# UnitOptionRow

optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Angular Speed
labelProgrammer: angularSpeed (set)
haystackHuman: Nav Mesh Agent: Set Angular Speed
haystackProgrammer: NavMeshAgent.angularSpeed (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.angularSpeed@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;angularSpeed
tag3: UnityEngine.AI.NavMeshAgent;angularSpeed
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"angularSpeed","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"18435a29-263c-4604-bdba-2390c4385c12","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Acceleration
labelProgrammer: acceleration (get)
haystackHuman: Nav Mesh Agent: Get Acceleration
haystackProgrammer: NavMeshAgent.acceleration (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.acceleration@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;acceleration
tag3: UnityEngine.AI.NavMeshAgent;acceleration
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
{"member":{"name":"acceleration","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"71da6627-bf72-4dbc-898c-4f431d5ae55c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Acceleration
labelProgrammer: acceleration (set)
haystackHuman: Nav Mesh Agent: Set Acceleration
haystackProgrammer: NavMeshAgent.acceleration (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.acceleration@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;acceleration
tag3: UnityEngine.AI.NavMeshAgent;acceleration
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"acceleration","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"6f84907a-8684-4b4a-9dfa-bbefe7e77924","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Update Position
labelProgrammer: updatePosition (get)
haystackHuman: Nav Mesh Agent: Get Update Position
haystackProgrammer: NavMeshAgent.updatePosition (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.updatePosition@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;updatePosition
tag3: UnityEngine.AI.NavMeshAgent;updatePosition
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"updatePosition","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ff658004-767e-4849-b3ed-2c7e99e92794","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Update Position
labelProgrammer: updatePosition (set)
haystackHuman: Nav Mesh Agent: Set Update Position
haystackProgrammer: NavMeshAgent.updatePosition (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.updatePosition@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;updatePosition
tag3: UnityEngine.AI.NavMeshAgent;updatePosition
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"updatePosition","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"6f225a87-c9c6-46d2-9626-a18b4071e0b7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Update Rotation
labelProgrammer: updateRotation (get)
haystackHuman: Nav Mesh Agent: Get Update Rotation
haystackProgrammer: NavMeshAgent.updateRotation (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.updateRotation@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;updateRotation
tag3: UnityEngine.AI.NavMeshAgent;updateRotation
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"updateRotation","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b26a1a8f-c288-410b-8820-f33fd7f85542","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Update Rotation
labelProgrammer: updateRotation (set)
haystackHuman: Nav Mesh Agent: Set Update Rotation
haystackProgrammer: NavMeshAgent.updateRotation (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.updateRotation@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;updateRotation
tag3: UnityEngine.AI.NavMeshAgent;updateRotation
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"updateRotation","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"404fbe14-6ce1-41b6-8809-fe2ef6985533","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Update Up Axis
labelProgrammer: updateUpAxis (get)
haystackHuman: Nav Mesh Agent: Get Update Up Axis
haystackProgrammer: NavMeshAgent.updateUpAxis (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.updateUpAxis@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;updateUpAxis
tag3: UnityEngine.AI.NavMeshAgent;updateUpAxis
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"updateUpAxis","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"03867ac2-3c75-4c88-a454-72ff4997df2f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Update Up Axis
labelProgrammer: updateUpAxis (set)
haystackHuman: Nav Mesh Agent: Set Update Up Axis
haystackProgrammer: NavMeshAgent.updateUpAxis (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.updateUpAxis@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;updateUpAxis
tag3: UnityEngine.AI.NavMeshAgent;updateUpAxis
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"updateUpAxis","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"04e24475-b3d9-4fc3-8b2b-770765a176f0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Radius
labelProgrammer: radius (get)
haystackHuman: Nav Mesh Agent: Get Radius
haystackProgrammer: NavMeshAgent.radius (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.radius@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;radius
tag3: UnityEngine.AI.NavMeshAgent;radius
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
{"member":{"name":"radius","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e846ba91-7da0-4ca9-a996-2e2e476beab2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Radius
labelProgrammer: radius (set)
haystackHuman: Nav Mesh Agent: Set Radius
haystackProgrammer: NavMeshAgent.radius (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.radius@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;radius
tag3: UnityEngine.AI.NavMeshAgent;radius
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"radius","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"6b7e6a39-70d4-4f98-84de-783e7c4270a1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Height
labelProgrammer: height (get)
haystackHuman: Nav Mesh Agent: Get Height
haystackProgrammer: NavMeshAgent.height (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.height@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;height
tag3: UnityEngine.AI.NavMeshAgent;height
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Single
unit:
{"member":{"name":"height","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"13bf6165-a7c9-4dd8-91c9-c73ae6b71018","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Height
labelProgrammer: height (set)
haystackHuman: Nav Mesh Agent: Set Height
haystackProgrammer: NavMeshAgent.height (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.height@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;height
tag3: UnityEngine.AI.NavMeshAgent;height
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"height","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"918300ab-e769-4c43-8551-722a60493aa5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Obstacle Avoidance Type
labelProgrammer: obstacleAvoidanceType (get)
haystackHuman: Nav Mesh Agent: Get Obstacle Avoidance Type
haystackProgrammer: NavMeshAgent.obstacleAvoidanceType (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.obstacleAvoidanceType@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;obstacleAvoidanceType
tag3: UnityEngine.AI.NavMeshAgent;obstacleAvoidanceType
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.AI.ObstacleAvoidanceType
unit:
{"member":{"name":"obstacleAvoidanceType","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8bd40596-64bf-4595-b977-01bbba8e7ded","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Obstacle Avoidance Type
labelProgrammer: obstacleAvoidanceType (set)
haystackHuman: Nav Mesh Agent: Set Obstacle Avoidance Type
haystackProgrammer: NavMeshAgent.obstacleAvoidanceType (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.obstacleAvoidanceType@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;obstacleAvoidanceType
tag3: UnityEngine.AI.NavMeshAgent;obstacleAvoidanceType
valueInputTypes: UnityEngine.AI.NavMeshAgent|UnityEngine.AI.ObstacleAvoidanceType
valueOutputTypes: UnityEngine.AI.ObstacleAvoidanceType
unit:
{"chainable":false,"member":{"name":"obstacleAvoidanceType","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"NoObstacleAvoidance","$type":"UnityEngine.AI.ObstacleAvoidanceType"}},"position":{"x":0.0,"y":0.0},"guid":"e937068a-e725-4b5b-844b-6d59d6ee00dc","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Avoidance Priority
labelProgrammer: avoidancePriority (get)
haystackHuman: Nav Mesh Agent: Get Avoidance Priority
haystackProgrammer: NavMeshAgent.avoidancePriority (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.avoidancePriority@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;avoidancePriority
tag3: UnityEngine.AI.NavMeshAgent;avoidancePriority
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Int32
unit:
{"member":{"name":"avoidancePriority","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7d547b69-8a15-4f01-a163-383dcff4c7b2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Avoidance Priority
labelProgrammer: avoidancePriority (set)
haystackHuman: Nav Mesh Agent: Set Avoidance Priority
haystackProgrammer: NavMeshAgent.avoidancePriority (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.avoidancePriority@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;avoidancePriority
tag3: UnityEngine.AI.NavMeshAgent;avoidancePriority
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"avoidancePriority","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"6786d29c-06cd-4aad-82c9-a864a0800271","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is On Nav Mesh
labelProgrammer: isOnNavMesh (get)
haystackHuman: Nav Mesh Agent: Is On Nav Mesh
haystackProgrammer: NavMeshAgent.isOnNavMesh (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.isOnNavMesh@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;isOnNavMesh
tag3: UnityEngine.AI.NavMeshAgent;isOnNavMesh
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isOnNavMesh","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"13cb2639-66d6-47d6-81a0-9512ea5f6c4b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Nav Mesh Agent: Get Enabled
haystackProgrammer: NavMeshAgent.enabled (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.enabled@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;enabled
tag3: UnityEngine.AI.NavMeshAgent;enabled
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5b967f97-194d-4383-b395-3741bd0e256c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Nav Mesh Agent: Set Enabled
haystackProgrammer: NavMeshAgent.enabled (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.enabled@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;enabled
tag3: UnityEngine.AI.NavMeshAgent;enabled
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"35644e12-7c50-47df-9a78-2bf17c1fc8f5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Nav Mesh Agent: Is Active And Enabled
haystackProgrammer: NavMeshAgent.isActiveAndEnabled (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.isActiveAndEnabled@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;isActiveAndEnabled
tag3: UnityEngine.AI.NavMeshAgent;isActiveAndEnabled
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d7bd4633-13bb-4c04-b9fc-c9a211bbeaca","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Nav Mesh Agent: Get Transform
haystackProgrammer: NavMeshAgent.transform (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.transform@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"24ed4d4c-443e-426a-9e10-bf13cedaa788","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Nav Mesh Agent: Get Game Object
haystackProgrammer: NavMeshAgent.gameObject (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.gameObject@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"49f51f9e-f99f-4538-9ca3-514cea794662","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Nav Mesh Agent: Get Tag
haystackProgrammer: NavMeshAgent.tag (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.tag@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e4030048-097e-4dcf-a034-ae2143458fb6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Nav Mesh Agent: Set Tag
haystackProgrammer: NavMeshAgent.tag (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.tag@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"73b795a4-f8b8-4188-9c8d-309c393d1633","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Nav Mesh Agent: Get Name
haystackProgrammer: NavMeshAgent.name (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.name@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5d726ad0-da9e-4c1a-ac37-abe61397f6f6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Nav Mesh Agent: Set Name
haystackProgrammer: NavMeshAgent.name (set)
favoriteKey: UnityEngine.AI.NavMeshAgent.name@set
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshAgent|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshAgent","targetTypeName":"UnityEngine.AI.NavMeshAgent","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"ef71276b-dade-4af5-ae08-cc26649327da","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Nav Mesh Agent: Get Hide Flags
haystackProgrammer: NavMeshAgent.hideFlags (get)
favoriteKey: UnityEngine.AI.NavMeshAgent.hideFlags@get
tag1: UnityEngine.AI.NavMeshAgent
tag2: UnityEngine.AI.NavMeshAgent;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshAgent
valueOutputTypes: UnityEngine.HideFlags
unit:
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labelProgrammer: hideFlags (set)
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labelProgrammer: GetComponent (type)
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labelProgrammer: TryGetComponent (type, component)
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labelProgrammer: GetComponent (type)
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labelProgrammer: GetComponentInChildren (t, includeInactive)
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labelProgrammer: GetComponentInChildren (t)
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labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
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labelHuman: Get Components In Children (T)
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labelHuman: Get Component Index ()
labelProgrammer: GetComponentIndex ()
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labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
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labelProgrammer: CompareTag (tag)
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labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
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labelHuman: Send Message (Method Name, Value)
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labelHuman: Broadcast Message (Method Name, Parameter, Options)
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labelProgrammer: BroadcastMessage (methodName, parameter)
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labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
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labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Nav Mesh Obstacle: Get Instance ID
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
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labelHuman: Equals (Other)
labelProgrammer: Equals (other)
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labelHuman: Destroy (Obj, T)
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haystackHuman: Nav Mesh Obstacle: Find Objects By Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Nav Mesh Obstacle: Dont Destroy On Load
haystackProgrammer: NavMeshObstacle.DontDestroyOnLoad
favoriteKey: UnityEngine.AI.NavMeshObstacle.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Nav Mesh Obstacle: Find First Object By Type
haystackProgrammer: NavMeshObstacle.FindFirstObjectByType
favoriteKey: UnityEngine.AI.NavMeshObstacle.FindFirstObjectByType(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Nav Mesh Obstacle: Find Any Object By Type
haystackProgrammer: NavMeshObstacle.FindAnyObjectByType
favoriteKey: UnityEngine.AI.NavMeshObstacle.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Nav Mesh Obstacle: Find First Object By Type
haystackProgrammer: NavMeshObstacle.FindFirstObjectByType
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.AI.NavMeshObstacle.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Nav Mesh Obstacle: Find Any Object By Type
haystackProgrammer: NavMeshObstacle.FindAnyObjectByType
favoriteKey: UnityEngine.AI.NavMeshObstacle.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Nav Mesh Obstacle: To String
haystackProgrammer: NavMeshObstacle.ToString
favoriteKey: UnityEngine.AI.NavMeshObstacle.ToString()@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Nav Mesh Obstacle: Equals
haystackProgrammer: NavMeshObstacle.Equals
favoriteKey: UnityEngine.AI.NavMeshObstacle.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Nav Mesh Obstacle: Get Type
haystackProgrammer: NavMeshObstacle.GetType
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetType()@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Nav Mesh Obstacle: Reference Equals
haystackProgrammer: NavMeshObstacle.ReferenceEquals
favoriteKey: UnityEngine.AI.NavMeshObstacle.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Height
labelProgrammer: height (get)
haystackHuman: Nav Mesh Obstacle: Get Height
haystackProgrammer: NavMeshObstacle.height (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.height@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;height
tag3: UnityEngine.AI.NavMeshObstacle;height
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Height
labelProgrammer: height (set)
haystackHuman: Nav Mesh Obstacle: Set Height
haystackProgrammer: NavMeshObstacle.height (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.height@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;height
tag3: UnityEngine.AI.NavMeshObstacle;height
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Radius
labelProgrammer: radius (get)
haystackHuman: Nav Mesh Obstacle: Get Radius
haystackProgrammer: NavMeshObstacle.radius (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.radius@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;radius
tag3: UnityEngine.AI.NavMeshObstacle;radius
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Single
unit:
{"member":{"name":"radius","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bbb8d5c9-8bc3-4e20-8a57-8790f0e6f03c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Radius
labelProgrammer: radius (set)
haystackHuman: Nav Mesh Obstacle: Set Radius
haystackProgrammer: NavMeshObstacle.radius (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.radius@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;radius
tag3: UnityEngine.AI.NavMeshObstacle;radius
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Velocity
labelProgrammer: velocity (get)
haystackHuman: Nav Mesh Obstacle: Get Velocity
haystackProgrammer: NavMeshObstacle.velocity (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.velocity@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;velocity
tag3: UnityEngine.AI.NavMeshObstacle;velocity
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Velocity
labelProgrammer: velocity (set)
haystackHuman: Nav Mesh Obstacle: Set Velocity
haystackProgrammer: NavMeshObstacle.velocity (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.velocity@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;velocity
tag3: UnityEngine.AI.NavMeshObstacle;velocity
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Carving
labelProgrammer: carving (get)
haystackHuman: Nav Mesh Obstacle: Get Carving
haystackProgrammer: NavMeshObstacle.carving (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carving@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carving
tag3: UnityEngine.AI.NavMeshObstacle;carving
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Carving
labelProgrammer: carving (set)
haystackHuman: Nav Mesh Obstacle: Set Carving
haystackProgrammer: NavMeshObstacle.carving (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carving@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carving
tag3: UnityEngine.AI.NavMeshObstacle;carving
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Carve Only Stationary
labelProgrammer: carveOnlyStationary (get)
haystackHuman: Nav Mesh Obstacle: Get Carve Only Stationary
haystackProgrammer: NavMeshObstacle.carveOnlyStationary (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carveOnlyStationary@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carveOnlyStationary
tag3: UnityEngine.AI.NavMeshObstacle;carveOnlyStationary
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Carve Only Stationary
labelProgrammer: carveOnlyStationary (set)
haystackHuman: Nav Mesh Obstacle: Set Carve Only Stationary
haystackProgrammer: NavMeshObstacle.carveOnlyStationary (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carveOnlyStationary@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carveOnlyStationary
tag3: UnityEngine.AI.NavMeshObstacle;carveOnlyStationary
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Carving Move Threshold
labelProgrammer: carvingMoveThreshold (get)
haystackHuman: Nav Mesh Obstacle: Get Carving Move Threshold
haystackProgrammer: NavMeshObstacle.carvingMoveThreshold (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carvingMoveThreshold@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carvingMoveThreshold
tag3: UnityEngine.AI.NavMeshObstacle;carvingMoveThreshold
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Carving Move Threshold
labelProgrammer: carvingMoveThreshold (set)
haystackHuman: Nav Mesh Obstacle: Set Carving Move Threshold
haystackProgrammer: NavMeshObstacle.carvingMoveThreshold (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carvingMoveThreshold@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carvingMoveThreshold
tag3: UnityEngine.AI.NavMeshObstacle;carvingMoveThreshold
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Carving Time To Stationary
labelProgrammer: carvingTimeToStationary (get)
haystackHuman: Nav Mesh Obstacle: Get Carving Time To Stationary
haystackProgrammer: NavMeshObstacle.carvingTimeToStationary (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carvingTimeToStationary@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carvingTimeToStationary
tag3: UnityEngine.AI.NavMeshObstacle;carvingTimeToStationary
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Carving Time To Stationary
labelProgrammer: carvingTimeToStationary (set)
haystackHuman: Nav Mesh Obstacle: Set Carving Time To Stationary
haystackProgrammer: NavMeshObstacle.carvingTimeToStationary (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carvingTimeToStationary@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carvingTimeToStationary
tag3: UnityEngine.AI.NavMeshObstacle;carvingTimeToStationary
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shape
labelProgrammer: shape (get)
haystackHuman: Nav Mesh Obstacle: Get Shape
haystackProgrammer: NavMeshObstacle.shape (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.shape@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;shape
tag3: UnityEngine.AI.NavMeshObstacle;shape
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.AI.NavMeshObstacleShape
unit:
{"member":{"name":"shape","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2892e0cf-808f-4513-9c64-964603c597b0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shape
labelProgrammer: shape (set)
haystackHuman: Nav Mesh Obstacle: Set Shape
haystackProgrammer: NavMeshObstacle.shape (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.shape@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;shape
tag3: UnityEngine.AI.NavMeshObstacle;shape
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.AI.NavMeshObstacleShape
valueOutputTypes: UnityEngine.AI.NavMeshObstacleShape
unit:
{"chainable":false,"member":{"name":"shape","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Capsule","$type":"UnityEngine.AI.NavMeshObstacleShape"}},"position":{"x":0.0,"y":0.0},"guid":"c2c4dc9d-fc30-495d-9df7-cb1370430d92","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Center
labelProgrammer: center (get)
haystackHuman: Nav Mesh Obstacle: Get Center
haystackProgrammer: NavMeshObstacle.center (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.center@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;center
tag3: UnityEngine.AI.NavMeshObstacle;center
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"center","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8e57716b-9408-407c-b257-d40e2552404b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Center
labelProgrammer: center (set)
haystackHuman: Nav Mesh Obstacle: Set Center
haystackProgrammer: NavMeshObstacle.center (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.center@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;center
tag3: UnityEngine.AI.NavMeshObstacle;center
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"center","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"cacc243b-1c41-42de-846b-e4e4bce17622","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Size
labelProgrammer: size (get)
haystackHuman: Nav Mesh Obstacle: Get Size
haystackProgrammer: NavMeshObstacle.size (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.size@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;size
tag3: UnityEngine.AI.NavMeshObstacle;size
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"size","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"afa2c874-4556-4dd6-9153-e5701bd184ea","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Size
labelProgrammer: size (set)
haystackHuman: Nav Mesh Obstacle: Set Size
haystackProgrammer: NavMeshObstacle.size (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.size@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;size
tag3: UnityEngine.AI.NavMeshObstacle;size
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"size","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"c31a087c-2d51-4d34-afed-2e7b024c0c43","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Nav Mesh Obstacle: Get Enabled
haystackProgrammer: NavMeshObstacle.enabled (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.enabled@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;enabled
tag3: UnityEngine.AI.NavMeshObstacle;enabled
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"36c7f49b-a855-48ab-8455-df3a4b760341","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Nav Mesh Obstacle: Set Enabled
haystackProgrammer: NavMeshObstacle.enabled (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.enabled@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;enabled
tag3: UnityEngine.AI.NavMeshObstacle;enabled
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"9580a44f-2380-4344-8bf7-1887d71016aa","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Nav Mesh Obstacle: Is Active And Enabled
haystackProgrammer: NavMeshObstacle.isActiveAndEnabled (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.isActiveAndEnabled@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;isActiveAndEnabled
tag3: UnityEngine.AI.NavMeshObstacle;isActiveAndEnabled
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ac06b66a-6f50-487f-8a68-208315fee156","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Nav Mesh Obstacle: Get Transform
haystackProgrammer: NavMeshObstacle.transform (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.transform@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2ca96f7e-7e84-46e3-abb6-ddd7e52c0781","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Nav Mesh Obstacle: Get Game Object
haystackProgrammer: NavMeshObstacle.gameObject (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.gameObject@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"77a0e1a3-861a-4a9f-92e6-1715f4e7765e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Nav Mesh Obstacle: Get Tag
haystackProgrammer: NavMeshObstacle.tag (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.tag@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f7b9a592-1269-4421-9873-be6258cf59b0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Nav Mesh Obstacle: Set Tag
haystackProgrammer: NavMeshObstacle.tag (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.tag@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"74fa5ce7-416a-41b6-9886-73c991f42463","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Nav Mesh Obstacle: Get Name
haystackProgrammer: NavMeshObstacle.name (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.name@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3b0fdc08-3c7f-4ca4-abe5-f5b98c86ebf4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Nav Mesh Obstacle: Set Name
haystackProgrammer: NavMeshObstacle.name (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.name@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"82aebdd7-f353-476e-b1d7-6600b652d232","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Nav Mesh Obstacle: Get Hide Flags
haystackProgrammer: NavMeshObstacle.hideFlags (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.hideFlags@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0749e38c-ade0-4a9a-a275-20ef3a6b6fc3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Nav Mesh Obstacle: Set Hide Flags
haystackProgrammer: NavMeshObstacle.hideFlags (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.hideFlags@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"b5ae37fa-6c14-4224-9cc1-472d1f376685","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Nav Mesh Data: Get Instance ID
haystackProgrammer: NavMeshData.GetInstanceID
favoriteKey: UnityEngine.AI.NavMeshData.GetInstanceID()@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetInstanceID","parameterTypes":[],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3ca7d8cc-ff4e-4159-815c-78e0c64013c9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Nav Mesh Data: Get Hash Code
haystackProgrammer: NavMeshData.GetHashCode
favoriteKey: UnityEngine.AI.NavMeshData.GetHashCode()@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c9e28316-9341-47fc-95fa-c2aa8374ee4b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Nav Mesh Data: Equals
haystackProgrammer: NavMeshData.Equals
favoriteKey: UnityEngine.AI.NavMeshData.Equals(System.Object)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.AI.NavMeshData|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["other"],"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1bc9d507-2de0-46ab-9b14-2898e228fb54","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Nav Mesh Data: Instantiate
haystackProgrammer: NavMeshData.Instantiate
tag1: UnityEngine.AI.NavMeshData
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.AI.NavMeshData.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
UnityEngine.AI.NavMeshData;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
{"chainable":false,"parameterNames":["original","position","rotation"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"46c8f893-f7c9-4220-8366-c1d66b9f1488","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Nav Mesh Data: Instantiate
haystackProgrammer: NavMeshData.Instantiate
tag1: UnityEngine.AI.NavMeshData
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.AI.NavMeshData.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
UnityEngine.AI.NavMeshData;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

tag3:
UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
{"chainable":false,"parameterNames":["original","position","rotation","parent"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion","UnityEngine.Transform"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"026edb1c-0844-40ed-8a80-e8aab578ff29","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Nav Mesh Data: Instantiate
haystackProgrammer: NavMeshData.Instantiate
favoriteKey: UnityEngine.AI.NavMeshData.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["original"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"%original":null},"position":{"x":0.0,"y":0.0},"guid":"7d40db69-d0d2-4d27-bb59-53e0ba57d63d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
haystackHuman: Nav Mesh Data: Instantiate
haystackProgrammer: NavMeshData.Instantiate
favoriteKey: UnityEngine.AI.NavMeshData.Instantiate(UnityEngine.ObjectUnityEngine.SceneManagement.Scene)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene
valueInputTypes: UnityEngine.Object|UnityEngine.SceneManagement.Scene
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["original","scene"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.SceneManagement.Scene"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"%original":null},"position":{"x":0.0,"y":0.0},"guid":"706b4001-eefd-4365-8701-4f4eea72177b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Nav Mesh Data: Instantiate
haystackProgrammer: NavMeshData.Instantiate
favoriteKey: UnityEngine.AI.NavMeshData.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["original","parent"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"%original":null,"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"031fe2dd-c489-4b57-a3ff-f6ee644470db","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Nav Mesh Data: Instantiate
haystackProgrammer: NavMeshData.Instantiate
favoriteKey: UnityEngine.AI.NavMeshData.Instantiate(UnityEngine.ObjectUnityEngine.TransformSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["original","parent","instantiateInWorldSpace"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform","System.Boolean"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"%original":null,"%parent":null,"%instantiateInWorldSpace":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"22b1e99c-d8ac-4ec7-8538-abf73bb2a946","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Nav Mesh Data: Destroy
haystackProgrammer: NavMeshData.Destroy
favoriteKey: UnityEngine.AI.NavMeshData.Destroy(UnityEngine.ObjectSystem.Single)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Nav Mesh Data: Destroy
haystackProgrammer: NavMeshData.Destroy
favoriteKey: UnityEngine.AI.NavMeshData.Destroy(UnityEngine.Object)@any
tag1: UnityEngine.AI.NavMeshData
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Nav Mesh Data: Destroy Immediate
haystackProgrammer: NavMeshData.DestroyImmediate
favoriteKey: UnityEngine.AI.NavMeshData.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
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valueInputTypes: UnityEngine.Object|System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Nav Mesh Data: Destroy Immediate
haystackProgrammer: NavMeshData.DestroyImmediate
favoriteKey: UnityEngine.AI.NavMeshData.DestroyImmediate(UnityEngine.Object)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Nav Mesh Data: Find Objects By Type
haystackProgrammer: NavMeshData.FindObjectsByType
favoriteKey: UnityEngine.AI.NavMeshData.FindObjectsByType(System.TypeUnityEngine.FindObjectsSortMode)@any
tag1: UnityEngine.AI.NavMeshData
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tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
valueInputTypes: System.Type|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Nav Mesh Data: Find Objects By Type
haystackProgrammer: NavMeshData.FindObjectsByType
tag1: UnityEngine.AI.NavMeshData
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
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tag2:
UnityEngine.AI.NavMeshData;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive;UnityEngine.FindObjectsSortMode

tag3:
UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive;UnityEngine.FindObjectsSortMode

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Nav Mesh Data: Dont Destroy On Load
haystackProgrammer: NavMeshData.DontDestroyOnLoad
favoriteKey: UnityEngine.AI.NavMeshData.DontDestroyOnLoad(UnityEngine.Object)@any
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tag2: UnityEngine.AI.NavMeshData;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Nav Mesh Data: Find First Object By Type
haystackProgrammer: NavMeshData.FindFirstObjectByType
favoriteKey: UnityEngine.AI.NavMeshData.FindFirstObjectByType(System.Type)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Nav Mesh Data: Find Any Object By Type
haystackProgrammer: NavMeshData.FindAnyObjectByType
favoriteKey: UnityEngine.AI.NavMeshData.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Nav Mesh Data: Find First Object By Type
haystackProgrammer: NavMeshData.FindFirstObjectByType
favoriteKey: UnityEngine.AI.NavMeshData.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Nav Mesh Data: Find Any Object By Type
haystackProgrammer: NavMeshData.FindAnyObjectByType
favoriteKey: UnityEngine.AI.NavMeshData.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Nav Mesh Data: To String
haystackProgrammer: NavMeshData.ToString
favoriteKey: UnityEngine.AI.NavMeshData.ToString()@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Nav Mesh Data: Equals
haystackProgrammer: NavMeshData.Equals
favoriteKey: UnityEngine.AI.NavMeshData.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Nav Mesh Data: Get Type
haystackProgrammer: NavMeshData.GetType
favoriteKey: UnityEngine.AI.NavMeshData.GetType()@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;GetType;
tag3: System.Object;GetType;
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valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Nav Mesh Data: Reference Equals
haystackProgrammer: NavMeshData.ReferenceEquals
favoriteKey: UnityEngine.AI.NavMeshData.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Nav Mesh Data ()
labelProgrammer: new NavMeshData ()
haystackHuman: Nav Mesh Data: Create Nav Mesh Data
haystackProgrammer: new NavMeshData
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tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;.ctor;
tag3: UnityEngine.AI.NavMeshData;.ctor;
valueOutputTypes: UnityEngine.AI.NavMeshData
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Nav Mesh Data (Agent Type ID)
labelProgrammer: new NavMeshData (agentTypeID)
haystackHuman: Nav Mesh Data: Create Nav Mesh Data
haystackProgrammer: new NavMeshData
favoriteKey: UnityEngine.AI.NavMeshData..ctor(System.Int32)@any
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valueInputTypes: System.Int32
valueOutputTypes: UnityEngine.AI.NavMeshData
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Source Bounds
labelProgrammer: sourceBounds (get)
haystackHuman: Nav Mesh Data: Get Source Bounds
haystackProgrammer: NavMeshData.sourceBounds (get)
favoriteKey: UnityEngine.AI.NavMeshData.sourceBounds@get
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;sourceBounds
tag3: UnityEngine.AI.NavMeshData;sourceBounds
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: UnityEngine.Bounds
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Position
labelProgrammer: position (get)
haystackHuman: Nav Mesh Data: Get Position
haystackProgrammer: NavMeshData.position (get)
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tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;position
tag3: UnityEngine.AI.NavMeshData;position
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: UnityEngine.Vector3
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Position
labelProgrammer: position (set)
haystackHuman: Nav Mesh Data: Set Position
haystackProgrammer: NavMeshData.position (set)
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tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;position
tag3: UnityEngine.AI.NavMeshData;position
valueInputTypes: UnityEngine.AI.NavMeshData|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation
labelProgrammer: rotation (get)
haystackHuman: Nav Mesh Data: Get Rotation
haystackProgrammer: NavMeshData.rotation (get)
favoriteKey: UnityEngine.AI.NavMeshData.rotation@get
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;rotation
tag3: UnityEngine.AI.NavMeshData;rotation
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation
labelProgrammer: rotation (set)
haystackHuman: Nav Mesh Data: Set Rotation
haystackProgrammer: NavMeshData.rotation (set)
favoriteKey: UnityEngine.AI.NavMeshData.rotation@set
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;rotation
tag3: UnityEngine.AI.NavMeshData;rotation
valueInputTypes: UnityEngine.AI.NavMeshData|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Nav Mesh Data: Get Name
haystackProgrammer: NavMeshData.name (get)
favoriteKey: UnityEngine.AI.NavMeshData.name@get
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Nav Mesh Data: Set Name
haystackProgrammer: NavMeshData.name (set)
favoriteKey: UnityEngine.AI.NavMeshData.name@set
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshData|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Nav Mesh Data: Get Hide Flags
haystackProgrammer: NavMeshData.hideFlags (get)
favoriteKey: UnityEngine.AI.NavMeshData.hideFlags@get
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Nav Mesh Data: Set Hide Flags
haystackProgrammer: NavMeshData.hideFlags (set)
favoriteKey: UnityEngine.AI.NavMeshData.hideFlags@set
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshData|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Source Position, Target Position, Hit, Area Mask)
labelProgrammer: Raycast (sourcePosition, targetPosition, hit, areaMask)
haystackHuman: Nav Mesh: Raycast
haystackProgrammer: NavMesh.Raycast
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|System.Int32
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
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tag3:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Calculate Path (Source Position, Target Position, Area Mask, Path)
labelProgrammer: CalculatePath (sourcePosition, targetPosition, areaMask, path)
haystackHuman: Nav Mesh: Calculate Path
haystackProgrammer: NavMesh.CalculatePath
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|System.Int32|UnityEngine.AI.NavMeshPath
valueOutputTypes: System.Boolean
favoriteKey:
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tag3:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Closest Edge (Source Position, Hit, Area Mask)
labelProgrammer: FindClosestEdge (sourcePosition, hit, areaMask)
haystackHuman: Nav Mesh: Find Closest Edge
haystackProgrammer: NavMesh.FindClosestEdge
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;FindClosestEdge;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Int32
tag3: UnityEngine.AI.NavMesh;FindClosestEdge;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Int32
valueInputTypes: UnityEngine.Vector3|System.Int32
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Sample Position (Source Position, Hit, Max Distance, Area Mask)
labelProgrammer: SamplePosition (sourcePosition, hit, maxDistance, areaMask)
haystackHuman: Nav Mesh: Sample Position
haystackProgrammer: NavMesh.SamplePosition
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|System.Single|System.Int32
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
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tag2:
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tag3:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Area Cost (Area Index, Cost)
labelProgrammer: SetAreaCost (areaIndex, cost)
haystackHuman: Nav Mesh: Set Area Cost
haystackProgrammer: NavMesh.SetAreaCost
favoriteKey: UnityEngine.AI.NavMesh.SetAreaCost(System.Int32System.Single)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;SetAreaCost;System.Int32;System.Single
tag3: UnityEngine.AI.NavMesh;SetAreaCost;System.Int32;System.Single
valueInputTypes: System.Int32|System.Single
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Area Cost (Area Index)
labelProgrammer: GetAreaCost (areaIndex)
haystackHuman: Nav Mesh: Get Area Cost
haystackProgrammer: NavMesh.GetAreaCost
favoriteKey: UnityEngine.AI.NavMesh.GetAreaCost(System.Int32)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetAreaCost;System.Int32
tag3: UnityEngine.AI.NavMesh;GetAreaCost;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Area From Name (Area Name)
labelProgrammer: GetAreaFromName (areaName)
haystackHuman: Nav Mesh: Get Area From Name
haystackProgrammer: NavMesh.GetAreaFromName
favoriteKey: UnityEngine.AI.NavMesh.GetAreaFromName(System.String)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetAreaFromName;System.String
tag3: UnityEngine.AI.NavMesh;GetAreaFromName;System.String
valueInputTypes: System.String
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Area Names ()
labelProgrammer: GetAreaNames ()
haystackHuman: Nav Mesh: Get Area Names
haystackProgrammer: NavMesh.GetAreaNames
favoriteKey: UnityEngine.AI.NavMesh.GetAreaNames()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetAreaNames;
tag3: UnityEngine.AI.NavMesh;GetAreaNames;
valueOutputTypes: System.String[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Calculate Triangulation ()
labelProgrammer: CalculateTriangulation ()
haystackHuman: Nav Mesh: Calculate Triangulation
haystackProgrammer: NavMesh.CalculateTriangulation
favoriteKey: UnityEngine.AI.NavMesh.CalculateTriangulation()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;CalculateTriangulation;
tag3: UnityEngine.AI.NavMesh;CalculateTriangulation;
valueOutputTypes: UnityEngine.AI.NavMeshTriangulation
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Nav Mesh Data (Nav Mesh Data)
labelProgrammer: AddNavMeshData (navMeshData)
haystackHuman: Nav Mesh: Add Nav Mesh Data
haystackProgrammer: NavMesh.AddNavMeshData
favoriteKey: UnityEngine.AI.NavMesh.AddNavMeshData(UnityEngine.AI.NavMeshData)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;AddNavMeshData;UnityEngine.AI.NavMeshData
tag3: UnityEngine.AI.NavMesh;AddNavMeshData;UnityEngine.AI.NavMeshData
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: UnityEngine.AI.NavMeshDataInstance
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Nav Mesh Data (Nav Mesh Data, Position, Rotation)
labelProgrammer: AddNavMeshData (navMeshData, position, rotation)
haystackHuman: Nav Mesh: Add Nav Mesh Data
haystackProgrammer: NavMesh.AddNavMeshData
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.AI.NavMeshData|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.AI.NavMeshDataInstance
favoriteKey:
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tag2:
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tag3:
UnityEngine.AI.NavMesh;AddNavMeshData;UnityEngine.AI.NavMeshData;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove Nav Mesh Data (Handle)
labelProgrammer: RemoveNavMeshData (handle)
haystackHuman: Nav Mesh: Remove Nav Mesh Data
haystackProgrammer: NavMesh.RemoveNavMeshData
favoriteKey: UnityEngine.AI.NavMesh.RemoveNavMeshData(UnityEngine.AI.NavMeshDataInstance)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;RemoveNavMeshData;UnityEngine.AI.NavMeshDataInstance
tag3: UnityEngine.AI.NavMesh;RemoveNavMeshData;UnityEngine.AI.NavMeshDataInstance
valueInputTypes: UnityEngine.AI.NavMeshDataInstance
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Link (Link)
labelProgrammer: AddLink (link)
haystackHuman: Nav Mesh: Add Link
haystackProgrammer: NavMesh.AddLink
favoriteKey: UnityEngine.AI.NavMesh.AddLink(UnityEngine.AI.NavMeshLinkData)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;AddLink;UnityEngine.AI.NavMeshLinkData
tag3: UnityEngine.AI.NavMesh;AddLink;UnityEngine.AI.NavMeshLinkData
valueInputTypes: UnityEngine.AI.NavMeshLinkData
valueOutputTypes: UnityEngine.AI.NavMeshLinkInstance
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Link (Link, Position, Rotation)
labelProgrammer: AddLink (link, position, rotation)
haystackHuman: Nav Mesh: Add Link
haystackProgrammer: NavMesh.AddLink
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.AI.NavMeshLinkData|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.AI.NavMeshLinkInstance
favoriteKey:
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tag2:
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tag3:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove Link (Handle)
labelProgrammer: RemoveLink (handle)
haystackHuman: Nav Mesh: Remove Link
haystackProgrammer: NavMesh.RemoveLink
favoriteKey: UnityEngine.AI.NavMesh.RemoveLink(UnityEngine.AI.NavMeshLinkInstance)@any
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tag2: UnityEngine.AI.NavMesh;RemoveLink;UnityEngine.AI.NavMeshLinkInstance
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Link Active (Handle)
labelProgrammer: IsLinkActive (handle)
haystackHuman: Nav Mesh: Is Link Active
haystackProgrammer: NavMesh.IsLinkActive
favoriteKey: UnityEngine.AI.NavMesh.IsLinkActive(UnityEngine.AI.NavMeshLinkInstance)@any
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Link Active (Handle, Value)
labelProgrammer: SetLinkActive (handle, value)
haystackHuman: Nav Mesh: Set Link Active
haystackProgrammer: NavMesh.SetLinkActive
favoriteKey: UnityEngine.AI.NavMesh.SetLinkActive(UnityEngine.AI.NavMeshLinkInstanceSystem.Boolean)@any
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tag3: UnityEngine.AI.NavMesh;SetLinkActive;UnityEngine.AI.NavMeshLinkInstance;System.Boolean
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Link Occupied (Handle)
labelProgrammer: IsLinkOccupied (handle)
haystackHuman: Nav Mesh: Is Link Occupied
haystackProgrammer: NavMesh.IsLinkOccupied
favoriteKey: UnityEngine.AI.NavMesh.IsLinkOccupied(UnityEngine.AI.NavMeshLinkInstance)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;IsLinkOccupied;UnityEngine.AI.NavMeshLinkInstance
tag3: UnityEngine.AI.NavMesh;IsLinkOccupied;UnityEngine.AI.NavMeshLinkInstance
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valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Link Valid (Handle)
labelProgrammer: IsLinkValid (handle)
haystackHuman: Nav Mesh: Is Link Valid
haystackProgrammer: NavMesh.IsLinkValid
favoriteKey: UnityEngine.AI.NavMesh.IsLinkValid(UnityEngine.AI.NavMeshLinkInstance)@any
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valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Link Owner (Handle)
labelProgrammer: GetLinkOwner (handle)
haystackHuman: Nav Mesh: Get Link Owner
haystackProgrammer: NavMesh.GetLinkOwner
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tag2: UnityEngine.AI.NavMesh;GetLinkOwner;UnityEngine.AI.NavMeshLinkInstance
tag3: UnityEngine.AI.NavMesh;GetLinkOwner;UnityEngine.AI.NavMeshLinkInstance
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valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Link Owner (Handle, Owner)
labelProgrammer: SetLinkOwner (handle, owner)
haystackHuman: Nav Mesh: Set Link Owner
haystackProgrammer: NavMesh.SetLinkOwner
favoriteKey: UnityEngine.AI.NavMesh.SetLinkOwner(UnityEngine.AI.NavMeshLinkInstanceUnityEngine.Object)@any
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tag2: UnityEngine.AI.NavMesh;SetLinkOwner;UnityEngine.AI.NavMeshLinkInstance;UnityEngine.Object
tag3: UnityEngine.AI.NavMesh;SetLinkOwner;UnityEngine.AI.NavMeshLinkInstance;UnityEngine.Object
valueInputTypes: UnityEngine.AI.NavMeshLinkInstance|UnityEngine.Object
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Sample Position (Source Position, Hit, Max Distance, Filter)
labelProgrammer: SamplePosition (sourcePosition, hit, maxDistance, filter)
haystackHuman: Nav Mesh: Sample Position
haystackProgrammer: NavMesh.SamplePosition
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|System.Single|UnityEngine.AI.NavMeshQueryFilter
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
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tag2:
UnityEngine.AI.NavMesh;SamplePosition;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Single;UnityEngine.AI.NavMeshQueryFilter

tag3:
UnityEngine.AI.NavMesh;SamplePosition;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Single;UnityEngine.AI.NavMeshQueryFilter

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Closest Edge (Source Position, Hit, Filter)
labelProgrammer: FindClosestEdge (sourcePosition, hit, filter)
haystackHuman: Nav Mesh: Find Closest Edge
haystackProgrammer: NavMesh.FindClosestEdge
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|UnityEngine.AI.NavMeshQueryFilter
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
UnityEngine.AI.NavMesh.FindClosestEdge(UnityEngine.Vector3UnityEngine.AI.NavMeshHit&UnityEngine.AI.NavMeshQueryFilter)@any

tag2:
UnityEngine.AI.NavMesh;FindClosestEdge;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;UnityEngine.AI.NavMeshQueryFilter

tag3:
UnityEngine.AI.NavMesh;FindClosestEdge;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;UnityEngine.AI.NavMeshQueryFilter

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Source Position, Target Position, Hit, Filter)
labelProgrammer: Raycast (sourcePosition, targetPosition, hit, filter)
haystackHuman: Nav Mesh: Raycast
haystackProgrammer: NavMesh.Raycast
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|UnityEngine.AI.NavMeshQueryFilter
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
UnityEngine.AI.NavMesh.Raycast(UnityEngine.Vector3UnityEngine.Vector3UnityEngine.AI.NavMeshHit&UnityEngine.AI.NavMeshQueryFilter)@any

tag2:
UnityEngine.AI.NavMesh;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;UnityEngine.AI.NavMeshQueryFilter

tag3:
UnityEngine.AI.NavMesh;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;UnityEngine.AI.NavMeshQueryFilter

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Calculate Path (Source Position, Target Position, Filter, Path)
labelProgrammer: CalculatePath (sourcePosition, targetPosition, filter, path)
haystackHuman: Nav Mesh: Calculate Path
haystackProgrammer: NavMesh.CalculatePath
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|UnityEngine.AI.NavMeshQueryFilter|UnityEngine.AI.NavMeshPath
valueOutputTypes: System.Boolean
favoriteKey:
UnityEngine.AI.NavMesh.CalculatePath(UnityEngine.Vector3UnityEngine.Vector3UnityEngine.AI.NavMeshQueryFilterUnityEngine.AI.NavMeshPath)@any

tag2:
UnityEngine.AI.NavMesh;CalculatePath;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshQueryFilter;UnityEngine.AI.NavMeshPath

tag3:
UnityEngine.AI.NavMesh;CalculatePath;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshQueryFilter;UnityEngine.AI.NavMeshPath

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Settings ()
labelProgrammer: CreateSettings ()
haystackHuman: Nav Mesh: Create Settings
haystackProgrammer: NavMesh.CreateSettings
favoriteKey: UnityEngine.AI.NavMesh.CreateSettings()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;CreateSettings;
tag3: UnityEngine.AI.NavMesh;CreateSettings;
valueOutputTypes: UnityEngine.AI.NavMeshBuildSettings
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove Settings (Agent Type ID)
labelProgrammer: RemoveSettings (agentTypeID)
haystackHuman: Nav Mesh: Remove Settings
haystackProgrammer: NavMesh.RemoveSettings
favoriteKey: UnityEngine.AI.NavMesh.RemoveSettings(System.Int32)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;RemoveSettings;System.Int32
tag3: UnityEngine.AI.NavMesh;RemoveSettings;System.Int32
valueInputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Settings By ID (Agent Type ID)
labelProgrammer: GetSettingsByID (agentTypeID)
haystackHuman: Nav Mesh: Get Settings By ID
haystackProgrammer: NavMesh.GetSettingsByID
favoriteKey: UnityEngine.AI.NavMesh.GetSettingsByID(System.Int32)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetSettingsByID;System.Int32
tag3: UnityEngine.AI.NavMesh;GetSettingsByID;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: UnityEngine.AI.NavMeshBuildSettings
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Settings Count ()
labelProgrammer: GetSettingsCount ()
haystackHuman: Nav Mesh: Get Settings Count
haystackProgrammer: NavMesh.GetSettingsCount
favoriteKey: UnityEngine.AI.NavMesh.GetSettingsCount()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetSettingsCount;
tag3: UnityEngine.AI.NavMesh;GetSettingsCount;
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Settings By Index (Index)
labelProgrammer: GetSettingsByIndex (index)
haystackHuman: Nav Mesh: Get Settings By Index
haystackProgrammer: NavMesh.GetSettingsByIndex
favoriteKey: UnityEngine.AI.NavMesh.GetSettingsByIndex(System.Int32)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetSettingsByIndex;System.Int32
tag3: UnityEngine.AI.NavMesh;GetSettingsByIndex;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: UnityEngine.AI.NavMeshBuildSettings
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Settings Name From ID (Agent Type ID)
labelProgrammer: GetSettingsNameFromID (agentTypeID)
haystackHuman: Nav Mesh: Get Settings Name From ID
haystackProgrammer: NavMesh.GetSettingsNameFromID
favoriteKey: UnityEngine.AI.NavMesh.GetSettingsNameFromID(System.Int32)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetSettingsNameFromID;System.Int32
tag3: UnityEngine.AI.NavMesh;GetSettingsNameFromID;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove All Nav Mesh Data ()
labelProgrammer: RemoveAllNavMeshData ()
haystackHuman: Nav Mesh: Remove All Nav Mesh Data
haystackProgrammer: NavMesh.RemoveAllNavMeshData
favoriteKey: UnityEngine.AI.NavMesh.RemoveAllNavMeshData()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;RemoveAllNavMeshData;
tag3: UnityEngine.AI.NavMesh;RemoveAllNavMeshData;
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Nav Mesh: Equals
haystackProgrammer: NavMesh.Equals
favoriteKey: UnityEngine.AI.NavMesh.Equals(System.Object)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;Equals;System.Object
tag3: System.Object;Equals;System.Object
valueInputTypes: UnityEngine.AI.NavMesh|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Nav Mesh: Equals
haystackProgrammer: NavMesh.Equals
favoriteKey: UnityEngine.AI.NavMesh.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Nav Mesh: Get Hash Code
haystackProgrammer: NavMesh.GetHashCode
favoriteKey: UnityEngine.AI.NavMesh.GetHashCode()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetHashCode;
tag3: System.Object;GetHashCode;
valueInputTypes: UnityEngine.AI.NavMesh
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Nav Mesh: Get Type
haystackProgrammer: NavMesh.GetType
favoriteKey: UnityEngine.AI.NavMesh.GetType()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.AI.NavMesh
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Nav Mesh: To String
haystackProgrammer: NavMesh.ToString
favoriteKey: UnityEngine.AI.NavMesh.ToString()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;ToString;
tag3: System.Object;ToString;
valueInputTypes: UnityEngine.AI.NavMesh
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Nav Mesh: Reference Equals
haystackProgrammer: NavMesh.ReferenceEquals
favoriteKey: UnityEngine.AI.NavMesh.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Avoidance Prediction Time
labelProgrammer: avoidancePredictionTime (get)
haystackHuman: Nav Mesh: Get Avoidance Prediction Time
haystackProgrammer: NavMesh.avoidancePredictionTime (get)
favoriteKey: UnityEngine.AI.NavMesh.avoidancePredictionTime@get
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;avoidancePredictionTime
tag3: UnityEngine.AI.NavMesh;avoidancePredictionTime
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Avoidance Prediction Time
labelProgrammer: avoidancePredictionTime (set)
haystackHuman: Nav Mesh: Set Avoidance Prediction Time
haystackProgrammer: NavMesh.avoidancePredictionTime (set)
favoriteKey: UnityEngine.AI.NavMesh.avoidancePredictionTime@set
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;avoidancePredictionTime
tag3: UnityEngine.AI.NavMesh;avoidancePredictionTime
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Pathfinding Iterations Per Frame
labelProgrammer: pathfindingIterationsPerFrame (get)
haystackHuman: Nav Mesh: Get Pathfinding Iterations Per Frame
haystackProgrammer: NavMesh.pathfindingIterationsPerFrame (get)
favoriteKey: UnityEngine.AI.NavMesh.pathfindingIterationsPerFrame@get
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;pathfindingIterationsPerFrame
tag3: UnityEngine.AI.NavMesh;pathfindingIterationsPerFrame
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Pathfinding Iterations Per Frame
labelProgrammer: pathfindingIterationsPerFrame (set)
haystackHuman: Nav Mesh: Set Pathfinding Iterations Per Frame
haystackProgrammer: NavMesh.pathfindingIterationsPerFrame (set)
favoriteKey: UnityEngine.AI.NavMesh.pathfindingIterationsPerFrame@set
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;pathfindingIterationsPerFrame
tag3: UnityEngine.AI.NavMesh;pathfindingIterationsPerFrame
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get All Areas
labelProgrammer: AllAreas (get)
haystackHuman: Nav Mesh: Get All Areas
haystackProgrammer: NavMesh.AllAreas (get)
favoriteKey: UnityEngine.AI.NavMesh.AllAreas@get
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;AllAreas
tag3: UnityEngine.AI.NavMesh;AllAreas
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get On Pre Update
labelProgrammer: onPreUpdate (get)
haystackHuman: Nav Mesh: Get On Pre Update
haystackProgrammer: NavMesh.onPreUpdate (get)
favoriteKey: UnityEngine.AI.NavMesh.onPreUpdate@get
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;onPreUpdate
tag3: UnityEngine.AI.NavMesh;onPreUpdate
valueOutputTypes: UnityEngine.AI.NavMesh+OnNavMeshPreUpdate
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set On Pre Update
labelProgrammer: onPreUpdate (set)
haystackHuman: Nav Mesh: Set On Pre Update
haystackProgrammer: NavMesh.onPreUpdate (set)
favoriteKey: UnityEngine.AI.NavMesh.onPreUpdate@set
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;onPreUpdate
tag3: UnityEngine.AI.NavMesh;onPreUpdate
valueInputTypes: UnityEngine.AI.NavMesh+OnNavMeshPreUpdate
valueOutputTypes: UnityEngine.AI.NavMesh+OnNavMeshPreUpdate
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Float (Name)
labelProgrammer: GetFloat (name)
haystackHuman: Animator: Get Float
haystackProgrammer: Animator.GetFloat
favoriteKey: UnityEngine.Animator.GetFloat(System.String)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetFloat;System.String
tag3: UnityEngine.Animator;GetFloat;System.String
valueInputTypes: UnityEngine.Animator|System.String
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Float (Id)
labelProgrammer: GetFloat (id)
haystackHuman: Animator: Get Float
haystackProgrammer: Animator.GetFloat
favoriteKey: UnityEngine.Animator.GetFloat(System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetFloat;System.Int32
tag3: UnityEngine.Animator;GetFloat;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: System.Single
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tag3: UnityEngine.Animator;SetIKPositionWeight;UnityEngine.AvatarIKGoal;System.Single
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKGoal|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get IK Rotation Weight (Goal)
labelProgrammer: GetIKRotationWeight (goal)
haystackHuman: Animator: Get IK Rotation Weight
haystackProgrammer: Animator.GetIKRotationWeight
favoriteKey: UnityEngine.Animator.GetIKRotationWeight(UnityEngine.AvatarIKGoal)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetIKRotationWeight;UnityEngine.AvatarIKGoal
tag3: UnityEngine.Animator;GetIKRotationWeight;UnityEngine.AvatarIKGoal
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKGoal
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set IK Rotation Weight (Goal, Value)
labelProgrammer: SetIKRotationWeight (goal, value)
haystackHuman: Animator: Set IK Rotation Weight
haystackProgrammer: Animator.SetIKRotationWeight
favoriteKey: UnityEngine.Animator.SetIKRotationWeight(UnityEngine.AvatarIKGoalSystem.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetIKRotationWeight;UnityEngine.AvatarIKGoal;System.Single
tag3: UnityEngine.Animator;SetIKRotationWeight;UnityEngine.AvatarIKGoal;System.Single
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKGoal|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get IK Hint Position (Hint)
labelProgrammer: GetIKHintPosition (hint)
haystackHuman: Animator: Get IK Hint Position
haystackProgrammer: Animator.GetIKHintPosition
favoriteKey: UnityEngine.Animator.GetIKHintPosition(UnityEngine.AvatarIKHint)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetIKHintPosition;UnityEngine.AvatarIKHint
tag3: UnityEngine.Animator;GetIKHintPosition;UnityEngine.AvatarIKHint
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKHint
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set IK Hint Position (Hint, Hint Position)
labelProgrammer: SetIKHintPosition (hint, hintPosition)
haystackHuman: Animator: Set IK Hint Position
haystackProgrammer: Animator.SetIKHintPosition
favoriteKey: UnityEngine.Animator.SetIKHintPosition(UnityEngine.AvatarIKHintUnityEngine.Vector3)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetIKHintPosition;UnityEngine.AvatarIKHint;UnityEngine.Vector3
tag3: UnityEngine.Animator;SetIKHintPosition;UnityEngine.AvatarIKHint;UnityEngine.Vector3
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKHint|UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get IK Hint Position Weight (Hint)
labelProgrammer: GetIKHintPositionWeight (hint)
haystackHuman: Animator: Get IK Hint Position Weight
haystackProgrammer: Animator.GetIKHintPositionWeight
favoriteKey: UnityEngine.Animator.GetIKHintPositionWeight(UnityEngine.AvatarIKHint)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetIKHintPositionWeight;UnityEngine.AvatarIKHint
tag3: UnityEngine.Animator;GetIKHintPositionWeight;UnityEngine.AvatarIKHint
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKHint
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set IK Hint Position Weight (Hint, Value)
labelProgrammer: SetIKHintPositionWeight (hint, value)
haystackHuman: Animator: Set IK Hint Position Weight
haystackProgrammer: Animator.SetIKHintPositionWeight
favoriteKey: UnityEngine.Animator.SetIKHintPositionWeight(UnityEngine.AvatarIKHintSystem.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetIKHintPositionWeight;UnityEngine.AvatarIKHint;System.Single
tag3: UnityEngine.Animator;SetIKHintPositionWeight;UnityEngine.AvatarIKHint;System.Single
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKHint|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Look At Position (Look At Position)
labelProgrammer: SetLookAtPosition (lookAtPosition)
haystackHuman: Animator: Set Look At Position
haystackProgrammer: Animator.SetLookAtPosition
favoriteKey: UnityEngine.Animator.SetLookAtPosition(UnityEngine.Vector3)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetLookAtPosition;UnityEngine.Vector3
tag3: UnityEngine.Animator;SetLookAtPosition;UnityEngine.Vector3
valueInputTypes: UnityEngine.Animator|UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Look At Weight (Weight)
labelProgrammer: SetLookAtWeight (weight)
haystackHuman: Animator: Set Look At Weight
haystackProgrammer: Animator.SetLookAtWeight
favoriteKey: UnityEngine.Animator.SetLookAtWeight(System.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetLookAtWeight;System.Single
tag3: UnityEngine.Animator;SetLookAtWeight;System.Single
valueInputTypes: UnityEngine.Animator|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Look At Weight (Weight, Body Weight)
labelProgrammer: SetLookAtWeight (weight, bodyWeight)
haystackHuman: Animator: Set Look At Weight
haystackProgrammer: Animator.SetLookAtWeight
favoriteKey: UnityEngine.Animator.SetLookAtWeight(System.SingleSystem.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single
tag3: UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single
valueInputTypes: UnityEngine.Animator|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Look At Weight (Weight, Body Weight, Head Weight)
labelProgrammer: SetLookAtWeight (weight, bodyWeight, headWeight)
haystackHuman: Animator: Set Look At Weight
haystackProgrammer: Animator.SetLookAtWeight
favoriteKey: UnityEngine.Animator.SetLookAtWeight(System.SingleSystem.SingleSystem.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single;System.Single
tag3: UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single;System.Single
valueInputTypes: UnityEngine.Animator|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Look At Weight (Weight, Body Weight, Head Weight, Eyes Weight)
labelProgrammer: SetLookAtWeight (weight, bodyWeight, headWeight, eyesWeight)
haystackHuman: Animator: Set Look At Weight
haystackProgrammer: Animator.SetLookAtWeight
favoriteKey: UnityEngine.Animator.SetLookAtWeight(System.SingleSystem.SingleSystem.SingleSystem.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single;System.Single;System.Single
tag3: UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single;System.Single;System.Single
valueInputTypes: UnityEngine.Animator|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Look At Weight (Weight, Body Weight, Head Weight, Eyes Weight, Clamp Weight)
labelProgrammer: SetLookAtWeight (weight, bodyWeight, headWeight, eyesWeight, clampWeight)
haystackHuman: Animator: Set Look At Weight
haystackProgrammer: Animator.SetLookAtWeight
tag1: UnityEngine.Animator
valueInputTypes: UnityEngine.Animator|System.Single
favoriteKey:
UnityEngine.Animator.SetLookAtWeight(System.SingleSystem.SingleSystem.SingleSystem.SingleSystem.Single)@any

tag2:
UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single;System.Single;System.Single;System.Single

tag3:
UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single;System.Single;System.Single;System.Single

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Bone Local Rotation (Human Bone Id, Rotation)
labelProgrammer: SetBoneLocalRotation (humanBoneId, rotation)
haystackHuman: Animator: Set Bone Local Rotation
haystackProgrammer: Animator.SetBoneLocalRotation
favoriteKey: UnityEngine.Animator.SetBoneLocalRotation(UnityEngine.HumanBodyBonesUnityEngine.Quaternion)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetBoneLocalRotation;UnityEngine.HumanBodyBones;UnityEngine.Quaternion
tag3: UnityEngine.Animator;SetBoneLocalRotation;UnityEngine.HumanBodyBones;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Animator|UnityEngine.HumanBodyBones|UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Behaviours (Full Path Hash, Layer Index)
labelProgrammer: GetBehaviours (fullPathHash, layerIndex)
haystackHuman: Animator: Get Behaviours
haystackProgrammer: Animator.GetBehaviours
favoriteKey: UnityEngine.Animator.GetBehaviours(System.Int32System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetBehaviours;System.Int32;System.Int32
tag3: UnityEngine.Animator;GetBehaviours;System.Int32;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: UnityEngine.StateMachineBehaviour[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Layer Name (Layer Index)
labelProgrammer: GetLayerName (layerIndex)
haystackHuman: Animator: Get Layer Name
haystackProgrammer: Animator.GetLayerName
favoriteKey: UnityEngine.Animator.GetLayerName(System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetLayerName;System.Int32
tag3: UnityEngine.Animator;GetLayerName;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Layer Index (Layer Name)
labelProgrammer: GetLayerIndex (layerName)
haystackHuman: Animator: Get Layer Index
haystackProgrammer: Animator.GetLayerIndex
favoriteKey: UnityEngine.Animator.GetLayerIndex(System.String)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetLayerIndex;System.String
tag3: UnityEngine.Animator;GetLayerIndex;System.String
valueInputTypes: UnityEngine.Animator|System.String
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Layer Weight (Layer Index)
labelProgrammer: GetLayerWeight (layerIndex)
haystackHuman: Animator: Get Layer Weight
haystackProgrammer: Animator.GetLayerWeight
favoriteKey: UnityEngine.Animator.GetLayerWeight(System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetLayerWeight;System.Int32
tag3: UnityEngine.Animator;GetLayerWeight;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Layer Weight (Layer Index, Weight)
labelProgrammer: SetLayerWeight (layerIndex, weight)
haystackHuman: Animator: Set Layer Weight
haystackProgrammer: Animator.SetLayerWeight
favoriteKey: UnityEngine.Animator.SetLayerWeight(System.Int32System.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetLayerWeight;System.Int32;System.Single
tag3: UnityEngine.Animator;SetLayerWeight;System.Int32;System.Single
valueInputTypes: UnityEngine.Animator|System.Int32|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Current Animator State Info (Layer Index)
labelProgrammer: GetCurrentAnimatorStateInfo (layerIndex)
haystackHuman: Animator: Get Current Animator State Info
haystackProgrammer: Animator.GetCurrentAnimatorStateInfo
favoriteKey: UnityEngine.Animator.GetCurrentAnimatorStateInfo(System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetCurrentAnimatorStateInfo;System.Int32
tag3: UnityEngine.Animator;GetCurrentAnimatorStateInfo;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: UnityEngine.AnimatorStateInfo
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Next Animator State Info (Layer Index)
labelProgrammer: GetNextAnimatorStateInfo (layerIndex)
haystackHuman: Animator: Get Next Animator State Info
haystackProgrammer: Animator.GetNextAnimatorStateInfo
favoriteKey: UnityEngine.Animator.GetNextAnimatorStateInfo(System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetNextAnimatorStateInfo;System.Int32
tag3: UnityEngine.Animator;GetNextAnimatorStateInfo;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: UnityEngine.AnimatorStateInfo
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Animator Transition Info (Layer Index)
labelProgrammer: GetAnimatorTransitionInfo (layerIndex)
haystackHuman: Animator: Get Animator Transition Info
haystackProgrammer: Animator.GetAnimatorTransitionInfo
favoriteKey: UnityEngine.Animator.GetAnimatorTransitionInfo(System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetAnimatorTransitionInfo;System.Int32
tag3: UnityEngine.Animator;GetAnimatorTransitionInfo;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: UnityEngine.AnimatorTransitionInfo
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Current Animator Clip Info Count (Layer Index)
labelProgrammer: GetCurrentAnimatorClipInfoCount (layerIndex)
haystackHuman: Animator: Get Current Animator Clip Info Count
haystackProgrammer: Animator.GetCurrentAnimatorClipInfoCount
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labelProgrammer: Play (stateNameHash)
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labelProgrammer: StopPlayback ()
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labelHuman: Start Recording (Frame Count)
labelProgrammer: StartRecording (frameCount)
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labelProgrammer: StopRecording ()
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labelHuman: Has State (Layer Index, State ID)
labelProgrammer: HasState (layerIndex, stateID)
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labelHuman: String To Hash (Name)
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labelHuman: Rebind ()
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labelHuman: Apply Builtin Root Motion ()
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labelProgrammer: deltaPosition (get)
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labelProgrammer: deltaRotation (get)
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unitType: Unity.VisualScripting.GetMember
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Angular Velocity
labelProgrammer: angularVelocity (get)
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Root Position
labelProgrammer: rootPosition (get)
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labelHuman: Set Root Position
labelProgrammer: rootPosition (set)
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valueInputTypes: UnityEngine.Animator|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"rootPosition","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"6ab1b31c-989f-409c-8c70-da549618e88f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Root Rotation
labelProgrammer: rootRotation (get)
haystackHuman: Animator: Get Root Rotation
haystackProgrammer: Animator.rootRotation (get)
favoriteKey: UnityEngine.Animator.rootRotation@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;rootRotation
tag3: UnityEngine.Animator;rootRotation
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Quaternion
unit:
{"member":{"name":"rootRotation","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"950866b4-c588-4d53-a53b-dbd9c6e720b1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Root Rotation
labelProgrammer: rootRotation (set)
haystackHuman: Animator: Set Root Rotation
haystackProgrammer: Animator.rootRotation (set)
favoriteKey: UnityEngine.Animator.rootRotation@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;rootRotation
tag3: UnityEngine.Animator;rootRotation
valueInputTypes: UnityEngine.Animator|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Quaternion
unit:
{"chainable":false,"member":{"name":"rootRotation","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f5771182-de95-4b83-9535-bb0849c46e81","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Apply Root Motion
labelProgrammer: applyRootMotion (get)
haystackHuman: Animator: Get Apply Root Motion
haystackProgrammer: Animator.applyRootMotion (get)
favoriteKey: UnityEngine.Animator.applyRootMotion@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;applyRootMotion
tag3: UnityEngine.Animator;applyRootMotion
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"applyRootMotion","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1876f4d0-83e3-4793-a490-d2f38c34a084","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Apply Root Motion
labelProgrammer: applyRootMotion (set)
haystackHuman: Animator: Set Apply Root Motion
haystackProgrammer: Animator.applyRootMotion (set)
favoriteKey: UnityEngine.Animator.applyRootMotion@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;applyRootMotion
tag3: UnityEngine.Animator;applyRootMotion
valueInputTypes: UnityEngine.Animator|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"applyRootMotion","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"128588e7-c698-4e18-b721-ef079183bc37","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Animate Physics
labelProgrammer: animatePhysics (get)
haystackHuman: Animator: Get Animate Physics
haystackProgrammer: Animator.animatePhysics (get)
favoriteKey: UnityEngine.Animator.animatePhysics@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;animatePhysics
tag3: UnityEngine.Animator;animatePhysics
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"animatePhysics","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f8093d70-eda2-4fd4-a4be-c9b93c34e146","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Animate Physics
labelProgrammer: animatePhysics (set)
haystackHuman: Animator: Set Animate Physics
haystackProgrammer: Animator.animatePhysics (set)
favoriteKey: UnityEngine.Animator.animatePhysics@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;animatePhysics
tag3: UnityEngine.Animator;animatePhysics
valueInputTypes: UnityEngine.Animator|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"animatePhysics","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"d71af372-022e-4353-ac36-ce07661bc642","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Update Mode
labelProgrammer: updateMode (get)
haystackHuman: Animator: Get Update Mode
haystackProgrammer: Animator.updateMode (get)
favoriteKey: UnityEngine.Animator.updateMode@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;updateMode
tag3: UnityEngine.Animator;updateMode
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.AnimatorUpdateMode
unit:
{"member":{"name":"updateMode","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cc6d41f6-6c41-4d6d-8fe9-f0ed54c34a1e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Update Mode
labelProgrammer: updateMode (set)
haystackHuman: Animator: Set Update Mode
haystackProgrammer: Animator.updateMode (set)
favoriteKey: UnityEngine.Animator.updateMode@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;updateMode
tag3: UnityEngine.Animator;updateMode
valueInputTypes: UnityEngine.Animator|UnityEngine.AnimatorUpdateMode
valueOutputTypes: UnityEngine.AnimatorUpdateMode
unit:
{"chainable":false,"member":{"name":"updateMode","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Normal","$type":"UnityEngine.AnimatorUpdateMode"}},"position":{"x":0.0,"y":0.0},"guid":"15152d22-8250-408d-a22e-4480e745409d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Has Transform Hierarchy
labelProgrammer: hasTransformHierarchy (get)
haystackHuman: Animator: Has Transform Hierarchy
haystackProgrammer: Animator.hasTransformHierarchy (get)
favoriteKey: UnityEngine.Animator.hasTransformHierarchy@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;hasTransformHierarchy
tag3: UnityEngine.Animator;hasTransformHierarchy
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"hasTransformHierarchy","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"70c83b8a-cc2d-4387-893c-2ee466c2a845","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Gravity Weight
labelProgrammer: gravityWeight (get)
haystackHuman: Animator: Get Gravity Weight
haystackProgrammer: Animator.gravityWeight (get)
favoriteKey: UnityEngine.Animator.gravityWeight@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;gravityWeight
tag3: UnityEngine.Animator;gravityWeight
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"gravityWeight","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e4bb8291-f16a-4ae1-8300-e99eddeba30c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Body Position
labelProgrammer: bodyPosition (get)
haystackHuman: Animator: Get Body Position
haystackProgrammer: Animator.bodyPosition (get)
favoriteKey: UnityEngine.Animator.bodyPosition@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;bodyPosition
tag3: UnityEngine.Animator;bodyPosition
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"bodyPosition","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bdb95010-8936-4506-b9e9-2867cd6521c8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Body Position
labelProgrammer: bodyPosition (set)
haystackHuman: Animator: Set Body Position
haystackProgrammer: Animator.bodyPosition (set)
favoriteKey: UnityEngine.Animator.bodyPosition@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;bodyPosition
tag3: UnityEngine.Animator;bodyPosition
valueInputTypes: UnityEngine.Animator|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"bodyPosition","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"95c7318d-d3e6-46c4-9a6c-437907948ab1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Body Rotation
labelProgrammer: bodyRotation (get)
haystackHuman: Animator: Get Body Rotation
haystackProgrammer: Animator.bodyRotation (get)
favoriteKey: UnityEngine.Animator.bodyRotation@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;bodyRotation
tag3: UnityEngine.Animator;bodyRotation
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Quaternion
unit:
{"member":{"name":"bodyRotation","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5d53b59c-1849-42bf-a31b-5c8706b6be04","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Body Rotation
labelProgrammer: bodyRotation (set)
haystackHuman: Animator: Set Body Rotation
haystackProgrammer: Animator.bodyRotation (set)
favoriteKey: UnityEngine.Animator.bodyRotation@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;bodyRotation
tag3: UnityEngine.Animator;bodyRotation
valueInputTypes: UnityEngine.Animator|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Quaternion
unit:
{"chainable":false,"member":{"name":"bodyRotation","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"00b4f0da-7f76-4ba0-a1c7-a6dc54944a93","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Stabilize Feet
labelProgrammer: stabilizeFeet (get)
haystackHuman: Animator: Get Stabilize Feet
haystackProgrammer: Animator.stabilizeFeet (get)
favoriteKey: UnityEngine.Animator.stabilizeFeet@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;stabilizeFeet
tag3: UnityEngine.Animator;stabilizeFeet
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"stabilizeFeet","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"59059e97-700e-4fda-99c0-166a44e049c3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Stabilize Feet
labelProgrammer: stabilizeFeet (set)
haystackHuman: Animator: Set Stabilize Feet
haystackProgrammer: Animator.stabilizeFeet (set)
favoriteKey: UnityEngine.Animator.stabilizeFeet@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;stabilizeFeet
tag3: UnityEngine.Animator;stabilizeFeet
valueInputTypes: UnityEngine.Animator|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"stabilizeFeet","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"75305f54-46f7-4ead-8343-5bd0c3870c0d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Layer Count
labelProgrammer: layerCount (get)
haystackHuman: Animator: Get Layer Count
haystackProgrammer: Animator.layerCount (get)
favoriteKey: UnityEngine.Animator.layerCount@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;layerCount
tag3: UnityEngine.Animator;layerCount
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Int32
unit:
{"member":{"name":"layerCount","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"813fa2c2-0329-493e-aca0-58f51c620ab9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Parameters
labelProgrammer: parameters (get)
haystackHuman: Animator: Get Parameters
haystackProgrammer: Animator.parameters (get)
favoriteKey: UnityEngine.Animator.parameters@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;parameters
tag3: UnityEngine.Animator;parameters
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.AnimatorControllerParameter[]
unit:
{"member":{"name":"parameters","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6f649626-916d-496a-91af-7bc6a7c3c4f8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Parameter Count
labelProgrammer: parameterCount (get)
haystackHuman: Animator: Get Parameter Count
haystackProgrammer: Animator.parameterCount (get)
favoriteKey: UnityEngine.Animator.parameterCount@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;parameterCount
tag3: UnityEngine.Animator;parameterCount
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Int32
unit:
{"member":{"name":"parameterCount","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"dac401be-c027-40aa-898c-c730f61861d4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Feet Pivot Active
labelProgrammer: feetPivotActive (get)
haystackHuman: Animator: Get Feet Pivot Active
haystackProgrammer: Animator.feetPivotActive (get)
favoriteKey: UnityEngine.Animator.feetPivotActive@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;feetPivotActive
tag3: UnityEngine.Animator;feetPivotActive
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"feetPivotActive","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9ada57cb-b411-4127-b1ac-9a3aa13aa3b0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Feet Pivot Active
labelProgrammer: feetPivotActive (set)
haystackHuman: Animator: Set Feet Pivot Active
haystackProgrammer: Animator.feetPivotActive (set)
favoriteKey: UnityEngine.Animator.feetPivotActive@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;feetPivotActive
tag3: UnityEngine.Animator;feetPivotActive
valueInputTypes: UnityEngine.Animator|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"feetPivotActive","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"cf1d1af8-22ee-49e9-aa1c-2f688759ee3f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Pivot Weight
labelProgrammer: pivotWeight (get)
haystackHuman: Animator: Get Pivot Weight
haystackProgrammer: Animator.pivotWeight (get)
favoriteKey: UnityEngine.Animator.pivotWeight@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;pivotWeight
tag3: UnityEngine.Animator;pivotWeight
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"pivotWeight","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"46bbd22a-fb52-4c26-bc91-ee11cd1c30e7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Pivot Position
labelProgrammer: pivotPosition (get)
haystackHuman: Animator: Get Pivot Position
haystackProgrammer: Animator.pivotPosition (get)
favoriteKey: UnityEngine.Animator.pivotPosition@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;pivotPosition
tag3: UnityEngine.Animator;pivotPosition
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"pivotPosition","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"06a8d2e3-b41b-4cbc-87f7-e3f9a81454a6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Matching Target
labelProgrammer: isMatchingTarget (get)
haystackHuman: Animator: Is Matching Target
haystackProgrammer: Animator.isMatchingTarget (get)
favoriteKey: UnityEngine.Animator.isMatchingTarget@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;isMatchingTarget
tag3: UnityEngine.Animator;isMatchingTarget
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isMatchingTarget","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e38e929c-4cdd-42fa-aeed-f368c34824d1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Speed
labelProgrammer: speed (get)
haystackHuman: Animator: Get Speed
haystackProgrammer: Animator.speed (get)
favoriteKey: UnityEngine.Animator.speed@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;speed
tag3: UnityEngine.Animator;speed
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"speed","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"896bb47e-dc4c-4c1d-b78e-18ea4a5d20e2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Speed
labelProgrammer: speed (set)
haystackHuman: Animator: Set Speed
haystackProgrammer: Animator.speed (set)
favoriteKey: UnityEngine.Animator.speed@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;speed
tag3: UnityEngine.Animator;speed
valueInputTypes: UnityEngine.Animator|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"speed","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"0f3b9446-3537-4083-a382-58ab62cc811a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Target Position
labelProgrammer: targetPosition (get)
haystackHuman: Animator: Get Target Position
haystackProgrammer: Animator.targetPosition (get)
favoriteKey: UnityEngine.Animator.targetPosition@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;targetPosition
tag3: UnityEngine.Animator;targetPosition
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"targetPosition","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e8bebc42-1bcf-4c69-b921-c951b16f975c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Target Rotation
labelProgrammer: targetRotation (get)
haystackHuman: Animator: Get Target Rotation
haystackProgrammer: Animator.targetRotation (get)
favoriteKey: UnityEngine.Animator.targetRotation@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;targetRotation
tag3: UnityEngine.Animator;targetRotation
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Quaternion
unit:
{"member":{"name":"targetRotation","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7d485a2c-0c1c-4b2b-9ba5-aae338d4fe81","$version":"A","$type":"Unity.VisualScripting.GetMember"}


