using System.Collections; using System.Collections.Generic; using UnityEngine; public class WalkManager : MonoBehaviour { public float speed = 0.5f; private Animator playerAnim; private bool enableWalk; // Start is called before the first frame update void Start() { playerAnim = GetComponent(); } // Update is called once per frame void Update() { if (GameManager.Instance.enableWalk) { StartWalking(); } else { StopWalking(); } } private void OnCollisionEnter(Collision other) { if (!other.gameObject.CompareTag("Ground")) { ChangeWalkingRotation(); } } public void ChangeWalkingRotation() { transform.Rotate(0 , 50f ,0); } public void StartWalking() { speed = 0.5f; playerAnim.SetFloat("f_speed", speed); transform.Translate(Vector3.forward * Time.deltaTime * speed); } public void StopWalking() { speed = 0f; playerAnim.SetFloat("f_speed", speed); } public void ChangeWalkingMode() { speed = 0f; playerAnim.SetFloat("f_speed", speed); } }