using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UltimateProceduralPrimitivesFREE { [System.Serializable] public class Pyramid : AbstractGenerator { public SurfaceType surfaceType = SurfaceType.Flat; public Direction direction = Direction.Y_Axis; public PivotPosition pivotPosition = PivotPosition.Center; public float width = 3.0f; public float height = 2.5f; public float depth = 3.0f; public Vector2 segmentsSides = new Vector2(10.0f, 10.0f); public Vector2 segmentsBottom = new Vector2(5.0f, 5.0f); public bool flipNormals = false; public Pyramid() { } public override void Generate(Mesh mesh) { var parameter = new PyramidBasicParameters() { SurfaceType = this.surfaceType, Direction = this.direction, PivotPosition = this.pivotPosition, Width = this.width, Height = this.height, Depth = this.depth, SegmentsSides = this.segmentsSides, SegmentsBottom = this.segmentsSides, FlipNormals = this.flipNormals, }; var myMeshInfo = new FormulaPyramid().CalculateVertexesAndUVs(parameter); Finishing(mesh, myMeshInfo, surfaceType); } } }