# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Parameter, Options)
labelProgrammer: BroadcastMessage (methodName, parameter, options)
haystackHuman: Player Input Manager: Broadcast Message
haystackProgrammer: PlayerInputManager.BroadcastMessage
tag1: UnityEngine.InputSystem.PlayerInputManager
tag3: UnityEngine.Component;BroadcastMessage;System.String;System.Object;UnityEngine.SendMessageOptions
favoriteKey:
UnityEngine.InputSystem.PlayerInputManager.BroadcastMessage(System.StringSystem.ObjectUnityEngine.SendMessageOptions)@any

tag2:
UnityEngine.InputSystem.PlayerInputManager;BroadcastMessage;System.String;System.Object;UnityEngine.SendMessageOptions

unit:
{"chainable":false,"parameterNames":["methodName","parameter","options"],"member":{"name":"BroadcastMessage","parameterTypes":["System.String","System.Object","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"bac252d8-5fb4-4696-b539-fe03ec49ca55","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.InputSystem.PlayerInputManager|System.String|System.Object|UnityEngine.SendMessageOptions


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Parameter)
labelProgrammer: BroadcastMessage (methodName, parameter)
haystackHuman: Player Input Manager: Broadcast Message
haystackProgrammer: PlayerInputManager.BroadcastMessage
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.BroadcastMessage(System.StringSystem.Object)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;BroadcastMessage;System.String;System.Object
tag3: UnityEngine.Component;BroadcastMessage;System.String;System.Object
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.String|System.Object
unit:
{"chainable":false,"parameterNames":["methodName","parameter"],"member":{"name":"BroadcastMessage","parameterTypes":["System.String","System.Object"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"13ab5ee5-a0bf-460c-90f6-890c443ac339","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
haystackHuman: Player Input Manager: Broadcast Message
haystackProgrammer: PlayerInputManager.BroadcastMessage
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.BroadcastMessage(System.String)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;BroadcastMessage;System.String
tag3: UnityEngine.Component;BroadcastMessage;System.String
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"BroadcastMessage","parameterTypes":["System.String"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"537c7908-4e60-48d4-aa2a-3c9e21ddb438","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
haystackHuman: Player Input Manager: Broadcast Message
haystackProgrammer: PlayerInputManager.BroadcastMessage
tag1: UnityEngine.InputSystem.PlayerInputManager
tag3: UnityEngine.Component;BroadcastMessage;System.String;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.String|UnityEngine.SendMessageOptions
favoriteKey:
UnityEngine.InputSystem.PlayerInputManager.BroadcastMessage(System.StringUnityEngine.SendMessageOptions)@any

tag2:
UnityEngine.InputSystem.PlayerInputManager;BroadcastMessage;System.String;UnityEngine.SendMessageOptions

unit:
{"chainable":false,"parameterNames":["methodName","options"],"member":{"name":"BroadcastMessage","parameterTypes":["System.String","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"0296e77e-7cfd-4d49-b816-b468098ebc0d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Player Input Manager: Get Instance ID
haystackProgrammer: PlayerInputManager.GetInstanceID
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetInstanceID()@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetInstanceID","parameterTypes":[],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4ad0104c-1d54-44f1-884e-64e5757be89c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Player Input Manager: Get Hash Code
haystackProgrammer: PlayerInputManager.GetHashCode
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetHashCode()@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"60d1de37-468b-4e48-972d-f9cc3eccdcb4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Player Input Manager: Equals
haystackProgrammer: PlayerInputManager.Equals
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.Equals(System.Object)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["other"],"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9adca3f2-1ce7-4407-9cc2-c7f0ceb1f1c9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Player Input Manager: Instantiate
haystackProgrammer: PlayerInputManager.Instantiate
tag1: UnityEngine.InputSystem.PlayerInputManager
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.InputSystem.PlayerInputManager.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
UnityEngine.InputSystem.PlayerInputManager;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
{"chainable":false,"parameterNames":["original","position","rotation"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"2e0a882d-8ace-49fc-8242-60b0a5dbe283","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Player Input Manager: Instantiate
haystackProgrammer: PlayerInputManager.Instantiate
tag1: UnityEngine.InputSystem.PlayerInputManager
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.InputSystem.PlayerInputManager.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
UnityEngine.InputSystem.PlayerInputManager;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
{"chainable":false,"parameterNames":["original","position","rotation","parent"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion","UnityEngine.Transform"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"097f49b5-1b9a-49f8-85b9-252d7827259f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Player Input Manager: Instantiate
haystackProgrammer: PlayerInputManager.Instantiate
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["original"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"%original":null},"position":{"x":0.0,"y":0.0},"guid":"a9254cf1-52d1-4b32-9844-ea0e6bc2babd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
haystackHuman: Player Input Manager: Instantiate
haystackProgrammer: PlayerInputManager.Instantiate
tag1: UnityEngine.InputSystem.PlayerInputManager
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene
valueInputTypes: UnityEngine.Object|UnityEngine.SceneManagement.Scene
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.InputSystem.PlayerInputManager.Instantiate(UnityEngine.ObjectUnityEngine.SceneManagement.Scene)@any

tag2:
UnityEngine.InputSystem.PlayerInputManager;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene

unit:
{"chainable":false,"parameterNames":["original","scene"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.SceneManagement.Scene"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"%original":null},"position":{"x":0.0,"y":0.0},"guid":"55408b33-3737-454a-9b69-e7370f975762","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Player Input Manager: Instantiate
haystackProgrammer: PlayerInputManager.Instantiate
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["original","parent"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"%original":null,"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"74aaa1be-1c51-4045-b1ff-8a9152917de0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Player Input Manager: Instantiate
haystackProgrammer: PlayerInputManager.Instantiate
tag1: UnityEngine.InputSystem.PlayerInputManager
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.InputSystem.PlayerInputManager.Instantiate(UnityEngine.ObjectUnityEngine.TransformSystem.Boolean)@any

tag2:
UnityEngine.InputSystem.PlayerInputManager;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean

unit:
{"chainable":false,"parameterNames":["original","parent","instantiateInWorldSpace"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform","System.Boolean"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"%original":null,"%parent":null,"%instantiateInWorldSpace":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"d65c82a7-74d3-4833-a821-d548d99c41e2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Player Input Manager: Destroy
haystackProgrammer: PlayerInputManager.Destroy
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.Destroy(UnityEngine.ObjectSystem.Single)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
valueInputTypes: UnityEngine.Object|System.Single
unit:
{"chainable":false,"parameterNames":["obj","t"],"member":{"name":"Destroy","parameterTypes":["UnityEngine.Object","System.Single"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"%obj":null,"%t":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"97737df9-e833-429e-bf97-c2016f88be57","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Player Input Manager: Destroy
haystackProgrammer: PlayerInputManager.Destroy
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.Destroy(UnityEngine.Object)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["obj"],"member":{"name":"Destroy","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"%obj":null},"position":{"x":0.0,"y":0.0},"guid":"a2b9d4c1-4637-4aec-8d1f-f86fa02da10e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Player Input Manager: Destroy Immediate
haystackProgrammer: PlayerInputManager.DestroyImmediate
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
unit:
{"chainable":false,"parameterNames":["obj","allowDestroyingAssets"],"member":{"name":"DestroyImmediate","parameterTypes":["UnityEngine.Object","System.Boolean"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"%obj":null,"%allowDestroyingAssets":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"d6e87ddf-3f33-42c2-a340-21c0fe684390","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Player Input Manager: Destroy Immediate
haystackProgrammer: PlayerInputManager.DestroyImmediate
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["obj"],"member":{"name":"DestroyImmediate","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"%obj":null},"position":{"x":0.0,"y":0.0},"guid":"12acbba9-f746-4d8a-b653-d0a8d580830d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Player Input Manager: Find Objects By Type
haystackProgrammer: PlayerInputManager.FindObjectsByType
tag1: UnityEngine.InputSystem.PlayerInputManager
tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
valueInputTypes: System.Type|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
UnityEngine.InputSystem.PlayerInputManager.FindObjectsByType(System.TypeUnityEngine.FindObjectsSortMode)@any

tag2:
UnityEngine.InputSystem.PlayerInputManager;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode

unit:
{"chainable":false,"parameterNames":["type","sortMode"],"member":{"name":"FindObjectsByType","parameterTypes":["System.Type","UnityEngine.FindObjectsSortMode"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"%type":null,"%sortMode":{"$content":"None","$type":"UnityEngine.FindObjectsSortMode"}},"position":{"x":0.0,"y":0.0},"guid":"ba49304d-1d4e-4fd6-a2fd-0a1121f571da","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Player Input Manager: Find Objects By Type
haystackProgrammer: PlayerInputManager.FindObjectsByType
tag1: UnityEngine.InputSystem.PlayerInputManager
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
UnityEngine.InputSystem.PlayerInputManager.FindObjectsByType(System.TypeUnityEngine.FindObjectsInactiveUnityEngine.FindObjectsSortMode)@any

tag2:
UnityEngine.InputSystem.PlayerInputManager;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive;UnityEngine.FindObjectsSortMode

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive","sortMode"],"member":{"name":"FindObjectsByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive","UnityEngine.FindObjectsSortMode"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"},"%sortMode":{"$content":"None","$type":"UnityEngine.FindObjectsSortMode"}},"position":{"x":0.0,"y":0.0},"guid":"b00989de-6995-427a-9e82-8fb9f7c6d0cb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Player Input Manager: Dont Destroy On Load
haystackProgrammer: PlayerInputManager.DontDestroyOnLoad
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["target"],"member":{"name":"DontDestroyOnLoad","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"%target":null},"position":{"x":0.0,"y":0.0},"guid":"eda8b881-07c5-42fd-b367-0db01c75190f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Player Input Manager: Find First Object By Type
haystackProgrammer: PlayerInputManager.FindFirstObjectByType
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.FindFirstObjectByType(System.Type)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"FindFirstObjectByType","parameterTypes":["System.Type"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"39ae4c11-3a7f-48ff-bb17-a635a0a1c369","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Player Input Manager: Find Any Object By Type
haystackProgrammer: PlayerInputManager.FindAnyObjectByType
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"FindAnyObjectByType","parameterTypes":["System.Type"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"7d8e565d-4851-40a1-8200-f7e8ee762bff","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Player Input Manager: Find First Object By Type
haystackProgrammer: PlayerInputManager.FindFirstObjectByType
tag1: UnityEngine.InputSystem.PlayerInputManager
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.InputSystem.PlayerInputManager.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.InputSystem.PlayerInputManager;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Player Input Manager: Find Any Object By Type
haystackProgrammer: PlayerInputManager.FindAnyObjectByType
tag1: UnityEngine.InputSystem.PlayerInputManager
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.InputSystem.PlayerInputManager.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.InputSystem.PlayerInputManager;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Player Input Manager: To String
haystackProgrammer: PlayerInputManager.ToString
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.ToString()@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Player Input Manager: Equals
haystackProgrammer: PlayerInputManager.Equals
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Player Input Manager: Get Type
haystackProgrammer: PlayerInputManager.GetType
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetType()@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Player Input Manager: Reference Equals
haystackProgrammer: PlayerInputManager.ReferenceEquals
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Split Screen
labelProgrammer: splitScreen (get)
haystackHuman: Player Input Manager: Get Split Screen
haystackProgrammer: PlayerInputManager.splitScreen (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.splitScreen@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;splitScreen
tag3: UnityEngine.InputSystem.PlayerInputManager;splitScreen
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Split Screen
labelProgrammer: splitScreen (set)
haystackHuman: Player Input Manager: Set Split Screen
haystackProgrammer: PlayerInputManager.splitScreen (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.splitScreen@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;splitScreen
tag3: UnityEngine.InputSystem.PlayerInputManager;splitScreen
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Maintain Aspect Ratio In Split Screen
labelProgrammer: maintainAspectRatioInSplitScreen (get)
haystackHuman: Player Input Manager: Get Maintain Aspect Ratio In Split Screen
haystackProgrammer: PlayerInputManager.maintainAspectRatioInSplitScreen (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.maintainAspectRatioInSplitScreen@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;maintainAspectRatioInSplitScreen
tag3: UnityEngine.InputSystem.PlayerInputManager;maintainAspectRatioInSplitScreen
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Fixed Number Of Split Screens
labelProgrammer: fixedNumberOfSplitScreens (get)
haystackHuman: Player Input Manager: Get Fixed Number Of Split Screens
haystackProgrammer: PlayerInputManager.fixedNumberOfSplitScreens (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.fixedNumberOfSplitScreens@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;fixedNumberOfSplitScreens
tag3: UnityEngine.InputSystem.PlayerInputManager;fixedNumberOfSplitScreens
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Split Screen Area
labelProgrammer: splitScreenArea (get)
haystackHuman: Player Input Manager: Get Split Screen Area
haystackProgrammer: PlayerInputManager.splitScreenArea (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.splitScreenArea@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;splitScreenArea
tag3: UnityEngine.InputSystem.PlayerInputManager;splitScreenArea
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.Rect
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Player Count
labelProgrammer: playerCount (get)
haystackHuman: Player Input Manager: Get Player Count
haystackProgrammer: PlayerInputManager.playerCount (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.playerCount@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;playerCount
tag3: UnityEngine.InputSystem.PlayerInputManager;playerCount
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Player Count
labelProgrammer: maxPlayerCount (get)
haystackHuman: Player Input Manager: Get Max Player Count
haystackProgrammer: PlayerInputManager.maxPlayerCount (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.maxPlayerCount@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;maxPlayerCount
tag3: UnityEngine.InputSystem.PlayerInputManager;maxPlayerCount
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Joining Enabled
labelProgrammer: joiningEnabled (get)
haystackHuman: Player Input Manager: Get Joining Enabled
haystackProgrammer: PlayerInputManager.joiningEnabled (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.joiningEnabled@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;joiningEnabled
tag3: UnityEngine.InputSystem.PlayerInputManager;joiningEnabled
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Join Behavior
labelProgrammer: joinBehavior (get)
haystackHuman: Player Input Manager: Get Join Behavior
haystackProgrammer: PlayerInputManager.joinBehavior (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.joinBehavior@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;joinBehavior
tag3: UnityEngine.InputSystem.PlayerInputManager;joinBehavior
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.InputSystem.PlayerJoinBehavior
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Join Behavior
labelProgrammer: joinBehavior (set)
haystackHuman: Player Input Manager: Set Join Behavior
haystackProgrammer: PlayerInputManager.joinBehavior (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.joinBehavior@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;joinBehavior
tag3: UnityEngine.InputSystem.PlayerInputManager;joinBehavior
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|UnityEngine.InputSystem.PlayerJoinBehavior
valueOutputTypes: UnityEngine.InputSystem.PlayerJoinBehavior
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Join Action
labelProgrammer: joinAction (get)
haystackHuman: Player Input Manager: Get Join Action
haystackProgrammer: PlayerInputManager.joinAction (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.joinAction@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;joinAction
tag3: UnityEngine.InputSystem.PlayerInputManager;joinAction
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Join Action
labelProgrammer: joinAction (set)
haystackHuman: Player Input Manager: Set Join Action
haystackProgrammer: PlayerInputManager.joinAction (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.joinAction@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;joinAction
tag3: UnityEngine.InputSystem.PlayerInputManager;joinAction
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|UnityEngine.InputSystem.InputActionProperty
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Notification Behavior
labelProgrammer: notificationBehavior (get)
haystackHuman: Player Input Manager: Get Notification Behavior
haystackProgrammer: PlayerInputManager.notificationBehavior (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.notificationBehavior@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;notificationBehavior
tag3: UnityEngine.InputSystem.PlayerInputManager;notificationBehavior
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.InputSystem.PlayerNotifications
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Notification Behavior
labelProgrammer: notificationBehavior (set)
haystackHuman: Player Input Manager: Set Notification Behavior
haystackProgrammer: PlayerInputManager.notificationBehavior (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.notificationBehavior@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;notificationBehavior
tag3: UnityEngine.InputSystem.PlayerInputManager;notificationBehavior
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|UnityEngine.InputSystem.PlayerNotifications
valueOutputTypes: UnityEngine.InputSystem.PlayerNotifications
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Player Joined Event
labelProgrammer: playerJoinedEvent (get)
haystackHuman: Player Input Manager: Get Player Joined Event
haystackProgrammer: PlayerInputManager.playerJoinedEvent (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.playerJoinedEvent@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;playerJoinedEvent
tag3: UnityEngine.InputSystem.PlayerInputManager;playerJoinedEvent
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.InputSystem.PlayerInputManager+PlayerJoinedEvent
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Player Left Event
labelProgrammer: playerLeftEvent (get)
haystackHuman: Player Input Manager: Get Player Left Event
haystackProgrammer: PlayerInputManager.playerLeftEvent (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.playerLeftEvent@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;playerLeftEvent
tag3: UnityEngine.InputSystem.PlayerInputManager;playerLeftEvent
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.InputSystem.PlayerInputManager+PlayerLeftEvent
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Player Prefab
labelProgrammer: playerPrefab (get)
haystackHuman: Player Input Manager: Get Player Prefab
haystackProgrammer: PlayerInputManager.playerPrefab (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.playerPrefab@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;playerPrefab
tag3: UnityEngine.InputSystem.PlayerInputManager;playerPrefab
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Player Prefab
labelProgrammer: playerPrefab (set)
haystackHuman: Player Input Manager: Set Player Prefab
haystackProgrammer: PlayerInputManager.playerPrefab (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.playerPrefab@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;playerPrefab
tag3: UnityEngine.InputSystem.PlayerInputManager;playerPrefab
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|UnityEngine.GameObject
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Instance
labelProgrammer: instance (get)
haystackHuman: Player Input Manager: Get Instance
haystackProgrammer: PlayerInputManager.instance (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.instance@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;instance
tag3: UnityEngine.InputSystem.PlayerInputManager;instance
valueOutputTypes: UnityEngine.InputSystem.PlayerInputManager
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Player Input Manager: Get Destroy Cancellation Token
haystackProgrammer: PlayerInputManager.destroyCancellationToken (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.destroyCancellationToken@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Threading.CancellationToken
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Player Input Manager: Get Use GUI Layout
haystackProgrammer: PlayerInputManager.useGUILayout (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.useGUILayout@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Player Input Manager: Set Use GUI Layout
haystackProgrammer: PlayerInputManager.useGUILayout (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.useGUILayout@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"2862f213-bf82-47d1-aec8-24a27b671a62","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Player Input Manager: Get Did Start
haystackProgrammer: PlayerInputManager.didStart (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.didStart@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"192d5283-39ba-4fea-8ed6-aa4cdaf85af7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Player Input Manager: Get Did Awake
haystackProgrammer: PlayerInputManager.didAwake (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.didAwake@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"eddbba1a-8975-4276-b28c-cae2c97bba36","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Player Input Manager: Get Run In Edit Mode
haystackProgrammer: PlayerInputManager.runInEditMode (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.runInEditMode@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6657046a-2961-4b7b-9b8f-7416ceb3bcf7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Player Input Manager: Set Run In Edit Mode
haystackProgrammer: PlayerInputManager.runInEditMode (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.runInEditMode@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Player Input Manager: Get Enabled
haystackProgrammer: PlayerInputManager.enabled (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.enabled@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;enabled
tag3: UnityEngine.InputSystem.PlayerInputManager;enabled
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"81397495-3673-4a24-83e4-6815f386327b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Player Input Manager: Set Enabled
haystackProgrammer: PlayerInputManager.enabled (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.enabled@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;enabled
tag3: UnityEngine.InputSystem.PlayerInputManager;enabled
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"bb8e48ad-646f-4e24-a4d6-1da5a456687c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Player Input Manager: Is Active And Enabled
haystackProgrammer: PlayerInputManager.isActiveAndEnabled (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.isActiveAndEnabled@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;isActiveAndEnabled
tag3: UnityEngine.InputSystem.PlayerInputManager;isActiveAndEnabled
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9fb9c0ff-0388-4a1a-b1a4-293fe22a56a7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Player Input Manager: Get Transform
haystackProgrammer: PlayerInputManager.transform (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.transform@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c1e70173-b4e4-4b24-876a-4f703a19ff7f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Player Input Manager: Get Game Object
haystackProgrammer: PlayerInputManager.gameObject (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.gameObject@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"41f8b52c-f00d-4005-b76b-a14146f7d2b3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Player Input Manager: Get Tag
haystackProgrammer: PlayerInputManager.tag (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.tag@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3808592f-1bb4-4bea-8a89-998b033ef589","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Player Input Manager: Set Tag
haystackProgrammer: PlayerInputManager.tag (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.tag@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"68c3ab5a-8ca3-4280-854e-d644d6ce95b9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Player Input Manager: Get Name
haystackProgrammer: PlayerInputManager.name (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.name@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9df0ad11-6b69-454c-b736-55b0eb0a3832","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Player Input Manager: Set Name
haystackProgrammer: PlayerInputManager.name (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.name@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"358b3a8a-a3ee-4ea2-b0e5-d43ba3190e4e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Player Input Manager: Get Hide Flags
haystackProgrammer: PlayerInputManager.hideFlags (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.hideFlags@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fe5d7a66-69b9-414a-80a0-c9b70ce16994","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Player Input Manager: Set Hide Flags
haystackProgrammer: PlayerInputManager.hideFlags (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.hideFlags@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"cd5d921a-0dea-40a0-b8ae-901093ae78e8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Player Joined Message
labelProgrammer: PlayerJoinedMessage (get)
haystackHuman: Player Input Manager: Get Player Joined Message
haystackProgrammer: PlayerInputManager.PlayerJoinedMessage (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.PlayerJoinedMessage@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;PlayerJoinedMessage
tag3: UnityEngine.InputSystem.PlayerInputManager;PlayerJoinedMessage
valueOutputTypes: System.String
unit:
{"member":{"name":"PlayerJoinedMessage","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"150ee220-1b87-4d8f-b959-b4c384d1872d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Player Left Message
labelProgrammer: PlayerLeftMessage (get)
haystackHuman: Player Input Manager: Get Player Left Message
haystackProgrammer: PlayerInputManager.PlayerLeftMessage (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.PlayerLeftMessage@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;PlayerLeftMessage
tag3: UnityEngine.InputSystem.PlayerInputManager;PlayerLeftMessage
valueOutputTypes: System.String
unit:
{"member":{"name":"PlayerLeftMessage","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"eae883dc-0b5d-4be4-994d-c56b67ba1c3f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Tracked Pose Driver: Is Invoking
haystackProgrammer: TrackedPoseDriver.IsInvoking
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.IsInvoking()@any
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Tracked Pose Driver: Cancel Invoke
haystackProgrammer: TrackedPoseDriver.CancelInvoke
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.CancelInvoke()@any
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Tracked Pose Driver: Invoke
haystackProgrammer: TrackedPoseDriver.Invoke
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.Invoke(System.StringSystem.Single)@any
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.String|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Tracked Pose Driver: Invoke Repeating
haystackProgrammer: TrackedPoseDriver.InvokeRepeating
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.String|System.Single
favoriteKey:
UnityEngine.InputSystem.XR.TrackedPoseDriver.InvokeRepeating(System.StringSystem.SingleSystem.Single)@any

tag2:
UnityEngine.InputSystem.XR.TrackedPoseDriver;InvokeRepeating;System.String;System.Single;System.Single

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Tracked Pose Driver: Cancel Invoke
haystackProgrammer: TrackedPoseDriver.CancelInvoke
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.CancelInvoke(System.String)@any
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;CancelInvoke;System.String
tag3: UnityEngine.MonoBehaviour;CancelInvoke;System.String
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking (Method Name)
labelProgrammer: IsInvoking (methodName)
haystackHuman: Tracked Pose Driver: Is Invoking
haystackProgrammer: TrackedPoseDriver.IsInvoking
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.IsInvoking(System.String)@any
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;IsInvoking;System.String
tag3: UnityEngine.MonoBehaviour;IsInvoking;System.String
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.String
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
haystackHuman: Tracked Pose Driver: Start Coroutine
haystackProgrammer: TrackedPoseDriver.StartCoroutine
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.StartCoroutine(System.String)@any
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;StartCoroutine;System.String
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.String
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.String
valueOutputTypes: UnityEngine.Coroutine
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"StartCoroutine","parameterTypes":["System.String"],"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"a09f193a-37ab-4e45-b89b-a278c2b2ff1c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name, Value)
labelProgrammer: StartCoroutine (methodName, value)
haystackHuman: Tracked Pose Driver: Start Coroutine
haystackProgrammer: TrackedPoseDriver.StartCoroutine
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.StartCoroutine(System.StringSystem.Object)@any
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labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
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haystackProgrammer: TrackedPoseDriver.Destroy
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labelProgrammer: Destroy (obj)
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haystackProgrammer: TrackedPoseDriver.Destroy
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labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Tracked Pose Driver: Destroy Immediate
haystackProgrammer: TrackedPoseDriver.DestroyImmediate
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labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
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haystackProgrammer: TrackedPoseDriver.DestroyImmediate
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labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Tracked Pose Driver: Find Objects By Type
haystackProgrammer: TrackedPoseDriver.FindObjectsByType
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labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Tracked Pose Driver: Find Objects By Type
haystackProgrammer: TrackedPoseDriver.FindObjectsByType
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labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Tracked Pose Driver: Dont Destroy On Load
haystackProgrammer: TrackedPoseDriver.DontDestroyOnLoad
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.DontDestroyOnLoad(UnityEngine.Object)@any
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labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Tracked Pose Driver: Find First Object By Type
haystackProgrammer: TrackedPoseDriver.FindFirstObjectByType
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labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Tracked Pose Driver: Find Any Object By Type
haystackProgrammer: TrackedPoseDriver.FindAnyObjectByType
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.FindAnyObjectByType(System.Type)@any
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valueOutputTypes: UnityEngine.Object
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labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Tracked Pose Driver: Find First Object By Type
haystackProgrammer: TrackedPoseDriver.FindFirstObjectByType
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labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
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haystackProgrammer: TrackedPoseDriver.FindAnyObjectByType
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labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Tracked Pose Driver: To String
haystackProgrammer: TrackedPoseDriver.ToString
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Tracked Pose Driver: Equals
haystackProgrammer: TrackedPoseDriver.Equals
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.Equals(System.ObjectSystem.Object)@any
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labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Tracked Pose Driver: Get Type
haystackProgrammer: TrackedPoseDriver.GetType
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labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Tracked Pose Driver: Reference Equals
haystackProgrammer: TrackedPoseDriver.ReferenceEquals
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.ReferenceEquals(System.ObjectSystem.Object)@any
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labelHuman: Get Tracking Type
labelProgrammer: trackingType (get)
haystackHuman: Tracked Pose Driver: Get Tracking Type
haystackProgrammer: TrackedPoseDriver.trackingType (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.trackingType@get
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labelHuman: Set Tracking Type
labelProgrammer: trackingType (set)
haystackHuman: Tracked Pose Driver: Set Tracking Type
haystackProgrammer: TrackedPoseDriver.trackingType (set)
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labelHuman: Get Update Type
labelProgrammer: updateType (get)
haystackHuman: Tracked Pose Driver: Get Update Type
haystackProgrammer: TrackedPoseDriver.updateType (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.updateType@get
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labelHuman: Set Update Type
labelProgrammer: updateType (set)
haystackHuman: Tracked Pose Driver: Set Update Type
haystackProgrammer: TrackedPoseDriver.updateType (set)
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valueInputTypes:
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ignore Tracking State
labelProgrammer: ignoreTrackingState (get)
haystackHuman: Tracked Pose Driver: Get Ignore Tracking State
haystackProgrammer: TrackedPoseDriver.ignoreTrackingState (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.ignoreTrackingState@get
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tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;ignoreTrackingState
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ignore Tracking State
labelProgrammer: ignoreTrackingState (set)
haystackHuman: Tracked Pose Driver: Set Ignore Tracking State
haystackProgrammer: TrackedPoseDriver.ignoreTrackingState (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.ignoreTrackingState@set
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Position Input
labelProgrammer: positionInput (get)
haystackHuman: Tracked Pose Driver: Get Position Input
haystackProgrammer: TrackedPoseDriver.positionInput (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.positionInput@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionInput
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionInput
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Position Input
labelProgrammer: positionInput (set)
haystackHuman: Tracked Pose Driver: Set Position Input
haystackProgrammer: TrackedPoseDriver.positionInput (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.positionInput@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionInput
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionInput
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.InputSystem.InputActionProperty
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation Input
labelProgrammer: rotationInput (get)
haystackHuman: Tracked Pose Driver: Get Rotation Input
haystackProgrammer: TrackedPoseDriver.rotationInput (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.rotationInput@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationInput
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationInput
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation Input
labelProgrammer: rotationInput (set)
haystackHuman: Tracked Pose Driver: Set Rotation Input
haystackProgrammer: TrackedPoseDriver.rotationInput (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.rotationInput@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationInput
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationInput
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.InputSystem.InputActionProperty
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tracking State Input
labelProgrammer: trackingStateInput (get)
haystackHuman: Tracked Pose Driver: Get Tracking State Input
haystackProgrammer: TrackedPoseDriver.trackingStateInput (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.trackingStateInput@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;trackingStateInput
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;trackingStateInput
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tracking State Input
labelProgrammer: trackingStateInput (set)
haystackHuman: Tracked Pose Driver: Set Tracking State Input
haystackProgrammer: TrackedPoseDriver.trackingStateInput (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.trackingStateInput@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;trackingStateInput
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;trackingStateInput
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.InputSystem.InputActionProperty
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Position Action
labelProgrammer: positionAction (get)
haystackHuman: Tracked Pose Driver: Get Position Action
haystackProgrammer: TrackedPoseDriver.positionAction (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.positionAction@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionAction
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionAction
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.InputSystem.InputAction
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Position Action
labelProgrammer: positionAction (set)
haystackHuman: Tracked Pose Driver: Set Position Action
haystackProgrammer: TrackedPoseDriver.positionAction (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.positionAction@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionAction
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionAction
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.InputSystem.InputAction
valueOutputTypes: UnityEngine.InputSystem.InputAction
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation Action
labelProgrammer: rotationAction (get)
haystackHuman: Tracked Pose Driver: Get Rotation Action
haystackProgrammer: TrackedPoseDriver.rotationAction (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.rotationAction@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationAction
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationAction
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.InputSystem.InputAction
unit:
{"member":{"name":"rotationAction","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ce1ddd0a-3c2d-4b85-a3b9-ca2d963a90e6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation Action
labelProgrammer: rotationAction (set)
haystackHuman: Tracked Pose Driver: Set Rotation Action
haystackProgrammer: TrackedPoseDriver.rotationAction (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.rotationAction@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationAction
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationAction
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.InputSystem.InputAction
valueOutputTypes: UnityEngine.InputSystem.InputAction
unit:
{"chainable":false,"member":{"name":"rotationAction","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"6b8b1d9c-f02c-4788-b929-7a1ff0ddc57a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Tracked Pose Driver: Get Destroy Cancellation Token
haystackProgrammer: TrackedPoseDriver.destroyCancellationToken (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.destroyCancellationToken@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5cbedebf-783e-4aef-adbd-96392e6fa832","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Tracked Pose Driver: Get Use GUI Layout
haystackProgrammer: TrackedPoseDriver.useGUILayout (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.useGUILayout@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"68a613ab-ceb4-4a79-a00f-2d42292c7a9a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Tracked Pose Driver: Set Use GUI Layout
haystackProgrammer: TrackedPoseDriver.useGUILayout (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.useGUILayout@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"446f80ae-3939-4e43-bfee-9c782da4ca3c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Tracked Pose Driver: Get Did Start
haystackProgrammer: TrackedPoseDriver.didStart (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.didStart@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"48ee51a5-20ec-489b-924c-d7889fdcde22","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Tracked Pose Driver: Get Did Awake
haystackProgrammer: TrackedPoseDriver.didAwake (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.didAwake@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f2ed38d0-76a7-4745-824a-4e0d60a86082","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Tracked Pose Driver: Get Run In Edit Mode
haystackProgrammer: TrackedPoseDriver.runInEditMode (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.runInEditMode@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"06086d7d-0585-4cc1-9e59-006ff3ae1c1f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Tracked Pose Driver: Set Run In Edit Mode
haystackProgrammer: TrackedPoseDriver.runInEditMode (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.runInEditMode@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Tracked Pose Driver: Get Enabled
haystackProgrammer: TrackedPoseDriver.enabled (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.enabled@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;enabled
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;enabled
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5af38d1d-9007-4bd8-bb49-ecb2e1ab375d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Tracked Pose Driver: Set Enabled
haystackProgrammer: TrackedPoseDriver.enabled (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.enabled@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;enabled
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;enabled
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Tracked Pose Driver: Is Active And Enabled
haystackProgrammer: TrackedPoseDriver.isActiveAndEnabled (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.isActiveAndEnabled@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;isActiveAndEnabled
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;isActiveAndEnabled
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7edf07e7-1986-4ec4-9668-8830aa8c9ffb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Tracked Pose Driver: Get Transform
haystackProgrammer: TrackedPoseDriver.transform (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.transform@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f4368529-7956-408e-9186-173a6edc5225","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Tracked Pose Driver: Get Game Object
haystackProgrammer: TrackedPoseDriver.gameObject (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.gameObject@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2bbcb308-3e1b-4516-b799-549679f95678","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Tracked Pose Driver: Get Tag
haystackProgrammer: TrackedPoseDriver.tag (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.tag@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3f5d440d-51df-4a47-a067-c2a51c9e2804","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Tracked Pose Driver: Set Tag
haystackProgrammer: TrackedPoseDriver.tag (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.tag@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"5ad39d31-dc81-4a66-ac9c-f2f46465ff3b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Tracked Pose Driver: Get Name
haystackProgrammer: TrackedPoseDriver.name (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.name@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"92a8559d-b53b-4a24-b1e2-7ce25ae3c157","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Tracked Pose Driver: Set Name
haystackProgrammer: TrackedPoseDriver.name (set)
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Tracked Pose Driver: Get Hide Flags
haystackProgrammer: TrackedPoseDriver.hideFlags (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.hideFlags@get
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optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Tracked Pose Driver: Set Hide Flags
haystackProgrammer: TrackedPoseDriver.hideFlags (set)
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Activate Module ()
labelProgrammer: ActivateModule ()
haystackHuman: Input System UI Input Module: Activate Module
haystackProgrammer: InputSystemUIInputModule.ActivateModule
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.ActivateModule()@any
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Is Pointer Over Game Object (Pointer Or Touch Id)
labelProgrammer: IsPointerOverGameObject (pointerOrTouchId)
haystackHuman: Input System UI Input Module: Is Pointer Over Game Object
haystackProgrammer: InputSystemUIInputModule.IsPointerOverGameObject
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.IsPointerOverGameObject(System.Int32)@any
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labelHuman: Get Last Raycast Result (Pointer Or Touch Id)
labelProgrammer: GetLastRaycastResult (pointerOrTouchId)
haystackHuman: Input System UI Input Module: Get Last Raycast Result
haystackProgrammer: InputSystemUIInputModule.GetLastRaycastResult
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.GetLastRaycastResult(System.Int32)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Assign Default Actions ()
labelProgrammer: AssignDefaultActions ()
haystackHuman: Input System UI Input Module: Assign Default Actions
haystackProgrammer: InputSystemUIInputModule.AssignDefaultActions
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labelHuman: Unassign Actions ()
labelProgrammer: UnassignActions ()
haystackHuman: Input System UI Input Module: Unassign Actions
haystackProgrammer: InputSystemUIInputModule.UnassignActions
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Process ()
labelProgrammer: Process ()
haystackHuman: Input System UI Input Module: Process
haystackProgrammer: InputSystemUIInputModule.Process
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labelHuman: Convert UI Toolkit Pointer Id (Source Pointer Data)
labelProgrammer: ConvertUIToolkitPointerId (sourcePointerData)
haystackHuman: Input System UI Input Module: Convert UI Toolkit Pointer Id
haystackProgrammer: InputSystemUIInputModule.ConvertUIToolkitPointerId
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labelHuman: Convert Pointer Event Scroll Delta To Ticks (Scroll Delta)
labelProgrammer: ConvertPointerEventScrollDeltaToTicks (scrollDelta)
haystackHuman: Input System UI Input Module: Convert Pointer Event Scroll Delta To Ticks
haystackProgrammer: InputSystemUIInputModule.ConvertPointerEventScrollDeltaToTicks
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labelHuman: Should Activate Module ()
labelProgrammer: ShouldActivateModule ()
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haystackProgrammer: InputSystemUIInputModule.ShouldActivateModule
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Deactivate Module ()
labelProgrammer: DeactivateModule ()
haystackHuman: Input System UI Input Module: Deactivate Module
haystackProgrammer: InputSystemUIInputModule.DeactivateModule
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labelHuman: Update Module ()
labelProgrammer: UpdateModule ()
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haystackProgrammer: InputSystemUIInputModule.UpdateModule
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labelHuman: Is Module Supported ()
labelProgrammer: IsModuleSupported ()
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Active ()
labelProgrammer: IsActive ()
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haystackProgrammer: InputSystemUIInputModule.IsActive
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labelHuman: Is Destroyed ()
labelProgrammer: IsDestroyed ()
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labelProgrammer: IsInvoking ()
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labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
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labelProgrammer: Invoke (methodName, time)
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labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
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labelProgrammer: CancelInvoke (methodName)
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labelProgrammer: IsInvoking (methodName)
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labelHuman: Start Coroutine (Method Name)
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labelProgrammer: cursorLockBehavior (get)
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optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Cursor Lock Behavior
labelProgrammer: cursorLockBehavior (set)
haystackHuman: Input System UI Input Module: Set Cursor Lock Behavior
haystackProgrammer: InputSystemUIInputModule.cursorLockBehavior (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.cursorLockBehavior@set
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labelHuman: Get Scroll Delta Per Tick
labelProgrammer: scrollDeltaPerTick (get)
haystackHuman: Input System UI Input Module: Get Scroll Delta Per Tick
haystackProgrammer: InputSystemUIInputModule.scrollDeltaPerTick (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.scrollDeltaPerTick@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollDeltaPerTick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollDeltaPerTick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Scroll Delta Per Tick
labelProgrammer: scrollDeltaPerTick (set)
haystackHuman: Input System UI Input Module: Set Scroll Delta Per Tick
haystackProgrammer: InputSystemUIInputModule.scrollDeltaPerTick (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.scrollDeltaPerTick@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
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tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollDeltaPerTick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Single
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Move Repeat Delay
labelProgrammer: moveRepeatDelay (get)
haystackHuman: Input System UI Input Module: Get Move Repeat Delay
haystackProgrammer: InputSystemUIInputModule.moveRepeatDelay (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.moveRepeatDelay@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatDelay
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatDelay
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Move Repeat Delay
labelProgrammer: moveRepeatDelay (set)
haystackHuman: Input System UI Input Module: Set Move Repeat Delay
haystackProgrammer: InputSystemUIInputModule.moveRepeatDelay (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.moveRepeatDelay@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
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tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatDelay
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Single
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Move Repeat Rate
labelProgrammer: moveRepeatRate (get)
haystackHuman: Input System UI Input Module: Get Move Repeat Rate
haystackProgrammer: InputSystemUIInputModule.moveRepeatRate (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.moveRepeatRate@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatRate
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatRate
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Move Repeat Rate
labelProgrammer: moveRepeatRate (set)
haystackHuman: Input System UI Input Module: Set Move Repeat Rate
haystackProgrammer: InputSystemUIInputModule.moveRepeatRate (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.moveRepeatRate@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatRate
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatRate
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Xr Tracking Origin
labelProgrammer: xrTrackingOrigin (get)
haystackHuman: Input System UI Input Module: Get Xr Tracking Origin
haystackProgrammer: InputSystemUIInputModule.xrTrackingOrigin (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.xrTrackingOrigin@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;xrTrackingOrigin
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;xrTrackingOrigin
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Xr Tracking Origin
labelProgrammer: xrTrackingOrigin (set)
haystackHuman: Input System UI Input Module: Set Xr Tracking Origin
haystackProgrammer: InputSystemUIInputModule.xrTrackingOrigin (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.xrTrackingOrigin@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;xrTrackingOrigin
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;xrTrackingOrigin
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tracked Device Drag Threshold Multiplier
labelProgrammer: trackedDeviceDragThresholdMultiplier (get)
haystackHuman: Input System UI Input Module: Get Tracked Device Drag Threshold Multiplier
haystackProgrammer: InputSystemUIInputModule.trackedDeviceDragThresholdMultiplier (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDeviceDragThresholdMultiplier@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceDragThresholdMultiplier
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceDragThresholdMultiplier
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tracked Device Drag Threshold Multiplier
labelProgrammer: trackedDeviceDragThresholdMultiplier (set)
haystackHuman: Input System UI Input Module: Set Tracked Device Drag Threshold Multiplier
haystackProgrammer: InputSystemUIInputModule.trackedDeviceDragThresholdMultiplier (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDeviceDragThresholdMultiplier@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceDragThresholdMultiplier
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceDragThresholdMultiplier
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Point
labelProgrammer: point (get)
haystackHuman: Input System UI Input Module: Get Point
haystackProgrammer: InputSystemUIInputModule.point (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.point@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;point
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;point
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Point
labelProgrammer: point (set)
haystackHuman: Input System UI Input Module: Set Point
haystackProgrammer: InputSystemUIInputModule.point (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.point@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;point
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;point
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Scroll Wheel
labelProgrammer: scrollWheel (get)
haystackHuman: Input System UI Input Module: Get Scroll Wheel
haystackProgrammer: InputSystemUIInputModule.scrollWheel (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.scrollWheel@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollWheel
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollWheel
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Scroll Wheel
labelProgrammer: scrollWheel (set)
haystackHuman: Input System UI Input Module: Set Scroll Wheel
haystackProgrammer: InputSystemUIInputModule.scrollWheel (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.scrollWheel@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollWheel
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollWheel
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Left Click
labelProgrammer: leftClick (get)
haystackHuman: Input System UI Input Module: Get Left Click
haystackProgrammer: InputSystemUIInputModule.leftClick (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.leftClick@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;leftClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;leftClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Left Click
labelProgrammer: leftClick (set)
haystackHuman: Input System UI Input Module: Set Left Click
haystackProgrammer: InputSystemUIInputModule.leftClick (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.leftClick@set
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tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;leftClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Middle Click
labelProgrammer: middleClick (get)
haystackHuman: Input System UI Input Module: Get Middle Click
haystackProgrammer: InputSystemUIInputModule.middleClick (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.middleClick@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;middleClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;middleClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Middle Click
labelProgrammer: middleClick (set)
haystackHuman: Input System UI Input Module: Set Middle Click
haystackProgrammer: InputSystemUIInputModule.middleClick (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.middleClick@set
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valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Right Click
labelProgrammer: rightClick (get)
haystackHuman: Input System UI Input Module: Get Right Click
haystackProgrammer: InputSystemUIInputModule.rightClick (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.rightClick@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;rightClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;rightClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Right Click
labelProgrammer: rightClick (set)
haystackHuman: Input System UI Input Module: Set Right Click
haystackProgrammer: InputSystemUIInputModule.rightClick (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.rightClick@set
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tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;rightClick
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valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Move
labelProgrammer: move (get)
haystackHuman: Input System UI Input Module: Get Move
haystackProgrammer: InputSystemUIInputModule.move (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.move@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;move
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;move
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Move
labelProgrammer: move (set)
haystackHuman: Input System UI Input Module: Set Move
haystackProgrammer: InputSystemUIInputModule.move (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.move@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;move
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;move
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Submit
labelProgrammer: submit (get)
haystackHuman: Input System UI Input Module: Get Submit
haystackProgrammer: InputSystemUIInputModule.submit (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.submit@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;submit
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;submit
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Submit
labelProgrammer: submit (set)
haystackHuman: Input System UI Input Module: Set Submit
haystackProgrammer: InputSystemUIInputModule.submit (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.submit@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;submit
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;submit
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Cancel
labelProgrammer: cancel (get)
haystackHuman: Input System UI Input Module: Get Cancel
haystackProgrammer: InputSystemUIInputModule.cancel (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.cancel@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cancel
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cancel
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Cancel
labelProgrammer: cancel (set)
haystackHuman: Input System UI Input Module: Set Cancel
haystackProgrammer: InputSystemUIInputModule.cancel (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.cancel@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cancel
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cancel
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tracked Device Orientation
labelProgrammer: trackedDeviceOrientation (get)
haystackHuman: Input System UI Input Module: Get Tracked Device Orientation
haystackProgrammer: InputSystemUIInputModule.trackedDeviceOrientation (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDeviceOrientation@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceOrientation
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceOrientation
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tracked Device Orientation
labelProgrammer: trackedDeviceOrientation (set)
haystackHuman: Input System UI Input Module: Set Tracked Device Orientation
haystackProgrammer: InputSystemUIInputModule.trackedDeviceOrientation (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDeviceOrientation@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceOrientation
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceOrientation
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tracked Device Position
labelProgrammer: trackedDevicePosition (get)
haystackHuman: Input System UI Input Module: Get Tracked Device Position
haystackProgrammer: InputSystemUIInputModule.trackedDevicePosition (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDevicePosition@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDevicePosition
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDevicePosition
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tracked Device Position
labelProgrammer: trackedDevicePosition (set)
haystackHuman: Input System UI Input Module: Set Tracked Device Position
haystackProgrammer: InputSystemUIInputModule.trackedDevicePosition (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDevicePosition@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDevicePosition
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDevicePosition
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Actions Asset
labelProgrammer: actionsAsset (get)
haystackHuman: Input System UI Input Module: Get Actions Asset
haystackProgrammer: InputSystemUIInputModule.actionsAsset (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.actionsAsset@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;actionsAsset
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;actionsAsset
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Actions Asset
labelProgrammer: actionsAsset (set)
haystackHuman: Input System UI Input Module: Set Actions Asset
haystackProgrammer: InputSystemUIInputModule.actionsAsset (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.actionsAsset@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;actionsAsset
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;actionsAsset
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionAsset
valueOutputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Input
labelProgrammer: input (get)
haystackHuman: Input System UI Input Module: Get Input
haystackProgrammer: InputSystemUIInputModule.input (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.input@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;input
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;input
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.EventSystems.BaseInput
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Input Override
labelProgrammer: inputOverride (get)
haystackHuman: Input System UI Input Module: Get Input Override
haystackProgrammer: InputSystemUIInputModule.inputOverride (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.inputOverride@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;inputOverride
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;inputOverride
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.EventSystems.BaseInput
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Input Override
labelProgrammer: inputOverride (set)
haystackHuman: Input System UI Input Module: Set Input Override
haystackProgrammer: InputSystemUIInputModule.inputOverride (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.inputOverride@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;inputOverride
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;inputOverride
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.EventSystems.BaseInput
valueOutputTypes: UnityEngine.EventSystems.BaseInput
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Input System UI Input Module: Get Destroy Cancellation Token
haystackProgrammer: InputSystemUIInputModule.destroyCancellationToken (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.destroyCancellationToken@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Threading.CancellationToken
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Input System UI Input Module: Get Use GUI Layout
haystackProgrammer: InputSystemUIInputModule.useGUILayout (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.useGUILayout@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0fe442d0-707a-4a38-a406-eba7bc19b90c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Input System UI Input Module: Set Use GUI Layout
haystackProgrammer: InputSystemUIInputModule.useGUILayout (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.useGUILayout@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Input System UI Input Module: Get Did Start
haystackProgrammer: InputSystemUIInputModule.didStart (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.didStart@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Input System UI Input Module: Get Did Awake
haystackProgrammer: InputSystemUIInputModule.didAwake (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.didAwake@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Input System UI Input Module: Get Run In Edit Mode
haystackProgrammer: InputSystemUIInputModule.runInEditMode (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.runInEditMode@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Input System UI Input Module: Set Run In Edit Mode
haystackProgrammer: InputSystemUIInputModule.runInEditMode (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.runInEditMode@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Input System UI Input Module: Get Enabled
haystackProgrammer: InputSystemUIInputModule.enabled (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.enabled@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;enabled
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;enabled
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Input System UI Input Module: Set Enabled
haystackProgrammer: InputSystemUIInputModule.enabled (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.enabled@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;enabled
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;enabled
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Input System UI Input Module: Is Active And Enabled
haystackProgrammer: InputSystemUIInputModule.isActiveAndEnabled (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.isActiveAndEnabled@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;isActiveAndEnabled
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;isActiveAndEnabled
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Input System UI Input Module: Get Transform
haystackProgrammer: InputSystemUIInputModule.transform (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.transform@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Input System UI Input Module: Get Game Object
haystackProgrammer: InputSystemUIInputModule.gameObject (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.gameObject@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Input System UI Input Module: Get Tag
haystackProgrammer: InputSystemUIInputModule.tag (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.tag@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Input System UI Input Module: Set Tag
haystackProgrammer: InputSystemUIInputModule.tag (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.tag@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Input System UI Input Module: Get Name
haystackProgrammer: InputSystemUIInputModule.name (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.name@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Input System UI Input Module: Set Name
haystackProgrammer: InputSystemUIInputModule.name (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.name@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Input System UI Input Module: Get Hide Flags
haystackProgrammer: InputSystemUIInputModule.hideFlags (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.hideFlags@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Input System UI Input Module: Set Hide Flags
haystackProgrammer: InputSystemUIInputModule.hideFlags (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.hideFlags@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Update Modules ()
labelProgrammer: UpdateModules ()
haystackHuman: Multiplayer Event System: Update Modules
haystackProgrammer: MultiplayerEventSystem.UpdateModules
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.UpdateModules()@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;UpdateModules;
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;UpdateModules;
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Selected Game Object (Selected, Pointer)
labelProgrammer: SetSelectedGameObject (selected, pointer)
haystackHuman: Multiplayer Event System: Set Selected Game Object
haystackProgrammer: MultiplayerEventSystem.SetSelectedGameObject
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
favoriteKey:
UnityEngine.InputSystem.UI.MultiplayerEventSystem.SetSelectedGameObject(UnityEngine.GameObjectUnityEngine.EventSystems.BaseEventData)@any

tag2:
UnityEngine.InputSystem.UI.MultiplayerEventSystem;SetSelectedGameObject;UnityEngine.GameObject;UnityEngine.EventSystems.BaseEventData

tag3:
UnityEngine.InputSystem.UI.MultiplayerEventSystem;SetSelectedGameObject;UnityEngine.GameObject;UnityEngine.EventSystems.BaseEventData

unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Selected Game Object (Selected)
labelProgrammer: SetSelectedGameObject (selected)
haystackHuman: Multiplayer Event System: Set Selected Game Object
haystackProgrammer: MultiplayerEventSystem.SetSelectedGameObject
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.SetSelectedGameObject(UnityEngine.GameObject)@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;SetSelectedGameObject;UnityEngine.GameObject
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;SetSelectedGameObject;UnityEngine.GameObject
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast All (Event Data, Raycast Results)
labelProgrammer: RaycastAll (eventData, raycastResults)
haystackHuman: Multiplayer Event System: Raycast All
haystackProgrammer: MultiplayerEventSystem.RaycastAll
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
favoriteKey:
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tag2:
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tag3:
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unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Pointer Over Game Object ()
labelProgrammer: IsPointerOverGameObject ()
haystackHuman: Multiplayer Event System: Is Pointer Over Game Object
haystackProgrammer: MultiplayerEventSystem.IsPointerOverGameObject
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.IsPointerOverGameObject()@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsPointerOverGameObject;
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsPointerOverGameObject;
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Pointer Over Game Object (Pointer Id)
labelProgrammer: IsPointerOverGameObject (pointerId)
haystackHuman: Multiplayer Event System: Is Pointer Over Game Object
haystackProgrammer: MultiplayerEventSystem.IsPointerOverGameObject
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.IsPointerOverGameObject(System.Int32)@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsPointerOverGameObject;System.Int32
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsPointerOverGameObject;System.Int32
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|System.Int32
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelProgrammer: SetUITookitEventSystemOverride (activeEventSystem, sendEvents, createPanelGameObjectsOnStart)
haystackHuman: Multiplayer Event System: Set UI Tookit Event System Override
haystackProgrammer: MultiplayerEventSystem.SetUITookitEventSystemOverride
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueInputTypes: UnityEngine.EventSystems.EventSystem|System.Boolean
labelHuman:
Set UI Tookit Event System Override (Active Event System, Send Events, Create Panel Game Objects On Start)

favoriteKey:
UnityEngine.InputSystem.UI.MultiplayerEventSystem.SetUITookitEventSystemOverride(UnityEngine.EventSystems.EventSystemSystem.BooleanSystem.Boolean)@any

tag2:
UnityEngine.InputSystem.UI.MultiplayerEventSystem;SetUITookitEventSystemOverride;UnityEngine.EventSystems.EventSystem;System.Boolean;System.Boolean

tag3:
UnityEngine.InputSystem.UI.MultiplayerEventSystem;SetUITookitEventSystemOverride;UnityEngine.EventSystems.EventSystem;System.Boolean;System.Boolean

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Multiplayer Event System: To String
haystackProgrammer: MultiplayerEventSystem.ToString
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.ToString()@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;ToString;
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;ToString;
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Active ()
labelProgrammer: IsActive ()
haystackHuman: Multiplayer Event System: Is Active
haystackProgrammer: MultiplayerEventSystem.IsActive
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.IsActive()@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsActive;
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsActive;
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Destroyed ()
labelProgrammer: IsDestroyed ()
haystackHuman: Multiplayer Event System: Is Destroyed
haystackProgrammer: MultiplayerEventSystem.IsDestroyed
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.IsDestroyed()@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsDestroyed;
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsDestroyed;
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Multiplayer Event System: Is Invoking
haystackProgrammer: MultiplayerEventSystem.IsInvoking
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.IsInvoking()@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Multiplayer Event System: Cancel Invoke
haystackProgrammer: MultiplayerEventSystem.CancelInvoke
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.CancelInvoke()@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Multiplayer Event System: Invoke
haystackProgrammer: MultiplayerEventSystem.Invoke
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.Invoke(System.StringSystem.Single)@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|System.String|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Multiplayer Event System: Invoke Repeating
haystackProgrammer: MultiplayerEventSystem.InvokeRepeating
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|System.String|System.Single
favoriteKey:
UnityEngine.InputSystem.UI.MultiplayerEventSystem.InvokeRepeating(System.StringSystem.SingleSystem.Single)@any

tag2:
UnityEngine.InputSystem.UI.MultiplayerEventSystem;InvokeRepeating;System.String;System.Single;System.Single

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Multiplayer Event System: Cancel Invoke
haystackProgrammer: MultiplayerEventSystem.CancelInvoke
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.CancelInvoke(System.String)@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;CancelInvoke;System.String
tag3: UnityEngine.MonoBehaviour;CancelInvoke;System.String
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking (Method Name)
labelProgrammer: IsInvoking (methodName)
haystackHuman: Multiplayer Event System: Is Invoking
haystackProgrammer: MultiplayerEventSystem.IsInvoking
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.IsInvoking(System.String)@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsInvoking;System.String
tag3: UnityEngine.MonoBehaviour;IsInvoking;System.String
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|System.String
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
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labelProgrammer: print (message)
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haystackHuman: Multiplayer Event System: Compare Tag
haystackProgrammer: MultiplayerEventSystem.CompareTag
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.CompareTag(System.String)@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;CompareTag;System.String
tag3: UnityEngine.Component;CompareTag;System.String
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|System.String
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["tag"],"member":{"name":"CompareTag","parameterTypes":["System.String"],"targetType":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","targetTypeName":"UnityEngine.InputSystem.UI.MultiplayerEventSystem","$version":"A"},"defaultValues":{"target":null,"%tag":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"102e7669-c067-44de-85c4-e2782e90357a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


