JacopoLevati-Creator bd7bf32990 Movimento funziona
Devo sistemare dei dettagli
2025-03-06 17:39:46 +01:00

49 lines
1.2 KiB
C#

using UnityEngine;
using UnityEngine.Events;
[RequireComponent(typeof(Collider))]
[RequireComponent(typeof(Rigidbody))]
public class EyeInteractable : MonoBehaviour
{
public bool IsHovered { get; set; }
[SerializeField]
public UnityEvent OnObjectHover;
public UnityEvent OnObjectUnhover;
[SerializeField]
private Material OnHoverActiveMaterial;
[SerializeField]
private Material OnHoverInactiveMaterial;
private MeshRenderer meshRenderer;
// Start is called once before the first execution of Update after the MonoBehaviour is created
//void Start() => meshRenderer = GetComponent<MeshRenderer>();
void Start()
{
meshRenderer = GetComponent<MeshRenderer>();
}
// Update is called once per frame
void Update()
{
if (IsHovered)
{
meshRenderer.material = OnHoverActiveMaterial;
//gameObject.transform.position = gameObject.transform.position + (new Vector3(0f,0f,1f) * 0.001f); //Push cubes away when looked at
OnObjectHover?.Invoke();
}
else
{
OnObjectUnhover?.Invoke();
meshRenderer.material = OnHoverInactiveMaterial;
}
}
}