using System.Collections.Generic; using UnityEngine; namespace UltimateProceduralPrimitivesFREE { public struct MyMeshInfo { public List myVtx; public List myUVs; public List myIdx; } public struct SupershapeParameters { public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition; public int Segments; public float Radius; public float LonShape_N1; public float LonShape_N2; public float LonShape_N3; public float LonShape_M; public float LonShape_A; public float LonShape_B; public float LatShape_N1; public float LatShape_N2; public float LatShape_N3; public float LatShape_M; public float LatShape_A; public float LatShape_B; public bool FlipNormals; } public struct BoxSuperEllipsoidParameters { public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition; public float Width; public float Height; public float Depth; public float N1; public float N2; public int Segments; public bool FlipNormals; } public struct CylinderParameters { public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition; public float TopRadius; public float BottomRadius; public float Height; public int Columns; public int Rows; public bool Caps; public bool FlipNormals; } public struct SphereParameters { public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition; public float Radius; public int Columns; public int Rows; public bool FlipNormals; } public struct SphereIcoParameters { public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition; public float Radius; public int Subdivision; public UVPattern UVPattern; public bool FlipNormals; } public struct SphereFibonacciParameters { public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition; public float Radius; public int Vertices; public UVPattern UVPattern; public bool FlipNormals; } public struct TearDropParameters { public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition; public float Width; public float Height; public float Depth; public int Segments; public bool FlipNormals; } public struct ConeParameters { public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition; public float TopRadius; public float BottomRadius; public float Height; public int Columns; public int Rows; public bool Caps; public bool FlipNormals; } public struct PlaneBasicParameters { public SurfaceType SurfaceType; public Orientation Orientation; public Direction Direction; public PivotPosition PivotPosition; public bool DoubleSided; public Vector2 Segments; public float Width; public float Height; public bool FlipNormals; } public struct PlaneFlexParameters { public SurfaceType SurfaceType; public Orientation Orientation; public Direction Direction; public PivotPosition PivotPosition; public bool DoubleSided; public Vector2 Segments; public float Width; public float Height; public Vector3 OffsetLeftForwardVtxForOrientationUp; public Vector3 OffsetRightForwardVtxForOrientationUp; public Vector3 OffsetLeftBackwardVtxForOrientationUp; public Vector3 OffsetRightBackwardVtxForOrientationUp; public Vector3 OffsetLeftForwardVtxForOrientationDown; public Vector3 OffsetRightForwardVtxForOrientationDown; public Vector3 OffsetLeftBackwardVtxForOrientationDown; public Vector3 OffsetRightBackwardVtxForOrientationDown; public Vector3 OffsetUpForwardVtxForOrientationLeft; public Vector3 OffsetUpBackwardVtxForOrientationLeft; public Vector3 OffsetDownForwardVtxForOrientationLeft; public Vector3 OffsetDownBackwardVtxForOrientationLeft; public Vector3 OffsetUpForwardVtxForOrientationRight; public Vector3 OffsetUpBackwardVtxForOrientationRight; public Vector3 OffsetDownForwardVtxForOrientationRight; public Vector3 OffsetDownBackwardVtxForOrientationRight; public Vector3 OffsetUpLeftVtxForOrientationForward; public Vector3 OffsetUpRightVtxForOrientationForward; public Vector3 OffsetDownLeftVtxForOrientationForward; public Vector3 OffsetDownRightVtxForOrientationForward; public Vector3 OffsetUpLeftVtxForOrientationBackward; public Vector3 OffsetUpRightVtxForOrientationBackward; public Vector3 OffsetDownLeftVtxForOrientationBackward; public Vector3 OffsetDownRightVtxForOrientationBackward; public bool FlipNormals; } public struct PlaneSuperEllipseParameters { public SurfaceType SurfaceType; public Orientation Orientation; public Direction Direction; public PivotPosition PivotPosition; public bool DoubleSided; public float Width; public float Height; public float N1; public float N2; public float N3; public float N4; public int Segments; public bool FlipNormals; } public struct BoxBasicParameters { public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition; public float Width; public float Height; public float Depth; public Vector2 Segments; public bool FlipNormals; } public struct BoxFlexParameters { public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition; public float Width; public float Height; public float Depth; public Vector2 SegmentsUp; public Vector2 SegmentsDown; public Vector2 SegmentsLeft; public Vector2 SegmentsRight; public Vector2 SegmentsForward; public Vector2 SegmentsBackward; public Vector3 OffsetUpLeftForwardVtx; public Vector3 OffsetUpRightForwardVtx; public Vector3 OffsetUpLeftBackwardVtx; public Vector3 OffsetUpRightBackwardVtx; public Vector3 OffsetDownLeftForwardVtx; public Vector3 OffsetDownRightForwardVtx; public Vector3 OffsetDownLeftBackwardVtx; public Vector3 OffsetDownRightBackwardVtx; public bool FlipNormals; } public struct BoxRoundedParameters { public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition; public float Width; public float Height; public float Depth; public float Radius; public int Segments; public bool FlipNormals; } public struct PyramidBasicParameters { public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition; public float Width; public float Height; public float Depth; public Vector2 SegmentsSides; public Vector2 SegmentsBottom; public bool FlipNormals; } public struct PyramidFlexParameters { public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition; public float Width; public float Height; public float Depth; public Vector2 SegmentsSides; public Vector2 SegmentsBottom; public Vector3 OffsetUpVtx; public Vector3 OffsetDownLeftForwardVtx; public Vector3 OffsetDownRightForwardVtx; public Vector3 OffsetDownLeftBackwardVtx; public Vector3 OffsetDownRightBackwardVtx; public bool FlipNormals; } public struct PyramidPerfectTriangularFlexParameters { public SurfaceType SurfaceType; public Direction Direction; public PivotPosition PivotPosition; public float Length; public Vector2 SegmentsSides; public Vector2 SegmentsBottom; public Vector3 OffsetUpVtx; public Vector3 OffsetDownForwardVtx; public Vector3 OffsetDownLeftBackwardVtx; public Vector3 OffsetDownRightBackwardVtx; public bool FlipNormals; } }