# UnitOptionRow

sourceScriptGuids: 8bd567adc20bc48b4b574ac970bc387a
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Load Scene With Progress Bar: Dont Destroy On Load
haystackProgrammer: LoadSceneWithProgressBar.DontDestroyOnLoad
favoriteKey: InitialScene.LoadSceneWithProgressBar.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: InitialScene.LoadSceneWithProgressBar
tag2: InitialScene.LoadSceneWithProgressBar;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["target"],"member":{"name":"DontDestroyOnLoad","parameterTypes":["UnityEngine.Object"],"targetType":"InitialScene.LoadSceneWithProgressBar","targetTypeName":"InitialScene.LoadSceneWithProgressBar","$version":"A"},"defaultValues":{"%target":null},"position":{"x":0.0,"y":0.0},"guid":"5dda42f7-43bc-41b3-8bdb-a368c2588aa3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 8bd567adc20bc48b4b574ac970bc387a
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Load Scene With Progress Bar: Find First Object By Type
haystackProgrammer: LoadSceneWithProgressBar.FindFirstObjectByType
favoriteKey: InitialScene.LoadSceneWithProgressBar.FindFirstObjectByType(System.Type)@any
tag1: InitialScene.LoadSceneWithProgressBar
tag2: InitialScene.LoadSceneWithProgressBar;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"FindFirstObjectByType","parameterTypes":["System.Type"],"targetType":"InitialScene.LoadSceneWithProgressBar","targetTypeName":"InitialScene.LoadSceneWithProgressBar","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"707ba2fc-b8ad-40b3-88b0-5bb70e3b59d4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 8bd567adc20bc48b4b574ac970bc387a
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Load Scene With Progress Bar: Find Any Object By Type
haystackProgrammer: LoadSceneWithProgressBar.FindAnyObjectByType
favoriteKey: InitialScene.LoadSceneWithProgressBar.FindAnyObjectByType(System.Type)@any
tag1: InitialScene.LoadSceneWithProgressBar
tag2: InitialScene.LoadSceneWithProgressBar;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"FindAnyObjectByType","parameterTypes":["System.Type"],"targetType":"InitialScene.LoadSceneWithProgressBar","targetTypeName":"InitialScene.LoadSceneWithProgressBar","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"fac20bc0-6868-4e85-960c-236feed71807","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 8bd567adc20bc48b4b574ac970bc387a
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Load Scene With Progress Bar: Find First Object By Type
haystackProgrammer: LoadSceneWithProgressBar.FindFirstObjectByType
tag1: InitialScene.LoadSceneWithProgressBar
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
InitialScene.LoadSceneWithProgressBar.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
InitialScene.LoadSceneWithProgressBar;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive"],"member":{"name":"FindFirstObjectByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive"],"targetType":"InitialScene.LoadSceneWithProgressBar","targetTypeName":"InitialScene.LoadSceneWithProgressBar","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"}},"position":{"x":0.0,"y":0.0},"guid":"099f83f4-c3b6-4d53-a10c-1557960ffab1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 8bd567adc20bc48b4b574ac970bc387a
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Load Scene With Progress Bar: Find Any Object By Type
haystackProgrammer: LoadSceneWithProgressBar.FindAnyObjectByType
tag1: InitialScene.LoadSceneWithProgressBar
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
InitialScene.LoadSceneWithProgressBar.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
InitialScene.LoadSceneWithProgressBar;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive"],"member":{"name":"FindAnyObjectByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive"],"targetType":"InitialScene.LoadSceneWithProgressBar","targetTypeName":"InitialScene.LoadSceneWithProgressBar","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"}},"position":{"x":0.0,"y":0.0},"guid":"9d482cdd-d118-4022-a243-113398a5f269","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 8bd567adc20bc48b4b574ac970bc387a
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Load Scene With Progress Bar: To String
haystackProgrammer: LoadSceneWithProgressBar.ToString
favoriteKey: InitialScene.LoadSceneWithProgressBar.ToString()@any
tag1: InitialScene.LoadSceneWithProgressBar
tag2: InitialScene.LoadSceneWithProgressBar;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: InitialScene.LoadSceneWithProgressBar
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"InitialScene.LoadSceneWithProgressBar","targetTypeName":"InitialScene.LoadSceneWithProgressBar","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"31dd687a-277d-4d51-a3ae-89f31f0561a2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 8bd567adc20bc48b4b574ac970bc387a
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Load Scene With Progress Bar: Equals
haystackProgrammer: LoadSceneWithProgressBar.Equals
favoriteKey: InitialScene.LoadSceneWithProgressBar.Equals(System.ObjectSystem.Object)@any
tag1: InitialScene.LoadSceneWithProgressBar
tag2: InitialScene.LoadSceneWithProgressBar;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"InitialScene.LoadSceneWithProgressBar","targetTypeName":"InitialScene.LoadSceneWithProgressBar","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"075ad00c-3c68-48bc-8346-b378fd81959f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 8bd567adc20bc48b4b574ac970bc387a
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Load Scene With Progress Bar: Get Type
haystackProgrammer: LoadSceneWithProgressBar.GetType
favoriteKey: InitialScene.LoadSceneWithProgressBar.GetType()@any
tag1: InitialScene.LoadSceneWithProgressBar
tag2: InitialScene.LoadSceneWithProgressBar;GetType;
tag3: System.Object;GetType;
valueInputTypes: InitialScene.LoadSceneWithProgressBar
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"InitialScene.LoadSceneWithProgressBar","targetTypeName":"InitialScene.LoadSceneWithProgressBar","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5326b45b-5611-47c5-99bd-6528730d70f6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 8bd567adc20bc48b4b574ac970bc387a
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Load Scene With Progress Bar: Reference Equals
haystackProgrammer: LoadSceneWithProgressBar.ReferenceEquals
favoriteKey: InitialScene.LoadSceneWithProgressBar.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: InitialScene.LoadSceneWithProgressBar
tag2: InitialScene.LoadSceneWithProgressBar;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"InitialScene.LoadSceneWithProgressBar","targetTypeName":"InitialScene.LoadSceneWithProgressBar","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"412d771f-2be1-41e6-abd7-6ed32cf10925","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: 8bd567adc20bc48b4b574ac970bc387a
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Load Scene With Progress Bar: Get Destroy Cancellation Token
haystackProgrammer: LoadSceneWithProgressBar.destroyCancellationToken (get)
favoriteKey: InitialScene.LoadSceneWithProgressBar.destroyCancellationToken@get
tag1: InitialScene.LoadSceneWithProgressBar
tag2: InitialScene.LoadSceneWithProgressBar;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: InitialScene.LoadSceneWithProgressBar
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"InitialScene.LoadSceneWithProgressBar","targetTypeName":"InitialScene.LoadSceneWithProgressBar","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4e4268b6-b0e6-4ecc-a32e-6f47fd1e9448","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: 8bd567adc20bc48b4b574ac970bc387a
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Load Scene With Progress Bar: Get Use GUI Layout
haystackProgrammer: LoadSceneWithProgressBar.useGUILayout (get)
favoriteKey: InitialScene.LoadSceneWithProgressBar.useGUILayout@get
tag1: InitialScene.LoadSceneWithProgressBar
tag2: InitialScene.LoadSceneWithProgressBar;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: InitialScene.LoadSceneWithProgressBar
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"InitialScene.LoadSceneWithProgressBar","targetTypeName":"InitialScene.LoadSceneWithProgressBar","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a2ffa1e7-55f9-4ec9-888a-0481f22c1c4f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: 8bd567adc20bc48b4b574ac970bc387a
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Load Scene With Progress Bar: Set Use GUI Layout
haystackProgrammer: LoadSceneWithProgressBar.useGUILayout (set)
favoriteKey: InitialScene.LoadSceneWithProgressBar.useGUILayout@set
tag1: InitialScene.LoadSceneWithProgressBar
tag2: InitialScene.LoadSceneWithProgressBar;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: InitialScene.LoadSceneWithProgressBar|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"InitialScene.LoadSceneWithProgressBar","targetTypeName":"InitialScene.LoadSceneWithProgressBar","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"5d5f22d7-b2d5-49c3-9954-abcc1a9daef5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: 8bd567adc20bc48b4b574ac970bc387a
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Load Scene With Progress Bar: Get Did Start
haystackProgrammer: LoadSceneWithProgressBar.didStart (get)
favoriteKey: InitialScene.LoadSceneWithProgressBar.didStart@get
tag1: InitialScene.LoadSceneWithProgressBar
tag2: InitialScene.LoadSceneWithProgressBar;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: InitialScene.LoadSceneWithProgressBar
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"InitialScene.LoadSceneWithProgressBar","targetTypeName":"InitialScene.LoadSceneWithProgressBar","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2ef18939-47b9-401d-846e-613e08060751","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: 8bd567adc20bc48b4b574ac970bc387a
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Load Scene With Progress Bar: Get Did Awake
haystackProgrammer: LoadSceneWithProgressBar.didAwake (get)
favoriteKey: InitialScene.LoadSceneWithProgressBar.didAwake@get
tag1: InitialScene.LoadSceneWithProgressBar
tag2: InitialScene.LoadSceneWithProgressBar;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: InitialScene.LoadSceneWithProgressBar
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"InitialScene.LoadSceneWithProgressBar","targetTypeName":"InitialScene.LoadSceneWithProgressBar","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cbc32f78-d74e-4d02-a2ec-ef0dba25c2be","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: 8bd567adc20bc48b4b574ac970bc387a
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Load Scene With Progress Bar: Get Run In Edit Mode
haystackProgrammer: LoadSceneWithProgressBar.runInEditMode (get)
favoriteKey: InitialScene.LoadSceneWithProgressBar.runInEditMode@get
tag1: InitialScene.LoadSceneWithProgressBar
tag2: InitialScene.LoadSceneWithProgressBar;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: InitialScene.LoadSceneWithProgressBar
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"InitialScene.LoadSceneWithProgressBar","targetTypeName":"InitialScene.LoadSceneWithProgressBar","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"aab0a6ee-208b-4009-8cf0-750f35fc37cb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: 8bd567adc20bc48b4b574ac970bc387a
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Load Scene With Progress Bar: Set Run In Edit Mode
haystackProgrammer: LoadSceneWithProgressBar.runInEditMode (set)
favoriteKey: InitialScene.LoadSceneWithProgressBar.runInEditMode@set
tag1: InitialScene.LoadSceneWithProgressBar
tag2: InitialScene.LoadSceneWithProgressBar;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: InitialScene.LoadSceneWithProgressBar|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"InitialScene.LoadSceneWithProgressBar","targetTypeName":"InitialScene.LoadSceneWithProgressBar","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"81559710-39bb-4b75-8778-d23c73647523","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: 8bd567adc20bc48b4b574ac970bc387a
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Load Scene With Progress Bar: Get Enabled
haystackProgrammer: LoadSceneWithProgressBar.enabled (get)
favoriteKey: InitialScene.LoadSceneWithProgressBar.enabled@get
tag1: InitialScene.LoadSceneWithProgressBar
tag2: InitialScene.LoadSceneWithProgressBar;enabled
tag3: InitialScene.LoadSceneWithProgressBar;enabled
valueInputTypes: InitialScene.LoadSceneWithProgressBar
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"InitialScene.LoadSceneWithProgressBar","targetTypeName":"InitialScene.LoadSceneWithProgressBar","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"491da9fb-1b22-487d-8e94-dcb766aab4fa","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: 8bd567adc20bc48b4b574ac970bc387a
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Load Scene With Progress Bar: Set Enabled
haystackProgrammer: LoadSceneWithProgressBar.enabled (set)
favoriteKey: InitialScene.LoadSceneWithProgressBar.enabled@set
tag1: InitialScene.LoadSceneWithProgressBar
tag2: InitialScene.LoadSceneWithProgressBar;enabled
tag3: InitialScene.LoadSceneWithProgressBar;enabled
valueInputTypes: InitialScene.LoadSceneWithProgressBar|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"InitialScene.LoadSceneWithProgressBar","targetTypeName":"InitialScene.LoadSceneWithProgressBar","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"1d64dbdc-d7b7-4d80-897f-10077d3b2a55","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: 8bd567adc20bc48b4b574ac970bc387a
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Load Scene With Progress Bar: Is Active And Enabled
haystackProgrammer: LoadSceneWithProgressBar.isActiveAndEnabled (get)
favoriteKey: InitialScene.LoadSceneWithProgressBar.isActiveAndEnabled@get
tag1: InitialScene.LoadSceneWithProgressBar
tag2: InitialScene.LoadSceneWithProgressBar;isActiveAndEnabled
tag3: InitialScene.LoadSceneWithProgressBar;isActiveAndEnabled
valueInputTypes: InitialScene.LoadSceneWithProgressBar
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"InitialScene.LoadSceneWithProgressBar","targetTypeName":"InitialScene.LoadSceneWithProgressBar","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ed6b8251-1db2-4df9-8326-888ee0791216","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: 8bd567adc20bc48b4b574ac970bc387a
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Load Scene With Progress Bar: Get Transform
haystackProgrammer: LoadSceneWithProgressBar.transform (get)
favoriteKey: InitialScene.LoadSceneWithProgressBar.transform@get
tag1: InitialScene.LoadSceneWithProgressBar
tag2: InitialScene.LoadSceneWithProgressBar;transform
tag3: UnityEngine.Component;transform
valueInputTypes: InitialScene.LoadSceneWithProgressBar
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"InitialScene.LoadSceneWithProgressBar","targetTypeName":"InitialScene.LoadSceneWithProgressBar","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"041ccd8d-8b48-46e9-979e-e5d6ad307eb0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: 8bd567adc20bc48b4b574ac970bc387a
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Load Scene With Progress Bar: Get Game Object
haystackProgrammer: LoadSceneWithProgressBar.gameObject (get)
favoriteKey: InitialScene.LoadSceneWithProgressBar.gameObject@get
tag1: InitialScene.LoadSceneWithProgressBar
tag2: InitialScene.LoadSceneWithProgressBar;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: InitialScene.LoadSceneWithProgressBar
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"InitialScene.LoadSceneWithProgressBar","targetTypeName":"InitialScene.LoadSceneWithProgressBar","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"874dc65f-347b-4f1e-8f4b-4ffd7ec0f453","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: 8bd567adc20bc48b4b574ac970bc387a
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Load Scene With Progress Bar: Get Tag
haystackProgrammer: LoadSceneWithProgressBar.tag (get)
favoriteKey: InitialScene.LoadSceneWithProgressBar.tag@get
tag1: InitialScene.LoadSceneWithProgressBar
tag2: InitialScene.LoadSceneWithProgressBar;tag
tag3: UnityEngine.Component;tag
valueInputTypes: InitialScene.LoadSceneWithProgressBar
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"InitialScene.LoadSceneWithProgressBar","targetTypeName":"InitialScene.LoadSceneWithProgressBar","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"04d87c42-38f3-45a2-89d9-f407cdf36469","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: 8bd567adc20bc48b4b574ac970bc387a
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Load Scene With Progress Bar: Set Tag
haystackProgrammer: LoadSceneWithProgressBar.tag (set)
favoriteKey: InitialScene.LoadSceneWithProgressBar.tag@set
tag1: InitialScene.LoadSceneWithProgressBar
tag2: InitialScene.LoadSceneWithProgressBar;tag
tag3: UnityEngine.Component;tag
valueInputTypes: InitialScene.LoadSceneWithProgressBar|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"InitialScene.LoadSceneWithProgressBar","targetTypeName":"InitialScene.LoadSceneWithProgressBar","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"fd7320f8-29ee-441d-9761-c17136b3a8c0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: 8bd567adc20bc48b4b574ac970bc387a
optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Load Scene With Progress Bar: Get Name
haystackProgrammer: LoadSceneWithProgressBar.name (get)
favoriteKey: InitialScene.LoadSceneWithProgressBar.name@get
tag1: InitialScene.LoadSceneWithProgressBar
tag2: InitialScene.LoadSceneWithProgressBar;name
tag3: UnityEngine.Object;name
valueInputTypes: InitialScene.LoadSceneWithProgressBar
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"InitialScene.LoadSceneWithProgressBar","targetTypeName":"InitialScene.LoadSceneWithProgressBar","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0eeefb2c-f2af-4bf3-af3d-c4a03d2a9894","$version":"A","$type":"Unity.VisualScripting.GetMember"}


sourceScriptGuids: 8bd567adc20bc48b4b574ac970bc387a
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Load Scene With Progress Bar: Set Name
haystackProgrammer: LoadSceneWithProgressBar.name (set)
favoriteKey: InitialScene.LoadSceneWithProgressBar.name@set
tag1: InitialScene.LoadSceneWithProgressBar
tag2: InitialScene.LoadSceneWithProgressBar;name
tag3: UnityEngine.Object;name
valueInputTypes: InitialScene.LoadSceneWithProgressBar|System.String
valueOutputTypes: System.String
unit:
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labelHuman: Find Objects By Type (Type, Sort Mode)
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labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Binding Mask
labelProgrammer: bindingMask (get)
haystackHuman: Input Action Asset: Get Binding Mask
haystackProgrammer: InputActionAsset.bindingMask (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.bindingMask@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;bindingMask
tag3: UnityEngine.InputSystem.InputActionAsset;bindingMask
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Binding Mask
labelProgrammer: bindingMask (set)
haystackHuman: Input Action Asset: Set Binding Mask
haystackProgrammer: InputActionAsset.bindingMask (set)
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tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;bindingMask
tag3: UnityEngine.InputSystem.InputActionAsset;bindingMask
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Devices
labelProgrammer: devices (get)
haystackHuman: Input Action Asset: Get Devices
haystackProgrammer: InputActionAsset.devices (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.devices@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;devices
tag3: UnityEngine.InputSystem.InputActionAsset;devices
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Devices
labelProgrammer: devices (set)
haystackHuman: Input Action Asset: Set Devices
haystackProgrammer: InputActionAsset.devices (set)
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tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;devices
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Input Action Asset: Get Name
haystackProgrammer: InputActionAsset.name (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.name@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;name
tag3: UnityEngine.Object;name
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valueOutputTypes: System.String
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Input Action Asset: Set Name
haystackProgrammer: InputActionAsset.name (set)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.name@set
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;name
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Input Action Asset: Get Hide Flags
haystackProgrammer: InputActionAsset.hideFlags (get)
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tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
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valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Input Action Asset: Set Hide Flags
haystackProgrammer: InputActionAsset.hideFlags (set)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.hideFlags@set
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.InputActionAsset|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Extension
labelProgrammer: Extension (get)
haystackHuman: Input Action Asset: Get Extension
haystackProgrammer: InputActionAsset.Extension (get)
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tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;Extension
tag3: UnityEngine.InputSystem.InputActionAsset;Extension
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set (Action)
labelProgrammer: Set (action)
haystackHuman: Input Action Reference: Set
haystackProgrammer: InputActionReference.Set
favoriteKey: UnityEngine.InputSystem.InputActionReference.Set(UnityEngine.InputSystem.InputAction)@any
tag1: UnityEngine.InputSystem.InputActionReference
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tag3: UnityEngine.InputSystem.InputActionReference;Set;UnityEngine.InputSystem.InputAction
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set (Asset, Map Name, Action Name)
labelProgrammer: Set (asset, mapName, actionName)
haystackHuman: Input Action Reference: Set
haystackProgrammer: InputActionReference.Set
tag1: UnityEngine.InputSystem.InputActionReference
valueInputTypes: UnityEngine.InputSystem.InputActionReference|UnityEngine.InputSystem.InputActionAsset|System.String
favoriteKey:
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tag2:
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tag3:
UnityEngine.InputSystem.InputActionReference;Set;UnityEngine.InputSystem.InputActionAsset;System.String;System.String

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Input Action Reference: To String
haystackProgrammer: InputActionReference.ToString
favoriteKey: UnityEngine.InputSystem.InputActionReference.ToString()@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;ToString;
tag3: UnityEngine.InputSystem.InputActionReference;ToString;
valueInputTypes: UnityEngine.InputSystem.InputActionReference
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create (Action)
labelProgrammer: Create (action)
haystackHuman: Input Action Reference: Create
haystackProgrammer: InputActionReference.Create
favoriteKey: UnityEngine.InputSystem.InputActionReference.Create(UnityEngine.InputSystem.InputAction)@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;Create;UnityEngine.InputSystem.InputAction
tag3: UnityEngine.InputSystem.InputActionReference;Create;UnityEngine.InputSystem.InputAction
valueInputTypes: UnityEngine.InputSystem.InputAction
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To Input Action ()
labelProgrammer: ToInputAction ()
haystackHuman: Input Action Reference: To Input Action
haystackProgrammer: InputActionReference.ToInputAction
favoriteKey: UnityEngine.InputSystem.InputActionReference.ToInputAction()@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;ToInputAction;
tag3: UnityEngine.InputSystem.InputActionReference;ToInputAction;
valueInputTypes: UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputAction
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: Input Action Reference: Create Instance
haystackProgrammer: InputActionReference.CreateInstance
favoriteKey: UnityEngine.InputSystem.InputActionReference.CreateInstance(System.String)@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;CreateInstance;System.String
tag3: UnityEngine.ScriptableObject;CreateInstance;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.ScriptableObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
haystackHuman: Input Action Reference: Create Instance
haystackProgrammer: InputActionReference.CreateInstance
favoriteKey: UnityEngine.InputSystem.InputActionReference.CreateInstance(System.Type)@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;CreateInstance;System.Type
tag3: UnityEngine.ScriptableObject;CreateInstance;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.ScriptableObject
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Input Action Reference: Get Instance ID
haystackProgrammer: InputActionReference.GetInstanceID
favoriteKey: UnityEngine.InputSystem.InputActionReference.GetInstanceID()@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.InputSystem.InputActionReference
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Input Action Reference: Get Hash Code
haystackProgrammer: InputActionReference.GetHashCode
favoriteKey: UnityEngine.InputSystem.InputActionReference.GetHashCode()@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.InputSystem.InputActionReference
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Input Action Reference: Equals
haystackProgrammer: InputActionReference.Equals
favoriteKey: UnityEngine.InputSystem.InputActionReference.Equals(System.Object)@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.InputSystem.InputActionReference|System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Input Action Reference: Instantiate
haystackProgrammer: InputActionReference.Instantiate
tag1: UnityEngine.InputSystem.InputActionReference
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Input Action Reference: Instantiate
haystackProgrammer: InputActionReference.Instantiate
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valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
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tag2:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Input Action Reference: Instantiate
haystackProgrammer: InputActionReference.Instantiate
favoriteKey: UnityEngine.InputSystem.InputActionReference.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
haystackHuman: Input Action Reference: Instantiate
haystackProgrammer: InputActionReference.Instantiate
tag1: UnityEngine.InputSystem.InputActionReference
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene
valueInputTypes: UnityEngine.Object|UnityEngine.SceneManagement.Scene
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Input Action Reference: Instantiate
haystackProgrammer: InputActionReference.Instantiate
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Input Action Reference: Instantiate
haystackProgrammer: InputActionReference.Instantiate
tag1: UnityEngine.InputSystem.InputActionReference
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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labelProgrammer: FindObjectsByType (type, sortMode)
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labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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labelProgrammer: FindFirstObjectByType (type)
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haystackProgrammer: InputActionReference.FindFirstObjectByType
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labelProgrammer: FindAnyObjectByType (type)
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labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
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labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
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labelProgrammer: GetType ()
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labelProgrammer: asset (get)
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labelProgrammer: name (get)
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labelProgrammer: name (set)
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labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
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haystackProgrammer: InputSettings.updateMode (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.updateMode@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;updateMode
tag3: UnityEngine.InputSystem.InputSettings;updateMode
valueInputTypes: UnityEngine.InputSystem.InputSettings|UnityEngine.InputSystem.InputSettings+UpdateMode
valueOutputTypes: UnityEngine.InputSystem.InputSettings+UpdateMode
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Scroll Delta Behavior
labelProgrammer: scrollDeltaBehavior (get)
haystackHuman: Input Settings: Get Scroll Delta Behavior
haystackProgrammer: InputSettings.scrollDeltaBehavior (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.scrollDeltaBehavior@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;scrollDeltaBehavior
tag3: UnityEngine.InputSystem.InputSettings;scrollDeltaBehavior
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.InputSystem.InputSettings+ScrollDeltaBehavior
unit:
{"member":{"name":"scrollDeltaBehavior","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cdfce427-9333-455a-8faf-4a0b49d89b48","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Scroll Delta Behavior
labelProgrammer: scrollDeltaBehavior (set)
haystackHuman: Input Settings: Set Scroll Delta Behavior
haystackProgrammer: InputSettings.scrollDeltaBehavior (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.scrollDeltaBehavior@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;scrollDeltaBehavior
tag3: UnityEngine.InputSystem.InputSettings;scrollDeltaBehavior
valueInputTypes: UnityEngine.InputSystem.InputSettings|UnityEngine.InputSystem.InputSettings+ScrollDeltaBehavior
valueOutputTypes: UnityEngine.InputSystem.InputSettings+ScrollDeltaBehavior
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Compensate For Screen Orientation
labelProgrammer: compensateForScreenOrientation (get)
haystackHuman: Input Settings: Get Compensate For Screen Orientation
haystackProgrammer: InputSettings.compensateForScreenOrientation (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.compensateForScreenOrientation@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;compensateForScreenOrientation
tag3: UnityEngine.InputSystem.InputSettings;compensateForScreenOrientation
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"compensateForScreenOrientation","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"090056f7-8275-4e62-8d7d-402f1ff62fdd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Compensate For Screen Orientation
labelProgrammer: compensateForScreenOrientation (set)
haystackHuman: Input Settings: Set Compensate For Screen Orientation
haystackProgrammer: InputSettings.compensateForScreenOrientation (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.compensateForScreenOrientation@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;compensateForScreenOrientation
tag3: UnityEngine.InputSystem.InputSettings;compensateForScreenOrientation
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Deadzone Min
labelProgrammer: defaultDeadzoneMin (get)
haystackHuman: Input Settings: Get Default Deadzone Min
haystackProgrammer: InputSettings.defaultDeadzoneMin (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultDeadzoneMin@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultDeadzoneMin
tag3: UnityEngine.InputSystem.InputSettings;defaultDeadzoneMin
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
unit:
{"member":{"name":"defaultDeadzoneMin","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5c2167ea-961e-49b9-83e4-ea7599793eb9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Deadzone Min
labelProgrammer: defaultDeadzoneMin (set)
haystackHuman: Input Settings: Set Default Deadzone Min
haystackProgrammer: InputSettings.defaultDeadzoneMin (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultDeadzoneMin@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultDeadzoneMin
tag3: UnityEngine.InputSystem.InputSettings;defaultDeadzoneMin
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"defaultDeadzoneMin","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"09feb124-6667-4f3f-9f11-3bd152e22ebc","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Deadzone Max
labelProgrammer: defaultDeadzoneMax (get)
haystackHuman: Input Settings: Get Default Deadzone Max
haystackProgrammer: InputSettings.defaultDeadzoneMax (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultDeadzoneMax@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultDeadzoneMax
tag3: UnityEngine.InputSystem.InputSettings;defaultDeadzoneMax
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
unit:
{"member":{"name":"defaultDeadzoneMax","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9f402893-a0c1-426a-ae87-7c7e516cf076","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Deadzone Max
labelProgrammer: defaultDeadzoneMax (set)
haystackHuman: Input Settings: Set Default Deadzone Max
haystackProgrammer: InputSettings.defaultDeadzoneMax (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultDeadzoneMax@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultDeadzoneMax
tag3: UnityEngine.InputSystem.InputSettings;defaultDeadzoneMax
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"defaultDeadzoneMax","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"5006e504-5c53-4b8a-9ade-390cbce0ed3c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Button Press Point
labelProgrammer: defaultButtonPressPoint (get)
haystackHuman: Input Settings: Get Default Button Press Point
haystackProgrammer: InputSettings.defaultButtonPressPoint (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultButtonPressPoint@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultButtonPressPoint
tag3: UnityEngine.InputSystem.InputSettings;defaultButtonPressPoint
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
unit:
{"member":{"name":"defaultButtonPressPoint","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"61a48e31-ea83-43aa-b140-2449988c9385","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Button Press Point
labelProgrammer: defaultButtonPressPoint (set)
haystackHuman: Input Settings: Set Default Button Press Point
haystackProgrammer: InputSettings.defaultButtonPressPoint (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultButtonPressPoint@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultButtonPressPoint
tag3: UnityEngine.InputSystem.InputSettings;defaultButtonPressPoint
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"defaultButtonPressPoint","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"0e7e3569-244a-4fb7-8cd4-82220f799a6b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Button Release Threshold
labelProgrammer: buttonReleaseThreshold (get)
haystackHuman: Input Settings: Get Button Release Threshold
haystackProgrammer: InputSettings.buttonReleaseThreshold (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.buttonReleaseThreshold@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;buttonReleaseThreshold
tag3: UnityEngine.InputSystem.InputSettings;buttonReleaseThreshold
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
unit:
{"member":{"name":"buttonReleaseThreshold","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2e843722-ff41-4215-bc31-4c25b6c90d74","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Button Release Threshold
labelProgrammer: buttonReleaseThreshold (set)
haystackHuman: Input Settings: Set Button Release Threshold
haystackProgrammer: InputSettings.buttonReleaseThreshold (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.buttonReleaseThreshold@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;buttonReleaseThreshold
tag3: UnityEngine.InputSystem.InputSettings;buttonReleaseThreshold
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"buttonReleaseThreshold","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"af1d4641-1682-457e-ba93-9b3779c73dbc","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Tap Time
labelProgrammer: defaultTapTime (get)
haystackHuman: Input Settings: Get Default Tap Time
haystackProgrammer: InputSettings.defaultTapTime (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultTapTime@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultTapTime
tag3: UnityEngine.InputSystem.InputSettings;defaultTapTime
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
unit:
{"member":{"name":"defaultTapTime","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cc4b2bb8-b368-4efc-bfde-6f153a2faf5d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Tap Time
labelProgrammer: defaultTapTime (set)
haystackHuman: Input Settings: Set Default Tap Time
haystackProgrammer: InputSettings.defaultTapTime (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultTapTime@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultTapTime
tag3: UnityEngine.InputSystem.InputSettings;defaultTapTime
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"defaultTapTime","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"4e70055a-247e-4a8d-a08c-5bb13ac4cbbd","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Slow Tap Time
labelProgrammer: defaultSlowTapTime (get)
haystackHuman: Input Settings: Get Default Slow Tap Time
haystackProgrammer: InputSettings.defaultSlowTapTime (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultSlowTapTime@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultSlowTapTime
tag3: UnityEngine.InputSystem.InputSettings;defaultSlowTapTime
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
unit:
{"member":{"name":"defaultSlowTapTime","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0a88331e-3216-4a87-b189-d3a08e8ae243","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Slow Tap Time
labelProgrammer: defaultSlowTapTime (set)
haystackHuman: Input Settings: Set Default Slow Tap Time
haystackProgrammer: InputSettings.defaultSlowTapTime (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultSlowTapTime@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultSlowTapTime
tag3: UnityEngine.InputSystem.InputSettings;defaultSlowTapTime
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Hold Time
labelProgrammer: defaultHoldTime (get)
haystackHuman: Input Settings: Get Default Hold Time
haystackProgrammer: InputSettings.defaultHoldTime (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultHoldTime@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultHoldTime
tag3: UnityEngine.InputSystem.InputSettings;defaultHoldTime
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
unit:
{"member":{"name":"defaultHoldTime","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3a59cb96-9a19-412e-a67a-a8d1ee6955cb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Hold Time
labelProgrammer: defaultHoldTime (set)
haystackHuman: Input Settings: Set Default Hold Time
haystackProgrammer: InputSettings.defaultHoldTime (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultHoldTime@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultHoldTime
tag3: UnityEngine.InputSystem.InputSettings;defaultHoldTime
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"defaultHoldTime","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"203c9a40-8f7b-4f6b-96d9-60d96e0abd14","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tap Radius
labelProgrammer: tapRadius (get)
haystackHuman: Input Settings: Get Tap Radius
haystackProgrammer: InputSettings.tapRadius (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.tapRadius@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;tapRadius
tag3: UnityEngine.InputSystem.InputSettings;tapRadius
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
unit:
{"member":{"name":"tapRadius","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d80cd800-9663-467a-9d4d-62c1ea4dafec","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tap Radius
labelProgrammer: tapRadius (set)
haystackHuman: Input Settings: Set Tap Radius
haystackProgrammer: InputSettings.tapRadius (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.tapRadius@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;tapRadius
tag3: UnityEngine.InputSystem.InputSettings;tapRadius
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Multi Tap Delay Time
labelProgrammer: multiTapDelayTime (get)
haystackHuman: Input Settings: Get Multi Tap Delay Time
haystackProgrammer: InputSettings.multiTapDelayTime (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.multiTapDelayTime@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;multiTapDelayTime
tag3: UnityEngine.InputSystem.InputSettings;multiTapDelayTime
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
unit:
{"member":{"name":"multiTapDelayTime","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a3d81783-1366-458b-a855-879dfdff36e3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Multi Tap Delay Time
labelProgrammer: multiTapDelayTime (set)
haystackHuman: Input Settings: Set Multi Tap Delay Time
haystackProgrammer: InputSettings.multiTapDelayTime (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.multiTapDelayTime@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;multiTapDelayTime
tag3: UnityEngine.InputSystem.InputSettings;multiTapDelayTime
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Background Behavior
labelProgrammer: backgroundBehavior (get)
haystackHuman: Input Settings: Get Background Behavior
haystackProgrammer: InputSettings.backgroundBehavior (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.backgroundBehavior@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;backgroundBehavior
tag3: UnityEngine.InputSystem.InputSettings;backgroundBehavior
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.InputSystem.InputSettings+BackgroundBehavior
unit:
{"member":{"name":"backgroundBehavior","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e5aaa52d-84ce-43e4-b761-2d882f5956e9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Background Behavior
labelProgrammer: backgroundBehavior (set)
haystackHuman: Input Settings: Set Background Behavior
haystackProgrammer: InputSettings.backgroundBehavior (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.backgroundBehavior@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;backgroundBehavior
tag3: UnityEngine.InputSystem.InputSettings;backgroundBehavior
valueInputTypes: UnityEngine.InputSystem.InputSettings|UnityEngine.InputSystem.InputSettings+BackgroundBehavior
valueOutputTypes: UnityEngine.InputSystem.InputSettings+BackgroundBehavior
unit:
{"chainable":false,"member":{"name":"backgroundBehavior","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"ResetAndDisableNonBackgroundDevices","$type":"UnityEngine.InputSystem.InputSettings+BackgroundBehavior"}},"position":{"x":0.0,"y":0.0},"guid":"595c388c-d66a-4b9f-a5f8-cf40a39a7770","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Editor Input Behavior In Play Mode
labelProgrammer: editorInputBehaviorInPlayMode (get)
haystackHuman: Input Settings: Get Editor Input Behavior In Play Mode
haystackProgrammer: InputSettings.editorInputBehaviorInPlayMode (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.editorInputBehaviorInPlayMode@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;editorInputBehaviorInPlayMode
tag3: UnityEngine.InputSystem.InputSettings;editorInputBehaviorInPlayMode
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.InputSystem.InputSettings+EditorInputBehaviorInPlayMode
unit:
{"member":{"name":"editorInputBehaviorInPlayMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"831e2b6e-b8de-4953-9e4e-dcdd4eb47d6b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Editor Input Behavior In Play Mode
labelProgrammer: editorInputBehaviorInPlayMode (set)
haystackHuman: Input Settings: Set Editor Input Behavior In Play Mode
haystackProgrammer: InputSettings.editorInputBehaviorInPlayMode (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.editorInputBehaviorInPlayMode@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;editorInputBehaviorInPlayMode
tag3: UnityEngine.InputSystem.InputSettings;editorInputBehaviorInPlayMode
valueOutputTypes: UnityEngine.InputSystem.InputSettings+EditorInputBehaviorInPlayMode
unit:
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valueInputTypes:
UnityEngine.InputSystem.InputSettings|UnityEngine.InputSystem.InputSettings+EditorInputBehaviorInPlayMode


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Input Action Property Drawer Mode
labelProgrammer: inputActionPropertyDrawerMode (get)
haystackHuman: Input Settings: Get Input Action Property Drawer Mode
haystackProgrammer: InputSettings.inputActionPropertyDrawerMode (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.inputActionPropertyDrawerMode@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;inputActionPropertyDrawerMode
tag3: UnityEngine.InputSystem.InputSettings;inputActionPropertyDrawerMode
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.InputSystem.InputSettings+InputActionPropertyDrawerMode
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Input Action Property Drawer Mode
labelProgrammer: inputActionPropertyDrawerMode (set)
haystackHuman: Input Settings: Set Input Action Property Drawer Mode
haystackProgrammer: InputSettings.inputActionPropertyDrawerMode (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.inputActionPropertyDrawerMode@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;inputActionPropertyDrawerMode
tag3: UnityEngine.InputSystem.InputSettings;inputActionPropertyDrawerMode
valueOutputTypes: UnityEngine.InputSystem.InputSettings+InputActionPropertyDrawerMode
unit:
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valueInputTypes:
UnityEngine.InputSystem.InputSettings|UnityEngine.InputSystem.InputSettings+InputActionPropertyDrawerMode


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Event Bytes Per Update
labelProgrammer: maxEventBytesPerUpdate (get)
haystackHuman: Input Settings: Get Max Event Bytes Per Update
haystackProgrammer: InputSettings.maxEventBytesPerUpdate (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.maxEventBytesPerUpdate@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;maxEventBytesPerUpdate
tag3: UnityEngine.InputSystem.InputSettings;maxEventBytesPerUpdate
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Event Bytes Per Update
labelProgrammer: maxEventBytesPerUpdate (set)
haystackHuman: Input Settings: Set Max Event Bytes Per Update
haystackProgrammer: InputSettings.maxEventBytesPerUpdate (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.maxEventBytesPerUpdate@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;maxEventBytesPerUpdate
tag3: UnityEngine.InputSystem.InputSettings;maxEventBytesPerUpdate
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Queued Events Per Update
labelProgrammer: maxQueuedEventsPerUpdate (get)
haystackHuman: Input Settings: Get Max Queued Events Per Update
haystackProgrammer: InputSettings.maxQueuedEventsPerUpdate (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.maxQueuedEventsPerUpdate@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;maxQueuedEventsPerUpdate
tag3: UnityEngine.InputSystem.InputSettings;maxQueuedEventsPerUpdate
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Queued Events Per Update
labelProgrammer: maxQueuedEventsPerUpdate (set)
haystackHuman: Input Settings: Set Max Queued Events Per Update
haystackProgrammer: InputSettings.maxQueuedEventsPerUpdate (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.maxQueuedEventsPerUpdate@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;maxQueuedEventsPerUpdate
tag3: UnityEngine.InputSystem.InputSettings;maxQueuedEventsPerUpdate
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Supported Devices
labelProgrammer: supportedDevices (get)
haystackHuman: Input Settings: Get Supported Devices
haystackProgrammer: InputSettings.supportedDevices (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.supportedDevices@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;supportedDevices
tag3: UnityEngine.InputSystem.InputSettings;supportedDevices
valueInputTypes: UnityEngine.InputSystem.InputSettings
unit:
{"member":{"name":"supportedDevices","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b76e01c5-df6b-4cd8-a662-517ca0e1d4aa","$version":"A","$type":"Unity.VisualScripting.GetMember"}

valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Supported Devices
labelProgrammer: supportedDevices (set)
haystackHuman: Input Settings: Set Supported Devices
haystackProgrammer: InputSettings.supportedDevices (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.supportedDevices@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;supportedDevices
tag3: UnityEngine.InputSystem.InputSettings;supportedDevices
unit:
{"chainable":false,"member":{"name":"supportedDevices","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"404cbde8-937d-469f-b3a1-925f3b1e7287","$version":"A","$type":"Unity.VisualScripting.SetMember"}

valueInputTypes:
UnityEngine.InputSystem.InputSettings|UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Disable Redundant Events Merging
labelProgrammer: disableRedundantEventsMerging (get)
haystackHuman: Input Settings: Get Disable Redundant Events Merging
haystackProgrammer: InputSettings.disableRedundantEventsMerging (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.disableRedundantEventsMerging@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;disableRedundantEventsMerging
tag3: UnityEngine.InputSystem.InputSettings;disableRedundantEventsMerging
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"disableRedundantEventsMerging","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1540ba21-784d-452e-9e53-4a941d230861","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Disable Redundant Events Merging
labelProgrammer: disableRedundantEventsMerging (set)
haystackHuman: Input Settings: Set Disable Redundant Events Merging
haystackProgrammer: InputSettings.disableRedundantEventsMerging (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.disableRedundantEventsMerging@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;disableRedundantEventsMerging
tag3: UnityEngine.InputSystem.InputSettings;disableRedundantEventsMerging
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"disableRedundantEventsMerging","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"94d92ecd-e23f-4dcf-b43d-32ca6747303c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shortcut Keys Consume Input
labelProgrammer: shortcutKeysConsumeInput (get)
haystackHuman: Input Settings: Get Shortcut Keys Consume Input
haystackProgrammer: InputSettings.shortcutKeysConsumeInput (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.shortcutKeysConsumeInput@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;shortcutKeysConsumeInput
tag3: UnityEngine.InputSystem.InputSettings;shortcutKeysConsumeInput
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"shortcutKeysConsumeInput","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"13ed496d-33a9-4c05-9492-b3fb7c7320c1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shortcut Keys Consume Input
labelProgrammer: shortcutKeysConsumeInput (set)
haystackHuman: Input Settings: Set Shortcut Keys Consume Input
haystackProgrammer: InputSettings.shortcutKeysConsumeInput (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.shortcutKeysConsumeInput@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;shortcutKeysConsumeInput
tag3: UnityEngine.InputSystem.InputSettings;shortcutKeysConsumeInput
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"shortcutKeysConsumeInput","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"766e5ac5-ac5d-4f16-aec9-36ac2b4fbf54","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use IMGUI Editor For Assets
labelProgrammer: useIMGUIEditorForAssets (get)
haystackHuman: Input Settings: Get Use IMGUI Editor For Assets
haystackProgrammer: InputSettings.useIMGUIEditorForAssets (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.useIMGUIEditorForAssets@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;useIMGUIEditorForAssets
tag3: UnityEngine.InputSystem.InputSettings;useIMGUIEditorForAssets
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useIMGUIEditorForAssets","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5698e496-cff2-47cc-a4c7-bf436d040d46","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get IOS
labelProgrammer: iOS (get)
haystackHuman: Input Settings: Get IOS
haystackProgrammer: InputSettings.iOS (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.iOS@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;iOS
tag3: UnityEngine.InputSystem.InputSettings;iOS
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.InputSystem.InputSettings+iOSSettings
unit:
{"member":{"name":"iOS","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fd61a66c-f5ec-4614-8d3e-ced4c2294803","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Input Settings: Get Name
haystackProgrammer: InputSettings.name (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.name@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"67508e94-e896-490b-8266-f0829f11de01","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Input Settings: Set Name
haystackProgrammer: InputSettings.name (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.name@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"1aa4b252-cc37-407c-a844-32f0c63279b8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Input Settings: Get Hide Flags
haystackProgrammer: InputSettings.hideFlags (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.hideFlags@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"74eeecb1-abec-4589-a2dc-f9b3832307fb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Input Settings: Set Hide Flags
haystackProgrammer: InputSettings.hideFlags (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.hideFlags@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.InputSettings|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Activate Input ()
labelProgrammer: ActivateInput ()
haystackHuman: Player Input: Activate Input
haystackProgrammer: PlayerInput.ActivateInput
favoriteKey: UnityEngine.InputSystem.PlayerInput.ActivateInput()@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;ActivateInput;
tag3: UnityEngine.InputSystem.PlayerInput;ActivateInput;
valueInputTypes: UnityEngine.InputSystem.PlayerInput
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Deactivate Input ()
labelProgrammer: DeactivateInput ()
haystackHuman: Player Input: Deactivate Input
haystackProgrammer: PlayerInput.DeactivateInput
favoriteKey: UnityEngine.InputSystem.PlayerInput.DeactivateInput()@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;DeactivateInput;
tag3: UnityEngine.InputSystem.PlayerInput;DeactivateInput;
valueInputTypes: UnityEngine.InputSystem.PlayerInput
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Switch Current Control Scheme (Devices)
labelProgrammer: SwitchCurrentControlScheme (devices)
haystackHuman: Player Input: Switch Current Control Scheme
haystackProgrammer: PlayerInput.SwitchCurrentControlScheme
tag1: UnityEngine.InputSystem.PlayerInput
valueInputTypes: UnityEngine.InputSystem.PlayerInput|UnityEngine.InputSystem.InputDevice[]
valueOutputTypes: System.Boolean
favoriteKey:
UnityEngine.InputSystem.PlayerInput.SwitchCurrentControlScheme(UnityEngine.InputSystem.InputDevice[])@any

tag2:
UnityEngine.InputSystem.PlayerInput;SwitchCurrentControlScheme;UnityEngine.InputSystem.InputDevice[]

tag3:
UnityEngine.InputSystem.PlayerInput;SwitchCurrentControlScheme;UnityEngine.InputSystem.InputDevice[]

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Switch Current Control Scheme (Control Scheme, Devices)
labelProgrammer: SwitchCurrentControlScheme (controlScheme, devices)
haystackHuman: Player Input: Switch Current Control Scheme
haystackProgrammer: PlayerInput.SwitchCurrentControlScheme
tag1: UnityEngine.InputSystem.PlayerInput
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.String|UnityEngine.InputSystem.InputDevice[]
favoriteKey:
UnityEngine.InputSystem.PlayerInput.SwitchCurrentControlScheme(System.StringUnityEngine.InputSystem.InputDevice[])@any

tag2:
UnityEngine.InputSystem.PlayerInput;SwitchCurrentControlScheme;System.String;UnityEngine.InputSystem.InputDevice[]

tag3:
UnityEngine.InputSystem.PlayerInput;SwitchCurrentControlScheme;System.String;UnityEngine.InputSystem.InputDevice[]

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Switch Current Action Map (Map Name Or Id)
labelProgrammer: SwitchCurrentActionMap (mapNameOrId)
haystackHuman: Player Input: Switch Current Action Map
haystackProgrammer: PlayerInput.SwitchCurrentActionMap
favoriteKey: UnityEngine.InputSystem.PlayerInput.SwitchCurrentActionMap(System.String)@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;SwitchCurrentActionMap;System.String
tag3: UnityEngine.InputSystem.PlayerInput;SwitchCurrentActionMap;System.String
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Player By Index (Player Index)
labelProgrammer: GetPlayerByIndex (playerIndex)
haystackHuman: Player Input: Get Player By Index
haystackProgrammer: PlayerInput.GetPlayerByIndex
favoriteKey: UnityEngine.InputSystem.PlayerInput.GetPlayerByIndex(System.Int32)@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;GetPlayerByIndex;System.Int32
tag3: UnityEngine.InputSystem.PlayerInput;GetPlayerByIndex;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: UnityEngine.InputSystem.PlayerInput
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Paired To Device (Device)
labelProgrammer: FindFirstPairedToDevice (device)
haystackHuman: Player Input: Find First Paired To Device
haystackProgrammer: PlayerInput.FindFirstPairedToDevice
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;FindFirstPairedToDevice;UnityEngine.InputSystem.InputDevice
tag3: UnityEngine.InputSystem.PlayerInput;FindFirstPairedToDevice;UnityEngine.InputSystem.InputDevice
valueInputTypes: UnityEngine.InputSystem.InputDevice
valueOutputTypes: UnityEngine.InputSystem.PlayerInput
favoriteKey:
UnityEngine.InputSystem.PlayerInput.FindFirstPairedToDevice(UnityEngine.InputSystem.InputDevice)@any

unit:
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Prefab, Player Index, Control Scheme, Split Screen Index, Pair With Device)
labelProgrammer: Instantiate (prefab, playerIndex, controlScheme, splitScreenIndex, pairWithDevice)
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haystackProgrammer: PlayerInput.Instantiate
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Instantiate (prefab, playerIndex, controlScheme, splitScreenIndex, pairWithDevices)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Debug Log Action (Context)
labelProgrammer: DebugLogAction (context)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Player Input: Is Invoking
haystackProgrammer: PlayerInput.IsInvoking
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Player Input: Cancel Invoke
haystackProgrammer: PlayerInput.CancelInvoke
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Player Input: Invoke
haystackProgrammer: PlayerInput.Invoke
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Player Input: Invoke Repeating
haystackProgrammer: PlayerInput.InvokeRepeating
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Player Input: Cancel Invoke
haystackProgrammer: PlayerInput.CancelInvoke
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking (Method Name)
labelProgrammer: IsInvoking (methodName)
haystackHuman: Player Input: Is Invoking
haystackProgrammer: PlayerInput.IsInvoking
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labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: StartCoroutine (methodName, value)
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: StartCoroutine (routine)
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haystackProgrammer: PlayerInput.StartCoroutine
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
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haystackProgrammer: PlayerInput.StopCoroutine
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labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
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unitType: Unity.VisualScripting.InvokeMember
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Print (Message)
labelProgrammer: print (message)
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labelProgrammer: GetComponent (type)
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labelProgrammer: GetComponent (type)
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valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"inputIsActive","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"dcbead7d-6942-417f-afe7-a8acad080d2a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Player Index
labelProgrammer: playerIndex (get)
haystackHuman: Player Input: Get Player Index
haystackProgrammer: PlayerInput.playerIndex (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.playerIndex@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;playerIndex
tag3: UnityEngine.InputSystem.PlayerInput;playerIndex
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Int32
unit:
{"member":{"name":"playerIndex","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"76e4cd93-8cc3-4f26-b317-875f158b0e73","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Split Screen Index
labelProgrammer: splitScreenIndex (get)
haystackHuman: Player Input: Get Split Screen Index
haystackProgrammer: PlayerInput.splitScreenIndex (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.splitScreenIndex@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;splitScreenIndex
tag3: UnityEngine.InputSystem.PlayerInput;splitScreenIndex
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Int32
unit:
{"member":{"name":"splitScreenIndex","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8787f627-1dd2-49a7-8d79-3146609f60b4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Actions
labelProgrammer: actions (get)
haystackHuman: Player Input: Get Actions
haystackProgrammer: PlayerInput.actions (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.actions@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;actions
tag3: UnityEngine.InputSystem.PlayerInput;actions
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
{"member":{"name":"actions","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4357cf53-2651-4941-91f9-abeaad83c000","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Actions
labelProgrammer: actions (set)
haystackHuman: Player Input: Set Actions
haystackProgrammer: PlayerInput.actions (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.actions@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;actions
tag3: UnityEngine.InputSystem.PlayerInput;actions
valueInputTypes: UnityEngine.InputSystem.PlayerInput|UnityEngine.InputSystem.InputActionAsset
valueOutputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
{"chainable":false,"member":{"name":"actions","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"81d29fd6-f563-454d-a84b-993ad2fd18fc","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Control Scheme
labelProgrammer: currentControlScheme (get)
haystackHuman: Player Input: Get Current Control Scheme
haystackProgrammer: PlayerInput.currentControlScheme (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.currentControlScheme@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;currentControlScheme
tag3: UnityEngine.InputSystem.PlayerInput;currentControlScheme
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.String
unit:
{"member":{"name":"currentControlScheme","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"44a0e7af-45b5-42c7-84b0-ad2682a60b01","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Control Scheme
labelProgrammer: defaultControlScheme (get)
haystackHuman: Player Input: Get Default Control Scheme
haystackProgrammer: PlayerInput.defaultControlScheme (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.defaultControlScheme@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;defaultControlScheme
tag3: UnityEngine.InputSystem.PlayerInput;defaultControlScheme
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.String
unit:
{"member":{"name":"defaultControlScheme","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f9511bba-04a1-4574-bd92-69f3be4809ac","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Control Scheme
labelProgrammer: defaultControlScheme (set)
haystackHuman: Player Input: Set Default Control Scheme
haystackProgrammer: PlayerInput.defaultControlScheme (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.defaultControlScheme@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;defaultControlScheme
tag3: UnityEngine.InputSystem.PlayerInput;defaultControlScheme
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"defaultControlScheme","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"5eccea11-406f-4335-aa2c-60d9c9e37ffc","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Never Auto Switch Control Schemes
labelProgrammer: neverAutoSwitchControlSchemes (get)
haystackHuman: Player Input: Get Never Auto Switch Control Schemes
haystackProgrammer: PlayerInput.neverAutoSwitchControlSchemes (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.neverAutoSwitchControlSchemes@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;neverAutoSwitchControlSchemes
tag3: UnityEngine.InputSystem.PlayerInput;neverAutoSwitchControlSchemes
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"neverAutoSwitchControlSchemes","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f71fd4f5-7f2c-4f97-b373-075606213b87","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Never Auto Switch Control Schemes
labelProgrammer: neverAutoSwitchControlSchemes (set)
haystackHuman: Player Input: Set Never Auto Switch Control Schemes
haystackProgrammer: PlayerInput.neverAutoSwitchControlSchemes (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.neverAutoSwitchControlSchemes@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;neverAutoSwitchControlSchemes
tag3: UnityEngine.InputSystem.PlayerInput;neverAutoSwitchControlSchemes
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"neverAutoSwitchControlSchemes","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"5484236c-690a-404f-bc1b-f4efeb8486ae","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Action Map
labelProgrammer: currentActionMap (get)
haystackHuman: Player Input: Get Current Action Map
haystackProgrammer: PlayerInput.currentActionMap (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.currentActionMap@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;currentActionMap
tag3: UnityEngine.InputSystem.PlayerInput;currentActionMap
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.InputActionMap
unit:
{"member":{"name":"currentActionMap","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"336f6631-472f-4b64-afbe-44279f7050f1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Current Action Map
labelProgrammer: currentActionMap (set)
haystackHuman: Player Input: Set Current Action Map
haystackProgrammer: PlayerInput.currentActionMap (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.currentActionMap@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;currentActionMap
tag3: UnityEngine.InputSystem.PlayerInput;currentActionMap
valueInputTypes: UnityEngine.InputSystem.PlayerInput|UnityEngine.InputSystem.InputActionMap
valueOutputTypes: UnityEngine.InputSystem.InputActionMap
unit:
{"chainable":false,"member":{"name":"currentActionMap","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e0f6111c-c5f3-49ec-b1e4-f177c70cca5e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Action Map
labelProgrammer: defaultActionMap (get)
haystackHuman: Player Input: Get Default Action Map
haystackProgrammer: PlayerInput.defaultActionMap (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.defaultActionMap@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;defaultActionMap
tag3: UnityEngine.InputSystem.PlayerInput;defaultActionMap
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.String
unit:
{"member":{"name":"defaultActionMap","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c2477bce-fc4a-476b-a7bb-14f7571615ec","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Action Map
labelProgrammer: defaultActionMap (set)
haystackHuman: Player Input: Set Default Action Map
haystackProgrammer: PlayerInput.defaultActionMap (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.defaultActionMap@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;defaultActionMap
tag3: UnityEngine.InputSystem.PlayerInput;defaultActionMap
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"defaultActionMap","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"d8ce9fdf-bfce-46d7-b778-4e8820b0aac4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Notification Behavior
labelProgrammer: notificationBehavior (get)
haystackHuman: Player Input: Get Notification Behavior
haystackProgrammer: PlayerInput.notificationBehavior (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.notificationBehavior@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;notificationBehavior
tag3: UnityEngine.InputSystem.PlayerInput;notificationBehavior
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.PlayerNotifications
unit:
{"member":{"name":"notificationBehavior","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e63381b2-f9ef-426a-ab73-703f0315ea0d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Notification Behavior
labelProgrammer: notificationBehavior (set)
haystackHuman: Player Input: Set Notification Behavior
haystackProgrammer: PlayerInput.notificationBehavior (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.notificationBehavior@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;notificationBehavior
tag3: UnityEngine.InputSystem.PlayerInput;notificationBehavior
valueInputTypes: UnityEngine.InputSystem.PlayerInput|UnityEngine.InputSystem.PlayerNotifications
valueOutputTypes: UnityEngine.InputSystem.PlayerNotifications
unit:
{"chainable":false,"member":{"name":"notificationBehavior","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"SendMessages","$type":"UnityEngine.InputSystem.PlayerNotifications"}},"position":{"x":0.0,"y":0.0},"guid":"b189827b-ffb9-4006-99c0-ccf4b4429a4a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Action Events
labelProgrammer: actionEvents (get)
haystackHuman: Player Input: Get Action Events
haystackProgrammer: PlayerInput.actionEvents (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.actionEvents@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;actionEvents
tag3: UnityEngine.InputSystem.PlayerInput;actionEvents
valueInputTypes: UnityEngine.InputSystem.PlayerInput
unit:
{"member":{"name":"actionEvents","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4b0ca8c2-34f2-43f0-9ff7-7b37ca747f00","$version":"A","$type":"Unity.VisualScripting.GetMember"}

valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.PlayerInput+ActionEvent, Unity.InputSystem, Version=1.13.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Action Events
labelProgrammer: actionEvents (set)
haystackHuman: Player Input: Set Action Events
haystackProgrammer: PlayerInput.actionEvents (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.actionEvents@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;actionEvents
tag3: UnityEngine.InputSystem.PlayerInput;actionEvents
unit:
{"chainable":false,"member":{"name":"actionEvents","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"758f81e8-1e2c-4f93-a17f-40cd25bd56c2","$version":"A","$type":"Unity.VisualScripting.SetMember"}

valueInputTypes:
UnityEngine.InputSystem.PlayerInput|UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.PlayerInput+ActionEvent, Unity.InputSystem, Version=1.13.0.0, Culture=neutral, PublicKeyToken=null]]

valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.PlayerInput+ActionEvent, Unity.InputSystem, Version=1.13.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Device Lost Event
labelProgrammer: deviceLostEvent (get)
haystackHuman: Player Input: Get Device Lost Event
haystackProgrammer: PlayerInput.deviceLostEvent (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.deviceLostEvent@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;deviceLostEvent
tag3: UnityEngine.InputSystem.PlayerInput;deviceLostEvent
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.PlayerInput+DeviceLostEvent
unit:
{"member":{"name":"deviceLostEvent","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"747c6705-379d-4130-b148-5d86da60c9ed","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Device Regained Event
labelProgrammer: deviceRegainedEvent (get)
haystackHuman: Player Input: Get Device Regained Event
haystackProgrammer: PlayerInput.deviceRegainedEvent (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.deviceRegainedEvent@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;deviceRegainedEvent
tag3: UnityEngine.InputSystem.PlayerInput;deviceRegainedEvent
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.PlayerInput+DeviceRegainedEvent
unit:
{"member":{"name":"deviceRegainedEvent","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bc19608e-c4c6-4398-9800-592768a47959","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Controls Changed Event
labelProgrammer: controlsChangedEvent (get)
haystackHuman: Player Input: Get Controls Changed Event
haystackProgrammer: PlayerInput.controlsChangedEvent (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.controlsChangedEvent@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;controlsChangedEvent
tag3: UnityEngine.InputSystem.PlayerInput;controlsChangedEvent
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.PlayerInput+ControlsChangedEvent
unit:
{"member":{"name":"controlsChangedEvent","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9d11ff20-7bea-4a0e-b7eb-2cd800a40897","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Camera
labelProgrammer: camera (get)
haystackHuman: Player Input: Get Camera
haystackProgrammer: PlayerInput.camera (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.camera@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;camera
tag3: UnityEngine.InputSystem.PlayerInput;camera
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.Camera
unit:
{"member":{"name":"camera","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"accc6a71-d0b8-4255-ae15-d87746117f74","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Camera
labelProgrammer: camera (set)
haystackHuman: Player Input: Set Camera
haystackProgrammer: PlayerInput.camera (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.camera@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;camera
tag3: UnityEngine.InputSystem.PlayerInput;camera
valueInputTypes: UnityEngine.InputSystem.PlayerInput|UnityEngine.Camera
valueOutputTypes: UnityEngine.Camera
unit:
{"chainable":false,"member":{"name":"camera","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"3766c242-31fd-49f2-864e-cb5be3f27bc4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ui Input Module
labelProgrammer: uiInputModule (get)
haystackHuman: Player Input: Get Ui Input Module
haystackProgrammer: PlayerInput.uiInputModule (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.uiInputModule@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;uiInputModule
tag3: UnityEngine.InputSystem.PlayerInput;uiInputModule
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
unit:
{"member":{"name":"uiInputModule","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b49905be-e0b6-490d-b799-5c3d2491b8e5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ui Input Module
labelProgrammer: uiInputModule (set)
haystackHuman: Player Input: Set Ui Input Module
haystackProgrammer: PlayerInput.uiInputModule (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.uiInputModule@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;uiInputModule
tag3: UnityEngine.InputSystem.PlayerInput;uiInputModule
valueInputTypes: UnityEngine.InputSystem.PlayerInput|UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
unit:
{"chainable":false,"member":{"name":"uiInputModule","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"93e960a8-4217-4bd6-b7b2-94a4f3677661","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get User
labelProgrammer: user (get)
haystackHuman: Player Input: Get User
haystackProgrammer: PlayerInput.user (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.user@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;user
tag3: UnityEngine.InputSystem.PlayerInput;user
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.Users.InputUser
unit:
{"member":{"name":"user","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7c6150b4-65f7-420f-8606-86013ab6a83b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Devices
labelProgrammer: devices (get)
haystackHuman: Player Input: Get Devices
haystackProgrammer: PlayerInput.devices (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.devices@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;devices
tag3: UnityEngine.InputSystem.PlayerInput;devices
valueInputTypes: UnityEngine.InputSystem.PlayerInput
unit:
{"member":{"name":"devices","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2ee505be-8385-47b1-99eb-759aaf785800","$version":"A","$type":"Unity.VisualScripting.GetMember"}

valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.InputDevice, Unity.InputSystem, Version=1.13.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Has Missing Required Devices
labelProgrammer: hasMissingRequiredDevices (get)
haystackHuman: Player Input: Has Missing Required Devices
haystackProgrammer: PlayerInput.hasMissingRequiredDevices (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.hasMissingRequiredDevices@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;hasMissingRequiredDevices
tag3: UnityEngine.InputSystem.PlayerInput;hasMissingRequiredDevices
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"hasMissingRequiredDevices","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"07aff367-e198-4da3-b4ec-34f4b006cb4a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get All
labelProgrammer: all (get)
haystackHuman: Player Input: Get All
haystackProgrammer: PlayerInput.all (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.all@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;all
tag3: UnityEngine.InputSystem.PlayerInput;all
unit:
{"member":{"name":"all","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2a979d06-6577-4d63-be86-f42b73038bb9","$version":"A","$type":"Unity.VisualScripting.GetMember"}

valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.PlayerInput, Unity.InputSystem, Version=1.13.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Single Player
labelProgrammer: isSinglePlayer (get)
haystackHuman: Player Input: Is Single Player
haystackProgrammer: PlayerInput.isSinglePlayer (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.isSinglePlayer@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;isSinglePlayer
tag3: UnityEngine.InputSystem.PlayerInput;isSinglePlayer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isSinglePlayer","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2cec5cc9-630c-4406-9c8a-963025b9626c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Player Input: Get Destroy Cancellation Token
haystackProgrammer: PlayerInput.destroyCancellationToken (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.destroyCancellationToken@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f9064ba6-9f59-4bb5-a5dc-14c6a60f3adb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Player Input: Get Use GUI Layout
haystackProgrammer: PlayerInput.useGUILayout (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.useGUILayout@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"31d7492d-2338-4bba-b97c-3bdafc0b1acd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Player Input: Set Use GUI Layout
haystackProgrammer: PlayerInput.useGUILayout (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.useGUILayout@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"2dfb76e6-441a-473a-b155-7d6def6ebdee","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Player Input: Get Did Start
haystackProgrammer: PlayerInput.didStart (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.didStart@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bed5b3dd-bdf4-431c-a3a7-0e81ef2906f1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Player Input: Get Did Awake
haystackProgrammer: PlayerInput.didAwake (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.didAwake@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0f3fc7bb-1af2-4a1c-b9e3-fd8700c00fc0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Player Input: Get Run In Edit Mode
haystackProgrammer: PlayerInput.runInEditMode (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.runInEditMode@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"35392bee-d9fc-4dab-be1c-70bdacb26596","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Player Input: Set Run In Edit Mode
haystackProgrammer: PlayerInput.runInEditMode (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.runInEditMode@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"2f26f125-ab36-42c4-9d86-a43b48366bfa","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Player Input: Get Enabled
haystackProgrammer: PlayerInput.enabled (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.enabled@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;enabled
tag3: UnityEngine.InputSystem.PlayerInput;enabled
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b5c21c6a-d14d-420f-a777-98e32f1e9252","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Player Input: Set Enabled
haystackProgrammer: PlayerInput.enabled (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.enabled@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;enabled
tag3: UnityEngine.InputSystem.PlayerInput;enabled
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"ab5df69a-aba5-4a42-843b-8f812506c581","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Player Input: Is Active And Enabled
haystackProgrammer: PlayerInput.isActiveAndEnabled (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.isActiveAndEnabled@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;isActiveAndEnabled
tag3: UnityEngine.InputSystem.PlayerInput;isActiveAndEnabled
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"32ed046e-ddfc-4346-b472-9e8b79b8eb31","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Player Input: Get Transform
haystackProgrammer: PlayerInput.transform (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.transform@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2cc45850-944f-4006-8f91-680d6c2d0116","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Player Input: Get Game Object
haystackProgrammer: PlayerInput.gameObject (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.gameObject@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"05733b9a-3b46-41d4-a940-7e8f4f619e54","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Player Input: Get Tag
haystackProgrammer: PlayerInput.tag (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.tag@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0764b7fb-592a-42ee-b2f1-758a891309d7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Player Input: Set Tag
haystackProgrammer: PlayerInput.tag (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.tag@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"73973c44-a890-481a-b0ab-5c3207096729","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Player Input: Get Name
haystackProgrammer: PlayerInput.name (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.name@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"557dfdb2-1364-4b95-a7f6-64da4f7fe324","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Player Input: Set Name
haystackProgrammer: PlayerInput.name (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.name@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"c1e17b87-72db-4fcf-8ca4-c44d3c36737e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Player Input: Get Hide Flags
haystackProgrammer: PlayerInput.hideFlags (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.hideFlags@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f72bb219-4e3b-48d3-8710-1b2f2dc5a8d8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Player Input: Set Hide Flags
haystackProgrammer: PlayerInput.hideFlags (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.hideFlags@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.PlayerInput|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"45290f7a-b2a1-432d-ae97-bb741712cbe5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Device Lost Message
labelProgrammer: DeviceLostMessage (get)
haystackHuman: Player Input: Get Device Lost Message
haystackProgrammer: PlayerInput.DeviceLostMessage (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.DeviceLostMessage@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;DeviceLostMessage
tag3: UnityEngine.InputSystem.PlayerInput;DeviceLostMessage
valueOutputTypes: System.String
unit:
{"member":{"name":"DeviceLostMessage","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9701b458-2c99-4235-a68b-a6c0115c5313","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Device Regained Message
labelProgrammer: DeviceRegainedMessage (get)
haystackHuman: Player Input: Get Device Regained Message
haystackProgrammer: PlayerInput.DeviceRegainedMessage (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.DeviceRegainedMessage@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;DeviceRegainedMessage
tag3: UnityEngine.InputSystem.PlayerInput;DeviceRegainedMessage
valueOutputTypes: System.String
unit:
{"member":{"name":"DeviceRegainedMessage","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9341001a-b317-4675-af6a-41c342de7827","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Controls Changed Message
labelProgrammer: ControlsChangedMessage (get)
haystackHuman: Player Input: Get Controls Changed Message
haystackProgrammer: PlayerInput.ControlsChangedMessage (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.ControlsChangedMessage@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;ControlsChangedMessage
tag3: UnityEngine.InputSystem.PlayerInput;ControlsChangedMessage
valueOutputTypes: System.String
unit:
{"member":{"name":"ControlsChangedMessage","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ee59304d-1530-429b-86bb-6868d11e6bcc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Enable Joining ()
labelProgrammer: EnableJoining ()
haystackHuman: Player Input Manager: Enable Joining
haystackProgrammer: PlayerInputManager.EnableJoining
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.EnableJoining()@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;EnableJoining;
tag3: UnityEngine.InputSystem.PlayerInputManager;EnableJoining;
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"EnableJoining","parameterTypes":[],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"aba17297-b3de-4ff8-b472-508d6f9de252","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Disable Joining ()
labelProgrammer: DisableJoining ()
haystackHuman: Player Input Manager: Disable Joining
haystackProgrammer: PlayerInputManager.DisableJoining
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.DisableJoining()@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;DisableJoining;
tag3: UnityEngine.InputSystem.PlayerInputManager;DisableJoining;
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"DisableJoining","parameterTypes":[],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9aecca32-77d3-4022-b85b-7ab41b3c4b83","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Join Player From Action (Context)
labelProgrammer: JoinPlayerFromAction (context)
haystackHuman: Player Input Manager: Join Player From Action
haystackProgrammer: PlayerInputManager.JoinPlayerFromAction
tag1: UnityEngine.InputSystem.PlayerInputManager
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|UnityEngine.InputSystem.InputAction+CallbackContext
favoriteKey:
UnityEngine.InputSystem.PlayerInputManager.JoinPlayerFromAction(UnityEngine.InputSystem.InputAction+CallbackContext)@any

tag2:
UnityEngine.InputSystem.PlayerInputManager;JoinPlayerFromAction;UnityEngine.InputSystem.InputAction+CallbackContext

tag3:
UnityEngine.InputSystem.PlayerInputManager;JoinPlayerFromAction;UnityEngine.InputSystem.InputAction+CallbackContext

unit:
{"chainable":false,"parameterNames":["context"],"member":{"name":"JoinPlayerFromAction","parameterTypes":["UnityEngine.InputSystem.InputAction+CallbackContext"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c2b8dd16-ad0b-4107-a17f-488e18f3ecac","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Join Player From Action If Not Already Joined (Context)
labelProgrammer: JoinPlayerFromActionIfNotAlreadyJoined (context)
haystackHuman: Player Input Manager: Join Player From Action If Not Already Joined
haystackProgrammer: PlayerInputManager.JoinPlayerFromActionIfNotAlreadyJoined
tag1: UnityEngine.InputSystem.PlayerInputManager
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|UnityEngine.InputSystem.InputAction+CallbackContext
favoriteKey:
UnityEngine.InputSystem.PlayerInputManager.JoinPlayerFromActionIfNotAlreadyJoined(UnityEngine.InputSystem.InputAction+CallbackContext)@any

tag2:
UnityEngine.InputSystem.PlayerInputManager;JoinPlayerFromActionIfNotAlreadyJoined;UnityEngine.InputSystem.InputAction+CallbackContext

tag3:
UnityEngine.InputSystem.PlayerInputManager;JoinPlayerFromActionIfNotAlreadyJoined;UnityEngine.InputSystem.InputAction+CallbackContext

unit:
{"chainable":false,"parameterNames":["context"],"member":{"name":"JoinPlayerFromActionIfNotAlreadyJoined","parameterTypes":["UnityEngine.InputSystem.InputAction+CallbackContext"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6b005908-e043-434f-aac6-d24163dc1037","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Join Player (Player Index, Split Screen Index, Control Scheme, Pair With Device)
labelProgrammer: JoinPlayer (playerIndex, splitScreenIndex, controlScheme, pairWithDevice)
haystackHuman: Player Input Manager: Join Player
haystackProgrammer: PlayerInputManager.JoinPlayer
tag1: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.InputSystem.PlayerInput
favoriteKey:
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labelHuman: Get Component In Parent (T)
labelProgrammer: GetComponentInParent (t)
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haystackProgrammer: PlayerInputManager.GetComponentInParent
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labelHuman: Get Components In Parent (T, Include Inactive)
labelProgrammer: GetComponentsInParent (t, includeInactive)
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haystackProgrammer: PlayerInputManager.GetComponentsInParent
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labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: Player Input Manager: Get Components In Parent
haystackProgrammer: PlayerInputManager.GetComponentsInParent
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labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
haystackHuman: Player Input Manager: Get Components
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labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
haystackHuman: Player Input Manager: Get Components
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labelHuman: Get Component Index ()
labelProgrammer: GetComponentIndex ()
haystackHuman: Player Input Manager: Get Component Index
haystackProgrammer: PlayerInputManager.GetComponentIndex
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labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Player Input Manager: Compare Tag
haystackProgrammer: PlayerInputManager.CompareTag
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labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Player Input Manager: Compare Tag
haystackProgrammer: PlayerInputManager.CompareTag
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labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
haystackHuman: Player Input Manager: Send Message Upwards
haystackProgrammer: PlayerInputManager.SendMessageUpwards
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labelHuman: Send Message Upwards (Method Name, Value)
labelProgrammer: SendMessageUpwards (methodName, value)
haystackHuman: Player Input Manager: Send Message Upwards
haystackProgrammer: PlayerInputManager.SendMessageUpwards
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labelHuman: Send Message Upwards (Method Name)
labelProgrammer: SendMessageUpwards (methodName)
haystackHuman: Player Input Manager: Send Message Upwards
haystackProgrammer: PlayerInputManager.SendMessageUpwards
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labelHuman: Send Message Upwards (Method Name, Options)
labelProgrammer: SendMessageUpwards (methodName, options)
haystackHuman: Player Input Manager: Send Message Upwards
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labelHuman: Send Message (Method Name, Value)
labelProgrammer: SendMessage (methodName, value)
haystackHuman: Player Input Manager: Send Message
haystackProgrammer: PlayerInputManager.SendMessage
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labelHuman: Send Message (Method Name)
labelProgrammer: SendMessage (methodName)
haystackHuman: Player Input Manager: Send Message
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labelHuman: Send Message (Method Name, Value, Options)
labelProgrammer: SendMessage (methodName, value, options)
haystackHuman: Player Input Manager: Send Message
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labelHuman: Send Message (Method Name, Options)
labelProgrammer: SendMessage (methodName, options)
haystackHuman: Player Input Manager: Send Message
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