47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace UltimateProceduralPrimitivesFREE
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{
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[System.Serializable]
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public class BoxRounded : AbstractGenerator
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{
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public SurfaceType surfaceType = SurfaceType.Smooth;
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public Direction direction = Direction.Y_Axis;
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public PivotPosition pivotPosition = PivotPosition.Center;
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public float width = 3.0f;
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public float height = 3.0f;
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public float depth = 3.0f;
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public float radius = 0.2f;
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public int segments = 5;
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public bool flipNormals = false;
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public BoxRounded() { }
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public override void Generate(Mesh mesh)
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{
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var parameter = new BoxRoundedParameters()
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{
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SurfaceType = this.surfaceType,
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Direction = this.direction,
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PivotPosition = this.pivotPosition,
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Width = this.width,
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Height = this.height,
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Depth = this.depth,
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Radius = this.radius,
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Segments = this.segments,
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FlipNormals = this.flipNormals,
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};
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var myMeshInfo = new FormulaBoxRounded().CalculateVertexesAndUVs(parameter);
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Finishing(mesh, myMeshInfo, surfaceType);
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}
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}
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} |