JacopoLevati-Creator 8205730eb5 commit
2025-03-17 12:22:09 +01:00

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/**
* Copyright 2019 Oskar Sigvardsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GK {
public class DelaunayTriangulation {
/// <summary>
/// List of vertices that make up the triangulation
/// </summary>
public readonly List<Vector2> Vertices;
/// <summary>
/// List of triangles that make up the triangulation. The elements index
/// the Vertices array.
/// </summary>
public readonly List<int> Triangles;
internal DelaunayTriangulation() {
Vertices = new List<Vector2>();
Triangles = new List<int>();
}
internal void Clear() {
Vertices.Clear();
Triangles.Clear();
}
/// <summary>
/// Verify that this is an actual Delaunay triangulation
/// </summary>
public bool Verify() {
try {
for (int i = 0; i < Triangles.Count; i+=3) {
var c0 = Vertices[Triangles[i]];
var c1 = Vertices[Triangles[i+1]];
var c2 = Vertices[Triangles[i+2]];
for (int j = 0; j < Vertices.Count; j++) {
var p = Vertices[j];
if (Geom.InsideCircumcircle(p, c0, c1, c2)) {
return false;
}
}
}
return true;
} catch {
return false;
}
}
}
}