using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using UnityEngine; public class LightFlickr : MonoBehaviour { private Light flickerLight; public float minIntensity = 0.1f; public float maxIntensity = 2.5f; public float flickerSpeed = 0.05f; void Start() { flickerLight = GetComponent(); if (flickerLight == null) { //Debug.LogError("No Light component found on " + gameObject.name); enabled = false; } } void Update() { flickerLight.intensity = UnityEngine.Random.Range(minIntensity, maxIntensity); } }