# UnitOptionRow

optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Used By Effector
labelProgrammer: usedByEffector (set)
haystackHuman: Collider 2D: Set Used By Effector
haystackProgrammer: Collider2D.usedByEffector (set)
favoriteKey: UnityEngine.Collider2D.usedByEffector@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;usedByEffector
tag3: UnityEngine.Collider2D;usedByEffector
valueInputTypes: UnityEngine.Collider2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"usedByEffector","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"7ec94bdb-7a5c-4e46-b990-62e9ab3c9215","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Composite Operation
labelProgrammer: compositeOperation (get)
haystackHuman: Collider 2D: Get Composite Operation
haystackProgrammer: Collider2D.compositeOperation (get)
favoriteKey: UnityEngine.Collider2D.compositeOperation@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;compositeOperation
tag3: UnityEngine.Collider2D;compositeOperation
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.Collider2D+CompositeOperation
unit:
{"member":{"name":"compositeOperation","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a66d8193-b585-4ab3-bb0a-5984778f06bd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Composite Operation
labelProgrammer: compositeOperation (set)
haystackHuman: Collider 2D: Set Composite Operation
haystackProgrammer: Collider2D.compositeOperation (set)
favoriteKey: UnityEngine.Collider2D.compositeOperation@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;compositeOperation
tag3: UnityEngine.Collider2D;compositeOperation
valueInputTypes: UnityEngine.Collider2D|UnityEngine.Collider2D+CompositeOperation
valueOutputTypes: UnityEngine.Collider2D+CompositeOperation
unit:
{"chainable":false,"member":{"name":"compositeOperation","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"None","$type":"UnityEngine.Collider2D+CompositeOperation"}},"position":{"x":0.0,"y":0.0},"guid":"8a5cc1f0-bc46-4f1a-8aea-11200ca0f470","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Composite Order
labelProgrammer: compositeOrder (get)
haystackHuman: Collider 2D: Get Composite Order
haystackProgrammer: Collider2D.compositeOrder (get)
favoriteKey: UnityEngine.Collider2D.compositeOrder@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;compositeOrder
tag3: UnityEngine.Collider2D;compositeOrder
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Int32
unit:
{"member":{"name":"compositeOrder","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7174de53-8dba-4574-94a1-f97a968009bb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Composite Order
labelProgrammer: compositeOrder (set)
haystackHuman: Collider 2D: Set Composite Order
haystackProgrammer: Collider2D.compositeOrder (set)
favoriteKey: UnityEngine.Collider2D.compositeOrder@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;compositeOrder
tag3: UnityEngine.Collider2D;compositeOrder
valueInputTypes: UnityEngine.Collider2D|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"compositeOrder","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"9514d201-b9ee-4af6-a0e9-4f3e189a42e5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Composite
labelProgrammer: composite (get)
haystackHuman: Collider 2D: Get Composite
haystackProgrammer: Collider2D.composite (get)
favoriteKey: UnityEngine.Collider2D.composite@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;composite
tag3: UnityEngine.Collider2D;composite
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.CompositeCollider2D
unit:
{"member":{"name":"composite","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fd5497ee-7c26-4c0d-80f1-ad9cb3dbbfad","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Offset
labelProgrammer: offset (get)
haystackHuman: Collider 2D: Get Offset
haystackProgrammer: Collider2D.offset (get)
favoriteKey: UnityEngine.Collider2D.offset@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;offset
tag3: UnityEngine.Collider2D;offset
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"offset","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d57c7789-5b45-4199-a341-84e7504423f1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Offset
labelProgrammer: offset (set)
haystackHuman: Collider 2D: Set Offset
haystackProgrammer: Collider2D.offset (set)
favoriteKey: UnityEngine.Collider2D.offset@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;offset
tag3: UnityEngine.Collider2D;offset
valueInputTypes: UnityEngine.Collider2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"offset","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"2d4eb52e-2e19-4c0b-a0b9-6c201dbcd4b6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Attached Rigidbody
labelProgrammer: attachedRigidbody (get)
haystackHuman: Collider 2D: Get Attached Rigidbody
haystackProgrammer: Collider2D.attachedRigidbody (get)
favoriteKey: UnityEngine.Collider2D.attachedRigidbody@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;attachedRigidbody
tag3: UnityEngine.Collider2D;attachedRigidbody
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.Rigidbody2D
unit:
{"member":{"name":"attachedRigidbody","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a26122e7-02e7-432e-81e2-6f8b7809524f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local To World Matrix
labelProgrammer: localToWorldMatrix (get)
haystackHuman: Collider 2D: Get Local To World Matrix
haystackProgrammer: Collider2D.localToWorldMatrix (get)
favoriteKey: UnityEngine.Collider2D.localToWorldMatrix@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;localToWorldMatrix
tag3: UnityEngine.Collider2D;localToWorldMatrix
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.Matrix4x4
unit:
{"member":{"name":"localToWorldMatrix","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"63fb3072-49f6-4f7a-8932-934f57016937","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shape Count
labelProgrammer: shapeCount (get)
haystackHuman: Collider 2D: Get Shape Count
haystackProgrammer: Collider2D.shapeCount (get)
favoriteKey: UnityEngine.Collider2D.shapeCount@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;shapeCount
tag3: UnityEngine.Collider2D;shapeCount
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Int32
unit:
{"member":{"name":"shapeCount","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6dbfec89-21b8-45bf-8398-673c9e01b9c4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounds
labelProgrammer: bounds (get)
haystackHuman: Collider 2D: Get Bounds
haystackProgrammer: Collider2D.bounds (get)
favoriteKey: UnityEngine.Collider2D.bounds@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;bounds
tag3: UnityEngine.Collider2D;bounds
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.Bounds
unit:
{"member":{"name":"bounds","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1f51915b-635d-495b-a7dc-1de6fbff9738","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Error State
labelProgrammer: errorState (get)
haystackHuman: Collider 2D: Get Error State
haystackProgrammer: Collider2D.errorState (get)
favoriteKey: UnityEngine.Collider2D.errorState@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;errorState
tag3: UnityEngine.Collider2D;errorState
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.ColliderErrorState2D
unit:
{"member":{"name":"errorState","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"31fb1bcd-f6a2-4795-95f9-b97f8ed12819","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Composite Capable
labelProgrammer: compositeCapable (get)
haystackHuman: Collider 2D: Get Composite Capable
haystackProgrammer: Collider2D.compositeCapable (get)
favoriteKey: UnityEngine.Collider2D.compositeCapable@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;compositeCapable
tag3: UnityEngine.Collider2D;compositeCapable
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"compositeCapable","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bce81768-854c-4288-983f-33a572d407ef","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Material
labelProgrammer: sharedMaterial (get)
haystackHuman: Collider 2D: Get Shared Material
haystackProgrammer: Collider2D.sharedMaterial (get)
favoriteKey: UnityEngine.Collider2D.sharedMaterial@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;sharedMaterial
tag3: UnityEngine.Collider2D;sharedMaterial
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.PhysicsMaterial2D
unit:
{"member":{"name":"sharedMaterial","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"366bfcb1-a445-4c42-b9dc-cdcbac4951a3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Material
labelProgrammer: sharedMaterial (set)
haystackHuman: Collider 2D: Set Shared Material
haystackProgrammer: Collider2D.sharedMaterial (set)
favoriteKey: UnityEngine.Collider2D.sharedMaterial@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;sharedMaterial
tag3: UnityEngine.Collider2D;sharedMaterial
valueInputTypes: UnityEngine.Collider2D|UnityEngine.PhysicsMaterial2D
valueOutputTypes: UnityEngine.PhysicsMaterial2D
unit:
{"chainable":false,"member":{"name":"sharedMaterial","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"ff8a5d64-bac9-4eb6-ac75-f91cc797074d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Layer Override Priority
labelProgrammer: layerOverridePriority (get)
haystackHuman: Collider 2D: Get Layer Override Priority
haystackProgrammer: Collider2D.layerOverridePriority (get)
favoriteKey: UnityEngine.Collider2D.layerOverridePriority@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;layerOverridePriority
tag3: UnityEngine.Collider2D;layerOverridePriority
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Int32
unit:
{"member":{"name":"layerOverridePriority","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0ea00a38-4dca-4b43-a53a-d01911323d59","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Layer Override Priority
labelProgrammer: layerOverridePriority (set)
haystackHuman: Collider 2D: Set Layer Override Priority
haystackProgrammer: Collider2D.layerOverridePriority (set)
favoriteKey: UnityEngine.Collider2D.layerOverridePriority@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;layerOverridePriority
tag3: UnityEngine.Collider2D;layerOverridePriority
valueInputTypes: UnityEngine.Collider2D|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"layerOverridePriority","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"15e64cd1-9661-4e2c-affe-e53ede67df87","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Exclude Layers
labelProgrammer: excludeLayers (get)
haystackHuman: Collider 2D: Get Exclude Layers
haystackProgrammer: Collider2D.excludeLayers (get)
favoriteKey: UnityEngine.Collider2D.excludeLayers@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;excludeLayers
tag3: UnityEngine.Collider2D;excludeLayers
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"excludeLayers","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"07c983f8-731e-4b10-9995-b7242a2ddd0d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Exclude Layers
labelProgrammer: excludeLayers (set)
haystackHuman: Collider 2D: Set Exclude Layers
haystackProgrammer: Collider2D.excludeLayers (set)
favoriteKey: UnityEngine.Collider2D.excludeLayers@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;excludeLayers
tag3: UnityEngine.Collider2D;excludeLayers
valueInputTypes: UnityEngine.Collider2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"excludeLayers","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d49b0784-862b-44fa-a0fa-de79b4ce0ef6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Include Layers
labelProgrammer: includeLayers (get)
haystackHuman: Collider 2D: Get Include Layers
haystackProgrammer: Collider2D.includeLayers (get)
favoriteKey: UnityEngine.Collider2D.includeLayers@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;includeLayers
tag3: UnityEngine.Collider2D;includeLayers
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"includeLayers","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3538cc72-9693-4566-be04-bd42ca8d3d47","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Include Layers
labelProgrammer: includeLayers (set)
haystackHuman: Collider 2D: Set Include Layers
haystackProgrammer: Collider2D.includeLayers (set)
favoriteKey: UnityEngine.Collider2D.includeLayers@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;includeLayers
tag3: UnityEngine.Collider2D;includeLayers
valueInputTypes: UnityEngine.Collider2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"includeLayers","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"528ed204-304d-4991-9c36-a7a797b56858","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Send Layers
labelProgrammer: forceSendLayers (get)
haystackHuman: Collider 2D: Get Force Send Layers
haystackProgrammer: Collider2D.forceSendLayers (get)
favoriteKey: UnityEngine.Collider2D.forceSendLayers@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;forceSendLayers
tag3: UnityEngine.Collider2D;forceSendLayers
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"forceSendLayers","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0e2904e7-d16b-4232-a142-3f027712cd09","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Send Layers
labelProgrammer: forceSendLayers (set)
haystackHuman: Collider 2D: Set Force Send Layers
haystackProgrammer: Collider2D.forceSendLayers (set)
favoriteKey: UnityEngine.Collider2D.forceSendLayers@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;forceSendLayers
tag3: UnityEngine.Collider2D;forceSendLayers
valueInputTypes: UnityEngine.Collider2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"forceSendLayers","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c22df365-1360-4842-a736-f1eb30076ce6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Receive Layers
labelProgrammer: forceReceiveLayers (get)
haystackHuman: Collider 2D: Get Force Receive Layers
haystackProgrammer: Collider2D.forceReceiveLayers (get)
favoriteKey: UnityEngine.Collider2D.forceReceiveLayers@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;forceReceiveLayers
tag3: UnityEngine.Collider2D;forceReceiveLayers
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"forceReceiveLayers","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"431bfa3b-6cdf-4143-bec2-b999e8c457d7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Receive Layers
labelProgrammer: forceReceiveLayers (set)
haystackHuman: Collider 2D: Set Force Receive Layers
haystackProgrammer: Collider2D.forceReceiveLayers (set)
favoriteKey: UnityEngine.Collider2D.forceReceiveLayers@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;forceReceiveLayers
tag3: UnityEngine.Collider2D;forceReceiveLayers
valueInputTypes: UnityEngine.Collider2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"forceReceiveLayers","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3b0b554a-992f-4460-a9d7-2c132c5c34d3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Contact Capture Layers
labelProgrammer: contactCaptureLayers (get)
haystackHuman: Collider 2D: Get Contact Capture Layers
haystackProgrammer: Collider2D.contactCaptureLayers (get)
favoriteKey: UnityEngine.Collider2D.contactCaptureLayers@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;contactCaptureLayers
tag3: UnityEngine.Collider2D;contactCaptureLayers
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"contactCaptureLayers","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f7b82c34-8c67-49fc-b9a5-ca079b3ed464","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Contact Capture Layers
labelProgrammer: contactCaptureLayers (set)
haystackHuman: Collider 2D: Set Contact Capture Layers
haystackProgrammer: Collider2D.contactCaptureLayers (set)
favoriteKey: UnityEngine.Collider2D.contactCaptureLayers@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;contactCaptureLayers
tag3: UnityEngine.Collider2D;contactCaptureLayers
valueInputTypes: UnityEngine.Collider2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"contactCaptureLayers","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e72a65d7-69e5-43fb-8664-d63afe447f7d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Callback Layers
labelProgrammer: callbackLayers (get)
haystackHuman: Collider 2D: Get Callback Layers
haystackProgrammer: Collider2D.callbackLayers (get)
favoriteKey: UnityEngine.Collider2D.callbackLayers@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;callbackLayers
tag3: UnityEngine.Collider2D;callbackLayers
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"callbackLayers","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f24b6430-10b9-4b6b-9e6c-0199bacb6eeb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Callback Layers
labelProgrammer: callbackLayers (set)
haystackHuman: Collider 2D: Set Callback Layers
haystackProgrammer: Collider2D.callbackLayers (set)
favoriteKey: UnityEngine.Collider2D.callbackLayers@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;callbackLayers
tag3: UnityEngine.Collider2D;callbackLayers
valueInputTypes: UnityEngine.Collider2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"callbackLayers","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"339762d5-88be-40d5-935b-bd0bd91d3b69","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Friction
labelProgrammer: friction (get)
haystackHuman: Collider 2D: Get Friction
haystackProgrammer: Collider2D.friction (get)
favoriteKey: UnityEngine.Collider2D.friction@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;friction
tag3: UnityEngine.Collider2D;friction
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"friction","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a8db49be-18ed-4f1f-87f2-1b89d141b40e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounciness
labelProgrammer: bounciness (get)
haystackHuman: Collider 2D: Get Bounciness
haystackProgrammer: Collider2D.bounciness (get)
favoriteKey: UnityEngine.Collider2D.bounciness@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;bounciness
tag3: UnityEngine.Collider2D;bounciness
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"bounciness","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7ec55fb8-fd3b-47bb-b2f1-b3ea8a17f9d4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Friction Combine
labelProgrammer: frictionCombine (get)
haystackHuman: Collider 2D: Get Friction Combine
haystackProgrammer: Collider2D.frictionCombine (get)
favoriteKey: UnityEngine.Collider2D.frictionCombine@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;frictionCombine
tag3: UnityEngine.Collider2D;frictionCombine
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.PhysicsMaterialCombine2D
unit:
{"member":{"name":"frictionCombine","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"319fecee-6ff2-4d41-8793-c0174382c02c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounce Combine
labelProgrammer: bounceCombine (get)
haystackHuman: Collider 2D: Get Bounce Combine
haystackProgrammer: Collider2D.bounceCombine (get)
favoriteKey: UnityEngine.Collider2D.bounceCombine@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;bounceCombine
tag3: UnityEngine.Collider2D;bounceCombine
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.PhysicsMaterialCombine2D
unit:
{"member":{"name":"bounceCombine","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b3ce1918-18a1-4c1a-90d9-4368c9eec2c6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Collider 2D: Get Enabled
haystackProgrammer: Collider2D.enabled (get)
favoriteKey: UnityEngine.Collider2D.enabled@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;enabled
tag3: UnityEngine.Collider2D;enabled
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"612b85e3-387d-431a-b300-20e165b4548f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Collider 2D: Set Enabled
haystackProgrammer: Collider2D.enabled (set)
favoriteKey: UnityEngine.Collider2D.enabled@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;enabled
tag3: UnityEngine.Collider2D;enabled
valueInputTypes: UnityEngine.Collider2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f25eac88-344e-4a72-b7e1-cf8601bf9d5a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Collider 2D: Is Active And Enabled
haystackProgrammer: Collider2D.isActiveAndEnabled (get)
favoriteKey: UnityEngine.Collider2D.isActiveAndEnabled@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;isActiveAndEnabled
tag3: UnityEngine.Collider2D;isActiveAndEnabled
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7b39656f-2cec-4b76-8cba-dd65d347cb8f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Collider 2D: Get Transform
haystackProgrammer: Collider2D.transform (get)
favoriteKey: UnityEngine.Collider2D.transform@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"86095eb2-9330-45dd-bd07-e8b93ac3db2d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Collider 2D: Get Game Object
haystackProgrammer: Collider2D.gameObject (get)
favoriteKey: UnityEngine.Collider2D.gameObject@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1e2d70c9-61ab-4568-ac98-5fd35393dbf5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Collider 2D: Get Tag
haystackProgrammer: Collider2D.tag (get)
favoriteKey: UnityEngine.Collider2D.tag@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ad561482-6b9b-4996-8e43-da7b01969f1c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Collider 2D: Set Tag
haystackProgrammer: Collider2D.tag (set)
favoriteKey: UnityEngine.Collider2D.tag@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Collider2D|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"c8a49bbe-7101-456e-a74e-8dd7e57bbc0b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Collider 2D: Get Name
haystackProgrammer: Collider2D.name (get)
favoriteKey: UnityEngine.Collider2D.name@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3971783e-1e89-4e92-ba99-42b8e2d9183a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Collider 2D: Set Name
haystackProgrammer: Collider2D.name (set)
favoriteKey: UnityEngine.Collider2D.name@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Collider2D|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"9f5bbe68-b3f9-4d84-b996-a49c82b559f6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Collider 2D: Get Hide Flags
haystackProgrammer: Collider2D.hideFlags (get)
favoriteKey: UnityEngine.Collider2D.hideFlags@get
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"984a0f33-9cea-4c3a-ad6c-965b74af18d8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Collider 2D: Set Hide Flags
haystackProgrammer: Collider2D.hideFlags (set)
favoriteKey: UnityEngine.Collider2D.hideFlags@set
tag1: UnityEngine.Collider2D
tag2: UnityEngine.Collider2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Collider2D|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Collider2D","targetTypeName":"UnityEngine.Collider2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"70665172-46c9-4bf9-b5e0-da79a45d16bc","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Custom Shapes (Physics Shape Group)
labelProgrammer: GetCustomShapes (physicsShapeGroup)
haystackHuman: Custom Collider 2D: Get Custom Shapes
haystackProgrammer: CustomCollider2D.GetCustomShapes
favoriteKey: UnityEngine.CustomCollider2D.GetCustomShapes(UnityEngine.PhysicsShapeGroup2D)@any
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;GetCustomShapes;UnityEngine.PhysicsShapeGroup2D
tag3: UnityEngine.CustomCollider2D;GetCustomShapes;UnityEngine.PhysicsShapeGroup2D
valueInputTypes: UnityEngine.CustomCollider2D|UnityEngine.PhysicsShapeGroup2D
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["physicsShapeGroup"],"member":{"name":"GetCustomShapes","parameterTypes":["UnityEngine.PhysicsShapeGroup2D"],"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c71b0cc9-c798-411f-8b29-876129c3b486","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Custom Shapes (Physics Shape Group, Shape Index, Shape Count)
labelProgrammer: GetCustomShapes (physicsShapeGroup, shapeIndex, shapeCount)
haystackHuman: Custom Collider 2D: Get Custom Shapes
haystackProgrammer: CustomCollider2D.GetCustomShapes
tag1: UnityEngine.CustomCollider2D
valueInputTypes: UnityEngine.CustomCollider2D|UnityEngine.PhysicsShapeGroup2D|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.CustomCollider2D.GetCustomShapes(UnityEngine.PhysicsShapeGroup2DSystem.Int32System.Int32)@any

tag2:
UnityEngine.CustomCollider2D;GetCustomShapes;UnityEngine.PhysicsShapeGroup2D;System.Int32;System.Int32

tag3:
UnityEngine.CustomCollider2D;GetCustomShapes;UnityEngine.PhysicsShapeGroup2D;System.Int32;System.Int32

unit:
{"chainable":false,"parameterNames":["physicsShapeGroup","shapeIndex","shapeCount"],"member":{"name":"GetCustomShapes","parameterTypes":["UnityEngine.PhysicsShapeGroup2D","System.Int32","System.Int32"],"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null,"%shapeIndex":{"$content":0,"$type":"System.Int32"},"%shapeCount":{"$content":1,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"a9a9703a-974c-4395-912f-40c21622bb09","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Custom Shapes (Shapes, Vertices)
labelProgrammer: GetCustomShapes (shapes, vertices)
haystackHuman: Custom Collider 2D: Get Custom Shapes
haystackProgrammer: CustomCollider2D.GetCustomShapes
tag1: UnityEngine.CustomCollider2D
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.CustomCollider2D.GetCustomShapes(Unity.Collections.NativeArray`1[[UnityEngine.PhysicsShape2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]Unity.Collections.NativeArray`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.CustomCollider2D;GetCustomShapes;Unity.Collections.NativeArray`1[[UnityEngine.PhysicsShape2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];Unity.Collections.NativeArray`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.CustomCollider2D;GetCustomShapes;Unity.Collections.NativeArray`1[[UnityEngine.PhysicsShape2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];Unity.Collections.NativeArray`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["shapes","vertices"],"member":{"name":"GetCustomShapes","parameterTypes":["Unity.Collections.NativeArray`1[[UnityEngine.PhysicsShape2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","Unity.Collections.NativeArray`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"314f8b6a-3189-497c-8974-9b6f904aedb4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.CustomCollider2D|Unity.Collections.NativeArray`1[[UnityEngine.PhysicsShape2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|Unity.Collections.NativeArray`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Custom Shapes (Physics Shape Group)
labelProgrammer: SetCustomShapes (physicsShapeGroup)
haystackHuman: Custom Collider 2D: Set Custom Shapes
haystackProgrammer: CustomCollider2D.SetCustomShapes
favoriteKey: UnityEngine.CustomCollider2D.SetCustomShapes(UnityEngine.PhysicsShapeGroup2D)@any
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;SetCustomShapes;UnityEngine.PhysicsShapeGroup2D
tag3: UnityEngine.CustomCollider2D;SetCustomShapes;UnityEngine.PhysicsShapeGroup2D
valueInputTypes: UnityEngine.CustomCollider2D|UnityEngine.PhysicsShapeGroup2D
unit:
{"chainable":false,"parameterNames":["physicsShapeGroup"],"member":{"name":"SetCustomShapes","parameterTypes":["UnityEngine.PhysicsShapeGroup2D"],"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"704784a3-8681-429d-80f5-3d4291d1e6f1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Custom Shapes (Shapes, Vertices)
labelProgrammer: SetCustomShapes (shapes, vertices)
haystackHuman: Custom Collider 2D: Set Custom Shapes
haystackProgrammer: CustomCollider2D.SetCustomShapes
tag1: UnityEngine.CustomCollider2D
favoriteKey:
UnityEngine.CustomCollider2D.SetCustomShapes(Unity.Collections.NativeArray`1[[UnityEngine.PhysicsShape2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]Unity.Collections.NativeArray`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.CustomCollider2D;SetCustomShapes;Unity.Collections.NativeArray`1[[UnityEngine.PhysicsShape2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];Unity.Collections.NativeArray`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.CustomCollider2D;SetCustomShapes;Unity.Collections.NativeArray`1[[UnityEngine.PhysicsShape2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];Unity.Collections.NativeArray`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["shapes","vertices"],"member":{"name":"SetCustomShapes","parameterTypes":["Unity.Collections.NativeArray`1[[UnityEngine.PhysicsShape2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","Unity.Collections.NativeArray`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cd0af5e5-8b89-421a-86ed-775441823cec","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.CustomCollider2D|Unity.Collections.NativeArray`1[[UnityEngine.PhysicsShape2D, UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|Unity.Collections.NativeArray`1[[UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Custom Shape (Physics Shape Group, Src Shape Index, Dst Shape Index)
labelProgrammer: SetCustomShape (physicsShapeGroup, srcShapeIndex, dstShapeIndex)
haystackHuman: Custom Collider 2D: Set Custom Shape
haystackProgrammer: CustomCollider2D.SetCustomShape
tag1: UnityEngine.CustomCollider2D
valueInputTypes: UnityEngine.CustomCollider2D|UnityEngine.PhysicsShapeGroup2D|System.Int32
favoriteKey:
UnityEngine.CustomCollider2D.SetCustomShape(UnityEngine.PhysicsShapeGroup2DSystem.Int32System.Int32)@any

tag2:
UnityEngine.CustomCollider2D;SetCustomShape;UnityEngine.PhysicsShapeGroup2D;System.Int32;System.Int32

tag3:
UnityEngine.CustomCollider2D;SetCustomShape;UnityEngine.PhysicsShapeGroup2D;System.Int32;System.Int32

unit:
{"chainable":false,"parameterNames":["physicsShapeGroup","srcShapeIndex","dstShapeIndex"],"member":{"name":"SetCustomShape","parameterTypes":["UnityEngine.PhysicsShapeGroup2D","System.Int32","System.Int32"],"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null,"%srcShapeIndex":{"$content":0,"$type":"System.Int32"},"%dstShapeIndex":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"be33912b-5596-4b58-b730-e830cf605387","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Custom Shape (Shapes, Vertices, Src Shape Index, Dst Shape Index)
labelProgrammer: SetCustomShape (shapes, vertices, srcShapeIndex, dstShapeIndex)
haystackHuman: Custom Collider 2D: Set Custom Shape
haystackProgrammer: CustomCollider2D.SetCustomShape
tag1: UnityEngine.CustomCollider2D
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Clear Custom Shapes (Shape Index, Shape Count)
labelProgrammer: ClearCustomShapes (shapeIndex, shapeCount)
haystackHuman: Custom Collider 2D: Clear Custom Shapes
haystackProgrammer: CustomCollider2D.ClearCustomShapes
favoriteKey: UnityEngine.CustomCollider2D.ClearCustomShapes(System.Int32System.Int32)@any
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;ClearCustomShapes;System.Int32;System.Int32
tag3: UnityEngine.CustomCollider2D;ClearCustomShapes;System.Int32;System.Int32
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labelHuman: Clear Custom Shapes ()
labelProgrammer: ClearCustomShapes ()
haystackHuman: Custom Collider 2D: Clear Custom Shapes
haystackProgrammer: CustomCollider2D.ClearCustomShapes
favoriteKey: UnityEngine.CustomCollider2D.ClearCustomShapes()@any
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tag2: UnityEngine.CustomCollider2D;ClearCustomShapes;
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Mesh (Use Body Position, Use Body Rotation)
labelProgrammer: CreateMesh (useBodyPosition, useBodyRotation)
haystackHuman: Custom Collider 2D: Create Mesh
haystackProgrammer: CustomCollider2D.CreateMesh
favoriteKey: UnityEngine.CustomCollider2D.CreateMesh(System.BooleanSystem.Boolean)@any
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labelHuman: Create Mesh (Use Body Position, Use Body Rotation, Use Delaunay)
labelProgrammer: CreateMesh (useBodyPosition, useBodyRotation, useDelaunay)
haystackHuman: Custom Collider 2D: Create Mesh
haystackProgrammer: CustomCollider2D.CreateMesh
favoriteKey: UnityEngine.CustomCollider2D.CreateMesh(System.BooleanSystem.BooleanSystem.Boolean)@any
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tag3: UnityEngine.CustomCollider2D;CreateMesh;System.Boolean;System.Boolean;System.Boolean
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labelHuman: Get Shape Hash ()
labelProgrammer: GetShapeHash ()
haystackHuman: Custom Collider 2D: Get Shape Hash
haystackProgrammer: CustomCollider2D.GetShapeHash
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tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;GetShapeHash;
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Shapes (Physics Shape Group)
labelProgrammer: GetShapes (physicsShapeGroup)
haystackHuman: Custom Collider 2D: Get Shapes
haystackProgrammer: CustomCollider2D.GetShapes
favoriteKey: UnityEngine.CustomCollider2D.GetShapes(UnityEngine.PhysicsShapeGroup2D)@any
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tag2: UnityEngine.CustomCollider2D;GetShapes;UnityEngine.PhysicsShapeGroup2D
tag3: UnityEngine.CustomCollider2D;GetShapes;UnityEngine.PhysicsShapeGroup2D
valueInputTypes: UnityEngine.CustomCollider2D|UnityEngine.PhysicsShapeGroup2D
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Shapes (Physics Shape Group, Shape Index, Shape Count)
labelProgrammer: GetShapes (physicsShapeGroup, shapeIndex, shapeCount)
haystackHuman: Custom Collider 2D: Get Shapes
haystackProgrammer: CustomCollider2D.GetShapes
favoriteKey: UnityEngine.CustomCollider2D.GetShapes(UnityEngine.PhysicsShapeGroup2DSystem.Int32System.Int32)@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Shape Bounds (Bounds, Use Radii, Use World Space)
labelProgrammer: GetShapeBounds (bounds, useRadii, useWorldSpace)
haystackHuman: Custom Collider 2D: Get Shape Bounds
haystackProgrammer: CustomCollider2D.GetShapeBounds
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Collider)
labelProgrammer: IsTouching (collider)
haystackHuman: Custom Collider 2D: Is Touching
haystackProgrammer: CustomCollider2D.IsTouching
favoriteKey: UnityEngine.CustomCollider2D.IsTouching(UnityEngine.Collider2D)@any
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;IsTouching;UnityEngine.Collider2D
tag3: UnityEngine.CustomCollider2D;IsTouching;UnityEngine.Collider2D
valueInputTypes: UnityEngine.CustomCollider2D|UnityEngine.Collider2D
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Collider, Contact Filter)
labelProgrammer: IsTouching (collider, contactFilter)
haystackHuman: Custom Collider 2D: Is Touching
haystackProgrammer: CustomCollider2D.IsTouching
favoriteKey: UnityEngine.CustomCollider2D.IsTouching(UnityEngine.Collider2DUnityEngine.ContactFilter2D)@any
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tag2: UnityEngine.CustomCollider2D;IsTouching;UnityEngine.Collider2D;UnityEngine.ContactFilter2D
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labelHuman: Is Touching (Contact Filter)
labelProgrammer: IsTouching (contactFilter)
haystackHuman: Custom Collider 2D: Is Touching
haystackProgrammer: CustomCollider2D.IsTouching
favoriteKey: UnityEngine.CustomCollider2D.IsTouching(UnityEngine.ContactFilter2D)@any
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labelHuman: Is Touching Layers ()
labelProgrammer: IsTouchingLayers ()
haystackHuman: Custom Collider 2D: Is Touching Layers
haystackProgrammer: CustomCollider2D.IsTouchingLayers
favoriteKey: UnityEngine.CustomCollider2D.IsTouchingLayers()@any
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labelHuman: Is Touching Layers (Layer Mask)
labelProgrammer: IsTouchingLayers (layerMask)
haystackHuman: Custom Collider 2D: Is Touching Layers
haystackProgrammer: CustomCollider2D.IsTouchingLayers
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labelHuman: Overlap Point (Point)
labelProgrammer: OverlapPoint (point)
haystackHuman: Custom Collider 2D: Overlap Point
haystackProgrammer: CustomCollider2D.OverlapPoint
favoriteKey: UnityEngine.CustomCollider2D.OverlapPoint(UnityEngine.Vector2)@any
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labelHuman: Overlap (Contact Filter, Results)
labelProgrammer: Overlap (contactFilter, results)
haystackHuman: Custom Collider 2D: Overlap
haystackProgrammer: CustomCollider2D.Overlap
favoriteKey: UnityEngine.CustomCollider2D.Overlap(UnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any
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tag2: UnityEngine.CustomCollider2D;Overlap;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]
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labelHuman: Overlap (Results)
labelProgrammer: Overlap (results)
haystackHuman: Custom Collider 2D: Overlap
haystackProgrammer: CustomCollider2D.Overlap
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labelHuman: Overlap (Contact Filter, Results)
labelProgrammer: Overlap (contactFilter, results)
haystackHuman: Custom Collider 2D: Overlap
haystackProgrammer: CustomCollider2D.Overlap
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap (Position, Angle, Results)
labelProgrammer: Overlap (position, angle, results)
haystackHuman: Custom Collider 2D: Overlap
haystackProgrammer: CustomCollider2D.Overlap
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labelProgrammer: GetInstanceID ()
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labelProgrammer: GetHashCode ()
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labelProgrammer: Equals (other)
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labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Custom Collider 2D: Find First Object By Type
haystackProgrammer: CustomCollider2D.FindFirstObjectByType
favoriteKey: UnityEngine.CustomCollider2D.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Custom Collider 2D: Find Any Object By Type
haystackProgrammer: CustomCollider2D.FindAnyObjectByType
favoriteKey: UnityEngine.CustomCollider2D.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Custom Collider 2D: To String
haystackProgrammer: CustomCollider2D.ToString
favoriteKey: UnityEngine.CustomCollider2D.ToString()@any
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Custom Collider 2D: Equals
haystackProgrammer: CustomCollider2D.Equals
favoriteKey: UnityEngine.CustomCollider2D.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Custom Collider 2D: Get Type
haystackProgrammer: CustomCollider2D.GetType
favoriteKey: UnityEngine.CustomCollider2D.GetType()@any
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Custom Collider 2D: Reference Equals
haystackProgrammer: CustomCollider2D.ReferenceEquals
favoriteKey: UnityEngine.CustomCollider2D.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Custom Shape Count
labelProgrammer: customShapeCount (get)
haystackHuman: Custom Collider 2D: Get Custom Shape Count
haystackProgrammer: CustomCollider2D.customShapeCount (get)
favoriteKey: UnityEngine.CustomCollider2D.customShapeCount@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;customShapeCount
tag3: UnityEngine.CustomCollider2D;customShapeCount
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Custom Vertex Count
labelProgrammer: customVertexCount (get)
haystackHuman: Custom Collider 2D: Get Custom Vertex Count
haystackProgrammer: CustomCollider2D.customVertexCount (get)
favoriteKey: UnityEngine.CustomCollider2D.customVertexCount@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;customVertexCount
tag3: UnityEngine.CustomCollider2D;customVertexCount
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Density
labelProgrammer: density (get)
haystackHuman: Custom Collider 2D: Get Density
haystackProgrammer: CustomCollider2D.density (get)
favoriteKey: UnityEngine.CustomCollider2D.density@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;density
tag3: UnityEngine.CustomCollider2D;density
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Density
labelProgrammer: density (set)
haystackHuman: Custom Collider 2D: Set Density
haystackProgrammer: CustomCollider2D.density (set)
favoriteKey: UnityEngine.CustomCollider2D.density@set
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;density
tag3: UnityEngine.CustomCollider2D;density
valueInputTypes: UnityEngine.CustomCollider2D|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Trigger
labelProgrammer: isTrigger (get)
haystackHuman: Custom Collider 2D: Is Trigger
haystackProgrammer: CustomCollider2D.isTrigger (get)
favoriteKey: UnityEngine.CustomCollider2D.isTrigger@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;isTrigger
tag3: UnityEngine.CustomCollider2D;isTrigger
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Trigger
labelProgrammer: isTrigger (set)
haystackHuman: Custom Collider 2D: Set Trigger
haystackProgrammer: CustomCollider2D.isTrigger (set)
favoriteKey: UnityEngine.CustomCollider2D.isTrigger@set
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;isTrigger
tag3: UnityEngine.CustomCollider2D;isTrigger
valueInputTypes: UnityEngine.CustomCollider2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Used By Effector
labelProgrammer: usedByEffector (get)
haystackHuman: Custom Collider 2D: Get Used By Effector
haystackProgrammer: CustomCollider2D.usedByEffector (get)
favoriteKey: UnityEngine.CustomCollider2D.usedByEffector@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;usedByEffector
tag3: UnityEngine.CustomCollider2D;usedByEffector
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"usedByEffector","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"222a3525-3154-4db0-8750-2c57e567f23e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Used By Effector
labelProgrammer: usedByEffector (set)
haystackHuman: Custom Collider 2D: Set Used By Effector
haystackProgrammer: CustomCollider2D.usedByEffector (set)
favoriteKey: UnityEngine.CustomCollider2D.usedByEffector@set
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;usedByEffector
tag3: UnityEngine.CustomCollider2D;usedByEffector
valueInputTypes: UnityEngine.CustomCollider2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Composite Operation
labelProgrammer: compositeOperation (get)
haystackHuman: Custom Collider 2D: Get Composite Operation
haystackProgrammer: CustomCollider2D.compositeOperation (get)
favoriteKey: UnityEngine.CustomCollider2D.compositeOperation@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;compositeOperation
tag3: UnityEngine.CustomCollider2D;compositeOperation
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: UnityEngine.Collider2D+CompositeOperation
unit:
{"member":{"name":"compositeOperation","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ad2d2b6f-20dc-432b-b579-1f3aa4b1efae","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Composite Operation
labelProgrammer: compositeOperation (set)
haystackHuman: Custom Collider 2D: Set Composite Operation
haystackProgrammer: CustomCollider2D.compositeOperation (set)
favoriteKey: UnityEngine.CustomCollider2D.compositeOperation@set
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;compositeOperation
tag3: UnityEngine.CustomCollider2D;compositeOperation
valueInputTypes: UnityEngine.CustomCollider2D|UnityEngine.Collider2D+CompositeOperation
valueOutputTypes: UnityEngine.Collider2D+CompositeOperation
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Composite Order
labelProgrammer: compositeOrder (get)
haystackHuman: Custom Collider 2D: Get Composite Order
haystackProgrammer: CustomCollider2D.compositeOrder (get)
favoriteKey: UnityEngine.CustomCollider2D.compositeOrder@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;compositeOrder
tag3: UnityEngine.CustomCollider2D;compositeOrder
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Composite Order
labelProgrammer: compositeOrder (set)
haystackHuman: Custom Collider 2D: Set Composite Order
haystackProgrammer: CustomCollider2D.compositeOrder (set)
favoriteKey: UnityEngine.CustomCollider2D.compositeOrder@set
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;compositeOrder
tag3: UnityEngine.CustomCollider2D;compositeOrder
valueInputTypes: UnityEngine.CustomCollider2D|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Composite
labelProgrammer: composite (get)
haystackHuman: Custom Collider 2D: Get Composite
haystackProgrammer: CustomCollider2D.composite (get)
favoriteKey: UnityEngine.CustomCollider2D.composite@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;composite
tag3: UnityEngine.CustomCollider2D;composite
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: UnityEngine.CompositeCollider2D
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Offset
labelProgrammer: offset (get)
haystackHuman: Custom Collider 2D: Get Offset
haystackProgrammer: CustomCollider2D.offset (get)
favoriteKey: UnityEngine.CustomCollider2D.offset@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;offset
tag3: UnityEngine.CustomCollider2D;offset
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: UnityEngine.Vector2
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Offset
labelProgrammer: offset (set)
haystackHuman: Custom Collider 2D: Set Offset
haystackProgrammer: CustomCollider2D.offset (set)
favoriteKey: UnityEngine.CustomCollider2D.offset@set
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;offset
tag3: UnityEngine.CustomCollider2D;offset
valueInputTypes: UnityEngine.CustomCollider2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Attached Rigidbody
labelProgrammer: attachedRigidbody (get)
haystackHuman: Custom Collider 2D: Get Attached Rigidbody
haystackProgrammer: CustomCollider2D.attachedRigidbody (get)
favoriteKey: UnityEngine.CustomCollider2D.attachedRigidbody@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;attachedRigidbody
tag3: UnityEngine.CustomCollider2D;attachedRigidbody
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: UnityEngine.Rigidbody2D
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local To World Matrix
labelProgrammer: localToWorldMatrix (get)
haystackHuman: Custom Collider 2D: Get Local To World Matrix
haystackProgrammer: CustomCollider2D.localToWorldMatrix (get)
favoriteKey: UnityEngine.CustomCollider2D.localToWorldMatrix@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;localToWorldMatrix
tag3: UnityEngine.CustomCollider2D;localToWorldMatrix
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: UnityEngine.Matrix4x4
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shape Count
labelProgrammer: shapeCount (get)
haystackHuman: Custom Collider 2D: Get Shape Count
haystackProgrammer: CustomCollider2D.shapeCount (get)
favoriteKey: UnityEngine.CustomCollider2D.shapeCount@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;shapeCount
tag3: UnityEngine.CustomCollider2D;shapeCount
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounds
labelProgrammer: bounds (get)
haystackHuman: Custom Collider 2D: Get Bounds
haystackProgrammer: CustomCollider2D.bounds (get)
favoriteKey: UnityEngine.CustomCollider2D.bounds@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;bounds
tag3: UnityEngine.CustomCollider2D;bounds
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: UnityEngine.Bounds
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Error State
labelProgrammer: errorState (get)
haystackHuman: Custom Collider 2D: Get Error State
haystackProgrammer: CustomCollider2D.errorState (get)
favoriteKey: UnityEngine.CustomCollider2D.errorState@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;errorState
tag3: UnityEngine.CustomCollider2D;errorState
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: UnityEngine.ColliderErrorState2D
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Composite Capable
labelProgrammer: compositeCapable (get)
haystackHuman: Custom Collider 2D: Get Composite Capable
haystackProgrammer: CustomCollider2D.compositeCapable (get)
favoriteKey: UnityEngine.CustomCollider2D.compositeCapable@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;compositeCapable
tag3: UnityEngine.CustomCollider2D;compositeCapable
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"compositeCapable","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"69241c6d-a213-4c12-8947-e684b7983941","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Material
labelProgrammer: sharedMaterial (get)
haystackHuman: Custom Collider 2D: Get Shared Material
haystackProgrammer: CustomCollider2D.sharedMaterial (get)
favoriteKey: UnityEngine.CustomCollider2D.sharedMaterial@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;sharedMaterial
tag3: UnityEngine.CustomCollider2D;sharedMaterial
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: UnityEngine.PhysicsMaterial2D
unit:
{"member":{"name":"sharedMaterial","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"45454e35-91c0-4a42-a86d-8ac86c0169c8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Material
labelProgrammer: sharedMaterial (set)
haystackHuman: Custom Collider 2D: Set Shared Material
haystackProgrammer: CustomCollider2D.sharedMaterial (set)
favoriteKey: UnityEngine.CustomCollider2D.sharedMaterial@set
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;sharedMaterial
tag3: UnityEngine.CustomCollider2D;sharedMaterial
valueInputTypes: UnityEngine.CustomCollider2D|UnityEngine.PhysicsMaterial2D
valueOutputTypes: UnityEngine.PhysicsMaterial2D
unit:
{"chainable":false,"member":{"name":"sharedMaterial","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"d7ad51c3-3609-40d0-8502-53188d9ef887","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Layer Override Priority
labelProgrammer: layerOverridePriority (get)
haystackHuman: Custom Collider 2D: Get Layer Override Priority
haystackProgrammer: CustomCollider2D.layerOverridePriority (get)
favoriteKey: UnityEngine.CustomCollider2D.layerOverridePriority@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;layerOverridePriority
tag3: UnityEngine.CustomCollider2D;layerOverridePriority
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: System.Int32
unit:
{"member":{"name":"layerOverridePriority","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e3fd7d3a-edc8-4af0-bb27-21426dd619df","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Layer Override Priority
labelProgrammer: layerOverridePriority (set)
haystackHuman: Custom Collider 2D: Set Layer Override Priority
haystackProgrammer: CustomCollider2D.layerOverridePriority (set)
favoriteKey: UnityEngine.CustomCollider2D.layerOverridePriority@set
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;layerOverridePriority
tag3: UnityEngine.CustomCollider2D;layerOverridePriority
valueInputTypes: UnityEngine.CustomCollider2D|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"layerOverridePriority","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"b217b686-7636-405d-a07a-deaa379ffb58","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Exclude Layers
labelProgrammer: excludeLayers (get)
haystackHuman: Custom Collider 2D: Get Exclude Layers
haystackProgrammer: CustomCollider2D.excludeLayers (get)
favoriteKey: UnityEngine.CustomCollider2D.excludeLayers@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;excludeLayers
tag3: UnityEngine.CustomCollider2D;excludeLayers
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"excludeLayers","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"542a20e7-5417-4baa-a541-4545993731e7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Exclude Layers
labelProgrammer: excludeLayers (set)
haystackHuman: Custom Collider 2D: Set Exclude Layers
haystackProgrammer: CustomCollider2D.excludeLayers (set)
favoriteKey: UnityEngine.CustomCollider2D.excludeLayers@set
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;excludeLayers
tag3: UnityEngine.CustomCollider2D;excludeLayers
valueInputTypes: UnityEngine.CustomCollider2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"excludeLayers","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c017dbbd-6863-4b6d-9811-605971e5b734","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Include Layers
labelProgrammer: includeLayers (get)
haystackHuman: Custom Collider 2D: Get Include Layers
haystackProgrammer: CustomCollider2D.includeLayers (get)
favoriteKey: UnityEngine.CustomCollider2D.includeLayers@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;includeLayers
tag3: UnityEngine.CustomCollider2D;includeLayers
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"includeLayers","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3577270c-cbf0-4b69-a198-4e80eb1610f8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Include Layers
labelProgrammer: includeLayers (set)
haystackHuman: Custom Collider 2D: Set Include Layers
haystackProgrammer: CustomCollider2D.includeLayers (set)
favoriteKey: UnityEngine.CustomCollider2D.includeLayers@set
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;includeLayers
tag3: UnityEngine.CustomCollider2D;includeLayers
valueInputTypes: UnityEngine.CustomCollider2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"includeLayers","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5439e1f0-0a16-44d0-be9a-ef1a85d28d96","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Send Layers
labelProgrammer: forceSendLayers (get)
haystackHuman: Custom Collider 2D: Get Force Send Layers
haystackProgrammer: CustomCollider2D.forceSendLayers (get)
favoriteKey: UnityEngine.CustomCollider2D.forceSendLayers@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;forceSendLayers
tag3: UnityEngine.CustomCollider2D;forceSendLayers
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"forceSendLayers","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"28375225-361b-4d40-b1c6-37c4b13dcd1b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Send Layers
labelProgrammer: forceSendLayers (set)
haystackHuman: Custom Collider 2D: Set Force Send Layers
haystackProgrammer: CustomCollider2D.forceSendLayers (set)
favoriteKey: UnityEngine.CustomCollider2D.forceSendLayers@set
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;forceSendLayers
tag3: UnityEngine.CustomCollider2D;forceSendLayers
valueInputTypes: UnityEngine.CustomCollider2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"forceSendLayers","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a948912a-9f36-4b24-bf27-25bbe4e50f78","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Receive Layers
labelProgrammer: forceReceiveLayers (get)
haystackHuman: Custom Collider 2D: Get Force Receive Layers
haystackProgrammer: CustomCollider2D.forceReceiveLayers (get)
favoriteKey: UnityEngine.CustomCollider2D.forceReceiveLayers@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;forceReceiveLayers
tag3: UnityEngine.CustomCollider2D;forceReceiveLayers
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"forceReceiveLayers","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f3f9dd79-fe10-41df-8024-1a589df0ecef","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Receive Layers
labelProgrammer: forceReceiveLayers (set)
haystackHuman: Custom Collider 2D: Set Force Receive Layers
haystackProgrammer: CustomCollider2D.forceReceiveLayers (set)
favoriteKey: UnityEngine.CustomCollider2D.forceReceiveLayers@set
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;forceReceiveLayers
tag3: UnityEngine.CustomCollider2D;forceReceiveLayers
valueInputTypes: UnityEngine.CustomCollider2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"forceReceiveLayers","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"16684724-324a-40df-8bd4-603e622823c6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Contact Capture Layers
labelProgrammer: contactCaptureLayers (get)
haystackHuman: Custom Collider 2D: Get Contact Capture Layers
haystackProgrammer: CustomCollider2D.contactCaptureLayers (get)
favoriteKey: UnityEngine.CustomCollider2D.contactCaptureLayers@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;contactCaptureLayers
tag3: UnityEngine.CustomCollider2D;contactCaptureLayers
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"contactCaptureLayers","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7921ece9-3a08-422c-952e-c9fcb2e018ac","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Contact Capture Layers
labelProgrammer: contactCaptureLayers (set)
haystackHuman: Custom Collider 2D: Set Contact Capture Layers
haystackProgrammer: CustomCollider2D.contactCaptureLayers (set)
favoriteKey: UnityEngine.CustomCollider2D.contactCaptureLayers@set
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;contactCaptureLayers
tag3: UnityEngine.CustomCollider2D;contactCaptureLayers
valueInputTypes: UnityEngine.CustomCollider2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"contactCaptureLayers","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fc7db757-1ac9-44eb-8162-4e5086d1d7ec","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Callback Layers
labelProgrammer: callbackLayers (get)
haystackHuman: Custom Collider 2D: Get Callback Layers
haystackProgrammer: CustomCollider2D.callbackLayers (get)
favoriteKey: UnityEngine.CustomCollider2D.callbackLayers@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;callbackLayers
tag3: UnityEngine.CustomCollider2D;callbackLayers
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"callbackLayers","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b9f6e89c-3451-4d5f-8b7e-4b7c998d3f1f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Callback Layers
labelProgrammer: callbackLayers (set)
haystackHuman: Custom Collider 2D: Set Callback Layers
haystackProgrammer: CustomCollider2D.callbackLayers (set)
favoriteKey: UnityEngine.CustomCollider2D.callbackLayers@set
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;callbackLayers
tag3: UnityEngine.CustomCollider2D;callbackLayers
valueInputTypes: UnityEngine.CustomCollider2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"callbackLayers","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4b4abd15-e9d7-4de1-956d-8639e34af791","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Friction
labelProgrammer: friction (get)
haystackHuman: Custom Collider 2D: Get Friction
haystackProgrammer: CustomCollider2D.friction (get)
favoriteKey: UnityEngine.CustomCollider2D.friction@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;friction
tag3: UnityEngine.CustomCollider2D;friction
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"friction","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ab8738b4-99d6-4069-ba97-bad9177a3ca3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounciness
labelProgrammer: bounciness (get)
haystackHuman: Custom Collider 2D: Get Bounciness
haystackProgrammer: CustomCollider2D.bounciness (get)
favoriteKey: UnityEngine.CustomCollider2D.bounciness@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;bounciness
tag3: UnityEngine.CustomCollider2D;bounciness
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"bounciness","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4f07ba59-7b8c-4c8f-a00b-970f4f9a50e3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Friction Combine
labelProgrammer: frictionCombine (get)
haystackHuman: Custom Collider 2D: Get Friction Combine
haystackProgrammer: CustomCollider2D.frictionCombine (get)
favoriteKey: UnityEngine.CustomCollider2D.frictionCombine@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;frictionCombine
tag3: UnityEngine.CustomCollider2D;frictionCombine
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: UnityEngine.PhysicsMaterialCombine2D
unit:
{"member":{"name":"frictionCombine","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"dcfe123b-7148-4e64-b67b-921d3837ba7e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounce Combine
labelProgrammer: bounceCombine (get)
haystackHuman: Custom Collider 2D: Get Bounce Combine
haystackProgrammer: CustomCollider2D.bounceCombine (get)
favoriteKey: UnityEngine.CustomCollider2D.bounceCombine@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;bounceCombine
tag3: UnityEngine.CustomCollider2D;bounceCombine
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: UnityEngine.PhysicsMaterialCombine2D
unit:
{"member":{"name":"bounceCombine","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"39b5a448-deef-4d10-af90-d9e4df609c53","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Custom Collider 2D: Get Enabled
haystackProgrammer: CustomCollider2D.enabled (get)
favoriteKey: UnityEngine.CustomCollider2D.enabled@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;enabled
tag3: UnityEngine.CustomCollider2D;enabled
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1959a058-7e51-4c83-8071-22dcce3d00f4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Custom Collider 2D: Set Enabled
haystackProgrammer: CustomCollider2D.enabled (set)
favoriteKey: UnityEngine.CustomCollider2D.enabled@set
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;enabled
tag3: UnityEngine.CustomCollider2D;enabled
valueInputTypes: UnityEngine.CustomCollider2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"6d0039a4-d501-449a-a489-89d1944f4845","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Custom Collider 2D: Is Active And Enabled
haystackProgrammer: CustomCollider2D.isActiveAndEnabled (get)
favoriteKey: UnityEngine.CustomCollider2D.isActiveAndEnabled@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;isActiveAndEnabled
tag3: UnityEngine.CustomCollider2D;isActiveAndEnabled
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d2185174-cdc4-479d-b2b3-f39906e99584","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Custom Collider 2D: Get Transform
haystackProgrammer: CustomCollider2D.transform (get)
favoriteKey: UnityEngine.CustomCollider2D.transform@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"eca21dac-2128-4830-a267-9ff188ad3759","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Custom Collider 2D: Get Game Object
haystackProgrammer: CustomCollider2D.gameObject (get)
favoriteKey: UnityEngine.CustomCollider2D.gameObject@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"81a1e8a6-81b0-4045-a41d-b2ddc4ca2732","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Custom Collider 2D: Get Tag
haystackProgrammer: CustomCollider2D.tag (get)
favoriteKey: UnityEngine.CustomCollider2D.tag@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d92e6ee8-652a-4f8f-8e15-e925ff53b141","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Custom Collider 2D: Set Tag
haystackProgrammer: CustomCollider2D.tag (set)
favoriteKey: UnityEngine.CustomCollider2D.tag@set
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.CustomCollider2D|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.CustomCollider2D","targetTypeName":"UnityEngine.CustomCollider2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"4deaf4f5-347d-4f34-8f30-64cc63a7fe4d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Custom Collider 2D: Get Name
haystackProgrammer: CustomCollider2D.name (get)
favoriteKey: UnityEngine.CustomCollider2D.name@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Custom Collider 2D: Set Name
haystackProgrammer: CustomCollider2D.name (set)
favoriteKey: UnityEngine.CustomCollider2D.name@set
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.CustomCollider2D|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Custom Collider 2D: Get Hide Flags
haystackProgrammer: CustomCollider2D.hideFlags (get)
favoriteKey: UnityEngine.CustomCollider2D.hideFlags@get
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.CustomCollider2D
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Custom Collider 2D: Set Hide Flags
haystackProgrammer: CustomCollider2D.hideFlags (set)
favoriteKey: UnityEngine.CustomCollider2D.hideFlags@set
tag1: UnityEngine.CustomCollider2D
tag2: UnityEngine.CustomCollider2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.CustomCollider2D|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Mesh (Use Body Position, Use Body Rotation)
labelProgrammer: CreateMesh (useBodyPosition, useBodyRotation)
haystackHuman: Circle Collider 2D: Create Mesh
haystackProgrammer: CircleCollider2D.CreateMesh
favoriteKey: UnityEngine.CircleCollider2D.CreateMesh(System.BooleanSystem.Boolean)@any
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;CreateMesh;System.Boolean;System.Boolean
tag3: UnityEngine.CircleCollider2D;CreateMesh;System.Boolean;System.Boolean
valueInputTypes: UnityEngine.CircleCollider2D|System.Boolean
valueOutputTypes: UnityEngine.Mesh
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Mesh (Use Body Position, Use Body Rotation, Use Delaunay)
labelProgrammer: CreateMesh (useBodyPosition, useBodyRotation, useDelaunay)
haystackHuman: Circle Collider 2D: Create Mesh
haystackProgrammer: CircleCollider2D.CreateMesh
favoriteKey: UnityEngine.CircleCollider2D.CreateMesh(System.BooleanSystem.BooleanSystem.Boolean)@any
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;CreateMesh;System.Boolean;System.Boolean;System.Boolean
tag3: UnityEngine.CircleCollider2D;CreateMesh;System.Boolean;System.Boolean;System.Boolean
valueInputTypes: UnityEngine.CircleCollider2D|System.Boolean
valueOutputTypes: UnityEngine.Mesh
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Shape Hash ()
labelProgrammer: GetShapeHash ()
haystackHuman: Circle Collider 2D: Get Shape Hash
haystackProgrammer: CircleCollider2D.GetShapeHash
favoriteKey: UnityEngine.CircleCollider2D.GetShapeHash()@any
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;GetShapeHash;
tag3: UnityEngine.CircleCollider2D;GetShapeHash;
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: System.UInt32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Shapes (Physics Shape Group)
labelProgrammer: GetShapes (physicsShapeGroup)
haystackHuman: Circle Collider 2D: Get Shapes
haystackProgrammer: CircleCollider2D.GetShapes
favoriteKey: UnityEngine.CircleCollider2D.GetShapes(UnityEngine.PhysicsShapeGroup2D)@any
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;GetShapes;UnityEngine.PhysicsShapeGroup2D
tag3: UnityEngine.CircleCollider2D;GetShapes;UnityEngine.PhysicsShapeGroup2D
valueInputTypes: UnityEngine.CircleCollider2D|UnityEngine.PhysicsShapeGroup2D
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Shapes (Physics Shape Group, Shape Index, Shape Count)
labelProgrammer: GetShapes (physicsShapeGroup, shapeIndex, shapeCount)
haystackHuman: Circle Collider 2D: Get Shapes
haystackProgrammer: CircleCollider2D.GetShapes
favoriteKey: UnityEngine.CircleCollider2D.GetShapes(UnityEngine.PhysicsShapeGroup2DSystem.Int32System.Int32)@any
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;GetShapes;UnityEngine.PhysicsShapeGroup2D;System.Int32;System.Int32
tag3: UnityEngine.CircleCollider2D;GetShapes;UnityEngine.PhysicsShapeGroup2D;System.Int32;System.Int32
valueInputTypes: UnityEngine.CircleCollider2D|UnityEngine.PhysicsShapeGroup2D|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Shape Bounds (Bounds, Use Radii, Use World Space)
labelProgrammer: GetShapeBounds (bounds, useRadii, useWorldSpace)
haystackHuman: Circle Collider 2D: Get Shape Bounds
haystackProgrammer: CircleCollider2D.GetShapeBounds
tag1: UnityEngine.CircleCollider2D
valueOutputTypes: UnityEngine.Bounds
favoriteKey:
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tag2:
UnityEngine.CircleCollider2D;GetShapeBounds;System.Collections.Generic.List`1[[UnityEngine.Bounds, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Boolean;System.Boolean

tag3:
UnityEngine.CircleCollider2D;GetShapeBounds;System.Collections.Generic.List`1[[UnityEngine.Bounds, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Boolean;System.Boolean

unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Collider)
labelProgrammer: IsTouching (collider)
haystackHuman: Circle Collider 2D: Is Touching
haystackProgrammer: CircleCollider2D.IsTouching
favoriteKey: UnityEngine.CircleCollider2D.IsTouching(UnityEngine.Collider2D)@any
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;IsTouching;UnityEngine.Collider2D
tag3: UnityEngine.CircleCollider2D;IsTouching;UnityEngine.Collider2D
valueInputTypes: UnityEngine.CircleCollider2D|UnityEngine.Collider2D
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Collider, Contact Filter)
labelProgrammer: IsTouching (collider, contactFilter)
haystackHuman: Circle Collider 2D: Is Touching
haystackProgrammer: CircleCollider2D.IsTouching
favoriteKey: UnityEngine.CircleCollider2D.IsTouching(UnityEngine.Collider2DUnityEngine.ContactFilter2D)@any
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;IsTouching;UnityEngine.Collider2D;UnityEngine.ContactFilter2D
tag3: UnityEngine.CircleCollider2D;IsTouching;UnityEngine.Collider2D;UnityEngine.ContactFilter2D
valueInputTypes: UnityEngine.CircleCollider2D|UnityEngine.Collider2D|UnityEngine.ContactFilter2D
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching (Contact Filter)
labelProgrammer: IsTouching (contactFilter)
haystackHuman: Circle Collider 2D: Is Touching
haystackProgrammer: CircleCollider2D.IsTouching
favoriteKey: UnityEngine.CircleCollider2D.IsTouching(UnityEngine.ContactFilter2D)@any
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;IsTouching;UnityEngine.ContactFilter2D
tag3: UnityEngine.CircleCollider2D;IsTouching;UnityEngine.ContactFilter2D
valueInputTypes: UnityEngine.CircleCollider2D|UnityEngine.ContactFilter2D
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching Layers ()
labelProgrammer: IsTouchingLayers ()
haystackHuman: Circle Collider 2D: Is Touching Layers
haystackProgrammer: CircleCollider2D.IsTouchingLayers
favoriteKey: UnityEngine.CircleCollider2D.IsTouchingLayers()@any
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;IsTouchingLayers;
tag3: UnityEngine.CircleCollider2D;IsTouchingLayers;
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Touching Layers (Layer Mask)
labelProgrammer: IsTouchingLayers (layerMask)
haystackHuman: Circle Collider 2D: Is Touching Layers
haystackProgrammer: CircleCollider2D.IsTouchingLayers
favoriteKey: UnityEngine.CircleCollider2D.IsTouchingLayers(System.Int32)@any
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;IsTouchingLayers;System.Int32
tag3: UnityEngine.CircleCollider2D;IsTouchingLayers;System.Int32
valueInputTypes: UnityEngine.CircleCollider2D|System.Int32
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap Point (Point)
labelProgrammer: OverlapPoint (point)
haystackHuman: Circle Collider 2D: Overlap Point
haystackProgrammer: CircleCollider2D.OverlapPoint
favoriteKey: UnityEngine.CircleCollider2D.OverlapPoint(UnityEngine.Vector2)@any
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;OverlapPoint;UnityEngine.Vector2
tag3: UnityEngine.CircleCollider2D;OverlapPoint;UnityEngine.Vector2
valueInputTypes: UnityEngine.CircleCollider2D|UnityEngine.Vector2
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap (Contact Filter, Results)
labelProgrammer: Overlap (contactFilter, results)
haystackHuman: Circle Collider 2D: Overlap
haystackProgrammer: CircleCollider2D.Overlap
favoriteKey: UnityEngine.CircleCollider2D.Overlap(UnityEngine.ContactFilter2DUnityEngine.Collider2D[])@any
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;Overlap;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]
tag3: UnityEngine.CircleCollider2D;Overlap;UnityEngine.ContactFilter2D;UnityEngine.Collider2D[]
valueInputTypes: UnityEngine.CircleCollider2D|UnityEngine.ContactFilter2D|UnityEngine.Collider2D[]
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap (Results)
labelProgrammer: Overlap (results)
haystackHuman: Circle Collider 2D: Overlap
haystackProgrammer: CircleCollider2D.Overlap
tag1: UnityEngine.CircleCollider2D
valueOutputTypes: System.Int32
favoriteKey:
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tag2:
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tag3:
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unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap (Contact Filter, Results)
labelProgrammer: Overlap (contactFilter, results)
haystackHuman: Circle Collider 2D: Overlap
haystackProgrammer: CircleCollider2D.Overlap
tag1: UnityEngine.CircleCollider2D
valueOutputTypes: System.Int32
favoriteKey:
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tag2:
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tag3:
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unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Overlap (Position, Angle, Results)
labelProgrammer: Overlap (position, angle, results)
haystackHuman: Circle Collider 2D: Overlap
haystackProgrammer: CircleCollider2D.Overlap
tag1: UnityEngine.CircleCollider2D
valueOutputTypes: System.Int32
favoriteKey:
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tag2:
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tag3:
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labelProgrammer: GetInstanceID ()
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labelProgrammer: GetHashCode ()
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labelProgrammer: Equals (other)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Circle Collider 2D: Find First Object By Type
haystackProgrammer: CircleCollider2D.FindFirstObjectByType
favoriteKey: UnityEngine.CircleCollider2D.FindFirstObjectByType(System.Type)@any
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Circle Collider 2D: Find Any Object By Type
haystackProgrammer: CircleCollider2D.FindAnyObjectByType
favoriteKey: UnityEngine.CircleCollider2D.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Circle Collider 2D: Find First Object By Type
haystackProgrammer: CircleCollider2D.FindFirstObjectByType
favoriteKey: UnityEngine.CircleCollider2D.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Circle Collider 2D: Find Any Object By Type
haystackProgrammer: CircleCollider2D.FindAnyObjectByType
favoriteKey: UnityEngine.CircleCollider2D.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Circle Collider 2D: To String
haystackProgrammer: CircleCollider2D.ToString
favoriteKey: UnityEngine.CircleCollider2D.ToString()@any
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Circle Collider 2D: Equals
haystackProgrammer: CircleCollider2D.Equals
favoriteKey: UnityEngine.CircleCollider2D.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Circle Collider 2D: Get Type
haystackProgrammer: CircleCollider2D.GetType
favoriteKey: UnityEngine.CircleCollider2D.GetType()@any
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Circle Collider 2D: Reference Equals
haystackProgrammer: CircleCollider2D.ReferenceEquals
favoriteKey: UnityEngine.CircleCollider2D.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Radius
labelProgrammer: radius (get)
haystackHuman: Circle Collider 2D: Get Radius
haystackProgrammer: CircleCollider2D.radius (get)
favoriteKey: UnityEngine.CircleCollider2D.radius@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;radius
tag3: UnityEngine.CircleCollider2D;radius
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Radius
labelProgrammer: radius (set)
haystackHuman: Circle Collider 2D: Set Radius
haystackProgrammer: CircleCollider2D.radius (set)
favoriteKey: UnityEngine.CircleCollider2D.radius@set
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;radius
tag3: UnityEngine.CircleCollider2D;radius
valueInputTypes: UnityEngine.CircleCollider2D|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Density
labelProgrammer: density (get)
haystackHuman: Circle Collider 2D: Get Density
haystackProgrammer: CircleCollider2D.density (get)
favoriteKey: UnityEngine.CircleCollider2D.density@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;density
tag3: UnityEngine.CircleCollider2D;density
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"density","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bcdaa2de-4022-4522-9acc-533aeb94164d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Density
labelProgrammer: density (set)
haystackHuman: Circle Collider 2D: Set Density
haystackProgrammer: CircleCollider2D.density (set)
favoriteKey: UnityEngine.CircleCollider2D.density@set
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;density
tag3: UnityEngine.CircleCollider2D;density
valueInputTypes: UnityEngine.CircleCollider2D|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"density","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"1cc48181-a83f-4f1c-b2ca-58507e1c9d67","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Trigger
labelProgrammer: isTrigger (get)
haystackHuman: Circle Collider 2D: Is Trigger
haystackProgrammer: CircleCollider2D.isTrigger (get)
favoriteKey: UnityEngine.CircleCollider2D.isTrigger@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;isTrigger
tag3: UnityEngine.CircleCollider2D;isTrigger
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isTrigger","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"04f73841-b26d-47d1-af7b-369a95b4ee08","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Trigger
labelProgrammer: isTrigger (set)
haystackHuman: Circle Collider 2D: Set Trigger
haystackProgrammer: CircleCollider2D.isTrigger (set)
favoriteKey: UnityEngine.CircleCollider2D.isTrigger@set
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;isTrigger
tag3: UnityEngine.CircleCollider2D;isTrigger
valueInputTypes: UnityEngine.CircleCollider2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"isTrigger","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"b59273fe-a259-405a-9284-df7eca6ad9a2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Used By Effector
labelProgrammer: usedByEffector (get)
haystackHuman: Circle Collider 2D: Get Used By Effector
haystackProgrammer: CircleCollider2D.usedByEffector (get)
favoriteKey: UnityEngine.CircleCollider2D.usedByEffector@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;usedByEffector
tag3: UnityEngine.CircleCollider2D;usedByEffector
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"usedByEffector","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cc84c030-0a68-4ebc-8a95-c8e1592c11f0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Used By Effector
labelProgrammer: usedByEffector (set)
haystackHuman: Circle Collider 2D: Set Used By Effector
haystackProgrammer: CircleCollider2D.usedByEffector (set)
favoriteKey: UnityEngine.CircleCollider2D.usedByEffector@set
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;usedByEffector
tag3: UnityEngine.CircleCollider2D;usedByEffector
valueInputTypes: UnityEngine.CircleCollider2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Composite Operation
labelProgrammer: compositeOperation (get)
haystackHuman: Circle Collider 2D: Get Composite Operation
haystackProgrammer: CircleCollider2D.compositeOperation (get)
favoriteKey: UnityEngine.CircleCollider2D.compositeOperation@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;compositeOperation
tag3: UnityEngine.CircleCollider2D;compositeOperation
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: UnityEngine.Collider2D+CompositeOperation
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Composite Operation
labelProgrammer: compositeOperation (set)
haystackHuman: Circle Collider 2D: Set Composite Operation
haystackProgrammer: CircleCollider2D.compositeOperation (set)
favoriteKey: UnityEngine.CircleCollider2D.compositeOperation@set
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;compositeOperation
tag3: UnityEngine.CircleCollider2D;compositeOperation
valueInputTypes: UnityEngine.CircleCollider2D|UnityEngine.Collider2D+CompositeOperation
valueOutputTypes: UnityEngine.Collider2D+CompositeOperation
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Composite Order
labelProgrammer: compositeOrder (get)
haystackHuman: Circle Collider 2D: Get Composite Order
haystackProgrammer: CircleCollider2D.compositeOrder (get)
favoriteKey: UnityEngine.CircleCollider2D.compositeOrder@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;compositeOrder
tag3: UnityEngine.CircleCollider2D;compositeOrder
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Composite Order
labelProgrammer: compositeOrder (set)
haystackHuman: Circle Collider 2D: Set Composite Order
haystackProgrammer: CircleCollider2D.compositeOrder (set)
favoriteKey: UnityEngine.CircleCollider2D.compositeOrder@set
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;compositeOrder
tag3: UnityEngine.CircleCollider2D;compositeOrder
valueInputTypes: UnityEngine.CircleCollider2D|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Composite
labelProgrammer: composite (get)
haystackHuman: Circle Collider 2D: Get Composite
haystackProgrammer: CircleCollider2D.composite (get)
favoriteKey: UnityEngine.CircleCollider2D.composite@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;composite
tag3: UnityEngine.CircleCollider2D;composite
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: UnityEngine.CompositeCollider2D
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Offset
labelProgrammer: offset (get)
haystackHuman: Circle Collider 2D: Get Offset
haystackProgrammer: CircleCollider2D.offset (get)
favoriteKey: UnityEngine.CircleCollider2D.offset@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;offset
tag3: UnityEngine.CircleCollider2D;offset
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"offset","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5fd0562f-e03d-4b91-85aa-0f0e1855862d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Offset
labelProgrammer: offset (set)
haystackHuman: Circle Collider 2D: Set Offset
haystackProgrammer: CircleCollider2D.offset (set)
favoriteKey: UnityEngine.CircleCollider2D.offset@set
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;offset
tag3: UnityEngine.CircleCollider2D;offset
valueInputTypes: UnityEngine.CircleCollider2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Attached Rigidbody
labelProgrammer: attachedRigidbody (get)
haystackHuman: Circle Collider 2D: Get Attached Rigidbody
haystackProgrammer: CircleCollider2D.attachedRigidbody (get)
favoriteKey: UnityEngine.CircleCollider2D.attachedRigidbody@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;attachedRigidbody
tag3: UnityEngine.CircleCollider2D;attachedRigidbody
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: UnityEngine.Rigidbody2D
unit:
{"member":{"name":"attachedRigidbody","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8df31c2c-3f61-4f73-989b-e541d238556e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local To World Matrix
labelProgrammer: localToWorldMatrix (get)
haystackHuman: Circle Collider 2D: Get Local To World Matrix
haystackProgrammer: CircleCollider2D.localToWorldMatrix (get)
favoriteKey: UnityEngine.CircleCollider2D.localToWorldMatrix@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;localToWorldMatrix
tag3: UnityEngine.CircleCollider2D;localToWorldMatrix
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: UnityEngine.Matrix4x4
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shape Count
labelProgrammer: shapeCount (get)
haystackHuman: Circle Collider 2D: Get Shape Count
haystackProgrammer: CircleCollider2D.shapeCount (get)
favoriteKey: UnityEngine.CircleCollider2D.shapeCount@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;shapeCount
tag3: UnityEngine.CircleCollider2D;shapeCount
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: System.Int32
unit:
{"member":{"name":"shapeCount","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a5ee5144-ac9c-431b-bc29-dc82d2e55e30","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounds
labelProgrammer: bounds (get)
haystackHuman: Circle Collider 2D: Get Bounds
haystackProgrammer: CircleCollider2D.bounds (get)
favoriteKey: UnityEngine.CircleCollider2D.bounds@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;bounds
tag3: UnityEngine.CircleCollider2D;bounds
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: UnityEngine.Bounds
unit:
{"member":{"name":"bounds","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2d950cff-1a1d-4ce8-b859-de364c9ad339","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Error State
labelProgrammer: errorState (get)
haystackHuman: Circle Collider 2D: Get Error State
haystackProgrammer: CircleCollider2D.errorState (get)
favoriteKey: UnityEngine.CircleCollider2D.errorState@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;errorState
tag3: UnityEngine.CircleCollider2D;errorState
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: UnityEngine.ColliderErrorState2D
unit:
{"member":{"name":"errorState","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"712aeae0-ae6a-4cab-a2f4-6dcf22f49250","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Composite Capable
labelProgrammer: compositeCapable (get)
haystackHuman: Circle Collider 2D: Get Composite Capable
haystackProgrammer: CircleCollider2D.compositeCapable (get)
favoriteKey: UnityEngine.CircleCollider2D.compositeCapable@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;compositeCapable
tag3: UnityEngine.CircleCollider2D;compositeCapable
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"compositeCapable","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2e2de5f7-8ece-4402-b3eb-2d68335465ec","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Material
labelProgrammer: sharedMaterial (get)
haystackHuman: Circle Collider 2D: Get Shared Material
haystackProgrammer: CircleCollider2D.sharedMaterial (get)
favoriteKey: UnityEngine.CircleCollider2D.sharedMaterial@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;sharedMaterial
tag3: UnityEngine.CircleCollider2D;sharedMaterial
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: UnityEngine.PhysicsMaterial2D
unit:
{"member":{"name":"sharedMaterial","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"560e58fb-1957-48fd-ba7e-10b9e0a30c00","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Material
labelProgrammer: sharedMaterial (set)
haystackHuman: Circle Collider 2D: Set Shared Material
haystackProgrammer: CircleCollider2D.sharedMaterial (set)
favoriteKey: UnityEngine.CircleCollider2D.sharedMaterial@set
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;sharedMaterial
tag3: UnityEngine.CircleCollider2D;sharedMaterial
valueInputTypes: UnityEngine.CircleCollider2D|UnityEngine.PhysicsMaterial2D
valueOutputTypes: UnityEngine.PhysicsMaterial2D
unit:
{"chainable":false,"member":{"name":"sharedMaterial","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"c608000d-60e2-4413-bd35-e293945b0fd1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Layer Override Priority
labelProgrammer: layerOverridePriority (get)
haystackHuman: Circle Collider 2D: Get Layer Override Priority
haystackProgrammer: CircleCollider2D.layerOverridePriority (get)
favoriteKey: UnityEngine.CircleCollider2D.layerOverridePriority@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;layerOverridePriority
tag3: UnityEngine.CircleCollider2D;layerOverridePriority
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: System.Int32
unit:
{"member":{"name":"layerOverridePriority","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"28e52f37-2dc8-4599-bb10-f62bb8521a96","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Layer Override Priority
labelProgrammer: layerOverridePriority (set)
haystackHuman: Circle Collider 2D: Set Layer Override Priority
haystackProgrammer: CircleCollider2D.layerOverridePriority (set)
favoriteKey: UnityEngine.CircleCollider2D.layerOverridePriority@set
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;layerOverridePriority
tag3: UnityEngine.CircleCollider2D;layerOverridePriority
valueInputTypes: UnityEngine.CircleCollider2D|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"layerOverridePriority","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"17b04ec2-7357-4e50-9779-2de9a73c1bad","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Exclude Layers
labelProgrammer: excludeLayers (get)
haystackHuman: Circle Collider 2D: Get Exclude Layers
haystackProgrammer: CircleCollider2D.excludeLayers (get)
favoriteKey: UnityEngine.CircleCollider2D.excludeLayers@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;excludeLayers
tag3: UnityEngine.CircleCollider2D;excludeLayers
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"excludeLayers","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a6feb1f2-9f24-4389-9c0a-249eac5d3bd6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Exclude Layers
labelProgrammer: excludeLayers (set)
haystackHuman: Circle Collider 2D: Set Exclude Layers
haystackProgrammer: CircleCollider2D.excludeLayers (set)
favoriteKey: UnityEngine.CircleCollider2D.excludeLayers@set
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;excludeLayers
tag3: UnityEngine.CircleCollider2D;excludeLayers
valueInputTypes: UnityEngine.CircleCollider2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"excludeLayers","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5c1fa431-bb54-42ef-98e6-c828ee15eb7f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Include Layers
labelProgrammer: includeLayers (get)
haystackHuman: Circle Collider 2D: Get Include Layers
haystackProgrammer: CircleCollider2D.includeLayers (get)
favoriteKey: UnityEngine.CircleCollider2D.includeLayers@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;includeLayers
tag3: UnityEngine.CircleCollider2D;includeLayers
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"includeLayers","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"58eb73df-2229-411b-810e-2c4dd6fddbbf","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Include Layers
labelProgrammer: includeLayers (set)
haystackHuman: Circle Collider 2D: Set Include Layers
haystackProgrammer: CircleCollider2D.includeLayers (set)
favoriteKey: UnityEngine.CircleCollider2D.includeLayers@set
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;includeLayers
tag3: UnityEngine.CircleCollider2D;includeLayers
valueInputTypes: UnityEngine.CircleCollider2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"includeLayers","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4b4dd010-d9fe-43cf-a579-90dad70c8cc4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Send Layers
labelProgrammer: forceSendLayers (get)
haystackHuman: Circle Collider 2D: Get Force Send Layers
haystackProgrammer: CircleCollider2D.forceSendLayers (get)
favoriteKey: UnityEngine.CircleCollider2D.forceSendLayers@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;forceSendLayers
tag3: UnityEngine.CircleCollider2D;forceSendLayers
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"forceSendLayers","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bf10a6d7-8d84-44da-a53c-14e0a9391484","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Send Layers
labelProgrammer: forceSendLayers (set)
haystackHuman: Circle Collider 2D: Set Force Send Layers
haystackProgrammer: CircleCollider2D.forceSendLayers (set)
favoriteKey: UnityEngine.CircleCollider2D.forceSendLayers@set
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;forceSendLayers
tag3: UnityEngine.CircleCollider2D;forceSendLayers
valueInputTypes: UnityEngine.CircleCollider2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"forceSendLayers","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"186568e7-b39e-4851-b352-03332aac525e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Receive Layers
labelProgrammer: forceReceiveLayers (get)
haystackHuman: Circle Collider 2D: Get Force Receive Layers
haystackProgrammer: CircleCollider2D.forceReceiveLayers (get)
favoriteKey: UnityEngine.CircleCollider2D.forceReceiveLayers@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;forceReceiveLayers
tag3: UnityEngine.CircleCollider2D;forceReceiveLayers
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"forceReceiveLayers","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4cb1acf0-49e8-45f3-9b9f-5b744d9038ae","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Receive Layers
labelProgrammer: forceReceiveLayers (set)
haystackHuman: Circle Collider 2D: Set Force Receive Layers
haystackProgrammer: CircleCollider2D.forceReceiveLayers (set)
favoriteKey: UnityEngine.CircleCollider2D.forceReceiveLayers@set
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;forceReceiveLayers
tag3: UnityEngine.CircleCollider2D;forceReceiveLayers
valueInputTypes: UnityEngine.CircleCollider2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"forceReceiveLayers","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3796a023-7616-425a-b2a4-bb5fd0cd0443","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Contact Capture Layers
labelProgrammer: contactCaptureLayers (get)
haystackHuman: Circle Collider 2D: Get Contact Capture Layers
haystackProgrammer: CircleCollider2D.contactCaptureLayers (get)
favoriteKey: UnityEngine.CircleCollider2D.contactCaptureLayers@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;contactCaptureLayers
tag3: UnityEngine.CircleCollider2D;contactCaptureLayers
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"contactCaptureLayers","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"45df46aa-2a45-4144-a0b5-3406b1bf28eb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Contact Capture Layers
labelProgrammer: contactCaptureLayers (set)
haystackHuman: Circle Collider 2D: Set Contact Capture Layers
haystackProgrammer: CircleCollider2D.contactCaptureLayers (set)
favoriteKey: UnityEngine.CircleCollider2D.contactCaptureLayers@set
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;contactCaptureLayers
tag3: UnityEngine.CircleCollider2D;contactCaptureLayers
valueInputTypes: UnityEngine.CircleCollider2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"contactCaptureLayers","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b72d9739-aa3c-4c9a-8914-679899e88066","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Callback Layers
labelProgrammer: callbackLayers (get)
haystackHuman: Circle Collider 2D: Get Callback Layers
haystackProgrammer: CircleCollider2D.callbackLayers (get)
favoriteKey: UnityEngine.CircleCollider2D.callbackLayers@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;callbackLayers
tag3: UnityEngine.CircleCollider2D;callbackLayers
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"callbackLayers","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"11aeaacb-7dbc-42a4-93e0-a792e718ea68","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Callback Layers
labelProgrammer: callbackLayers (set)
haystackHuman: Circle Collider 2D: Set Callback Layers
haystackProgrammer: CircleCollider2D.callbackLayers (set)
favoriteKey: UnityEngine.CircleCollider2D.callbackLayers@set
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;callbackLayers
tag3: UnityEngine.CircleCollider2D;callbackLayers
valueInputTypes: UnityEngine.CircleCollider2D|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"callbackLayers","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1fdbbc17-84aa-4d43-9a4c-43f3291506be","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Friction
labelProgrammer: friction (get)
haystackHuman: Circle Collider 2D: Get Friction
haystackProgrammer: CircleCollider2D.friction (get)
favoriteKey: UnityEngine.CircleCollider2D.friction@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;friction
tag3: UnityEngine.CircleCollider2D;friction
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"friction","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"64437b78-73e5-473a-b3c2-9b3c5a8512ac","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounciness
labelProgrammer: bounciness (get)
haystackHuman: Circle Collider 2D: Get Bounciness
haystackProgrammer: CircleCollider2D.bounciness (get)
favoriteKey: UnityEngine.CircleCollider2D.bounciness@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;bounciness
tag3: UnityEngine.CircleCollider2D;bounciness
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"bounciness","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"79b22a75-6532-41a5-a27b-5f9ff926f28b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Friction Combine
labelProgrammer: frictionCombine (get)
haystackHuman: Circle Collider 2D: Get Friction Combine
haystackProgrammer: CircleCollider2D.frictionCombine (get)
favoriteKey: UnityEngine.CircleCollider2D.frictionCombine@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;frictionCombine
tag3: UnityEngine.CircleCollider2D;frictionCombine
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: UnityEngine.PhysicsMaterialCombine2D
unit:
{"member":{"name":"frictionCombine","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0007d80a-6e10-4372-9ede-da12e77e1cad","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounce Combine
labelProgrammer: bounceCombine (get)
haystackHuman: Circle Collider 2D: Get Bounce Combine
haystackProgrammer: CircleCollider2D.bounceCombine (get)
favoriteKey: UnityEngine.CircleCollider2D.bounceCombine@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;bounceCombine
tag3: UnityEngine.CircleCollider2D;bounceCombine
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: UnityEngine.PhysicsMaterialCombine2D
unit:
{"member":{"name":"bounceCombine","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"725850f4-6ced-4154-942e-debf771d5980","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Circle Collider 2D: Get Enabled
haystackProgrammer: CircleCollider2D.enabled (get)
favoriteKey: UnityEngine.CircleCollider2D.enabled@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;enabled
tag3: UnityEngine.CircleCollider2D;enabled
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7a3d3c5c-bce3-495c-88a8-3dc2ee380570","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Circle Collider 2D: Set Enabled
haystackProgrammer: CircleCollider2D.enabled (set)
favoriteKey: UnityEngine.CircleCollider2D.enabled@set
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;enabled
tag3: UnityEngine.CircleCollider2D;enabled
valueInputTypes: UnityEngine.CircleCollider2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"ebe7e4f0-928f-4f3d-bd06-ba9eaf709a3c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Circle Collider 2D: Is Active And Enabled
haystackProgrammer: CircleCollider2D.isActiveAndEnabled (get)
favoriteKey: UnityEngine.CircleCollider2D.isActiveAndEnabled@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;isActiveAndEnabled
tag3: UnityEngine.CircleCollider2D;isActiveAndEnabled
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f997c893-58a3-4de2-b99c-6bd92d2d10af","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Circle Collider 2D: Get Transform
haystackProgrammer: CircleCollider2D.transform (get)
favoriteKey: UnityEngine.CircleCollider2D.transform@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"81f6218b-432c-420c-a689-d39231c3f18c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Circle Collider 2D: Get Game Object
haystackProgrammer: CircleCollider2D.gameObject (get)
favoriteKey: UnityEngine.CircleCollider2D.gameObject@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"36c537d5-78fe-465e-ad87-8d3eba8892c2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Circle Collider 2D: Get Tag
haystackProgrammer: CircleCollider2D.tag (get)
favoriteKey: UnityEngine.CircleCollider2D.tag@get
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.CircleCollider2D
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"de5d901a-4ea1-4a93-9a26-422b3e3fd6cd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Circle Collider 2D: Set Tag
haystackProgrammer: CircleCollider2D.tag (set)
favoriteKey: UnityEngine.CircleCollider2D.tag@set
tag1: UnityEngine.CircleCollider2D
tag2: UnityEngine.CircleCollider2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.CircleCollider2D|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.CircleCollider2D","targetTypeName":"UnityEngine.CircleCollider2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"de45dbe7-cc09-444a-899e-492fcb26104a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


