60 lines
1.5 KiB
C#

using System.Text;
using UnityEngine;
using Meta.Net.NativeWebSocket;
public class Connection : MonoBehaviour
{
private WebSocket websocket;
// Start is called before the first frame update
private async void Start()
{
// websocket = new WebSocket("ws://echo.websocket.org");
websocket = new WebSocket("ws://localhost:3000");
websocket.OnOpen += () => { Debug.Log("Connection open!"); };
websocket.OnError += e => { Debug.Log("Error! " + e); };
websocket.OnClose += e => { Debug.Log("Connection closed!"); };
websocket.OnMessage += WebSocket_OnMessage;
// Keep sending messages at every 0.3s
InvokeRepeating("SendWebSocketMessage", 0.0f, 0.3f);
await websocket.Connect();
}
private void WebSocket_OnMessage(byte[] data, int offset, int length)
{
throw new System.NotImplementedException();
}
public void
WebSocket_OnMessage(
byte[] data) //Receives webSocket message and handles it respectively depending on what it contains
{
}
private void Update()
{
}
private async void OnApplicationQuit()
{
await websocket.Close();
}
private async void SendWebSocketMessage()
{
if (websocket.State == WebSocketState.Open)
{
// Sending bytes
await websocket.Send(new byte[] { 10, 20, 30 });
// Sending plain text
await websocket.SendText("plain text message");
}
}
}