2025-03-19 00:34:36 +01:00

34 lines
903 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class DetectCollisions : MonoBehaviour
{
public WebSocketClient webSocketClient;
public GameManager gameManager;
// Start is called before the first frame update
private void Start()
{
webSocketClient = GameObject.Find("WebSocketManager").GetComponent<WebSocketClient>();
gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
}
// Update is called once per frame
private void Update()
{
}
private void OnCollisionEnter(Collision other)
{
Debug.Log("======OnCollisionEnter: "+ other.gameObject.tag);
if (other.gameObject.CompareTag("Person"))
{
gameManager.SendVibration();
gameManager.SendVibrationRight();
}
}
}