# UnitOptionRow

optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Trail Mode Literal
labelProgrammer: List<ParticleSystemTrailMode> Literal
haystackHuman: List of Particle System Trail Mode Literal
haystackProgrammer: List<ParticleSystemTrailMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemTrailMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemTrailMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemTrailMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a0d30ca5-aebf-47e2-9c35-bc37fc2fa31e","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemTrailMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Trail Texture Mode Literal
labelProgrammer: ParticleSystemTrailTextureMode Literal
haystackHuman: Particle System Trail Texture Mode Literal
haystackProgrammer: ParticleSystemTrailTextureMode Literal
favoriteKey: UnityEngine.ParticleSystemTrailTextureMode@literal
tag1: UnityEngine.ParticleSystemTrailTextureMode
valueOutputTypes: UnityEngine.ParticleSystemTrailTextureMode
unit:
{"type":"UnityEngine.ParticleSystemTrailTextureMode","value":{"$content":"Stretch","$type":"UnityEngine.ParticleSystemTrailTextureMode"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"19669b2d-5cde-477d-8e8b-1a98a14f2c56","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Trail Texture Mode Literal
labelProgrammer: List<ParticleSystemTrailTextureMode> Literal
haystackHuman: List of Particle System Trail Texture Mode Literal
haystackProgrammer: List<ParticleSystemTrailTextureMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemTrailTextureMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemTrailTextureMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemTrailTextureMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f439edbb-74b0-4b22-ad4a-5b89056d93aa","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemTrailTextureMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Shape Multi Mode Value Literal
labelProgrammer: ParticleSystemShapeMultiModeValue Literal
haystackHuman: Particle System Shape Multi Mode Value Literal
haystackProgrammer: ParticleSystemShapeMultiModeValue Literal
favoriteKey: UnityEngine.ParticleSystemShapeMultiModeValue@literal
tag1: UnityEngine.ParticleSystemShapeMultiModeValue
valueOutputTypes: UnityEngine.ParticleSystemShapeMultiModeValue
unit:
{"type":"UnityEngine.ParticleSystemShapeMultiModeValue","value":{"$content":"Random","$type":"UnityEngine.ParticleSystemShapeMultiModeValue"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c359bd5f-bf18-4b89-b36a-047cc7a116e6","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Shape Multi Mode Value Literal
labelProgrammer: List<ParticleSystemShapeMultiModeValue> Literal
haystackHuman: List of Particle System Shape Multi Mode Value Literal
haystackProgrammer: List<ParticleSystemShapeMultiModeValue> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemShapeMultiModeValue, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemShapeMultiModeValue, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemShapeMultiModeValue, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"01c085be-7db1-4315-9001-a01c3306830c","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemShapeMultiModeValue, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Ring Buffer Mode Literal
labelProgrammer: ParticleSystemRingBufferMode Literal
haystackHuman: Particle System Ring Buffer Mode Literal
haystackProgrammer: ParticleSystemRingBufferMode Literal
favoriteKey: UnityEngine.ParticleSystemRingBufferMode@literal
tag1: UnityEngine.ParticleSystemRingBufferMode
valueOutputTypes: UnityEngine.ParticleSystemRingBufferMode
unit:
{"type":"UnityEngine.ParticleSystemRingBufferMode","value":{"$content":"Disabled","$type":"UnityEngine.ParticleSystemRingBufferMode"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"898b7def-f69a-427e-a246-839fb106b9ea","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Ring Buffer Mode Literal
labelProgrammer: List<ParticleSystemRingBufferMode> Literal
haystackHuman: List of Particle System Ring Buffer Mode Literal
haystackProgrammer: List<ParticleSystemRingBufferMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemRingBufferMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemRingBufferMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemRingBufferMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b2e71531-e5d8-45d1-a765-4caf36feb3b6","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemRingBufferMode, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Game Object Filter Literal
labelProgrammer: ParticleSystemGameObjectFilter Literal
haystackHuman: Particle System Game Object Filter Literal
haystackProgrammer: ParticleSystemGameObjectFilter Literal
favoriteKey: UnityEngine.ParticleSystemGameObjectFilter@literal
tag1: UnityEngine.ParticleSystemGameObjectFilter
valueOutputTypes: UnityEngine.ParticleSystemGameObjectFilter
unit:
{"type":"UnityEngine.ParticleSystemGameObjectFilter","value":{"$content":"LayerMask","$type":"UnityEngine.ParticleSystemGameObjectFilter"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0e39e07a-ee5f-40d4-9275-c8b37a796e30","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Game Object Filter Literal
labelProgrammer: List<ParticleSystemGameObjectFilter> Literal
haystackHuman: List of Particle System Game Object Filter Literal
haystackProgrammer: List<ParticleSystemGameObjectFilter> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemGameObjectFilter, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemGameObjectFilter, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemGameObjectFilter, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"aae85f8e-7241-4bf2-bcc0-67dbc0e91b26","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemGameObjectFilter, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Force Field Shape Literal
labelProgrammer: ParticleSystemForceFieldShape Literal
haystackHuman: Particle System Force Field Shape Literal
haystackProgrammer: ParticleSystemForceFieldShape Literal
favoriteKey: UnityEngine.ParticleSystemForceFieldShape@literal
tag1: UnityEngine.ParticleSystemForceFieldShape
valueOutputTypes: UnityEngine.ParticleSystemForceFieldShape
unit:
{"type":"UnityEngine.ParticleSystemForceFieldShape","value":{"$content":"Sphere","$type":"UnityEngine.ParticleSystemForceFieldShape"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ada25b70-9752-48a0-ba0a-a3c312435547","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Force Field Shape Literal
labelProgrammer: List<ParticleSystemForceFieldShape> Literal
haystackHuman: List of Particle System Force Field Shape Literal
haystackProgrammer: List<ParticleSystemForceFieldShape> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemForceFieldShape, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemForceFieldShape, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemForceFieldShape, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8434bbdc-e036-4326-9cd0-08e350dafcc5","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemForceFieldShape, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Bake Mesh Options Literal
labelProgrammer: ParticleSystemBakeMeshOptions Literal
haystackHuman: Particle System Bake Mesh Options Literal
haystackProgrammer: ParticleSystemBakeMeshOptions Literal
favoriteKey: UnityEngine.ParticleSystemBakeMeshOptions@literal
tag1: UnityEngine.ParticleSystemBakeMeshOptions
valueOutputTypes: UnityEngine.ParticleSystemBakeMeshOptions
unit:
{"type":"UnityEngine.ParticleSystemBakeMeshOptions","value":{"$content":"","$type":"UnityEngine.ParticleSystemBakeMeshOptions"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"23f6438c-41a6-43c5-a5c3-ea2186cadf2f","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Bake Mesh Options Literal
labelProgrammer: List<ParticleSystemBakeMeshOptions> Literal
haystackHuman: List of Particle System Bake Mesh Options Literal
haystackProgrammer: List<ParticleSystemBakeMeshOptions> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemBakeMeshOptions, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemBakeMeshOptions, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemBakeMeshOptions, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e7208624-be60-45f0-9dd4-3bbbe38fd894","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemBakeMeshOptions, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Bake Texture Options Literal
labelProgrammer: ParticleSystemBakeTextureOptions Literal
haystackHuman: Particle System Bake Texture Options Literal
haystackProgrammer: ParticleSystemBakeTextureOptions Literal
favoriteKey: UnityEngine.ParticleSystemBakeTextureOptions@literal
tag1: UnityEngine.ParticleSystemBakeTextureOptions
valueOutputTypes: UnityEngine.ParticleSystemBakeTextureOptions
unit:
{"type":"UnityEngine.ParticleSystemBakeTextureOptions","value":{"$content":"BakeRotationAndScale","$type":"UnityEngine.ParticleSystemBakeTextureOptions"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"84a4c84e-7258-4229-8b95-1afa4178e5e2","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Bake Texture Options Literal
labelProgrammer: List<ParticleSystemBakeTextureOptions> Literal
haystackHuman: List of Particle System Bake Texture Options Literal
haystackProgrammer: List<ParticleSystemBakeTextureOptions> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemBakeTextureOptions, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemBakeTextureOptions, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemBakeTextureOptions, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9e140013-720a-46a1-afe4-13ec0c5a942f","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemBakeTextureOptions, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Renderer Literal
labelProgrammer: ParticleSystemRenderer Literal
haystackHuman: Particle System Renderer Literal
haystackProgrammer: ParticleSystemRenderer Literal
favoriteKey: UnityEngine.ParticleSystemRenderer@literal
tag1: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.ParticleSystemRenderer
unit:
{"type":"UnityEngine.ParticleSystemRenderer","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"84105c75-fcf3-4e0d-a06e-ea79642de1a3","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Renderer Literal
labelProgrammer: List<ParticleSystemRenderer> Literal
haystackHuman: List of Particle System Renderer Literal
haystackProgrammer: List<ParticleSystemRenderer> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemRenderer, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemRenderer, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemRenderer, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"81d80772-30bd-4c40-8492-536113545ec7","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemRenderer, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Particle System Renderer
labelProgrammer: Expose ParticleSystemRenderer
haystackHuman: Expose Particle System Renderer
haystackProgrammer: Expose ParticleSystemRenderer
favoriteKey: UnityEngine.ParticleSystemRenderer@expose
tag1: UnityEngine.ParticleSystemRenderer
valueInputTypes: UnityEngine.ParticleSystemRenderer
unit:
{"type":"UnityEngine.ParticleSystemRenderer","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2ffb2bf4-80a9-4df5-ac5f-96748a4e9a84","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.ParticleSystemRenderSpace|UnityEngine.ParticleSystemRenderMode|UnityEngine.ParticleSystemMeshDistribution|UnityEngine.ParticleSystemSortMode|System.Single|UnityEngine.Vector3|UnityEngine.SpriteMaskInteraction|UnityEngine.Material|System.Boolean|UnityEngine.Mesh|System.Int32|UnityEngine.Bounds|UnityEngine.Rendering.ShadowCastingMode|UnityEngine.MotionVectorGenerationMode|UnityEngine.Rendering.LightProbeUsage|UnityEngine.Rendering.ReflectionProbeUsage|System.UInt32|UnityEngine.Experimental.Rendering.RayTracingMode|UnityEngine.Rendering.RayTracingAccelerationStructureBuildFlags|System.String|UnityEngine.Matrix4x4|UnityEngine.GameObject|UnityEngine.Transform|UnityEngine.Vector4|UnityEngine.Material[]|UnityEngine.LODGroup|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Particle System Force Field Literal
labelProgrammer: ParticleSystemForceField Literal
haystackHuman: Particle System Force Field Literal
haystackProgrammer: ParticleSystemForceField Literal
favoriteKey: UnityEngine.ParticleSystemForceField@literal
tag1: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.ParticleSystemForceField
unit:
{"type":"UnityEngine.ParticleSystemForceField","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"1a306bc8-553c-4451-82b9-c9b0dc4e6fda","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Particle System Force Field Literal
labelProgrammer: List<ParticleSystemForceField> Literal
haystackHuman: List of Particle System Force Field Literal
haystackProgrammer: List<ParticleSystemForceField> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemForceField, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemForceField, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.ParticleSystemForceField, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4e3626b0-a0a1-401f-824f-7a4731906a0b","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.ParticleSystemForceField, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Particle System Force Field
labelProgrammer: Expose ParticleSystemForceField
haystackHuman: Expose Particle System Force Field
haystackProgrammer: Expose ParticleSystemForceField
favoriteKey: UnityEngine.ParticleSystemForceField@expose
tag1: UnityEngine.ParticleSystemForceField
valueInputTypes: UnityEngine.ParticleSystemForceField
unit:
{"type":"UnityEngine.ParticleSystemForceField","instance":true,"static":true,"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e64515ae-7361-4603-9cc3-bbb5b1f88306","$version":"A","$type":"Unity.VisualScripting.Expose"}

valueOutputTypes:
UnityEngine.ParticleSystemForceFieldShape|System.Single|UnityEngine.Vector2|System.Boolean|UnityEngine.Texture3D|UnityEngine.ParticleSystem+MinMaxCurve|UnityEngine.Transform|UnityEngine.GameObject|System.String|UnityEngine.HideFlags


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: UV Channel Flags Literal
labelProgrammer: UVChannelFlags Literal
haystackHuman: UV Channel Flags Literal
haystackProgrammer: UVChannelFlags Literal
favoriteKey: UnityEngine.Rendering.UVChannelFlags@literal
tag1: UnityEngine.Rendering.UVChannelFlags
valueOutputTypes: UnityEngine.Rendering.UVChannelFlags
unit:
{"type":"UnityEngine.Rendering.UVChannelFlags","value":{"$content":"UV0","$type":"UnityEngine.Rendering.UVChannelFlags"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d32b5920-f4a9-484b-9d47-027b5b36609e","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of UV Channel Flags Literal
labelProgrammer: List<UVChannelFlags> Literal
haystackHuman: List of UV Channel Flags Literal
haystackProgrammer: List<UVChannelFlags> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.Rendering.UVChannelFlags, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.Rendering.UVChannelFlags, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.Rendering.UVChannelFlags, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"71848fb5-21bb-4929-8967-01dbf1afad2f","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[UnityEngine.Rendering.UVChannelFlags, UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.CreateStructOption
unitType: Unity.VisualScripting.CreateStruct
labelHuman: Create Contact Point ()
labelProgrammer: new ContactPoint ()
haystackHuman: Contact Point: Create Contact Point
haystackProgrammer: new ContactPoint
favoriteKey: UnityEngine.ContactPoint@create
tag1: UnityEngine.ContactPoint
valueOutputTypes: UnityEngine.ContactPoint
unit:
{"type":"UnityEngine.ContactPoint","defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a5a98587-46a6-479b-a625-c8eb30ea89db","$version":"A","$type":"Unity.VisualScripting.CreateStruct"}


optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Contact Point
labelProgrammer: Expose ContactPoint
haystackHuman: Expose Contact Point
haystackProgrammer: Expose ContactPoint
favoriteKey: UnityEngine.ContactPoint@expose
tag1: UnityEngine.ContactPoint
valueInputTypes: UnityEngine.ContactPoint
valueOutputTypes: UnityEngine.Vector3|UnityEngine.Collider|System.Single
unit:
{"type":"UnityEngine.ContactPoint","instance":true,"static":true,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"79c8b100-dc65-45e2-ad72-533ba9e03a52","$version":"A","$type":"Unity.VisualScripting.Expose"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Collision Detection Mode Literal
labelProgrammer: CollisionDetectionMode Literal
haystackHuman: Collision Detection Mode Literal
haystackProgrammer: CollisionDetectionMode Literal
favoriteKey: UnityEngine.CollisionDetectionMode@literal
tag1: UnityEngine.CollisionDetectionMode
valueOutputTypes: UnityEngine.CollisionDetectionMode
unit:
{"type":"UnityEngine.CollisionDetectionMode","value":{"$content":"Discrete","$type":"UnityEngine.CollisionDetectionMode"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"55efcb60-c720-4abe-9e3e-a2029dc6d606","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Collision Detection Mode Literal
labelProgrammer: List<CollisionDetectionMode> Literal
haystackHuman: List of Collision Detection Mode Literal
haystackProgrammer: List<CollisionDetectionMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[UnityEngine.CollisionDetectionMode, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[UnityEngine.CollisionDetectionMode, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[UnityEngine.CollisionDetectionMode, UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"30b6518b-4d49-4f45-a03f-ae2450cd5bf3","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
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unitType: Unity.VisualScripting.Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Target Joint 2D Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Target Joint 2D Literal
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unitType: Unity.VisualScripting.Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Fixed Joint 2D Literal
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optionType: Unity.VisualScripting.LiteralOption
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labelHuman: List of Effector 2D Literal
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