline Type)
labelProgrammer: GetSettingsForRenderPipeline (renderPipelineType)
haystackHuman: Graphics Settings: Get Settings For Render Pipeline
haystackProgrammer: GraphicsSettings.GetSettingsForRenderPipeline
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labelHuman: Try Get Current Render Pipeline Global Settings (Asset)
labelProgrammer: TryGetCurrentRenderPipelineGlobalSettings (asset)
haystackHuman: Graphics Settings: Try Get Current Render Pipeline Global Settings
haystackProgrammer: GraphicsSettings.TryGetCurrentRenderPipelineGlobalSettings
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labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Graphics Settings: Get Instance ID
haystackProgrammer: GraphicsSettings.GetInstanceID
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Graphics Settings: Get Hash Code
haystackProgrammer: GraphicsSettings.GetHashCode
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labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Graphics Settings: Equals
haystackProgrammer: GraphicsSettings.Equals
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labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Graphics Settings: Instantiate
haystackProgrammer: GraphicsSettings.Instantiate
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labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Graphics Settings: Instantiate
haystackProgrammer: GraphicsSettings.Instantiate
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labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Graphics Settings: Instantiate
haystackProgrammer: GraphicsSettings.Instantiate
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labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
haystackHuman: Graphics Settings: Instantiate
haystackProgrammer: GraphicsSettings.Instantiate
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labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Graphics Settings: Instantiate
haystackProgrammer: GraphicsSettings.Instantiate
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labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Graphics Settings: Instantiate
haystackProgrammer: GraphicsSettings.Instantiate
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labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Graphics Settings: Destroy
haystackProgrammer: GraphicsSettings.Destroy
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labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Graphics Settings: Destroy
haystackProgrammer: GraphicsSettings.Destroy
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labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Graphics Settings: Destroy Immediate
haystackProgrammer: GraphicsSettings.DestroyImmediate
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labelProgrammer: DestroyImmediate (obj)
haystackHuman: Graphics Settings: Destroy Immediate
haystackProgrammer: GraphicsSettings.DestroyImmediate
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labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Graphics Settings: Find Objects By Type
haystackProgrammer: GraphicsSettings.FindObjectsByType
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labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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haystackProgrammer: GraphicsSettings.FindObjectsByType
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labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Graphics Settings: Dont Destroy On Load
haystackProgrammer: GraphicsSettings.DontDestroyOnLoad
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labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Graphics Settings: Find First Object By Type
haystackProgrammer: GraphicsSettings.FindFirstObjectByType
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labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Graphics Settings: Find Any Object By Type
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labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
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labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Graphics Settings: Find Any Object By Type
haystackProgrammer: GraphicsSettings.FindAnyObjectByType
tag1: UnityEngine.Rendering.GraphicsSettings
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.GraphicsSettings.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.Rendering.GraphicsSettings;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Graphics Settings: To String
haystackProgrammer: GraphicsSettings.ToString
favoriteKey: UnityEngine.Rendering.GraphicsSettings.ToString()@any
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.Rendering.GraphicsSettings
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Graphics Settings: Equals
haystackProgrammer: GraphicsSettings.Equals
favoriteKey: UnityEngine.Rendering.GraphicsSettings.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Graphics Settings: Get Type
haystackProgrammer: GraphicsSettings.GetType
favoriteKey: UnityEngine.Rendering.GraphicsSettings.GetType()@any
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Rendering.GraphicsSettings
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Graphics Settings: Reference Equals
haystackProgrammer: GraphicsSettings.ReferenceEquals
favoriteKey: UnityEngine.Rendering.GraphicsSettings.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transparency Sort Mode
labelProgrammer: transparencySortMode (get)
haystackHuman: Graphics Settings: Get Transparency Sort Mode
haystackProgrammer: GraphicsSettings.transparencySortMode (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.transparencySortMode@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;transparencySortMode
tag3: UnityEngine.Rendering.GraphicsSettings;transparencySortMode
valueOutputTypes: UnityEngine.TransparencySortMode
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Transparency Sort Mode
labelProgrammer: transparencySortMode (set)
haystackHuman: Graphics Settings: Set Transparency Sort Mode
haystackProgrammer: GraphicsSettings.transparencySortMode (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.transparencySortMode@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;transparencySortMode
tag3: UnityEngine.Rendering.GraphicsSettings;transparencySortMode
valueInputTypes: UnityEngine.TransparencySortMode
valueOutputTypes: UnityEngine.TransparencySortMode
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transparency Sort Axis
labelProgrammer: transparencySortAxis (get)
haystackHuman: Graphics Settings: Get Transparency Sort Axis
haystackProgrammer: GraphicsSettings.transparencySortAxis (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.transparencySortAxis@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;transparencySortAxis
tag3: UnityEngine.Rendering.GraphicsSettings;transparencySortAxis
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Transparency Sort Axis
labelProgrammer: transparencySortAxis (set)
haystackHuman: Graphics Settings: Set Transparency Sort Axis
haystackProgrammer: GraphicsSettings.transparencySortAxis (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.transparencySortAxis@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;transparencySortAxis
tag3: UnityEngine.Rendering.GraphicsSettings;transparencySortAxis
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Realtime Direct Rectangular Area Lights
labelProgrammer: realtimeDirectRectangularAreaLights (get)
haystackHuman: Graphics Settings: Get Realtime Direct Rectangular Area Lights
haystackProgrammer: GraphicsSettings.realtimeDirectRectangularAreaLights (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.realtimeDirectRectangularAreaLights@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;realtimeDirectRectangularAreaLights
tag3: UnityEngine.Rendering.GraphicsSettings;realtimeDirectRectangularAreaLights
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Realtime Direct Rectangular Area Lights
labelProgrammer: realtimeDirectRectangularAreaLights (set)
haystackHuman: Graphics Settings: Set Realtime Direct Rectangular Area Lights
haystackProgrammer: GraphicsSettings.realtimeDirectRectangularAreaLights (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.realtimeDirectRectangularAreaLights@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;realtimeDirectRectangularAreaLights
tag3: UnityEngine.Rendering.GraphicsSettings;realtimeDirectRectangularAreaLights
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lights Use Linear Intensity
labelProgrammer: lightsUseLinearIntensity (get)
haystackHuman: Graphics Settings: Get Lights Use Linear Intensity
haystackProgrammer: GraphicsSettings.lightsUseLinearIntensity (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightsUseLinearIntensity@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightsUseLinearIntensity
tag3: UnityEngine.Rendering.GraphicsSettings;lightsUseLinearIntensity
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"lightsUseLinearIntensity","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a8d38f7f-2673-4396-b0d7-6092a8aff0a0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lights Use Linear Intensity
labelProgrammer: lightsUseLinearIntensity (set)
haystackHuman: Graphics Settings: Set Lights Use Linear Intensity
haystackProgrammer: GraphicsSettings.lightsUseLinearIntensity (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightsUseLinearIntensity@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightsUseLinearIntensity
tag3: UnityEngine.Rendering.GraphicsSettings;lightsUseLinearIntensity
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"lightsUseLinearIntensity","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"d6c1ca40-b737-4169-a753-d2955d8a3a21","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lights Use Color Temperature
labelProgrammer: lightsUseColorTemperature (get)
haystackHuman: Graphics Settings: Get Lights Use Color Temperature
haystackProgrammer: GraphicsSettings.lightsUseColorTemperature (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightsUseColorTemperature@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightsUseColorTemperature
tag3: UnityEngine.Rendering.GraphicsSettings;lightsUseColorTemperature
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"lightsUseColorTemperature","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b9a0d96e-b168-46b1-8e6e-65c278066df4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lights Use Color Temperature
labelProgrammer: lightsUseColorTemperature (set)
haystackHuman: Graphics Settings: Set Lights Use Color Temperature
haystackProgrammer: GraphicsSettings.lightsUseColorTemperature (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightsUseColorTemperature@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightsUseColorTemperature
tag3: UnityEngine.Rendering.GraphicsSettings;lightsUseColorTemperature
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Gate Fit Mode
labelProgrammer: defaultGateFitMode (get)
haystackHuman: Graphics Settings: Get Default Gate Fit Mode
haystackProgrammer: GraphicsSettings.defaultGateFitMode (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.defaultGateFitMode@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;defaultGateFitMode
tag3: UnityEngine.Rendering.GraphicsSettings;defaultGateFitMode
valueOutputTypes: UnityEngine.Camera+GateFitMode
unit:
{"member":{"name":"defaultGateFitMode","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e06496e9-d62b-47eb-a28d-8ded17d0efc0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Gate Fit Mode
labelProgrammer: defaultGateFitMode (set)
haystackHuman: Graphics Settings: Set Default Gate Fit Mode
haystackProgrammer: GraphicsSettings.defaultGateFitMode (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.defaultGateFitMode@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;defaultGateFitMode
tag3: UnityEngine.Rendering.GraphicsSettings;defaultGateFitMode
valueInputTypes: UnityEngine.Camera+GateFitMode
valueOutputTypes: UnityEngine.Camera+GateFitMode
unit:
{"chainable":false,"member":{"name":"defaultGateFitMode","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":"None","$type":"UnityEngine.Camera+GateFitMode"}},"position":{"x":0.0,"y":0.0},"guid":"e28c6b24-3bdd-4a55-8318-551dd1f7884e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use Scriptable Render Pipeline Batching
labelProgrammer: useScriptableRenderPipelineBatching (get)
haystackHuman: Graphics Settings: Get Use Scriptable Render Pipeline Batching
haystackProgrammer: GraphicsSettings.useScriptableRenderPipelineBatching (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.useScriptableRenderPipelineBatching@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;useScriptableRenderPipelineBatching
tag3: UnityEngine.Rendering.GraphicsSettings;useScriptableRenderPipelineBatching
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useScriptableRenderPipelineBatching","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"bbc258f2-0986-4e22-b14c-f02e125c3cc4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use Scriptable Render Pipeline Batching
labelProgrammer: useScriptableRenderPipelineBatching (set)
haystackHuman: Graphics Settings: Set Use Scriptable Render Pipeline Batching
haystackProgrammer: GraphicsSettings.useScriptableRenderPipelineBatching (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.useScriptableRenderPipelineBatching@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;useScriptableRenderPipelineBatching
tag3: UnityEngine.Rendering.GraphicsSettings;useScriptableRenderPipelineBatching
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Log When Shader Is Compiled
labelProgrammer: logWhenShaderIsCompiled (get)
haystackHuman: Graphics Settings: Get Log When Shader Is Compiled
haystackProgrammer: GraphicsSettings.logWhenShaderIsCompiled (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.logWhenShaderIsCompiled@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;logWhenShaderIsCompiled
tag3: UnityEngine.Rendering.GraphicsSettings;logWhenShaderIsCompiled
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Log When Shader Is Compiled
labelProgrammer: logWhenShaderIsCompiled (set)
haystackHuman: Graphics Settings: Set Log When Shader Is Compiled
haystackProgrammer: GraphicsSettings.logWhenShaderIsCompiled (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.logWhenShaderIsCompiled@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;logWhenShaderIsCompiled
tag3: UnityEngine.Rendering.GraphicsSettings;logWhenShaderIsCompiled
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Disable Builtin Custom Render Texture Update
labelProgrammer: disableBuiltinCustomRenderTextureUpdate (get)
haystackHuman: Graphics Settings: Get Disable Builtin Custom Render Texture Update
haystackProgrammer: GraphicsSettings.disableBuiltinCustomRenderTextureUpdate (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.disableBuiltinCustomRenderTextureUpdate@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;disableBuiltinCustomRenderTextureUpdate
tag3: UnityEngine.Rendering.GraphicsSettings;disableBuiltinCustomRenderTextureUpdate
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Disable Builtin Custom Render Texture Update
labelProgrammer: disableBuiltinCustomRenderTextureUpdate (set)
haystackHuman: Graphics Settings: Set Disable Builtin Custom Render Texture Update
haystackProgrammer: GraphicsSettings.disableBuiltinCustomRenderTextureUpdate (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.disableBuiltinCustomRenderTextureUpdate@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;disableBuiltinCustomRenderTextureUpdate
tag3: UnityEngine.Rendering.GraphicsSettings;disableBuiltinCustomRenderTextureUpdate
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Video Shaders Include Mode
labelProgrammer: videoShadersIncludeMode (get)
haystackHuman: Graphics Settings: Get Video Shaders Include Mode
haystackProgrammer: GraphicsSettings.videoShadersIncludeMode (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.videoShadersIncludeMode@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;videoShadersIncludeMode
tag3: UnityEngine.Rendering.GraphicsSettings;videoShadersIncludeMode
valueOutputTypes: UnityEngine.Rendering.VideoShadersIncludeMode
unit:
{"member":{"name":"videoShadersIncludeMode","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"eba22c2c-d5c2-4084-b752-b2e287bdda12","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Video Shaders Include Mode
labelProgrammer: videoShadersIncludeMode (set)
haystackHuman: Graphics Settings: Set Video Shaders Include Mode
haystackProgrammer: GraphicsSettings.videoShadersIncludeMode (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.videoShadersIncludeMode@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;videoShadersIncludeMode
tag3: UnityEngine.Rendering.GraphicsSettings;videoShadersIncludeMode
valueInputTypes: UnityEngine.Rendering.VideoShadersIncludeMode
valueOutputTypes: UnityEngine.Rendering.VideoShadersIncludeMode
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Light Probe Outside Hull Strategy
labelProgrammer: lightProbeOutsideHullStrategy (get)
haystackHuman: Graphics Settings: Get Light Probe Outside Hull Strategy
haystackProgrammer: GraphicsSettings.lightProbeOutsideHullStrategy (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightProbeOutsideHullStrategy@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightProbeOutsideHullStrategy
tag3: UnityEngine.Rendering.GraphicsSettings;lightProbeOutsideHullStrategy
valueOutputTypes: UnityEngine.Rendering.LightProbeOutsideHullStrategy
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Light Probe Outside Hull Strategy
labelProgrammer: lightProbeOutsideHullStrategy (set)
haystackHuman: Graphics Settings: Set Light Probe Outside Hull Strategy
haystackProgrammer: GraphicsSettings.lightProbeOutsideHullStrategy (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightProbeOutsideHullStrategy@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightProbeOutsideHullStrategy
tag3: UnityEngine.Rendering.GraphicsSettings;lightProbeOutsideHullStrategy
valueInputTypes: UnityEngine.Rendering.LightProbeOutsideHullStrategy
valueOutputTypes: UnityEngine.Rendering.LightProbeOutsideHullStrategy
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Render Pipeline
labelProgrammer: currentRenderPipeline (get)
haystackHuman: Graphics Settings: Get Current Render Pipeline
haystackProgrammer: GraphicsSettings.currentRenderPipeline (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.currentRenderPipeline@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;currentRenderPipeline
tag3: UnityEngine.Rendering.GraphicsSettings;currentRenderPipeline
valueOutputTypes: UnityEngine.Rendering.RenderPipelineAsset
unit:
{"member":{"name":"currentRenderPipeline","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"43fd50b7-466e-4356-aeba-579b8b1e6991","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Scriptable Render Pipeline Enabled
labelProgrammer: isScriptableRenderPipelineEnabled (get)
haystackHuman: Graphics Settings: Is Scriptable Render Pipeline Enabled
haystackProgrammer: GraphicsSettings.isScriptableRenderPipelineEnabled (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.isScriptableRenderPipelineEnabled@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;isScriptableRenderPipelineEnabled
tag3: UnityEngine.Rendering.GraphicsSettings;isScriptableRenderPipelineEnabled
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isScriptableRenderPipelineEnabled","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f13e2c31-d8d0-4afa-9212-1c17d3c7fd9c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Render Pipeline Asset Type
labelProgrammer: currentRenderPipelineAssetType (get)
haystackHuman: Graphics Settings: Get Current Render Pipeline Asset Type
haystackProgrammer: GraphicsSettings.currentRenderPipelineAssetType (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.currentRenderPipelineAssetType@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;currentRenderPipelineAssetType
tag3: UnityEngine.Rendering.GraphicsSettings;currentRenderPipelineAssetType
valueOutputTypes: System.Type
unit:
{"member":{"name":"currentRenderPipelineAssetType","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"68107192-8e85-4d66-8d6a-026dd1ce81f2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Render Pipeline
labelProgrammer: defaultRenderPipeline (get)
haystackHuman: Graphics Settings: Get Default Render Pipeline
haystackProgrammer: GraphicsSettings.defaultRenderPipeline (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;defaultRenderPipeline
tag3: UnityEngine.Rendering.GraphicsSettings;defaultRenderPipeline
valueOutputTypes: UnityEngine.Rendering.RenderPipelineAsset
unit:
{"member":{"name":"defaultRenderPipeline","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"11b62c11-60bc-4f9e-8749-e3f1dbac878a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Render Pipeline
labelProgrammer: defaultRenderPipeline (set)
haystackHuman: Graphics Settings: Set Default Render Pipeline
haystackProgrammer: GraphicsSettings.defaultRenderPipeline (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;defaultRenderPipeline
tag3: UnityEngine.Rendering.GraphicsSettings;defaultRenderPipeline
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Rendering.RenderPipelineAsset
unit:
{"chainable":false,"member":{"name":"defaultRenderPipeline","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":null},"position":{"x":0.0,"y":0.0},"guid":"7afd7797-e54f-4b72-93dd-8a0a77e8d0d1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get All Configured Render Pipelines
labelProgrammer: allConfiguredRenderPipelines (get)
haystackHuman: Graphics Settings: Get All Configured Render Pipelines
haystackProgrammer: GraphicsSettings.allConfiguredRenderPipelines (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.allConfiguredRenderPipelines@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;allConfiguredRenderPipelines
tag3: UnityEngine.Rendering.GraphicsSettings;allConfiguredRenderPipelines
valueOutputTypes: UnityEngine.Rendering.RenderPipelineAsset[]
unit:
{"member":{"name":"allConfiguredRenderPipelines","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8fec03a4-5fef-4813-a2ee-0fbe614f1a94","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Camera Relative Light Culling
labelProgrammer: cameraRelativeLightCulling (get)
haystackHuman: Graphics Settings: Get Camera Relative Light Culling
haystackProgrammer: GraphicsSettings.cameraRelativeLightCulling (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.cameraRelativeLightCulling@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;cameraRelativeLightCulling
tag3: UnityEngine.Rendering.GraphicsSettings;cameraRelativeLightCulling
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"cameraRelativeLightCulling","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"33c58df9-a8f2-486a-973a-d736a259f294","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Camera Relative Light Culling
labelProgrammer: cameraRelativeLightCulling (set)
haystackHuman: Graphics Settings: Set Camera Relative Light Culling
haystackProgrammer: GraphicsSettings.cameraRelativeLightCulling (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.cameraRelativeLightCulling@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;cameraRelativeLightCulling
tag3: UnityEngine.Rendering.GraphicsSettings;cameraRelativeLightCulling
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"cameraRelativeLightCulling","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"9cfce508-fc9b-44a3-9c8b-526418f1013f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Camera Relative Shadow Culling
labelProgrammer: cameraRelativeShadowCulling (get)
haystackHuman: Graphics Settings: Get Camera Relative Shadow Culling
haystackProgrammer: GraphicsSettings.cameraRelativeShadowCulling (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.cameraRelativeShadowCulling@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;cameraRelativeShadowCulling
tag3: UnityEngine.Rendering.GraphicsSettings;cameraRelativeShadowCulling
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"cameraRelativeShadowCulling","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"224fc60e-bff7-46b6-a275-3d4ecfded414","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Camera Relative Shadow Culling
labelProgrammer: cameraRelativeShadowCulling (set)
haystackHuman: Graphics Settings: Set Camera Relative Shadow Culling
haystackProgrammer: GraphicsSettings.cameraRelativeShadowCulling (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.cameraRelativeShadowCulling@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;cameraRelativeShadowCulling
tag3: UnityEngine.Rendering.GraphicsSettings;cameraRelativeShadowCulling
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"cameraRelativeShadowCulling","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"ca6e8bca-06d0-459d-b46a-5c7dc3660fd9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Graphics Settings: Get Name
haystackProgrammer: GraphicsSettings.name (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.name@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.GraphicsSettings
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"98e10b65-1ef5-43e7-a3a3-f27e855ae4eb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Graphics Settings: Set Name
haystackProgrammer: GraphicsSettings.name (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.name@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.GraphicsSettings|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"5afc3ef2-a8a2-455f-b31c-2344f15f4a70","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Graphics Settings: Get Hide Flags
haystackProgrammer: GraphicsSettings.hideFlags (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.hideFlags@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.GraphicsSettings
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0e2ae03e-517f-4141-9978-69c8ea34f63b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Graphics Settings: Set Hide Flags
haystackProgrammer: GraphicsSettings.hideFlags (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.hideFlags@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.GraphicsSettings|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"ec829d77-ceb5-401c-bb1c-a820cb48bfc8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: Render Pipeline Asset: Create Instance
haystackProgrammer: RenderPipelineAsset.CreateInstance
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.CreateInstance(System.String)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;CreateInstance;System.String
tag3: UnityEngine.ScriptableObject;CreateInstance;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.ScriptableObject
unit:
{"chainable":false,"parameterNames":["className"],"member":{"name":"CreateInstance","parameterTypes":["System.String"],"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"%className":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"303f1c6a-edce-4815-824d-09a27f8104bf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
haystackHuman: Render Pipeline Asset: Create Instance
haystackProgrammer: RenderPipelineAsset.CreateInstance
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.CreateInstance(System.Type)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;CreateInstance;System.Type
tag3: UnityEngine.ScriptableObject;CreateInstance;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.ScriptableObject
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"CreateInstance","parameterTypes":["System.Type"],"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"18f69009-0405-487f-86e6-0ab55f9f0c34","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Render Pipeline Asset: Get Instance ID
haystackProgrammer: RenderPipelineAsset.GetInstanceID
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.GetInstanceID()@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetInstanceID","parameterTypes":[],"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5b7b7be0-c0cc-49cb-9ba6-97eea4259789","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Render Pipeline Asset: Get Hash Code
haystackProgrammer: RenderPipelineAsset.GetHashCode
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.GetHashCode()@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Render Pipeline Asset: Equals
haystackProgrammer: RenderPipelineAsset.Equals
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.Equals(System.Object)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Render Pipeline Asset: Instantiate
haystackProgrammer: RenderPipelineAsset.Instantiate
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.RenderPipelineAsset.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
UnityEngine.Rendering.RenderPipelineAsset;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Render Pipeline Asset: Instantiate
haystackProgrammer: RenderPipelineAsset.Instantiate
tag1: UnityEngine.Rendering.RenderPipelineAsset
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.RenderPipelineAsset.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
UnityEngine.Rendering.RenderPipelineAsset;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Render Pipeline Asset: Instantiate
haystackProgrammer: RenderPipelineAsset.Instantiate
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
haystackHuman: Render Pipeline Asset: Instantiate
haystackProgrammer: RenderPipelineAsset.Instantiate
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene
valueInputTypes: UnityEngine.Object|UnityEngine.SceneManagement.Scene
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.RenderPipelineAsset.Instantiate(UnityEngine.ObjectUnityEngine.SceneManagement.Scene)@any

tag2:
UnityEngine.Rendering.RenderPipelineAsset;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Render Pipeline Asset: Instantiate
haystackProgrammer: RenderPipelineAsset.Instantiate
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Render Pipeline Asset: Instantiate
haystackProgrammer: RenderPipelineAsset.Instantiate
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.RenderPipelineAsset.Instantiate(UnityEngine.ObjectUnityEngine.TransformSystem.Boolean)@any

tag2:
UnityEngine.Rendering.RenderPipelineAsset;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean

unit:
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Destroy (obj, t)
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haystackProgrammer: RenderPipelineAsset.Destroy
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Destroy (obj)
haystackHuman: Render Pipeline Asset: Destroy
haystackProgrammer: RenderPipelineAsset.Destroy
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valueInputTypes: UnityEngine.Object
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
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haystackProgrammer: RenderPipelineAsset.DestroyImmediate
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tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Render Pipeline Asset: Destroy Immediate
haystackProgrammer: RenderPipelineAsset.DestroyImmediate
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.DestroyImmediate(UnityEngine.Object)@any
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tag2: UnityEngine.Rendering.RenderPipelineAsset;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Render Pipeline Asset: Find Objects By Type
haystackProgrammer: RenderPipelineAsset.FindObjectsByType
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
valueInputTypes: System.Type|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
UnityEngine.Rendering.RenderPipelineAsset.FindObjectsByType(System.TypeUnityEngine.FindObjectsSortMode)@any

tag2:
UnityEngine.Rendering.RenderPipelineAsset;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Render Pipeline Asset: Find Objects By Type
haystackProgrammer: RenderPipelineAsset.FindObjectsByType
tag1: UnityEngine.Rendering.RenderPipelineAsset
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
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tag2:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Render Pipeline Asset: Dont Destroy On Load
haystackProgrammer: RenderPipelineAsset.DontDestroyOnLoad
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.DontDestroyOnLoad(UnityEngine.Object)@any
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tag2: UnityEngine.Rendering.RenderPipelineAsset;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Render Pipeline Asset: Find First Object By Type
haystackProgrammer: RenderPipelineAsset.FindFirstObjectByType
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.FindFirstObjectByType(System.Type)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Render Pipeline Asset: Find Any Object By Type
haystackProgrammer: RenderPipelineAsset.FindAnyObjectByType
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Render Pipeline Asset: Find First Object By Type
haystackProgrammer: RenderPipelineAsset.FindFirstObjectByType
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
UnityEngine.Rendering.RenderPipelineAsset;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Render Pipeline Asset: Find Any Object By Type
haystackProgrammer: RenderPipelineAsset.FindAnyObjectByType
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.RenderPipelineAsset.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.Rendering.RenderPipelineAsset;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive

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unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Render Pipeline Asset: To String
haystackProgrammer: RenderPipelineAsset.ToString
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.ToString()@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Render Pipeline Asset: Equals
haystackProgrammer: RenderPipelineAsset.Equals
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Render Pipeline Asset: Get Type
haystackProgrammer: RenderPipelineAsset.GetType
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.GetType()@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;GetType;
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valueOutputTypes: System.Type
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Render Pipeline Asset: Reference Equals
haystackProgrammer: RenderPipelineAsset.ReferenceEquals
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.ReferenceEquals(System.ObjectSystem.Object)@any
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tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Terrain Brush Pass Index
labelProgrammer: terrainBrushPassIndex (get)
haystackHuman: Render Pipeline Asset: Get Terrain Brush Pass Index
haystackProgrammer: RenderPipelineAsset.terrainBrushPassIndex (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.terrainBrushPassIndex@get
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tag3: UnityEngine.Rendering.RenderPipelineAsset;terrainBrushPassIndex
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Material
labelProgrammer: defaultMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default Material
haystackProgrammer: RenderPipelineAsset.defaultMaterial (get)
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tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Autodesk Interactive Shader
labelProgrammer: autodeskInteractiveShader (get)
haystackHuman: Render Pipeline Asset: Get Autodesk Interactive Shader
haystackProgrammer: RenderPipelineAsset.autodeskInteractiveShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.autodeskInteractiveShader@get
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tag2: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Autodesk Interactive Transparent Shader
labelProgrammer: autodeskInteractiveTransparentShader (get)
haystackHuman: Render Pipeline Asset: Get Autodesk Interactive Transparent Shader
haystackProgrammer: RenderPipelineAsset.autodeskInteractiveTransparentShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.autodeskInteractiveTransparentShader@get
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valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Autodesk Interactive Masked Shader
labelProgrammer: autodeskInteractiveMaskedShader (get)
haystackHuman: Render Pipeline Asset: Get Autodesk Interactive Masked Shader
haystackProgrammer: RenderPipelineAsset.autodeskInteractiveMaskedShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.autodeskInteractiveMaskedShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveMaskedShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveMaskedShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Terrain Detail Lit Shader
labelProgrammer: terrainDetailLitShader (get)
haystackHuman: Render Pipeline Asset: Get Terrain Detail Lit Shader
haystackProgrammer: RenderPipelineAsset.terrainDetailLitShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.terrainDetailLitShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailLitShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailLitShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Terrain Detail Grass Shader
labelProgrammer: terrainDetailGrassShader (get)
haystackHuman: Render Pipeline Asset: Get Terrain Detail Grass Shader
haystackProgrammer: RenderPipelineAsset.terrainDetailGrassShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.terrainDetailGrassShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailGrassShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailGrassShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Terrain Detail Grass Billboard Shader
labelProgrammer: terrainDetailGrassBillboardShader (get)
haystackHuman: Render Pipeline Asset: Get Terrain Detail Grass Billboard Shader
haystackProgrammer: RenderPipelineAsset.terrainDetailGrassBillboardShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.terrainDetailGrassBillboardShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailGrassBillboardShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailGrassBillboardShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Particle Material
labelProgrammer: defaultParticleMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default Particle Material
haystackProgrammer: RenderPipelineAsset.defaultParticleMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultParticleMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultParticleMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultParticleMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultParticleMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d0c9fcc6-0022-4d35-8549-53be78196b02","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Line Material
labelProgrammer: defaultLineMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default Line Material
haystackProgrammer: RenderPipelineAsset.defaultLineMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultLineMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultLineMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultLineMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultLineMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"01226d0d-3169-49c9-9b5d-7a7077044aac","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Terrain Material
labelProgrammer: defaultTerrainMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default Terrain Material
haystackProgrammer: RenderPipelineAsset.defaultTerrainMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultTerrainMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultTerrainMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultTerrainMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultTerrainMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1ad5d69c-a3d5-4202-bcbd-c4c9cf0cf62c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default UI Material
labelProgrammer: defaultUIMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default UI Material
haystackProgrammer: RenderPipelineAsset.defaultUIMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultUIMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultUIMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultUIMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultUIMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1cd0a070-f5c6-4e2c-b133-cb8ccb08fe6b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default UI Overdraw Material
labelProgrammer: defaultUIOverdrawMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default UI Overdraw Material
haystackProgrammer: RenderPipelineAsset.defaultUIOverdrawMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultUIOverdrawMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultUIOverdrawMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultUIOverdrawMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultUIOverdrawMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"82975c66-c952-483b-80a1-b0c4f52ef9be","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default UIETC 1 Supported Material
labelProgrammer: defaultUIETC1SupportedMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default UIETC 1 Supported Material
haystackProgrammer: RenderPipelineAsset.defaultUIETC1SupportedMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultUIETC1SupportedMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultUIETC1SupportedMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultUIETC1SupportedMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultUIETC1SupportedMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"451b4241-8ff7-4953-8799-80b6c9ff48e8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default 2D Material
labelProgrammer: default2DMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default 2D Material
haystackProgrammer: RenderPipelineAsset.default2DMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.default2DMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;default2DMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;default2DMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"default2DMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"92072b48-6341-4530-86a4-4786aea73f20","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default 2D Mask Material
labelProgrammer: default2DMaskMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default 2D Mask Material
haystackProgrammer: RenderPipelineAsset.default2DMaskMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.default2DMaskMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;default2DMaskMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;default2DMaskMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"default2DMaskMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cafbd925-ac9d-44a5-94e7-8599b55f4834","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Shader
labelProgrammer: defaultShader (get)
haystackHuman: Render Pipeline Asset: Get Default Shader
haystackProgrammer: RenderPipelineAsset.defaultShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"defaultShader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"90550bc1-be83-4820-b729-bc9c8acb68a1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Speed Tree 7 Shader
labelProgrammer: defaultSpeedTree7Shader (get)
haystackHuman: Render Pipeline Asset: Get Default Speed Tree 7 Shader
haystackProgrammer: RenderPipelineAsset.defaultSpeedTree7Shader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultSpeedTree7Shader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree7Shader
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree7Shader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"defaultSpeedTree7Shader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"507b6d9a-57a0-420f-b96a-4fb31eb296c2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Speed Tree 8 Shader
labelProgrammer: defaultSpeedTree8Shader (get)
haystackHuman: Render Pipeline Asset: Get Default Speed Tree 8 Shader
haystackProgrammer: RenderPipelineAsset.defaultSpeedTree8Shader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultSpeedTree8Shader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree8Shader
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree8Shader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"defaultSpeedTree8Shader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1bf2f70a-ae4a-4deb-a1df-d151d0113e2e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Speed Tree 9 Shader
labelProgrammer: defaultSpeedTree9Shader (get)
haystackHuman: Render Pipeline Asset: Get Default Speed Tree 9 Shader
haystackProgrammer: RenderPipelineAsset.defaultSpeedTree9Shader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultSpeedTree9Shader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree9Shader
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree9Shader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"defaultSpeedTree9Shader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"be78e24f-e3d9-4fc1-a1f6-3e99da5c2700","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Render Pipeline Shader Tag
labelProgrammer: renderPipelineShaderTag (get)
haystackHuman: Render Pipeline Asset: Get Render Pipeline Shader Tag
haystackProgrammer: RenderPipelineAsset.renderPipelineShaderTag (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.renderPipelineShaderTag@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;renderPipelineShaderTag
tag3: UnityEngine.Rendering.RenderPipelineAsset;renderPipelineShaderTag
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.String
unit:
{"member":{"name":"renderPipelineShaderTag","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3076556f-c027-43cb-be7b-9ef575acf1e8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Pipeline Type
labelProgrammer: pipelineType (get)
haystackHuman: Render Pipeline Asset: Get Pipeline Type
haystackProgrammer: RenderPipelineAsset.pipelineType (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.pipelineType@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;pipelineType
tag3: UnityEngine.Rendering.RenderPipelineAsset;pipelineType
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.Type
unit:
{"member":{"name":"pipelineType","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e60dbfae-49c2-4323-b9f1-01851f2bab2c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Render Pipeline Asset: Get Name
haystackProgrammer: RenderPipelineAsset.name (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.name@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3b04b983-91be-4a4a-8959-9371ac09281c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Render Pipeline Asset: Set Name
haystackProgrammer: RenderPipelineAsset.name (set)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.name@set
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"5595b606-6e48-4376-bace-e82e0d481cd0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Render Pipeline Asset: Get Hide Flags
haystackProgrammer: RenderPipelineAsset.hideFlags (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.hideFlags@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"437f760e-04db-4faf-96db-408dddcefd29","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Render Pipeline Asset: Set Hide Flags
haystackProgrammer: RenderPipelineAsset.hideFlags (set)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.hideFlags@set
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"5ef1dc36-3474-4699-8d96-cfd38716309e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Initialize (Source)
labelProgrammer: Initialize (source)
haystackHuman: Render Pipeline Global Settings: Initialize
haystackProgrammer: RenderPipelineGlobalSettings.Initialize
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
valueInputTypes: UnityEngine.Rendering.RenderPipelineGlobalSettings
favoriteKey:
UnityEngine.Rendering.RenderPipelineGlobalSettings.Initialize(UnityEngine.Rendering.RenderPipelineGlobalSettings)@any

tag2:
UnityEngine.Rendering.RenderPipelineGlobalSettings;Initialize;UnityEngine.Rendering.RenderPipelineGlobalSettings

tag3:
UnityEngine.Rendering.RenderPipelineGlobalSettings;Initialize;UnityEngine.Rendering.RenderPipelineGlobalSettings

unit:
{"chainable":false,"parameterNames":["source"],"member":{"name":"Initialize","parameterTypes":["UnityEngine.Rendering.RenderPipelineGlobalSettings"],"targetType":"UnityEngine.Rendering.RenderPipelineGlobalSettings","targetTypeName":"UnityEngine.Rendering.RenderPipelineGlobalSettings","$version":"A"},"defaultValues":{"target":null,"%source":null},"position":{"x":0.0,"y":0.0},"guid":"61f50a60-4fc6-40e2-9c1d-4d9bcca20eb5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Before Serialize ()
labelProgrammer: OnBeforeSerialize ()
haystackHuman: Render Pipeline Global Settings: On Before Serialize
haystackProgrammer: RenderPipelineGlobalSettings.OnBeforeSerialize
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.OnBeforeSerialize()@any
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag2: UnityEngine.Rendering.RenderPipelineGlobalSettings;OnBeforeSerialize;
tag3: UnityEngine.Rendering.RenderPipelineGlobalSettings;OnBeforeSerialize;
valueInputTypes: UnityEngine.Rendering.RenderPipelineGlobalSettings
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On After Deserialize ()
labelProgrammer: OnAfterDeserialize ()
haystackHuman: Render Pipeline Global Settings: On After Deserialize
haystackProgrammer: RenderPipelineGlobalSettings.OnAfterDeserialize
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.OnAfterDeserialize()@any
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag2: UnityEngine.Rendering.RenderPipelineGlobalSettings;OnAfterDeserialize;
tag3: UnityEngine.Rendering.RenderPipelineGlobalSettings;OnAfterDeserialize;
valueInputTypes: UnityEngine.Rendering.RenderPipelineGlobalSettings
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: Render Pipeline Global Settings: Create Instance
haystackProgrammer: RenderPipelineGlobalSettings.CreateInstance
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.CreateInstance(System.String)@any
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag2: UnityEngine.Rendering.RenderPipelineGlobalSettings;CreateInstance;System.String
tag3: UnityEngine.ScriptableObject;CreateInstance;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.ScriptableObject
unit:
{"chainable":false,"parameterNames":["className"],"member":{"name":"CreateInstance","parameterTypes":["System.String"],"targetType":"UnityEngine.Rendering.RenderPipelineGlobalSettings","targetTypeName":"UnityEngine.Rendering.RenderPipelineGlobalSettings","$version":"A"},"defaultValues":{"%className":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"5e4416bd-e58c-4f42-b9b5-9b98d106dbd2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
haystackHuman: Render Pipeline Global Settings: Create Instance
haystackProgrammer: RenderPipelineGlobalSettings.CreateInstance
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.CreateInstance(System.Type)@any
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag2: UnityEngine.Rendering.RenderPipelineGlobalSettings;CreateInstance;System.Type
tag3: UnityEngine.ScriptableObject;CreateInstance;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.ScriptableObject
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"CreateInstance","parameterTypes":["System.Type"],"targetType":"UnityEngine.Rendering.RenderPipelineGlobalSettings","targetTypeName":"UnityEngine.Rendering.RenderPipelineGlobalSettings","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"5b5d89f2-5e5b-4757-8d39-9187f354ae77","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Render Pipeline Global Settings: Get Instance ID
haystackProgrammer: RenderPipelineGlobalSettings.GetInstanceID
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.GetInstanceID()@any
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag2: UnityEngine.Rendering.RenderPipelineGlobalSettings;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.Rendering.RenderPipelineGlobalSettings
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetInstanceID","parameterTypes":[],"targetType":"UnityEngine.Rendering.RenderPipelineGlobalSettings","targetTypeName":"UnityEngine.Rendering.RenderPipelineGlobalSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0ec184b2-936e-4144-a3b7-6b9e66c4844d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Render Pipeline Global Settings: Get Hash Code
haystackProgrammer: RenderPipelineGlobalSettings.GetHashCode
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.GetHashCode()@any
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag2: UnityEngine.Rendering.RenderPipelineGlobalSettings;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.Rendering.RenderPipelineGlobalSettings
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.Rendering.RenderPipelineGlobalSettings","targetTypeName":"UnityEngine.Rendering.RenderPipelineGlobalSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2fc5ad5f-23f2-4882-a58a-6badbc69e5a3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Render Pipeline Global Settings: Equals
haystackProgrammer: RenderPipelineGlobalSettings.Equals
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.Equals(System.Object)@any
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag2: UnityEngine.Rendering.RenderPipelineGlobalSettings;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.Rendering.RenderPipelineGlobalSettings|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["other"],"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.Rendering.RenderPipelineGlobalSettings","targetTypeName":"UnityEngine.Rendering.RenderPipelineGlobalSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"978e73a3-fe2e-4165-8ee9-4938e6eb4ee8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Render Pipeline Global Settings: Instantiate
haystackProgrammer: RenderPipelineGlobalSettings.Instantiate
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.RenderPipelineGlobalSettings.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
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labelProgrammer: hideFlags (set)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: SetInt (nameID, val)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Vector (Name ID, Val)
labelProgrammer: SetVector (nameID, val)
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelProgrammer: SetMatrix (nameID, val)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: SetVectorArray (nameID, values)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: SetMatrixArray (nameID, values)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Texture (Name ID, Texture)
labelProgrammer: SetTexture (nameID, texture)
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haystackProgrammer: RayTracingShader.SetTexture
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetTexture(System.Int32UnityEngine.Texture)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Buffer (Name ID, Buffer)
labelProgrammer: SetBuffer (nameID, buffer)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Texture From Global (Name ID, Global Texture Name ID)
labelProgrammer: SetTextureFromGlobal (nameID, globalTextureNameID)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dispatch (Ray Gen Function Name, Width, Height, Depth, Camera)
labelProgrammer: Dispatch (rayGenFunctionName, width, height, depth, camera)
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unitType: Unity.VisualScripting.InvokeMember
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