using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UltimateProceduralPrimitivesFREE { [System.Serializable] public class Cone : AbstractGenerator { public SurfaceType surfaceType = SurfaceType.Smooth; public Direction direction = Direction.Y_Axis; public PivotPosition pivotPosition = PivotPosition.Center; public float topRadius = 0.0f; public float bottomRadius = 1.0f; public float Height = 3.0f; public int columns = 24; // 3 public int rows = 12; // 1 public bool caps = true; public bool flipNormals = false; public Cone() { } public override void Generate(Mesh mesh) { var parameter = new ConeParameters() { SurfaceType = this.surfaceType, Direction = this.direction, PivotPosition = this.pivotPosition, TopRadius = this.topRadius, BottomRadius = this.bottomRadius, Height = this.Height, Columns = this.columns, Rows = this.rows, Caps = this.caps, FlipNormals = this.flipNormals, }; var myMeshInfo = new FormulaCone().CalculateVertexesAndUVs(parameter); Finishing(mesh, myMeshInfo, surfaceType); } } }