# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Buffer (Name ID, Buffer Handle)
labelProgrammer: SetBuffer (nameID, bufferHandle)
haystackHuman: Ray Tracing Shader: Set Buffer
haystackProgrammer: RayTracingShader.SetBuffer
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetBuffer(System.Int32UnityEngine.GraphicsBufferHandle)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetBuffer;System.Int32;UnityEngine.GraphicsBufferHandle
tag3: UnityEngine.Rendering.RayTracingShader;SetBuffer;System.Int32;UnityEngine.GraphicsBufferHandle
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.Int32|UnityEngine.GraphicsBufferHandle
unit:
{"chainable":false,"parameterNames":["nameID","bufferHandle"],"member":{"name":"SetBuffer","parameterTypes":["System.Int32","UnityEngine.GraphicsBufferHandle"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%nameID":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"b15b21ec-dbf2-4de7-b86a-0c27c6119024","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Float (Name, Val)
labelProgrammer: SetFloat (name, val)
haystackHuman: Ray Tracing Shader: Set Float
haystackProgrammer: RayTracingShader.SetFloat
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetFloat(System.StringSystem.Single)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetFloat;System.String;System.Single
tag3: UnityEngine.Rendering.RayTracingShader;SetFloat;System.String;System.Single
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|System.Single
unit:
{"chainable":false,"parameterNames":["name","val"],"member":{"name":"SetFloat","parameterTypes":["System.String","System.Single"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"},"%val":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"483781fd-8c1c-4803-a9ec-a7cbf2ea5bd7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Int (Name, Val)
labelProgrammer: SetInt (name, val)
haystackHuman: Ray Tracing Shader: Set Int
haystackProgrammer: RayTracingShader.SetInt
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetInt(System.StringSystem.Int32)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetInt;System.String;System.Int32
tag3: UnityEngine.Rendering.RayTracingShader;SetInt;System.String;System.Int32
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|System.Int32
unit:
{"chainable":false,"parameterNames":["name","val"],"member":{"name":"SetInt","parameterTypes":["System.String","System.Int32"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"},"%val":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"22692e7f-884f-4d28-a60e-93811674742f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Vector (Name, Val)
labelProgrammer: SetVector (name, val)
haystackHuman: Ray Tracing Shader: Set Vector
haystackProgrammer: RayTracingShader.SetVector
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetVector(System.StringUnityEngine.Vector4)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetVector;System.String;UnityEngine.Vector4
tag3: UnityEngine.Rendering.RayTracingShader;SetVector;System.String;UnityEngine.Vector4
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|UnityEngine.Vector4
unit:
{"chainable":false,"parameterNames":["name","val"],"member":{"name":"SetVector","parameterTypes":["System.String","UnityEngine.Vector4"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"},"%val":{"x":0.0,"y":0.0,"z":0.0,"w":0.0,"$type":"UnityEngine.Vector4"}},"position":{"x":0.0,"y":0.0},"guid":"fe4aec2e-355d-4561-b37f-8eec1baa85cc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Matrix (Name, Val)
labelProgrammer: SetMatrix (name, val)
haystackHuman: Ray Tracing Shader: Set Matrix
haystackProgrammer: RayTracingShader.SetMatrix
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetMatrix(System.StringUnityEngine.Matrix4x4)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetMatrix;System.String;UnityEngine.Matrix4x4
tag3: UnityEngine.Rendering.RayTracingShader;SetMatrix;System.String;UnityEngine.Matrix4x4
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|UnityEngine.Matrix4x4
unit:
{"chainable":false,"parameterNames":["name","val"],"member":{"name":"SetMatrix","parameterTypes":["System.String","UnityEngine.Matrix4x4"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"4dc33aa3-a4cf-42c4-bbca-d7dc8de4309f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Vector Array (Name, Values)
labelProgrammer: SetVectorArray (name, values)
haystackHuman: Ray Tracing Shader: Set Vector Array
haystackProgrammer: RayTracingShader.SetVectorArray
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetVectorArray(System.StringUnityEngine.Vector4[])@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetVectorArray;System.String;UnityEngine.Vector4[]
tag3: UnityEngine.Rendering.RayTracingShader;SetVectorArray;System.String;UnityEngine.Vector4[]
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|UnityEngine.Vector4[]
unit:
{"chainable":false,"parameterNames":["name","values"],"member":{"name":"SetVectorArray","parameterTypes":["System.String","UnityEngine.Vector4[]"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"b496dde9-4f3d-4e12-aec0-e9ff1b48e9f1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Matrix Array (Name, Values)
labelProgrammer: SetMatrixArray (name, values)
haystackHuman: Ray Tracing Shader: Set Matrix Array
haystackProgrammer: RayTracingShader.SetMatrixArray
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetMatrixArray(System.StringUnityEngine.Matrix4x4[])@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetMatrixArray;System.String;UnityEngine.Matrix4x4[]
tag3: UnityEngine.Rendering.RayTracingShader;SetMatrixArray;System.String;UnityEngine.Matrix4x4[]
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|UnityEngine.Matrix4x4[]
unit:
{"chainable":false,"parameterNames":["name","values"],"member":{"name":"SetMatrixArray","parameterTypes":["System.String","UnityEngine.Matrix4x4[]"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"84cb2789-a165-4636-8243-0edcf099012a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Floats (Name, Values)
labelProgrammer: SetFloats (name, values)
haystackHuman: Ray Tracing Shader: Set Floats
haystackProgrammer: RayTracingShader.SetFloats
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetFloats(System.StringSystem.Single[])@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetFloats;System.String;System.Single[]
tag3: UnityEngine.Rendering.RayTracingShader;SetFloats;System.String;System.Single[]
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|System.Single[]
unit:
{"chainable":false,"parameterNames":["name","values"],"member":{"name":"SetFloats","parameterTypes":["System.String","System.Single[]"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"fd1e6044-9d26-444f-9f7b-624e89f1711f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Floats (Name ID, Values)
labelProgrammer: SetFloats (nameID, values)
haystackHuman: Ray Tracing Shader: Set Floats
haystackProgrammer: RayTracingShader.SetFloats
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetFloats(System.Int32System.Single[])@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetFloats;System.Int32;System.Single[]
tag3: UnityEngine.Rendering.RayTracingShader;SetFloats;System.Int32;System.Single[]
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.Int32|System.Single[]
unit:
{"chainable":false,"parameterNames":["nameID","values"],"member":{"name":"SetFloats","parameterTypes":["System.Int32","System.Single[]"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%nameID":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"7756524e-5ddb-490a-8624-7c9de34f9a41","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Ints (Name, Values)
labelProgrammer: SetInts (name, values)
haystackHuman: Ray Tracing Shader: Set Ints
haystackProgrammer: RayTracingShader.SetInts
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetInts(System.StringSystem.Int32[])@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetInts;System.String;System.Int32[]
tag3: UnityEngine.Rendering.RayTracingShader;SetInts;System.String;System.Int32[]
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|System.Int32[]
unit:
{"chainable":false,"parameterNames":["name","values"],"member":{"name":"SetInts","parameterTypes":["System.String","System.Int32[]"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"37f6020d-7f6f-4791-82ab-8945547acd24","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Ints (Name ID, Values)
labelProgrammer: SetInts (nameID, values)
haystackHuman: Ray Tracing Shader: Set Ints
haystackProgrammer: RayTracingShader.SetInts
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetInts(System.Int32System.Int32[])@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetInts;System.Int32;System.Int32[]
tag3: UnityEngine.Rendering.RayTracingShader;SetInts;System.Int32;System.Int32[]
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.Int32|System.Int32[]
unit:
{"chainable":false,"parameterNames":["nameID","values"],"member":{"name":"SetInts","parameterTypes":["System.Int32","System.Int32[]"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%nameID":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"b521460a-6ba7-47a2-992c-24d36393379d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Bool (Name, Val)
labelProgrammer: SetBool (name, val)
haystackHuman: Ray Tracing Shader: Set Bool
haystackProgrammer: RayTracingShader.SetBool
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetBool(System.StringSystem.Boolean)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetBool;System.String;System.Boolean
tag3: UnityEngine.Rendering.RayTracingShader;SetBool;System.String;System.Boolean
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|System.Boolean
unit:
{"chainable":false,"parameterNames":["name","val"],"member":{"name":"SetBool","parameterTypes":["System.String","System.Boolean"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"},"%val":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"00257656-f78e-4d00-8722-eb0774cd4ca4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Bool (Name ID, Val)
labelProgrammer: SetBool (nameID, val)
haystackHuman: Ray Tracing Shader: Set Bool
haystackProgrammer: RayTracingShader.SetBool
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetBool(System.Int32System.Boolean)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetBool;System.Int32;System.Boolean
tag3: UnityEngine.Rendering.RayTracingShader;SetBool;System.Int32;System.Boolean
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.Int32|System.Boolean
unit:
{"chainable":false,"parameterNames":["nameID","val"],"member":{"name":"SetBool","parameterTypes":["System.Int32","System.Boolean"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%nameID":{"$content":0,"$type":"System.Int32"},"%val":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"ade127e1-ddbf-48d4-b657-80e603c76c57","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Texture (Name, Texture)
labelProgrammer: SetTexture (name, texture)
haystackHuman: Ray Tracing Shader: Set Texture
haystackProgrammer: RayTracingShader.SetTexture
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetTexture(System.StringUnityEngine.Texture)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetTexture;System.String;UnityEngine.Texture
tag3: UnityEngine.Rendering.RayTracingShader;SetTexture;System.String;UnityEngine.Texture
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|UnityEngine.Texture
unit:
{"chainable":false,"parameterNames":["name","texture"],"member":{"name":"SetTexture","parameterTypes":["System.String","UnityEngine.Texture"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"},"%texture":null},"position":{"x":0.0,"y":0.0},"guid":"7e420f93-5ab0-4c2e-8cd6-2dcebd0978a3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Buffer (Name, Buffer)
labelProgrammer: SetBuffer (name, buffer)
haystackHuman: Ray Tracing Shader: Set Buffer
haystackProgrammer: RayTracingShader.SetBuffer
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetBuffer(System.StringUnityEngine.ComputeBuffer)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetBuffer;System.String;UnityEngine.ComputeBuffer
tag3: UnityEngine.Rendering.RayTracingShader;SetBuffer;System.String;UnityEngine.ComputeBuffer
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|UnityEngine.ComputeBuffer
unit:
{"chainable":false,"parameterNames":["name","buffer"],"member":{"name":"SetBuffer","parameterTypes":["System.String","UnityEngine.ComputeBuffer"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"a4e9e012-be67-43b6-a4d8-52785235a74d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Buffer (Name, Buffer)
labelProgrammer: SetBuffer (name, buffer)
haystackHuman: Ray Tracing Shader: Set Buffer
haystackProgrammer: RayTracingShader.SetBuffer
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetBuffer(System.StringUnityEngine.GraphicsBuffer)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetBuffer;System.String;UnityEngine.GraphicsBuffer
tag3: UnityEngine.Rendering.RayTracingShader;SetBuffer;System.String;UnityEngine.GraphicsBuffer
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|UnityEngine.GraphicsBuffer
unit:
{"chainable":false,"parameterNames":["name","buffer"],"member":{"name":"SetBuffer","parameterTypes":["System.String","UnityEngine.GraphicsBuffer"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"90ae87c7-f481-4461-b4d6-7d5a4a1e92ac","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Buffer (Name, Buffer Handle)
labelProgrammer: SetBuffer (name, bufferHandle)
haystackHuman: Ray Tracing Shader: Set Buffer
haystackProgrammer: RayTracingShader.SetBuffer
favoriteKey: UnityEngine.Rendering.RayTracingShader.SetBuffer(System.StringUnityEngine.GraphicsBufferHandle)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;SetBuffer;System.String;UnityEngine.GraphicsBufferHandle
tag3: UnityEngine.Rendering.RayTracingShader;SetBuffer;System.String;UnityEngine.GraphicsBufferHandle
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|UnityEngine.GraphicsBufferHandle
unit:
{"chainable":false,"parameterNames":["name","bufferHandle"],"member":{"name":"SetBuffer","parameterTypes":["System.String","UnityEngine.GraphicsBufferHandle"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"8239a65b-ef3f-478a-8eb5-877ceafd9822","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Constant Buffer (Name ID, Buffer, Offset, Size)
labelProgrammer: SetConstantBuffer (nameID, buffer, offset, size)
haystackHuman: Ray Tracing Shader: Set Constant Buffer
haystackProgrammer: RayTracingShader.SetConstantBuffer
tag1: UnityEngine.Rendering.RayTracingShader
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.Int32|UnityEngine.ComputeBuffer
favoriteKey:
UnityEngine.Rendering.RayTracingShader.SetConstantBuffer(System.Int32UnityEngine.ComputeBufferSystem.Int32System.Int32)@any

tag2:
UnityEngine.Rendering.RayTracingShader;SetConstantBuffer;System.Int32;UnityEngine.ComputeBuffer;System.Int32;System.Int32

tag3:
UnityEngine.Rendering.RayTracingShader;SetConstantBuffer;System.Int32;UnityEngine.ComputeBuffer;System.Int32;System.Int32

unit:
{"chainable":false,"parameterNames":["nameID","buffer","offset","size"],"member":{"name":"SetConstantBuffer","parameterTypes":["System.Int32","UnityEngine.ComputeBuffer","System.Int32","System.Int32"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%nameID":{"$content":0,"$type":"System.Int32"},"%offset":{"$content":0,"$type":"System.Int32"},"%size":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"c0fefbd5-9be5-46c8-ba74-3df7d45b0a07","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Constant Buffer (Name, Buffer, Offset, Size)
labelProgrammer: SetConstantBuffer (name, buffer, offset, size)
haystackHuman: Ray Tracing Shader: Set Constant Buffer
haystackProgrammer: RayTracingShader.SetConstantBuffer
tag1: UnityEngine.Rendering.RayTracingShader
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|UnityEngine.ComputeBuffer|System.Int32
favoriteKey:
UnityEngine.Rendering.RayTracingShader.SetConstantBuffer(System.StringUnityEngine.ComputeBufferSystem.Int32System.Int32)@any

tag2:
UnityEngine.Rendering.RayTracingShader;SetConstantBuffer;System.String;UnityEngine.ComputeBuffer;System.Int32;System.Int32

tag3:
UnityEngine.Rendering.RayTracingShader;SetConstantBuffer;System.String;UnityEngine.ComputeBuffer;System.Int32;System.Int32

unit:
{"chainable":false,"parameterNames":["name","buffer","offset","size"],"member":{"name":"SetConstantBuffer","parameterTypes":["System.String","UnityEngine.ComputeBuffer","System.Int32","System.Int32"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"},"%offset":{"$content":0,"$type":"System.Int32"},"%size":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"eb802a4d-39d3-45f0-b49f-2987e927d973","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Constant Buffer (Name ID, Buffer, Offset, Size)
labelProgrammer: SetConstantBuffer (nameID, buffer, offset, size)
haystackHuman: Ray Tracing Shader: Set Constant Buffer
haystackProgrammer: RayTracingShader.SetConstantBuffer
tag1: UnityEngine.Rendering.RayTracingShader
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.Int32|UnityEngine.GraphicsBuffer
favoriteKey:
UnityEngine.Rendering.RayTracingShader.SetConstantBuffer(System.Int32UnityEngine.GraphicsBufferSystem.Int32System.Int32)@any

tag2:
UnityEngine.Rendering.RayTracingShader;SetConstantBuffer;System.Int32;UnityEngine.GraphicsBuffer;System.Int32;System.Int32

tag3:
UnityEngine.Rendering.RayTracingShader;SetConstantBuffer;System.Int32;UnityEngine.GraphicsBuffer;System.Int32;System.Int32

unit:
{"chainable":false,"parameterNames":["nameID","buffer","offset","size"],"member":{"name":"SetConstantBuffer","parameterTypes":["System.Int32","UnityEngine.GraphicsBuffer","System.Int32","System.Int32"],"targetType":"UnityEngine.Rendering.RayTracingShader","targetTypeName":"UnityEngine.Rendering.RayTracingShader","$version":"A"},"defaultValues":{"target":null,"%nameID":{"$content":0,"$type":"System.Int32"},"%offset":{"$content":0,"$type":"System.Int32"},"%size":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"dbfca377-2fe2-4609-b1f5-2a2a43ca9ce8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Constant Buffer (Name, Buffer, Offset, Size)
labelProgrammer: SetConstantBuffer (name, buffer, offset, size)
haystackHuman: Ray Tracing Shader: Set Constant Buffer
haystackProgrammer: RayTracingShader.SetConstantBuffer
tag1: UnityEngine.Rendering.RayTracingShader
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String|UnityEngine.GraphicsBuffer|System.Int32
favoriteKey:
UnityEngine.Rendering.RayTracingShader.SetConstantBuffer(System.StringUnityEngine.GraphicsBufferSystem.Int32System.Int32)@any

tag2:
UnityEngine.Rendering.RayTracingShader;SetConstantBuffer;System.String;UnityEngine.GraphicsBuffer;System.Int32;System.Int32

tag3:
UnityEngine.Rendering.RayTracingShader;SetConstantBuffer;System.String;UnityEngine.GraphicsBuffer;System.Int32;System.Int32

unit:
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labelProgrammer: ToString ()
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labelProgrammer: Equals (objA, objB)
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labelProgrammer: GetType ()
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labelProgrammer: ReferenceEquals (objA, objB)
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labelProgrammer: name (get)
haystackHuman: Ray Tracing Shader: Get Name
haystackProgrammer: RayTracingShader.name (get)
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labelProgrammer: name (set)
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labelProgrammer: hideFlags (get)
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labelProgrammer: hideFlags (set)
haystackHuman: Ray Tracing Shader: Set Hide Flags
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labelProgrammer: BeginTrace ()
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labelProgrammer: LoadFromFile (filePath)
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valueOutputTypes: UnityEngine.Object[]
favoriteKey:
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tag2:
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labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Graphics State Collection: Dont Destroy On Load
haystackProgrammer: GraphicsStateCollection.DontDestroyOnLoad
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valueInputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Experimental.Rendering.GraphicsStateCollection.DontDestroyOnLoad(UnityEngine.Object)@any

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labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Graphics State Collection: Find First Object By Type
haystackProgrammer: GraphicsStateCollection.FindFirstObjectByType
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.FindFirstObjectByType(System.Type)@any
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tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Graphics State Collection: Find Any Object By Type
haystackProgrammer: GraphicsStateCollection.FindAnyObjectByType
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.FindAnyObjectByType(System.Type)@any
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tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Graphics State Collection: Find First Object By Type
haystackProgrammer: GraphicsStateCollection.FindFirstObjectByType
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valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Graphics State Collection: Find Any Object By Type
haystackProgrammer: GraphicsStateCollection.FindAnyObjectByType
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
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valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
UnityEngine.Experimental.Rendering.GraphicsStateCollection;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Graphics State Collection: To String
haystackProgrammer: GraphicsStateCollection.ToString
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.ToString()@any
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Graphics State Collection: Equals
haystackProgrammer: GraphicsStateCollection.Equals
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.Equals(System.ObjectSystem.Object)@any
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tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Graphics State Collection: Get Type
haystackProgrammer: GraphicsStateCollection.GetType
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.GetType()@any
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valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Graphics State Collection: Reference Equals
haystackProgrammer: GraphicsStateCollection.ReferenceEquals
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
favoriteKey:
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tag2:
UnityEngine.Experimental.Rendering.GraphicsStateCollection;ReferenceEquals;System.Object;System.Object

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Graphics State Collection ()
labelProgrammer: new GraphicsStateCollection ()
haystackHuman: Graphics State Collection: Create Graphics State Collection
haystackProgrammer: new GraphicsStateCollection
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection..ctor()@any
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tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;.ctor;
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;.ctor;
valueOutputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Graphics State Collection (File Path)
labelProgrammer: new GraphicsStateCollection (filePath)
haystackHuman: Graphics State Collection: Create Graphics State Collection
haystackProgrammer: new GraphicsStateCollection
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection..ctor(System.String)@any
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valueInputTypes: System.String
valueOutputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Tracing
labelProgrammer: isTracing (get)
haystackHuman: Graphics State Collection: Is Tracing
haystackProgrammer: GraphicsStateCollection.isTracing (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.isTracing@get
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tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;isTracing
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;isTracing
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Version
labelProgrammer: version (get)
haystackHuman: Graphics State Collection: Get Version
haystackProgrammer: GraphicsStateCollection.version (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.version@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;version
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;version
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Version
labelProgrammer: version (set)
haystackHuman: Graphics State Collection: Set Version
haystackProgrammer: GraphicsStateCollection.version (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.version@set
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;version
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;version
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Graphics Device Type
labelProgrammer: graphicsDeviceType (get)
haystackHuman: Graphics State Collection: Get Graphics Device Type
haystackProgrammer: GraphicsStateCollection.graphicsDeviceType (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.graphicsDeviceType@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;graphicsDeviceType
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;graphicsDeviceType
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: UnityEngine.Rendering.GraphicsDeviceType
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Graphics Device Type
labelProgrammer: graphicsDeviceType (set)
haystackHuman: Graphics State Collection: Set Graphics Device Type
haystackProgrammer: GraphicsStateCollection.graphicsDeviceType (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.graphicsDeviceType@set
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;graphicsDeviceType
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;graphicsDeviceType
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|UnityEngine.Rendering.GraphicsDeviceType
valueOutputTypes: UnityEngine.Rendering.GraphicsDeviceType
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Runtime Platform
labelProgrammer: runtimePlatform (get)
haystackHuman: Graphics State Collection: Get Runtime Platform
haystackProgrammer: GraphicsStateCollection.runtimePlatform (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.runtimePlatform@get
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tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;runtimePlatform
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;runtimePlatform
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: UnityEngine.RuntimePlatform
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Runtime Platform
labelProgrammer: runtimePlatform (set)
haystackHuman: Graphics State Collection: Set Runtime Platform
haystackProgrammer: GraphicsStateCollection.runtimePlatform (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.runtimePlatform@set
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tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;runtimePlatform
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valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|UnityEngine.RuntimePlatform
valueOutputTypes: UnityEngine.RuntimePlatform
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Quality Level Name
labelProgrammer: qualityLevelName (get)
haystackHuman: Graphics State Collection: Get Quality Level Name
haystackProgrammer: GraphicsStateCollection.qualityLevelName (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.qualityLevelName@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;qualityLevelName
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;qualityLevelName
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Quality Level Name
labelProgrammer: qualityLevelName (set)
haystackHuman: Graphics State Collection: Set Quality Level Name
haystackProgrammer: GraphicsStateCollection.qualityLevelName (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.qualityLevelName@set
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;qualityLevelName
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;qualityLevelName
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Total Graphics State Count
labelProgrammer: totalGraphicsStateCount (get)
haystackHuman: Graphics State Collection: Get Total Graphics State Count
haystackProgrammer: GraphicsStateCollection.totalGraphicsStateCount (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.totalGraphicsStateCount@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;totalGraphicsStateCount
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;totalGraphicsStateCount
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Completed Warmup Count
labelProgrammer: completedWarmupCount (get)
haystackHuman: Graphics State Collection: Get Completed Warmup Count
haystackProgrammer: GraphicsStateCollection.completedWarmupCount (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.completedWarmupCount@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;completedWarmupCount
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;completedWarmupCount
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Warmed Up
labelProgrammer: isWarmedUp (get)
haystackHuman: Graphics State Collection: Is Warmed Up
haystackProgrammer: GraphicsStateCollection.isWarmedUp (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.isWarmedUp@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;isWarmedUp
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;isWarmedUp
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Variant Count
labelProgrammer: variantCount (get)
haystackHuman: Graphics State Collection: Get Variant Count
haystackProgrammer: GraphicsStateCollection.variantCount (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.variantCount@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;variantCount
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;variantCount
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Graphics State Collection: Get Name
haystackProgrammer: GraphicsStateCollection.name (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.name@get
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tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;name
tag3: UnityEngine.Object;name
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valueOutputTypes: System.String
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Graphics State Collection: Set Name
haystackProgrammer: GraphicsStateCollection.name (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.name@set
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valueOutputTypes: System.String
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Graphics State Collection: Get Hide Flags
haystackProgrammer: GraphicsStateCollection.hideFlags (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.hideFlags@get
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valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Graphics State Collection: Set Hide Flags
haystackProgrammer: GraphicsStateCollection.hideFlags (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.hideFlags@set
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Light 2D Base: Is Invoking
haystackProgrammer: Light2DBase.IsInvoking
favoriteKey: UnityEngine.U2D.Light2DBase.IsInvoking()@any
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Light 2D Base: Cancel Invoke
haystackProgrammer: Light2DBase.CancelInvoke
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Light 2D Base: Cancel Invoke
haystackProgrammer: Light2DBase.CancelInvoke
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking (Method Name)
labelProgrammer: IsInvoking (methodName)
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valueOutputTypes: System.Boolean
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labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name, Value)
labelProgrammer: StartCoroutine (methodName, value)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Routine)
labelProgrammer: StartCoroutine (routine)
haystackHuman: Light 2D Base: Start Coroutine
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
haystackHuman: Light 2D Base: Stop Coroutine
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valueInputTypes: UnityEngine.U2D.Light2DBase|System.Collections.IEnumerator
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
haystackHuman: Light 2D Base: Stop Coroutine
haystackProgrammer: Light2DBase.StopCoroutine
favoriteKey: UnityEngine.U2D.Light2DBase.StopCoroutine(UnityEngine.Coroutine)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Method Name)
labelProgrammer: StopCoroutine (methodName)
haystackHuman: Light 2D Base: Stop Coroutine
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop All Coroutines ()
labelProgrammer: StopAllCoroutines ()
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Print (Message)
labelProgrammer: print (message)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Light 2D Base: Get Component
haystackProgrammer: Light2DBase.GetComponent
favoriteKey: UnityEngine.U2D.Light2DBase.GetComponent(System.Type)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
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valueOutputTypes: System.Boolean|UnityEngine.Component
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: GetComponentInChildren (t)
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: GetComponentsInChildren (t, includeInactive)
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labelProgrammer: BroadcastMessage (methodName, options)
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labelProgrammer: GetInstanceID ()
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labelProgrammer: GetHashCode ()
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labelProgrammer: Equals (other)
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labelProgrammer: Instantiate (original, position, rotation)
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labelProgrammer: Instantiate (original, position, rotation, parent)
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labelProgrammer: Instantiate (original)
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labelProgrammer: Instantiate (original, scene)
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labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
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labelProgrammer: ToString ()
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valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5e630865-285b-4bff-9f5e-676206d76f2f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Light 2D Base: Equals
haystackProgrammer: Light2DBase.Equals
favoriteKey: UnityEngine.U2D.Light2DBase.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"56287be1-f0f5-451f-b017-d2a10657939c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Light 2D Base: Get Type
haystackProgrammer: Light2DBase.GetType
favoriteKey: UnityEngine.U2D.Light2DBase.GetType()@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"65b20316-fe51-4a1f-a7a9-fafd4811a810","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Light 2D Base: Reference Equals
haystackProgrammer: Light2DBase.ReferenceEquals
favoriteKey: UnityEngine.U2D.Light2DBase.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2d0b4c8b-96f1-4b56-972a-7d9c6a722423","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Light 2D Base: Get Destroy Cancellation Token
haystackProgrammer: Light2DBase.destroyCancellationToken (get)
favoriteKey: UnityEngine.U2D.Light2DBase.destroyCancellationToken@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8f7c05fc-9750-4681-bdf9-f41d3d71ee4e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Light 2D Base: Get Use GUI Layout
haystackProgrammer: Light2DBase.useGUILayout (get)
favoriteKey: UnityEngine.U2D.Light2DBase.useGUILayout@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ab0f0888-bddb-4dd3-80ba-37edc8f5cb4f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Light 2D Base: Set Use GUI Layout
haystackProgrammer: Light2DBase.useGUILayout (set)
favoriteKey: UnityEngine.U2D.Light2DBase.useGUILayout@set
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.U2D.Light2DBase|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"8a761e5b-733d-4dd2-8ee9-03f033dff163","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Light 2D Base: Get Did Start
haystackProgrammer: Light2DBase.didStart (get)
favoriteKey: UnityEngine.U2D.Light2DBase.didStart@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e6305f6b-dc4e-4012-90be-a3155b421bb6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Light 2D Base: Get Did Awake
haystackProgrammer: Light2DBase.didAwake (get)
favoriteKey: UnityEngine.U2D.Light2DBase.didAwake@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ba5b62b4-d48e-4946-b8b4-b619956b6797","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Light 2D Base: Get Run In Edit Mode
haystackProgrammer: Light2DBase.runInEditMode (get)
favoriteKey: UnityEngine.U2D.Light2DBase.runInEditMode@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f84ab3b3-2133-4dd6-844b-61970526c70b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Light 2D Base: Set Run In Edit Mode
haystackProgrammer: Light2DBase.runInEditMode (set)
favoriteKey: UnityEngine.U2D.Light2DBase.runInEditMode@set
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.U2D.Light2DBase|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f68a4206-1f76-406f-bea9-b4c8a4522af5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Light 2D Base: Get Enabled
haystackProgrammer: Light2DBase.enabled (get)
favoriteKey: UnityEngine.U2D.Light2DBase.enabled@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;enabled
tag3: UnityEngine.U2D.Light2DBase;enabled
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f21d7e7b-34ca-4c8f-bc17-47807e64a094","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Light 2D Base: Set Enabled
haystackProgrammer: Light2DBase.enabled (set)
favoriteKey: UnityEngine.U2D.Light2DBase.enabled@set
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;enabled
tag3: UnityEngine.U2D.Light2DBase;enabled
valueInputTypes: UnityEngine.U2D.Light2DBase|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"a2ffb1fd-fdcc-461c-a516-3f631577c0a2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Light 2D Base: Is Active And Enabled
haystackProgrammer: Light2DBase.isActiveAndEnabled (get)
favoriteKey: UnityEngine.U2D.Light2DBase.isActiveAndEnabled@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;isActiveAndEnabled
tag3: UnityEngine.U2D.Light2DBase;isActiveAndEnabled
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"797c5ad2-9d71-40aa-8d64-d7fdbb4485c6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Light 2D Base: Get Transform
haystackProgrammer: Light2DBase.transform (get)
favoriteKey: UnityEngine.U2D.Light2DBase.transform@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f6837d3c-bcf3-42a4-905c-ff8c5806b7f8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Light 2D Base: Get Game Object
haystackProgrammer: Light2DBase.gameObject (get)
favoriteKey: UnityEngine.U2D.Light2DBase.gameObject@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c6bc6252-b8ec-4604-8ece-31a9990e4914","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Light 2D Base: Get Tag
haystackProgrammer: Light2DBase.tag (get)
favoriteKey: UnityEngine.U2D.Light2DBase.tag@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"eb1f68a6-f245-46d4-8ef3-c6ceb7f5fa46","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Light 2D Base: Set Tag
haystackProgrammer: Light2DBase.tag (set)
favoriteKey: UnityEngine.U2D.Light2DBase.tag@set
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.U2D.Light2DBase|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"1965c7c1-b6fd-4f89-9cbd-bd33e977b5ab","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Light 2D Base: Get Name
haystackProgrammer: Light2DBase.name (get)
favoriteKey: UnityEngine.U2D.Light2DBase.name@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"06bbca4b-000f-49d4-8a2d-25ed5e2c509e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Light 2D Base: Set Name
haystackProgrammer: Light2DBase.name (set)
favoriteKey: UnityEngine.U2D.Light2DBase.name@set
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.U2D.Light2DBase|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"3e1b0b20-8505-4a5a-af0d-ea2e6ad6a98b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Light 2D Base: Get Hide Flags
haystackProgrammer: Light2DBase.hideFlags (get)
favoriteKey: UnityEngine.U2D.Light2DBase.hideFlags@get
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0f1dd2a5-9577-4101-94c0-758422c162c4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Light 2D Base: Set Hide Flags
haystackProgrammer: Light2DBase.hideFlags (set)
favoriteKey: UnityEngine.U2D.Light2DBase.hideFlags@set
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.U2D.Light2DBase|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"bd680238-ae42-4790-9e6f-aade777e8a08","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Can Bind To (Sprite)
labelProgrammer: CanBindTo (sprite)
haystackHuman: Sprite Atlas: Can Bind To
haystackProgrammer: SpriteAtlas.CanBindTo
favoriteKey: UnityEngine.U2D.SpriteAtlas.CanBindTo(UnityEngine.Sprite)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;CanBindTo;UnityEngine.Sprite
tag3: UnityEngine.U2D.SpriteAtlas;CanBindTo;UnityEngine.Sprite
valueInputTypes: UnityEngine.U2D.SpriteAtlas|UnityEngine.Sprite
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["sprite"],"member":{"name":"CanBindTo","parameterTypes":["UnityEngine.Sprite"],"targetType":"UnityEngine.U2D.SpriteAtlas","targetTypeName":"UnityEngine.U2D.SpriteAtlas","$version":"A"},"defaultValues":{"target":null,"%sprite":null},"position":{"x":0.0,"y":0.0},"guid":"0371c727-bb71-44c1-9569-fe1ef18e874b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Sprite (Name)
labelProgrammer: GetSprite (name)
haystackHuman: Sprite Atlas: Get Sprite
haystackProgrammer: SpriteAtlas.GetSprite
favoriteKey: UnityEngine.U2D.SpriteAtlas.GetSprite(System.String)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;GetSprite;System.String
tag3: UnityEngine.U2D.SpriteAtlas;GetSprite;System.String
valueInputTypes: UnityEngine.U2D.SpriteAtlas|System.String
valueOutputTypes: UnityEngine.Sprite
unit:
{"chainable":false,"parameterNames":["name"],"member":{"name":"GetSprite","parameterTypes":["System.String"],"targetType":"UnityEngine.U2D.SpriteAtlas","targetTypeName":"UnityEngine.U2D.SpriteAtlas","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"2b16b8c8-0579-4d58-a114-4fc4d3512a0a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Sprites (Sprites)
labelProgrammer: GetSprites (sprites)
haystackHuman: Sprite Atlas: Get Sprites
haystackProgrammer: SpriteAtlas.GetSprites
favoriteKey: UnityEngine.U2D.SpriteAtlas.GetSprites(UnityEngine.Sprite[])@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;GetSprites;UnityEngine.Sprite[]
tag3: UnityEngine.U2D.SpriteAtlas;GetSprites;UnityEngine.Sprite[]
valueInputTypes: UnityEngine.U2D.SpriteAtlas|UnityEngine.Sprite[]
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["sprites"],"member":{"name":"GetSprites","parameterTypes":["UnityEngine.Sprite[]"],"targetType":"UnityEngine.U2D.SpriteAtlas","targetTypeName":"UnityEngine.U2D.SpriteAtlas","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c5fffdae-f570-46ad-a9e0-326c66198b5c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Sprites (Sprites, Name)
labelProgrammer: GetSprites (sprites, name)
haystackHuman: Sprite Atlas: Get Sprites
haystackProgrammer: SpriteAtlas.GetSprites
favoriteKey: UnityEngine.U2D.SpriteAtlas.GetSprites(UnityEngine.Sprite[]System.String)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;GetSprites;UnityEngine.Sprite[];System.String
tag3: UnityEngine.U2D.SpriteAtlas;GetSprites;UnityEngine.Sprite[];System.String
valueInputTypes: UnityEngine.U2D.SpriteAtlas|UnityEngine.Sprite[]|System.String
valueOutputTypes: System.Int32
unit:
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labelHuman: Destroy (Obj, T)
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favoriteKey: UnityEngine.U2D.SpriteAtlas.GetType()@any
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tag2: UnityEngine.U2D.SpriteAtlas;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.U2D.SpriteAtlas
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Sprite Atlas: Reference Equals
haystackProgrammer: SpriteAtlas.ReferenceEquals
favoriteKey: UnityEngine.U2D.SpriteAtlas.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Sprite Atlas ()
labelProgrammer: new SpriteAtlas ()
haystackHuman: Sprite Atlas: Create Sprite Atlas
haystackProgrammer: new SpriteAtlas
favoriteKey: UnityEngine.U2D.SpriteAtlas..ctor()@any
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;.ctor;
tag3: UnityEngine.U2D.SpriteAtlas;.ctor;
valueOutputTypes: UnityEngine.U2D.SpriteAtlas
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Variant
labelProgrammer: isVariant (get)
haystackHuman: Sprite Atlas: Is Variant
haystackProgrammer: SpriteAtlas.isVariant (get)
favoriteKey: UnityEngine.U2D.SpriteAtlas.isVariant@get
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;isVariant
tag3: UnityEngine.U2D.SpriteAtlas;isVariant
valueInputTypes: UnityEngine.U2D.SpriteAtlas
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Sprite Atlas: Get Tag
haystackProgrammer: SpriteAtlas.tag (get)
favoriteKey: UnityEngine.U2D.SpriteAtlas.tag@get
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;tag
tag3: UnityEngine.U2D.SpriteAtlas;tag
valueInputTypes: UnityEngine.U2D.SpriteAtlas
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sprite Count
labelProgrammer: spriteCount (get)
haystackHuman: Sprite Atlas: Get Sprite Count
haystackProgrammer: SpriteAtlas.spriteCount (get)
favoriteKey: UnityEngine.U2D.SpriteAtlas.spriteCount@get
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;spriteCount
tag3: UnityEngine.U2D.SpriteAtlas;spriteCount
valueInputTypes: UnityEngine.U2D.SpriteAtlas
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Sprite Atlas: Get Name
haystackProgrammer: SpriteAtlas.name (get)
favoriteKey: UnityEngine.U2D.SpriteAtlas.name@get
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.U2D.SpriteAtlas
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Sprite Atlas: Set Name
haystackProgrammer: SpriteAtlas.name (set)
favoriteKey: UnityEngine.U2D.SpriteAtlas.name@set
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.U2D.SpriteAtlas|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Sprite Atlas: Get Hide Flags
haystackProgrammer: SpriteAtlas.hideFlags (get)
favoriteKey: UnityEngine.U2D.SpriteAtlas.hideFlags@get
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.U2D.SpriteAtlas
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Sprite Atlas: Set Hide Flags
haystackProgrammer: SpriteAtlas.hideFlags (set)
favoriteKey: UnityEngine.U2D.SpriteAtlas.hideFlags@set
tag1: UnityEngine.U2D.SpriteAtlas
tag2: UnityEngine.U2D.SpriteAtlas;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.U2D.SpriteAtlas|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Deferred Evaluate ()
labelProgrammer: DeferredEvaluate ()
haystackHuman: Playable Director: Deferred Evaluate
haystackProgrammer: PlayableDirector.DeferredEvaluate
favoriteKey: UnityEngine.Playables.PlayableDirector.DeferredEvaluate()@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;DeferredEvaluate;
tag3: UnityEngine.Playables.PlayableDirector;DeferredEvaluate;
valueInputTypes: UnityEngine.Playables.PlayableDirector
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play (Asset)
labelProgrammer: Play (asset)
haystackHuman: Playable Director: Play
haystackProgrammer: PlayableDirector.Play
favoriteKey: UnityEngine.Playables.PlayableDirector.Play(UnityEngine.Playables.PlayableAsset)@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;Play;UnityEngine.Playables.PlayableAsset
tag3: UnityEngine.Playables.PlayableDirector;Play;UnityEngine.Playables.PlayableAsset
valueInputTypes: UnityEngine.Playables.PlayableDirector|UnityEngine.Playables.PlayableAsset
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play (Asset, Mode)
labelProgrammer: Play (asset, mode)
haystackHuman: Playable Director: Play
haystackProgrammer: PlayableDirector.Play
tag1: UnityEngine.Playables.PlayableDirector
favoriteKey:
UnityEngine.Playables.PlayableDirector.Play(UnityEngine.Playables.PlayableAssetUnityEngine.Playables.DirectorWrapMode)@any

tag2:
UnityEngine.Playables.PlayableDirector;Play;UnityEngine.Playables.PlayableAsset;UnityEngine.Playables.DirectorWrapMode

tag3:
UnityEngine.Playables.PlayableDirector;Play;UnityEngine.Playables.PlayableAsset;UnityEngine.Playables.DirectorWrapMode

unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Generic Binding (Key, Value)
labelProgrammer: SetGenericBinding (key, value)
haystackHuman: Playable Director: Set Generic Binding
haystackProgrammer: PlayableDirector.SetGenericBinding
favoriteKey: UnityEngine.Playables.PlayableDirector.SetGenericBinding(UnityEngine.ObjectUnityEngine.Object)@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;SetGenericBinding;UnityEngine.Object;UnityEngine.Object
tag3: UnityEngine.Playables.PlayableDirector;SetGenericBinding;UnityEngine.Object;UnityEngine.Object
valueInputTypes: UnityEngine.Playables.PlayableDirector|UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Evaluate ()
labelProgrammer: Evaluate ()
haystackHuman: Playable Director: Evaluate
haystackProgrammer: PlayableDirector.Evaluate
favoriteKey: UnityEngine.Playables.PlayableDirector.Evaluate()@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;Evaluate;
tag3: UnityEngine.Playables.PlayableDirector;Evaluate;
valueInputTypes: UnityEngine.Playables.PlayableDirector
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Play ()
labelProgrammer: Play ()
haystackHuman: Playable Director: Play
haystackProgrammer: PlayableDirector.Play
favoriteKey: UnityEngine.Playables.PlayableDirector.Play()@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;Play;
tag3: UnityEngine.Playables.PlayableDirector;Play;
valueInputTypes: UnityEngine.Playables.PlayableDirector
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop ()
labelProgrammer: Stop ()
haystackHuman: Playable Director: Stop
haystackProgrammer: PlayableDirector.Stop
favoriteKey: UnityEngine.Playables.PlayableDirector.Stop()@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;Stop;
tag3: UnityEngine.Playables.PlayableDirector;Stop;
valueInputTypes: UnityEngine.Playables.PlayableDirector
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Pause ()
labelProgrammer: Pause ()
haystackHuman: Playable Director: Pause
haystackProgrammer: PlayableDirector.Pause
favoriteKey: UnityEngine.Playables.PlayableDirector.Pause()@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;Pause;
tag3: UnityEngine.Playables.PlayableDirector;Pause;
valueInputTypes: UnityEngine.Playables.PlayableDirector
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Resume ()
labelProgrammer: Resume ()
haystackHuman: Playable Director: Resume
haystackProgrammer: PlayableDirector.Resume
favoriteKey: UnityEngine.Playables.PlayableDirector.Resume()@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;Resume;
tag3: UnityEngine.Playables.PlayableDirector;Resume;
valueInputTypes: UnityEngine.Playables.PlayableDirector
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Rebuild Graph ()
labelProgrammer: RebuildGraph ()
haystackHuman: Playable Director: Rebuild Graph
haystackProgrammer: PlayableDirector.RebuildGraph
favoriteKey: UnityEngine.Playables.PlayableDirector.RebuildGraph()@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;RebuildGraph;
tag3: UnityEngine.Playables.PlayableDirector;RebuildGraph;
valueInputTypes: UnityEngine.Playables.PlayableDirector
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Clear Reference Value (Id)
labelProgrammer: ClearReferenceValue (id)
haystackHuman: Playable Director: Clear Reference Value
haystackProgrammer: PlayableDirector.ClearReferenceValue
favoriteKey: UnityEngine.Playables.PlayableDirector.ClearReferenceValue(UnityEngine.PropertyName)@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;ClearReferenceValue;UnityEngine.PropertyName
tag3: UnityEngine.Playables.PlayableDirector;ClearReferenceValue;UnityEngine.PropertyName
valueInputTypes: UnityEngine.Playables.PlayableDirector|UnityEngine.PropertyName
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Reference Value (Id, Value)
labelProgrammer: SetReferenceValue (id, value)
haystackHuman: Playable Director: Set Reference Value
haystackProgrammer: PlayableDirector.SetReferenceValue
tag1: UnityEngine.Playables.PlayableDirector
valueInputTypes: UnityEngine.Playables.PlayableDirector|UnityEngine.PropertyName|UnityEngine.Object
favoriteKey:
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tag2:
UnityEngine.Playables.PlayableDirector;SetReferenceValue;UnityEngine.PropertyName;UnityEngine.Object

tag3:
UnityEngine.Playables.PlayableDirector;SetReferenceValue;UnityEngine.PropertyName;UnityEngine.Object

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Reference Value (Id, Id Valid)
labelProgrammer: GetReferenceValue (id, idValid)
haystackHuman: Playable Director: Get Reference Value
haystackProgrammer: PlayableDirector.GetReferenceValue
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;GetReferenceValue;UnityEngine.PropertyName;System.Boolean&
tag3: UnityEngine.Playables.PlayableDirector;GetReferenceValue;UnityEngine.PropertyName;System.Boolean&
valueInputTypes: UnityEngine.Playables.PlayableDirector|UnityEngine.PropertyName
valueOutputTypes: UnityEngine.Object|System.Boolean
favoriteKey:
UnityEngine.Playables.PlayableDirector.GetReferenceValue(UnityEngine.PropertyNameSystem.Boolean&)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Generic Binding (Key)
labelProgrammer: GetGenericBinding (key)
haystackHuman: Playable Director: Get Generic Binding
haystackProgrammer: PlayableDirector.GetGenericBinding
favoriteKey: UnityEngine.Playables.PlayableDirector.GetGenericBinding(UnityEngine.Object)@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;GetGenericBinding;UnityEngine.Object
tag3: UnityEngine.Playables.PlayableDirector;GetGenericBinding;UnityEngine.Object
valueInputTypes: UnityEngine.Playables.PlayableDirector|UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Clear Generic Binding (Key)
labelProgrammer: ClearGenericBinding (key)
haystackHuman: Playable Director: Clear Generic Binding
haystackProgrammer: PlayableDirector.ClearGenericBinding
favoriteKey: UnityEngine.Playables.PlayableDirector.ClearGenericBinding(UnityEngine.Object)@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;ClearGenericBinding;UnityEngine.Object
tag3: UnityEngine.Playables.PlayableDirector;ClearGenericBinding;UnityEngine.Object
valueInputTypes: UnityEngine.Playables.PlayableDirector|UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Rebind Playable Graph Outputs ()
labelProgrammer: RebindPlayableGraphOutputs ()
haystackHuman: Playable Director: Rebind Playable Graph Outputs
haystackProgrammer: PlayableDirector.RebindPlayableGraphOutputs
favoriteKey: UnityEngine.Playables.PlayableDirector.RebindPlayableGraphOutputs()@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;RebindPlayableGraphOutputs;
tag3: UnityEngine.Playables.PlayableDirector;RebindPlayableGraphOutputs;
valueInputTypes: UnityEngine.Playables.PlayableDirector
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
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labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Playable Director: Find First Object By Type
haystackProgrammer: PlayableDirector.FindFirstObjectByType
tag1: UnityEngine.Playables.PlayableDirector
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Playables.PlayableDirector.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.Playables.PlayableDirector;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Playable Director: Find Any Object By Type
haystackProgrammer: PlayableDirector.FindAnyObjectByType
tag1: UnityEngine.Playables.PlayableDirector
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Playables.PlayableDirector.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.Playables.PlayableDirector;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Playable Director: To String
haystackProgrammer: PlayableDirector.ToString
favoriteKey: UnityEngine.Playables.PlayableDirector.ToString()@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Playable Director: Equals
haystackProgrammer: PlayableDirector.Equals
favoriteKey: UnityEngine.Playables.PlayableDirector.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Playable Director: Get Type
haystackProgrammer: PlayableDirector.GetType
favoriteKey: UnityEngine.Playables.PlayableDirector.GetType()@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Playable Director: Reference Equals
haystackProgrammer: PlayableDirector.ReferenceEquals
favoriteKey: UnityEngine.Playables.PlayableDirector.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get State
labelProgrammer: state (get)
haystackHuman: Playable Director: Get State
haystackProgrammer: PlayableDirector.state (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.state@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;state
tag3: UnityEngine.Playables.PlayableDirector;state
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.Playables.PlayState
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Extrapolation Mode
labelProgrammer: extrapolationMode (get)
haystackHuman: Playable Director: Get Extrapolation Mode
haystackProgrammer: PlayableDirector.extrapolationMode (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.extrapolationMode@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;extrapolationMode
tag3: UnityEngine.Playables.PlayableDirector;extrapolationMode
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.Playables.DirectorWrapMode
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Extrapolation Mode
labelProgrammer: extrapolationMode (set)
haystackHuman: Playable Director: Set Extrapolation Mode
haystackProgrammer: PlayableDirector.extrapolationMode (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.extrapolationMode@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;extrapolationMode
tag3: UnityEngine.Playables.PlayableDirector;extrapolationMode
valueInputTypes: UnityEngine.Playables.PlayableDirector|UnityEngine.Playables.DirectorWrapMode
valueOutputTypes: UnityEngine.Playables.DirectorWrapMode
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Playable Asset
labelProgrammer: playableAsset (get)
haystackHuman: Playable Director: Get Playable Asset
haystackProgrammer: PlayableDirector.playableAsset (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.playableAsset@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;playableAsset
tag3: UnityEngine.Playables.PlayableDirector;playableAsset
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.Playables.PlayableAsset
unit:
{"member":{"name":"playableAsset","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5261c681-ade4-4827-85a6-3cffa166e157","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Playable Asset
labelProgrammer: playableAsset (set)
haystackHuman: Playable Director: Set Playable Asset
haystackProgrammer: PlayableDirector.playableAsset (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.playableAsset@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;playableAsset
tag3: UnityEngine.Playables.PlayableDirector;playableAsset
valueInputTypes: UnityEngine.Playables.PlayableDirector|UnityEngine.Playables.PlayableAsset
valueOutputTypes: UnityEngine.Playables.PlayableAsset
unit:
{"chainable":false,"member":{"name":"playableAsset","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"c6764673-9c79-4ed1-a7db-0b818fb3db50","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Playable Graph
labelProgrammer: playableGraph (get)
haystackHuman: Playable Director: Get Playable Graph
haystackProgrammer: PlayableDirector.playableGraph (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.playableGraph@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;playableGraph
tag3: UnityEngine.Playables.PlayableDirector;playableGraph
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.Playables.PlayableGraph
unit:
{"member":{"name":"playableGraph","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d65be0ec-5c40-43af-a9d7-a2b59ba86c09","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Play On Awake
labelProgrammer: playOnAwake (get)
haystackHuman: Playable Director: Get Play On Awake
haystackProgrammer: PlayableDirector.playOnAwake (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.playOnAwake@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;playOnAwake
tag3: UnityEngine.Playables.PlayableDirector;playOnAwake
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Play On Awake
labelProgrammer: playOnAwake (set)
haystackHuman: Playable Director: Set Play On Awake
haystackProgrammer: PlayableDirector.playOnAwake (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.playOnAwake@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;playOnAwake
tag3: UnityEngine.Playables.PlayableDirector;playOnAwake
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Time Update Mode
labelProgrammer: timeUpdateMode (get)
haystackHuman: Playable Director: Get Time Update Mode
haystackProgrammer: PlayableDirector.timeUpdateMode (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.timeUpdateMode@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;timeUpdateMode
tag3: UnityEngine.Playables.PlayableDirector;timeUpdateMode
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.Playables.DirectorUpdateMode
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Time Update Mode
labelProgrammer: timeUpdateMode (set)
haystackHuman: Playable Director: Set Time Update Mode
haystackProgrammer: PlayableDirector.timeUpdateMode (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.timeUpdateMode@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;timeUpdateMode
tag3: UnityEngine.Playables.PlayableDirector;timeUpdateMode
valueInputTypes: UnityEngine.Playables.PlayableDirector|UnityEngine.Playables.DirectorUpdateMode
valueOutputTypes: UnityEngine.Playables.DirectorUpdateMode
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Time
labelProgrammer: time (get)
haystackHuman: Playable Director: Get Time
haystackProgrammer: PlayableDirector.time (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.time@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;time
tag3: UnityEngine.Playables.PlayableDirector;time
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Double
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Time
labelProgrammer: time (set)
haystackHuman: Playable Director: Set Time
haystackProgrammer: PlayableDirector.time (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.time@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;time
tag3: UnityEngine.Playables.PlayableDirector;time
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.Double
valueOutputTypes: System.Double
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Initial Time
labelProgrammer: initialTime (get)
haystackHuman: Playable Director: Get Initial Time
haystackProgrammer: PlayableDirector.initialTime (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.initialTime@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;initialTime
tag3: UnityEngine.Playables.PlayableDirector;initialTime
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Double
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Initial Time
labelProgrammer: initialTime (set)
haystackHuman: Playable Director: Set Initial Time
haystackProgrammer: PlayableDirector.initialTime (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.initialTime@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;initialTime
tag3: UnityEngine.Playables.PlayableDirector;initialTime
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.Double
valueOutputTypes: System.Double
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Duration
labelProgrammer: duration (get)
haystackHuman: Playable Director: Get Duration
haystackProgrammer: PlayableDirector.duration (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.duration@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;duration
tag3: UnityEngine.Playables.PlayableDirector;duration
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Double
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Playable Director: Get Enabled
haystackProgrammer: PlayableDirector.enabled (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.enabled@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;enabled
tag3: UnityEngine.Playables.PlayableDirector;enabled
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Playable Director: Set Enabled
haystackProgrammer: PlayableDirector.enabled (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.enabled@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;enabled
tag3: UnityEngine.Playables.PlayableDirector;enabled
valueInputTypes: UnityEngine.Playables.PlayableDirector|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Playable Director: Is Active And Enabled
haystackProgrammer: PlayableDirector.isActiveAndEnabled (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.isActiveAndEnabled@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;isActiveAndEnabled
tag3: UnityEngine.Playables.PlayableDirector;isActiveAndEnabled
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Playable Director: Get Transform
haystackProgrammer: PlayableDirector.transform (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.transform@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cd55d6f0-ed10-4fb1-bd90-d656b57d2965","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Playable Director: Get Game Object
haystackProgrammer: PlayableDirector.gameObject (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.gameObject@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.Playables.PlayableDirector","targetTypeName":"UnityEngine.Playables.PlayableDirector","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"eca5e895-3049-44a6-a61f-7e3c217f509c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Playable Director: Get Tag
haystackProgrammer: PlayableDirector.tag (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.tag@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Playable Director: Set Tag
haystackProgrammer: PlayableDirector.tag (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.tag@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;tag
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Playable Director: Get Name
haystackProgrammer: PlayableDirector.name (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.name@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Playables.PlayableDirector
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Playable Director: Set Name
haystackProgrammer: PlayableDirector.name (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.name@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;name
tag3: UnityEngine.Object;name
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valueOutputTypes: System.String
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Playable Director: Get Hide Flags
haystackProgrammer: PlayableDirector.hideFlags (get)
favoriteKey: UnityEngine.Playables.PlayableDirector.hideFlags@get
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Playables.PlayableDirector
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Playable Director: Set Hide Flags
haystackProgrammer: PlayableDirector.hideFlags (set)
favoriteKey: UnityEngine.Playables.PlayableDirector.hideFlags@set
tag1: UnityEngine.Playables.PlayableDirector
tag2: UnityEngine.Playables.PlayableDirector;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Playables.PlayableDirector|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Next Control Name (Name)
labelProgrammer: SetNextControlName (name)
haystackHuman: GUI: Set Next Control Name
haystackProgrammer: GUI.SetNextControlName
favoriteKey: UnityEngine.GUI.SetNextControlName(System.String)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;SetNextControlName;System.String
tag3: UnityEngine.GUI;SetNextControlName;System.String
valueInputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Name Of Focused Control ()
labelProgrammer: GetNameOfFocusedControl ()
haystackHuman: GUI: Get Name Of Focused Control
haystackProgrammer: GUI.GetNameOfFocusedControl
favoriteKey: UnityEngine.GUI.GetNameOfFocusedControl()@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;GetNameOfFocusedControl;
tag3: UnityEngine.GUI;GetNameOfFocusedControl;
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Focus Control (Name)
labelProgrammer: FocusControl (name)
haystackHuman: GUI: Focus Control
haystackProgrammer: GUI.FocusControl
favoriteKey: UnityEngine.GUI.FocusControl(System.String)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;FocusControl;System.String
tag3: UnityEngine.GUI;FocusControl;System.String
valueInputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Drag Window (Position)
labelProgrammer: DragWindow (position)
haystackHuman: GUI: Drag Window
haystackProgrammer: GUI.DragWindow
favoriteKey: UnityEngine.GUI.DragWindow(UnityEngine.Rect)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;DragWindow;UnityEngine.Rect
tag3: UnityEngine.GUI;DragWindow;UnityEngine.Rect
valueInputTypes: UnityEngine.Rect
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Bring Window To Front (Window ID)
labelProgrammer: BringWindowToFront (windowID)
haystackHuman: GUI: Bring Window To Front
haystackProgrammer: GUI.BringWindowToFront
favoriteKey: UnityEngine.GUI.BringWindowToFront(System.Int32)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;BringWindowToFront;System.Int32
tag3: UnityEngine.GUI;BringWindowToFront;System.Int32
valueInputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Bring Window To Back (Window ID)
labelProgrammer: BringWindowToBack (windowID)
haystackHuman: GUI: Bring Window To Back
haystackProgrammer: GUI.BringWindowToBack
favoriteKey: UnityEngine.GUI.BringWindowToBack(System.Int32)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;BringWindowToBack;System.Int32
tag3: UnityEngine.GUI;BringWindowToBack;System.Int32
valueInputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Focus Window (Window ID)
labelProgrammer: FocusWindow (windowID)
haystackHuman: GUI: Focus Window
haystackProgrammer: GUI.FocusWindow
favoriteKey: UnityEngine.GUI.FocusWindow(System.Int32)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;FocusWindow;System.Int32
tag3: UnityEngine.GUI;FocusWindow;System.Int32
valueInputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unfocus Window ()
labelProgrammer: UnfocusWindow ()
haystackHuman: GUI: Unfocus Window
haystackProgrammer: GUI.UnfocusWindow
favoriteKey: UnityEngine.GUI.UnfocusWindow()@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;UnfocusWindow;
tag3: UnityEngine.GUI;UnfocusWindow;
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Label (Position, Text)
labelProgrammer: Label (position, text)
haystackHuman: GUI: Label
haystackProgrammer: GUI.Label
favoriteKey: UnityEngine.GUI.Label(UnityEngine.RectSystem.String)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Label;UnityEngine.Rect;System.String
tag3: UnityEngine.GUI;Label;UnityEngine.Rect;System.String
valueInputTypes: UnityEngine.Rect|System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Label (Position, Image)
labelProgrammer: Label (position, image)
haystackHuman: GUI: Label
haystackProgrammer: GUI.Label
favoriteKey: UnityEngine.GUI.Label(UnityEngine.RectUnityEngine.Texture)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.Texture
tag3: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.Texture
valueInputTypes: UnityEngine.Rect|UnityEngine.Texture
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Label (Position, Content)
labelProgrammer: Label (position, content)
haystackHuman: GUI: Label
haystackProgrammer: GUI.Label
favoriteKey: UnityEngine.GUI.Label(UnityEngine.RectUnityEngine.GUIContent)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.GUIContent
tag3: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.GUIContent
valueInputTypes: UnityEngine.Rect|UnityEngine.GUIContent
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Label (Position, Text, Style)
labelProgrammer: Label (position, text, style)
haystackHuman: GUI: Label
haystackProgrammer: GUI.Label
favoriteKey: UnityEngine.GUI.Label(UnityEngine.RectSystem.StringUnityEngine.GUIStyle)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Label;UnityEngine.Rect;System.String;UnityEngine.GUIStyle
tag3: UnityEngine.GUI;Label;UnityEngine.Rect;System.String;UnityEngine.GUIStyle
valueInputTypes: UnityEngine.Rect|System.String|UnityEngine.GUIStyle
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Label (Position, Image, Style)
labelProgrammer: Label (position, image, style)
haystackHuman: GUI: Label
haystackProgrammer: GUI.Label
favoriteKey: UnityEngine.GUI.Label(UnityEngine.RectUnityEngine.TextureUnityEngine.GUIStyle)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.Texture;UnityEngine.GUIStyle
tag3: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.Texture;UnityEngine.GUIStyle
valueInputTypes: UnityEngine.Rect|UnityEngine.Texture|UnityEngine.GUIStyle
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Label (Position, Content, Style)
labelProgrammer: Label (position, content, style)
haystackHuman: GUI: Label
haystackProgrammer: GUI.Label
favoriteKey: UnityEngine.GUI.Label(UnityEngine.RectUnityEngine.GUIContentUnityEngine.GUIStyle)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.GUIContent;UnityEngine.GUIStyle
tag3: UnityEngine.GUI;Label;UnityEngine.Rect;UnityEngine.GUIContent;UnityEngine.GUIStyle
valueInputTypes: UnityEngine.Rect|UnityEngine.GUIContent|UnityEngine.GUIStyle
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Draw Texture (Position, Image)
labelProgrammer: DrawTexture (position, image)
haystackHuman: GUI: Draw Texture
haystackProgrammer: GUI.DrawTexture
favoriteKey: UnityEngine.GUI.DrawTexture(UnityEngine.RectUnityEngine.Texture)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;DrawTexture;UnityEngine.Rect;UnityEngine.Texture
tag3: UnityEngine.GUI;DrawTexture;UnityEngine.Rect;UnityEngine.Texture
valueInputTypes: UnityEngine.Rect|UnityEngine.Texture
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Draw Texture (Position, Image, Scale Mode)
labelProgrammer: DrawTexture (position, image, scaleMode)
haystackHuman: GUI: Draw Texture
haystackProgrammer: GUI.DrawTexture
favoriteKey: UnityEngine.GUI.DrawTexture(UnityEngine.RectUnityEngine.TextureUnityEngine.ScaleMode)@any
tag1: UnityEngine.GUI
tag2: UnityEngine.GUI;DrawTexture;UnityEngine.Rect;UnityEngine.Texture;UnityEngine.ScaleMode
tag3: UnityEngine.GUI;DrawTexture;UnityEngine.Rect;UnityEngine.Texture;UnityEngine.ScaleMode
valueInputTypes: UnityEngine.Rect|UnityEngine.Texture|UnityEngine.ScaleMode
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Draw Texture (Position, Image, Scale Mode, Alpha Blend)
labelProgrammer: DrawTexture (position, image, scaleMode, alphaBlend)
haystackHuman: GUI: Draw Texture
haystackProgrammer: GUI.DrawTexture
tag1: UnityEngine.GUI
valueInputTypes: UnityEngine.Rect|UnityEngine.Texture|UnityEngine.ScaleMode|System.Boolean
favoriteKey:
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tag2:
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tag3:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Draw Texture (Position, Image, Scale Mode, Alpha Blend, Image Aspect)
labelProgrammer: DrawTexture (position, image, scaleMode, alphaBlend, imageAspect)
haystackHuman: GUI: Draw Texture
haystackProgrammer: GUI.DrawTexture
tag1: UnityEngine.GUI
valueInputTypes: UnityEngine.Rect|UnityEngine.Texture|UnityEngine.ScaleMode|System.Boolean|System.Single
favoriteKey:
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tag2:
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tag3:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelProgrammer: DrawTexture (position, image, scaleMode, alphaBlend, imageAspect, color, borderWidth, borderRadius)
haystackHuman: GUI: Draw Texture
haystackProgrammer: GUI.DrawTexture
tag1: UnityEngine.GUI
labelHuman:
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tag2:
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tag3:
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